PickleRick wrote: »@Minno there 100% needs to be a Speed+Mag+Utility pot. Wether it’s immov, crit, Vitality, whatever.
I haven’t tested the light armor snare passives so I don’t know the exact mechanics I just assumed they worked like the mechanics on live do
PickleRick wrote: »@Minno there 100% needs to be a Speed+Mag+Utility pot. Wether it’s immov, crit, Vitality, whatever.
I haven’t tested the light armor snare passives so I don’t know the exact mechanics I just assumed they worked like the mechanics on live do
There really does need to be that pot. Not vitality, but definitely immov or crit (my money is on crit since stam can either get it off a pot, use a dagger, or roll better passives). Some mag builds have to slot inner light in some cases and that sucks lol.
PickleRick wrote: »PickleRick wrote: »@Minno there 100% needs to be a Speed+Mag+Utility pot. Wether it’s immov, crit, Vitality, whatever.
I haven’t tested the light armor snare passives so I don’t know the exact mechanics I just assumed they worked like the mechanics on live do
There really does need to be that pot. Not vitality, but definitely immov or crit (my money is on crit since stam can either get it off a pot, use a dagger, or roll better passives). Some mag builds have to slot inner light in some cases and that sucks lol.
Yeah, I think crit is the best option as well since it gives something different from the Stamina options and offers that Major Prophecy to classes that lack it. It wouldn’t benefit all Magplars since there’s native Prophecy but worst case it opens a skill slot so you can run a different DoT. As long as you source your minor sorcery somewhere else
Mrsinister2 wrote: »I don't run FM or mist I just use 3 Swifts and accept the fact I'll get zerged down or 4 dawn breakers on me from the Stam Bros.
I can't even find room on my bars for most unless I use pots for major sorc witch I hate doing because I forgot to often
PickleRick wrote: »Mrsinister2 wrote: »I don't run FM or mist I just use 3 Swifts and accept the fact I'll get zerged down or 4 dawn breakers on me from the Stam Bros.
I can't even find room on my bars for most unless I use pots for major sorc witch I hate doing because I forgot to often
I just don’t find Magplar skills that compelling when I’m solo. I get the clunky knockback, the short duration DoT that my best in class offensive buff is attached to, the cone AoE that requires a CC that the class doesn’t natively have in order to be effective, the big glowing thing in the sky that screams “here comes the burst”, etc. that’s why it’s easy for me to fit FM. It’s a fun class but offensively it’s a train wreck solo unless you’re using some sort of gimmick
xskinzcity wrote: »Do any of you not use inner light? I've been contemplating on taking it off for some psijic skills but its driving me crazy if I should do it or not lol. I lose 2200 magicka and 10% crit without it.
xskinzcity wrote: »Do any of you not use inner light? I've been contemplating on taking it off for some psijic skills but its driving me crazy if I should do it or not lol. I lose 2200 magicka and 10% crit without it.
xskinzcity wrote: »Do any of you not use inner light? I've been contemplating on taking it off for some psijic skills but its driving me crazy if I should do it or not lol. I lose 2200 magicka and 10% crit without it.
xskinzcity wrote: »Do any of you not use inner light? I've been contemplating on taking it off for some psijic skills but its driving me crazy if I should do it or not lol. I lose 2200 magicka and 10% crit without it.
Roughly 209 SD or utility, is basically the question.
I used inner light in CP sometimes, but it doesn't do anything but buff up. Race against time gives you 10% crit DMG though so it helps alleviate the mag loss while gaining speed buffs.
CatchMeTrolling wrote: »xskinzcity wrote: »Do any of you not use inner light? I've been contemplating on taking it off for some psijic skills but its driving me crazy if I should do it or not lol. I lose 2200 magicka and 10% crit without it.
Depends on the build, haven’t used it in awhile. Only times I used it was when I felt I lacked max or was building for a high max. If you have a flex spot it’s not a bad choice.
xskinzcity wrote: »CatchMeTrolling wrote: »xskinzcity wrote: »Do any of you not use inner light? I've been contemplating on taking it off for some psijic skills but its driving me crazy if I should do it or not lol. I lose 2200 magicka and 10% crit without it.
Depends on the build, haven’t used it in awhile. Only times I used it was when I felt I lacked max or was building for a high max. If you have a flex spot it’s not a bad choice.
Hey bro I used to play with you back then lol
xskinzcity wrote: »xskinzcity wrote: »Do any of you not use inner light? I've been contemplating on taking it off for some psijic skills but its driving me crazy if I should do it or not lol. I lose 2200 magicka and 10% crit without it.
Roughly 209 SD or utility, is basically the question.
I used inner light in CP sometimes, but it doesn't do anything but buff up. Race against time gives you 10% crit DMG though so it helps alleviate the mag loss while gaining speed buffs.
Basically with my set up, I would have to lose either magelight or entropy, but then i would have to use spell power pots. I'm using sweeps, purifying light, radiant lol, inner light and recently destro clench. Back bar is entropy, mist, rune, cleanse, bol. I'm trying to slot in 1 psijic skill so inner light or entropy need to go. Tried heavy rattlecage but struggled with sustain. Only started maining a magplar a month ago.
Speed pot choices are pretty limited. Stam/speed/immov or speed/lingering health. Any others worth mentioning? Lingering health can work well with Troll King.
xskinzcity wrote: »xskinzcity wrote: »Do any of you not use inner light? I've been contemplating on taking it off for some psijic skills but its driving me crazy if I should do it or not lol. I lose 2200 magicka and 10% crit without it.
Roughly 209 SD or utility, is basically the question.
I used inner light in CP sometimes, but it doesn't do anything but buff up. Race against time gives you 10% crit DMG though so it helps alleviate the mag loss while gaining speed buffs.
Basically with my set up, I would have to lose either magelight or entropy, but then i would have to use spell power pots. I'm using sweeps, purifying light, radiant lol, inner light and recently destro clench. Back bar is entropy, mist, rune, cleanse, bol. I'm trying to slot in 1 psijic skill so inner light or entropy need to go. Tried heavy rattlecage but struggled with sustain. Only started maining a magplar a month ago.
Joy_Division wrote: »Speed pot choices are pretty limited. Stam/speed/immov or speed/lingering health. Any others worth mentioning? Lingering health can work well with Troll King.
Stam/speed/immov are all three things magplars want and need. I am genuinely surprised people think its weird that I use that potion 9 times out of 10. Yes, I lose a little magicka regen, but that is easily recouped by slotting Elemental drain, which also happens to boost my damage against the target I want to kill.
yea ok I just wasn't sure if nern with shock or infused with shock would be better
Mrsinister2 wrote: »I got all gold spinner's rings now but if I'm already running light armor is spinner's just over kill?
Is to much Penn even a thing?
CatchMeTrolling wrote: »Mrsinister2 wrote: »I got all gold spinner's rings now but if I'm already running light armor is spinner's just over kill?
Is to much Penn even a thing?
Yeah but it’s harder too reach in pvp. Think in pve max resistance is like 18k.