So I tried the Hist Sap set briefly last night and while the heal is nice when it works (3.5+k tooltip on Argonian wearing HA lulz) it's too situational for me--amazing against, say, a magDK but virtually useless against bursty specs like stam NBs and magsorcs. I was unlucky enough to get into a fight v. 3 stam NB gankers wearing this set and I really wished I had something like Overwhelming Surge or another defensive set on. -_-
I'm planning on giving this set another go this weekend but idk.
Now I kind of want to try the new Crest of Cyrodil. Yeah, it's redundant with BoL but the idea of a free BoL every 5 seconds kind of nice.
Definitely can see restoring rune over channeled with all the recovery buffs your sets give you + witchmothers. And atro mundus or something else?
atro, tri food, ele drain and tri pots is what I am using. I am imperial though, so the health/stam boosts work great with shackle/tri food.
Edit:
here's the info. Ultimates can swap around for what you need (like adding dawnbreaker over beserker rage for the stun). If you use spell power pots, can swap degeneration for inner light for extra max mag. Can also swap around vamps bane with degeration if you have a race with max mag stats.
http://en.uesp.net/wiki/Special:EsoBuildData?id=49583
Definitely can see restoring rune over channeled with all the recovery buffs your sets give you + witchmothers. And atro mundus or something else?
atro, tri food, ele drain and tri pots is what I am using. I am imperial though, so the health/stam boosts work great with shackle/tri food.
Edit:
here's the info. Ultimates can swap around for what you need (like adding dawnbreaker over beserker rage for the stun). If you use spell power pots, can swap degeneration for inner light for extra max mag. Can also swap around vamps bane with degeration if you have a race with max mag stats.
http://en.uesp.net/wiki/Special:EsoBuildData?id=49583
Lieblingsjunge wrote: »Definitely can see restoring rune over channeled with all the recovery buffs your sets give you + witchmothers. And atro mundus or something else?
atro, tri food, ele drain and tri pots is what I am using. I am imperial though, so the health/stam boosts work great with shackle/tri food.
Edit:
here's the info. Ultimates can swap around for what you need (like adding dawnbreaker over beserker rage for the stun). If you use spell power pots, can swap degeneration for inner light for extra max mag. Can also swap around vamps bane with degeration if you have a race with max mag stats.
http://en.uesp.net/wiki/Special:EsoBuildData?id=49583
How do you make effective use of jabs without a gap-closer? I really love jabs.. But I dont rly have a slot for a gap-closer, and that makes it hard to hit. Even running at them with FM or Mist form isn't really enough. Or do you mainly use your other skills, and then jabs if they go close?
Lieblingsjunge wrote: »Definitely can see restoring rune over channeled with all the recovery buffs your sets give you + witchmothers. And atro mundus or something else?
atro, tri food, ele drain and tri pots is what I am using. I am imperial though, so the health/stam boosts work great with shackle/tri food.
Edit:
here's the info. Ultimates can swap around for what you need (like adding dawnbreaker over beserker rage for the stun). If you use spell power pots, can swap degeneration for inner light for extra max mag. Can also swap around vamps bane with degeration if you have a race with max mag stats.
http://en.uesp.net/wiki/Special:EsoBuildData?id=49583
How do you make effective use of jabs without a gap-closer? I really love jabs.. But I dont rly have a slot for a gap-closer, and that makes it hard to hit. Even running at them with FM or Mist form isn't really enough. Or do you mainly use your other skills, and then jabs if they go close?
Joy_Division wrote: »Definitely can see restoring rune over channeled with all the recovery buffs your sets give you + witchmothers. And atro mundus or something else?
atro, tri food, ele drain and tri pots is what I am using. I am imperial though, so the health/stam boosts work great with shackle/tri food.
Edit:
here's the info. Ultimates can swap around for what you need (like adding dawnbreaker over beserker rage for the stun). If you use spell power pots, can swap degeneration for inner light for extra max mag. Can also swap around vamps bane with degeration if you have a race with max mag stats.
http://en.uesp.net/wiki/Special:EsoBuildData?id=49583
How does Imperial get you 19K stam?
Edit: nevermind. I'm getting almost 17K on a Nord wo/ Shackle.
Wrobel take note: we are all using Total Dark bc/ we'd rather play Russian Roulette than use Unstable Unspectacular Core.
How useful is Purifying Light for solo magplars? I've used it for as long as I've played my magplar in PvP but I've been having second thoughts about it, especially now that the Jesus beam looks pretty useful this patch. Any thoughts?
Joy_Division wrote: »Definitely can see restoring rune over channeled with all the recovery buffs your sets give you + witchmothers. And atro mundus or something else?
atro, tri food, ele drain and tri pots is what I am using. I am imperial though, so the health/stam boosts work great with shackle/tri food.
Edit:
here's the info. Ultimates can swap around for what you need (like adding dawnbreaker over beserker rage for the stun). If you use spell power pots, can swap degeneration for inner light for extra max mag. Can also swap around vamps bane with degeration if you have a race with max mag stats.
http://en.uesp.net/wiki/Special:EsoBuildData?id=49583
How does Imperial get you 19K stam?
Edit: nevermind. I'm getting almost 17K on a Nord wo/ Shackle.
Wrobel take note: we are all using Total Dark bc/ we'd rather play Russian Roulette than use Unstable Unspectacular Core.
Yea shackle. I'd love to drop my stamina a bit to recoup some max mag but I'll need to play around to see how to not drop my health.
Even TD is crappy. I tried to cast it on some immovable pot players and we all know how that goes (or rather doesn't because you can't cast jack). At least DK's fossilize immediately immobilzes after an actual stun lol.
How useful is Purifying Light for solo magplars? I've used it for as long as I've played my magplar in PvP but I've been having second thoughts about it, especially now that the Jesus beam looks pretty useful this patch. Any thoughts?
cast it on 2 targets, you'll get 2 separate hots that stack and heal you if you are constantly around that target.Joy_Division wrote: »Definitely can see restoring rune over channeled with all the recovery buffs your sets give you + witchmothers. And atro mundus or something else?
atro, tri food, ele drain and tri pots is what I am using. I am imperial though, so the health/stam boosts work great with shackle/tri food.
Edit:
here's the info. Ultimates can swap around for what you need (like adding dawnbreaker over beserker rage for the stun). If you use spell power pots, can swap degeneration for inner light for extra max mag. Can also swap around vamps bane with degeration if you have a race with max mag stats.
http://en.uesp.net/wiki/Special:EsoBuildData?id=49583
How does Imperial get you 19K stam?
Edit: nevermind. I'm getting almost 17K on a Nord wo/ Shackle.
Wrobel take note: we are all using Total Dark bc/ we'd rather play Russian Roulette than use Unstable Unspectacular Core.
Yea shackle. I'd love to drop my stamina a bit to recoup some max mag but I'll need to play around to see how to not drop my health.
Even TD is crappy. I tried to cast it on some immovable pot players and we all know how that goes (or rather doesn't because you can't cast jack). At least DK's fossilize immediately immobilzes after an actual stun lol.
Tried other setups, but even with 19k stamina, there is no way to drop the stamina unless I roll witch mothers. But since I am not vamp, I definitely don't think that extra stamina is wasted.
Shifted my original build to drop pirate skeleton for grothdarr (or any offensive set honestly it's flex here), 2pc Willpower 2h sword nirn front bar swapped total dark for unstable core due to increased amount of immovable pots at the competitive level, rolled channeled focus, swapped mundas to apprentice and then shifted around skills to include inner light with degeneration while using cheap lingering speed pots. Typically 36-40k mag with 3k SD before beserker procs.
Link:
http://en.uesp.net/wiki/Special:EsoBuildData?id=49583
VirtualElizabeth wrote: »How useful is Purifying Light for solo magplars? I've used it for as long as I've played my magplar in PvP but I've been having second thoughts about it, especially now that the Jesus beam looks pretty useful this patch. Any thoughts?
cast it on 2 targets, you'll get 2 separate hots that stack and heal you if you are constantly around that target.Joy_Division wrote: »Definitely can see restoring rune over channeled with all the recovery buffs your sets give you + witchmothers. And atro mundus or something else?
atro, tri food, ele drain and tri pots is what I am using. I am imperial though, so the health/stam boosts work great with shackle/tri food.
Edit:
here's the info. Ultimates can swap around for what you need (like adding dawnbreaker over beserker rage for the stun). If you use spell power pots, can swap degeneration for inner light for extra max mag. Can also swap around vamps bane with degeration if you have a race with max mag stats.
http://en.uesp.net/wiki/Special:EsoBuildData?id=49583
How does Imperial get you 19K stam?
Edit: nevermind. I'm getting almost 17K on a Nord wo/ Shackle.
Wrobel take note: we are all using Total Dark bc/ we'd rather play Russian Roulette than use Unstable Unspectacular Core.
Yea shackle. I'd love to drop my stamina a bit to recoup some max mag but I'll need to play around to see how to not drop my health.
Even TD is crappy. I tried to cast it on some immovable pot players and we all know how that goes (or rather doesn't because you can't cast jack). At least DK's fossilize immediately immobilzes after an actual stun lol.
Tried other setups, but even with 19k stamina, there is no way to drop the stamina unless I roll witch mothers. But since I am not vamp, I definitely don't think that extra stamina is wasted.
Shifted my original build to drop pirate skeleton for grothdarr (or any offensive set honestly it's flex here), 2pc Willpower 2h sword nirn front bar swapped total dark for unstable core due to increased amount of immovable pots at the competitive level, rolled channeled focus, swapped mundas to apprentice and then shifted around skills to include inner light with degeneration while using cheap lingering speed pots. Typically 36-40k mag with 3k SD before beserker procs.
Link:
http://en.uesp.net/wiki/Special:EsoBuildData?id=49583
Why not trans on the front bar too? Do you use Willpower primarily for the extra damage boost? I am probably asking the obvious here but just want to make sure. Thanks!
Just to add on to Minno’s response: Purifying Light could proc transmutation front bar but extended ritual is a much easier and reliable way to do it which is typically on the back bar.
CatchMeTrolling wrote: »Perhaps because purifying light is a clunky ability. I use it to finish off enemies since I don’t use beam
CatchMeTrolling wrote: »Perhaps because purifying light is a clunky ability. I use it to finish off enemies since I don’t use beam
That is my understanding. The other is lexy is rolling staves and has access to a different setup than us sword-cousins.
If you use grothdarr, and can stick around your target, you probably won't need to do much to add into purying light either.
If only grothdarr snared
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Perhaps because purifying light is a clunky ability. I use it to finish off enemies since I don’t use beam
That is my understanding. The other is lexy is rolling staves and has access to a different setup than us sword-cousins.
If you use grothdarr, and can stick around your target, you probably won't need to do much to add into purying light either.
If only grothdarr snared
Id argue that grothdar synergizes more with purifying light than skoria because the proc is more controllable and because of the sustained damage.
In open world my front bar is a staff. Sweeps, reflective light, skoria, overwhelming , woe and proxy is where my damage is coming from. Grothdar is better but in open world you need the burst of skoria to kill certain people.
CatchMeTrolling wrote: »Perhaps because purifying light is a clunky ability. I use it to finish off enemies since I don’t use beam
That is my understanding. The other is lexy is rolling staves and has access to a different setup than us sword-cousins.
If you use grothdarr, and can stick around your target, you probably won't need to do much to add into purying light either.
If only grothdarr snared
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Perhaps because purifying light is a clunky ability. I use it to finish off enemies since I don’t use beam
That is my understanding. The other is lexy is rolling staves and has access to a different setup than us sword-cousins.
If you use grothdarr, and can stick around your target, you probably won't need to do much to add into purying light either.
If only grothdarr snared
Id argue that grothdar synergizes more with purifying light than skoria because the proc is more controllable and because of the sustained damage.
In open world my front bar is a staff. Sweeps, reflective light, skoria, overwhelming , woe and proxy is where my damage is coming from. Grothdar is better but in open world you need the burst of skoria to kill certain people.
yea like the EP 66k health templar that does nothing but heal using drain lol
Edit:
Want to fit prox det as well. Thanks for the tip on swapping purfying light with it!
CatchMeTrolling wrote: »Perhaps because purifying light is a clunky ability. I use it to finish off enemies since I don’t use beam
That is my understanding. The other is lexy is rolling staves and has access to a different setup than us sword-cousins.
If you use grothdarr, and can stick around your target, you probably won't need to do much to add into purying light either.
If only grothdarr snared
Well, on a melee setup I’m generally gearing for AoE damage since being in melee range tends to end up with enemies piling up. Purifying Light is less useful when you’re seriously outnumbered and don’t have big ranged damage since you can’t fill it’s damage as easily by just applying lots of DoTs at range. It also is a big warning to CC you, when outnumbered it only takes 1 smart player to see that big beam from the sky and know that CC’ing you is going to make you reset.
It’s just too easy to mitigate against melee builds. Builds that don’t use sweeps get a lot more weave damage and usually have more DoTs as well, this makes it harder to neutralize PL, there’s always a good bit of outgoing damage whereas you can just kite sweeps and CC and the PL explosion won’t be threatening.
I mean, with sweeps you may have a target in your mind, but that has to change if some idiot is sitting in your damage while your chosen target isn’t.
I mean, with sweeps you may have a target in your mind, but that has to change if some idiot is sitting in your damage while your chosen target isn’t.
Well im tired of playing with a telegraph burst. This makes sense in a way, especially if I have access to WOE or prox det for fighting more than 1 target.
I only run Purifying on ranged builds or in groups. I started to feel like it made my offense too predictable