I mean, with sweeps you may have a target in your mind, but that has to change if some idiot is sitting in your damage while your chosen target isn’t.
Well im tired of playing with a telegraph burst. This makes sense in a way, especially if I have access to WOE or prox det for fighting more than 1 target.
I’m playing around with meditate, race against time, swift on 2h builds. I haven’t found one I love but I’m thinking Alch+Julianos+Balorgh(VMA resto back bar?), kite and get the burst off quick then kite and meditate.
I just think swift and balorgh have such great synergy, you actually get nice benefits from setting up fights and using LoS/positioning to get into good situations and then ulti dump.
I mean, with sweeps you may have a target in your mind, but that has to change if some idiot is sitting in your damage while your chosen target isn’t.
Well im tired of playing with a telegraph burst. This makes sense in a way, especially if I have access to WOE or prox det for fighting more than 1 target.
I’m playing around with meditate, race against time, swift on 2h builds. I haven’t found one I love but I’m thinking Alch+Julianos+Balorgh(VMA resto back bar?), kite and get the burst off quick then kite and meditate.
I just think swift and balorgh have such great synergy, you actually get nice benefits from setting up fights and using LoS/positioning to get into good situations and then ulti dump.
You hitting that 2h HA right before your ulti? Wondering how hard it could hit.
Last time I ran magplar I was having fun when I could catch a flag stack with time stop as I gap closed in with a meteor. If they saw me coming it would be over quick but if you pull it offf, it causes players to panic. Wonder if I could get a proxy in there and be better equipped with swift
Anyone try pariah/overwhelming/skoria? Need something to replace wizard with.
I mean, with sweeps you may have a target in your mind, but that has to change if some idiot is sitting in your damage while your chosen target isn’t.
Well im tired of playing with a telegraph burst. This makes sense in a way, especially if I have access to WOE or prox det for fighting more than 1 target.
I’m playing around with meditate, race against time, swift on 2h builds. I haven’t found one I love but I’m thinking Alch+Julianos+Balorgh(VMA resto back bar?), kite and get the burst off quick then kite and meditate.
I just think swift and balorgh have such great synergy, you actually get nice benefits from setting up fights and using LoS/positioning to get into good situations and then ulti dump.
You hitting that 2h HA right before your ulti? Wondering how hard it could hit.
Last time I ran magplar I was having fun when I could catch a flag stack with time stop as I gap closed in with a meteor. If they saw me coming it would be over quick but if you pull it offf, it causes players to panic. Wonder if I could get a proxy in there and be better equipped with swift
It really depends, hitting the 2h heavy is less important than having det and DB hit the maximum number of enemies and as close to the same time as possible. But if you can line up the heavy and land all the burst on enough targets and timed properly then there’s no reason not to.
I don’t like meteor personally because it’s even harder to time, but that speaks more to my skill than it’s value
I mean, with sweeps you may have a target in your mind, but that has to change if some idiot is sitting in your damage while your chosen target isn’t.
Well im tired of playing with a telegraph burst. This makes sense in a way, especially if I have access to WOE or prox det for fighting more than 1 target.
I’m playing around with meditate, race against time, swift on 2h builds. I haven’t found one I love but I’m thinking Alch+Julianos+Balorgh(VMA resto back bar?), kite and get the burst off quick then kite and meditate.
I just think swift and balorgh have such great synergy, you actually get nice benefits from setting up fights and using LoS/positioning to get into good situations and then ulti dump.
You hitting that 2h HA right before your ulti? Wondering how hard it could hit.
Last time I ran magplar I was having fun when I could catch a flag stack with time stop as I gap closed in with a meteor. If they saw me coming it would be over quick but if you pull it offf, it causes players to panic. Wonder if I could get a proxy in there and be better equipped with swift
It really depends, hitting the 2h heavy is less important than having det and DB hit the maximum number of enemies and as close to the same time as possible. But if you can line up the heavy and land all the burst on enough targets and timed properly then there’s no reason not to.
I don’t like meteor personally because it’s even harder to time, but that speaks more to my skill than it’s value
I mostly for the emergency stamina restore. At least after you use it you'll be rewarded with a 10% stronger ultimate.
What other sets have you tried for Swift magplar?
And if you rely on it, especially when also relying on sweeps then it’s hard to get enough damage.
It’s really OP in groupsI mean, with sweeps you may have a target in your mind, but that has to change if some idiot is sitting in your damage while your chosen target isn’t.
Well im tired of playing with a telegraph burst. This makes sense in a way, especially if I have access to WOE or prox det for fighting more than 1 target.
I’m playing around with meditate, race against time, swift on 2h builds. I haven’t found one I love but I’m thinking Alch+Julianos+Balorgh(VMA resto back bar?), kite and get the burst off quick then kite and meditate.
I just think swift and balorgh have such great synergy, you actually get nice benefits from setting up fights and using LoS/positioning to get into good situations and then ulti dump.
You hitting that 2h HA right before your ulti? Wondering how hard it could hit.
Last time I ran magplar I was having fun when I could catch a flag stack with time stop as I gap closed in with a meteor. If they saw me coming it would be over quick but if you pull it offf, it causes players to panic. Wonder if I could get a proxy in there and be better equipped with swift
It really depends, hitting the 2h heavy is less important than having det and DB hit the maximum number of enemies and as close to the same time as possible. But if you can line up the heavy and land all the burst on enough targets and timed properly then there’s no reason not to.
I don’t like meteor personally because it’s even harder to time, but that speaks more to my skill than it’s value
I mostly for the emergency stamina restore. At least after you use it you'll be rewarded with a 10% stronger ultimate.
What other sets have you tried for Swift magplar?
Trans+Spinners/Maiden/Alch 2x willpower and balorgh for group play with a Stamden using Guard.
Heavy Shackle+Alch/Spinner solo
I think Balorgh is BiS for sure for the swift playstyle. I think Alchemist has the best synergy with Balorgh.
I think 2h+Lightning Destro is probably most well equipped but I have 1 gold lightning Destro and it’s Spinners which isn’t great with Alch+Balorgh because your heals are really low during the downtime and that means even more kiting than the already heavy kiting you’re doing. But Lightning wall-Barrage-DB-Det-Sweeps is a lot to deal with when you can potentially hit 4.5k+ Spell damage.
I’m all about building for speed on everything now and just kite-big bomb with balorgh-repeat. Zergs aren’t going away so I want to build bursty groups with insane mobility. Gonna be setting up Stamden, Stam Sorc, Mageblade, and Magplar that way and just kite and bomb until the meta is more fun.
Anyone try pariah/overwhelming/skoria? Need something to replace wizard with.
CatchMeTrolling wrote: »Perhaps because purifying light is a clunky ability. I use it to finish off enemies since I don’t use beam
That is my understanding. The other is lexy is rolling staves and has access to a different setup than us sword-cousins.
If you use grothdarr, and can stick around your target, you probably won't need to do much to add into purying light either.
If only grothdarr snared
Well, on a melee setup I’m generally gearing for AoE damage since being in melee range tends to end up with enemies piling up. Purifying Light is less useful when you’re seriously outnumbered and don’t have big ranged damage since you can’t fill it’s damage as easily by just applying lots of DoTs at range. It also is a big warning to CC you, when outnumbered it only takes 1 smart player to see that big beam from the sky and know that CC’ing you is going to make you reset.
It’s just too easy to mitigate against melee builds. Builds that don’t use sweeps get a lot more weave damage and usually have more DoTs as well, this makes it harder to neutralize PL, there’s always a good bit of outgoing damage whereas you can just kite sweeps and CC and the PL explosion won’t be threatening.
@Minno
I would swap honor the dead to your ice staff bar and degeneration on the frontbar for more effectiveness. This will result in a little bit more magicka and regen on the fronbar, so more damage and allows more effective blockcasting of bol/htd on the ice staff bar.
The shacklebreaker/amberplasm build surely is strong, but works open world only on argonians and builds with staves or on non-vampires. The build is more oriented for duels actually, since in open world there are more important things than raw stats and recovery. I ran that build since it was possible to run it (so Morrowind, since shacklebreaker came with it) and used amberplasm way before that. But nowadays I only use amberplasm for duels, otherwise I drop it, since it does not fit my playstyle.
Joy_Division wrote: »I think it's a mistake to drop Purifying Light. Delayed burst is quite good, it doesn't miss, and it heals you (and allies).
LeifErickson wrote: »Joy_Division wrote: »I think it's a mistake to drop Purifying Light. Delayed burst is quite good, it doesn't miss, and it heals you (and allies).
I personally can't find a use for it beyond 1v1s and 1vxes. It's impossible to get good enough damage off of it while outnumbered and in a group you usually are wading through enemies and can't single target one down when there are so many. Duels, yeah it's godly. But when in open world can you sit there and do a pve dungeon rotation on an enemy?
LeifErickson wrote: »Joy_Division wrote: »I think it's a mistake to drop Purifying Light. Delayed burst is quite good, it doesn't miss, and it heals you (and allies).
I personally can't find a use for it beyond 1v1s and 1vxes. It's impossible to get good enough damage off of it while outnumbered and in a group you usually are wading through enemies and can't single target one down when there are so many. Duels, yeah it's godly. But when in open world can you sit there and do a pve dungeon rotation on an enemy?
In a way, Unstable Core replaces it for outnumbered fights. You only need to pop it once and it's burst damage will always be the 10k tooltip across all targets in the range.
I agree that purfying light could be replaced by other abilities to help offset those situations.
LeifErickson wrote: »LeifErickson wrote: »Joy_Division wrote: »I think it's a mistake to drop Purifying Light. Delayed burst is quite good, it doesn't miss, and it heals you (and allies).
I personally can't find a use for it beyond 1v1s and 1vxes. It's impossible to get good enough damage off of it while outnumbered and in a group you usually are wading through enemies and can't single target one down when there are so many. Duels, yeah it's godly. But when in open world can you sit there and do a pve dungeon rotation on an enemy?
In a way, Unstable Core replaces it for outnumbered fights. You only need to pop it once and it's burst damage will always be the 10k tooltip across all targets in the range.
I agree that purfying light could be replaced by other abilities to help offset those situations.
I personally prefer total dark. I get like 8.5k crit heals from it every hit. That is too good to pass up imo.
LeifErickson wrote: »Joy_Division wrote: »I think it's a mistake to drop Purifying Light. Delayed burst is quite good, it doesn't miss, and it heals you (and allies).
I personally can't find a use for it beyond 1v1s and 1vxes. It's impossible to get good enough damage off of it while outnumbered and in a group you usually are wading through enemies and can't single target one down when there are so many. Duels, yeah it's godly. But when in open world can you sit there and do a pve dungeon rotation on an enemy?
LeifErickson wrote: »LeifErickson wrote: »Joy_Division wrote: »I think it's a mistake to drop Purifying Light. Delayed burst is quite good, it doesn't miss, and it heals you (and allies).
I personally can't find a use for it beyond 1v1s and 1vxes. It's impossible to get good enough damage off of it while outnumbered and in a group you usually are wading through enemies and can't single target one down when there are so many. Duels, yeah it's godly. But when in open world can you sit there and do a pve dungeon rotation on an enemy?
In a way, Unstable Core replaces it for outnumbered fights. You only need to pop it once and it's burst damage will always be the 10k tooltip across all targets in the range.
I agree that purfying light could be replaced by other abilities to help offset those situations.
I personally prefer total dark. I get like 8.5k crit heals from it every hit. That is too good to pass up imo.
I wanted to like Total Dark, and in some cases liked it. But I started to fight enemies running immovable pots; enough of them to go back to UC for the burst damage component that doesn't care if your enemy has the CC immunity.
Joy_Division wrote: »LeifErickson wrote: »LeifErickson wrote: »Joy_Division wrote: »I think it's a mistake to drop Purifying Light. Delayed burst is quite good, it doesn't miss, and it heals you (and allies).
I personally can't find a use for it beyond 1v1s and 1vxes. It's impossible to get good enough damage off of it while outnumbered and in a group you usually are wading through enemies and can't single target one down when there are so many. Duels, yeah it's godly. But when in open world can you sit there and do a pve dungeon rotation on an enemy?
In a way, Unstable Core replaces it for outnumbered fights. You only need to pop it once and it's burst damage will always be the 10k tooltip across all targets in the range.
I agree that purfying light could be replaced by other abilities to help offset those situations.
I personally prefer total dark. I get like 8.5k crit heals from it every hit. That is too good to pass up imo.
I wanted to like Total Dark, and in some cases liked it. But I started to fight enemies running immovable pots; enough of them to go back to UC for the burst damage component that doesn't care if your enemy has the CC immunity.
I've ran Unstable Core for 2 patches and agree it's more versatile skill and will get you kills you would not have got with Total Dark.
I've ran Total Dark this patch and it's clear to me that it has a much higher potential and thus the superior morph. Sure, I'll lose some kills I otherwise would have had and it is *really* irritating to want to use this skill and see it blacked out because of CC immunity, but this skill can keep a templar alive in a way that Unstable Core is incapable of doing.
The way I see it is that Unstable Core is the better Xv1 morph whereas Total Dark is better at 1vX.
I think Unstable needs to have a stronger damage component and Total Dark should still do some damage if not cleansed, as getting CC immunity for no damage taken and never losing control of their character is too easy as a counter
Joy_Division wrote: »Definitely can see restoring rune over channeled with all the recovery buffs your sets give you + witchmothers. And atro mundus or something else?
atro, tri food, ele drain and tri pots is what I am using. I am imperial though, so the health/stam boosts work great with shackle/tri food.
Edit:
here's the info. Ultimates can swap around for what you need (like adding dawnbreaker over beserker rage for the stun). If you use spell power pots, can swap degeneration for inner light for extra max mag. Can also swap around vamps bane with degeration if you have a race with max mag stats.
http://en.uesp.net/wiki/Special:EsoBuildData?id=49583
How does Imperial get you 19K stam?
Edit: nevermind. I'm getting almost 17K on a Nord wo/ Shackle.
Wrobel take note: we are all using Total Dark bc/ we'd rather play Russian Roulette than use Unstable Unspectacular Core.
anyone else play dw/resto, I been experimenting with it. the idea is that resto passivs for healing are quiet strong, lights champion and resto heavy make it possible better choice than s+b
@Joy_Division do you find yourself in a lot of fights against good players 1v1 open world? When I’m solo I usually get engaged either by the try-hard small group or by the bloodthirsty zerglings that see a solo player and think they might get a free 130 AP if they follow me spamming snipe/dark flare/reach/rune cage/resto heavies.
I don’t know man, it just seems like the only fights available are against zergs and its making me feel like building for anything but that just leaves me with egg on my face.
Joy_Division wrote: »Definitely can see restoring rune over channeled with all the recovery buffs your sets give you + witchmothers. And atro mundus or something else?
atro, tri food, ele drain and tri pots is what I am using. I am imperial though, so the health/stam boosts work great with shackle/tri food.
Edit:
here's the info. Ultimates can swap around for what you need (like adding dawnbreaker over beserker rage for the stun). If you use spell power pots, can swap degeneration for inner light for extra max mag. Can also swap around vamps bane with degeration if you have a race with max mag stats.
http://en.uesp.net/wiki/Special:EsoBuildData?id=49583
How does Imperial get you 19K stam?
Edit: nevermind. I'm getting almost 17K on a Nord wo/ Shackle.
Wrobel take note: we are all using Total Dark bc/ we'd rather play Russian Roulette than use Unstable Unspectacular Core.
Quick question but what is wrong with Unstable Core? I actually like using it over Total Dark as I enjoy the extra aoe damage instead of the heal. I enjoy throwing it on multiple people while they are balled up and then watch the explosions go off . Maybe I am missing something about this skill? Is the heal really to good to pass up?
For my current set I am using Shackle breaker and Kagrenacs Hope with Domihaus monster set. I like to run dual destro atm so I sometimes will pair Kags with Destro mastery or Shackle and Destro Mastery. I tend to fair ok even though I am only about 400 CP and not that great of a player.