Brutusmax1mus wrote: »
datoliteb16_ESO wrote: »Brutusmax1mus wrote: »
Infused for what enchant?
Also wouldn't powered be better than nirn for heals? I was told that it scales differently so despite being lower % it is more effective. Can anyone confirm that cause it feels like it should be a no brainer for a healing backbar.
Brutusmax1mus wrote: »datoliteb16_ESO wrote: »Brutusmax1mus wrote: »
Infused for what enchant?
Also wouldn't powered be better than nirn for heals? I was told that it scales differently so despite being lower % it is more effective. Can anyone confirm that cause it feels like it should be a no brainer for a healing backbar.
But you're not just healing. Infused back bar for the 400 spell for the impact and performance on the whole build. It's a huge effect on both damage and healing. Especially when magplar has to build to do damage while taking it and healing or they just get stuck healing till they die.
CatchMeTrolling wrote: »Resisting urge to take my stamplar back magplar. Have done it a few times and just realized I do better on stamplar alone in general. Maybe I will level a new toon but I havent even been able to bring myself to finish my warden and DK yet. Then there is the mount leveling that I need to park one by a stable.
Just level up a new magplar or stamplar
datoliteb16_ESO wrote: »Brutusmax1mus wrote: »datoliteb16_ESO wrote: »Brutusmax1mus wrote: »
Infused for what enchant?
Also wouldn't powered be better than nirn for heals? I was told that it scales differently so despite being lower % it is more effective. Can anyone confirm that cause it feels like it should be a no brainer for a healing backbar.
But you're not just healing. Infused back bar for the 400 spell for the impact and performance on the whole build. It's a huge effect on both damage and healing. Especially when magplar has to build to do damage while taking it and healing or they just get stuck healing till they die.
See I'm still thinking with DW brain (just recently switched to destro/resto). I always did the nirn main hand, infused off hand, and powered backbar setup.
What is the ideal with two staves? Nirn with fire enchant on destro, and infused with spell damage on resto?
Also how long does spell damage enchant last with infused?
Brutusmax1mus wrote: »datoliteb16_ESO wrote: »Brutusmax1mus wrote: »datoliteb16_ESO wrote: »Brutusmax1mus wrote: »
Infused for what enchant?
Also wouldn't powered be better than nirn for heals? I was told that it scales differently so despite being lower % it is more effective. Can anyone confirm that cause it feels like it should be a no brainer for a healing backbar.
But you're not just healing. Infused back bar for the 400 spell for the impact and performance on the whole build. It's a huge effect on both damage and healing. Especially when magplar has to build to do damage while taking it and healing or they just get stuck healing till they die.
See I'm still thinking with DW brain (just recently switched to destro/resto). I always did the nirn main hand, infused off hand, and powered backbar setup.
What is the ideal with two staves? Nirn with fire enchant on destro, and infused with spell damage on resto?
Also how long does spell damage enchant last with infused?
Youll go from 50% uptime on the spell damage enchant to 100% with infused. 10s cut to 5s. It lasts 5s.
Depends, i use several different depending on builds but typically it's shock/nirn destro and infused back bar.
Brutusmax1mus wrote: »datoliteb16_ESO wrote: »Brutusmax1mus wrote: »datoliteb16_ESO wrote: »Brutusmax1mus wrote: »
Infused for what enchant?
Also wouldn't powered be better than nirn for heals? I was told that it scales differently so despite being lower % it is more effective. Can anyone confirm that cause it feels like it should be a no brainer for a healing backbar.
But you're not just healing. Infused back bar for the 400 spell for the impact and performance on the whole build. It's a huge effect on both damage and healing. Especially when magplar has to build to do damage while taking it and healing or they just get stuck healing till they die.
See I'm still thinking with DW brain (just recently switched to destro/resto). I always did the nirn main hand, infused off hand, and powered backbar setup.
What is the ideal with two staves? Nirn with fire enchant on destro, and infused with spell damage on resto?
Also how long does spell damage enchant last with infused?
Youll go from 50% uptime on the spell damage enchant to 100% with infused. 10s cut to 5s. It lasts 5s.
Depends, i use several different depending on builds but typically it's shock/nirn destro and infused back bar.
Brutusmax1mus wrote: »datoliteb16_ESO wrote: »Brutusmax1mus wrote: »datoliteb16_ESO wrote: »Brutusmax1mus wrote: »
Infused for what enchant?
Also wouldn't powered be better than nirn for heals? I was told that it scales differently so despite being lower % it is more effective. Can anyone confirm that cause it feels like it should be a no brainer for a healing backbar.
But you're not just healing. Infused back bar for the 400 spell for the impact and performance on the whole build. It's a huge effect on both damage and healing. Especially when magplar has to build to do damage while taking it and healing or they just get stuck healing till they die.
See I'm still thinking with DW brain (just recently switched to destro/resto). I always did the nirn main hand, infused off hand, and powered backbar setup.
What is the ideal with two staves? Nirn with fire enchant on destro, and infused with spell damage on resto?
Also how long does spell damage enchant last with infused?
Youll go from 50% uptime on the spell damage enchant to 100% with infused. 10s cut to 5s. It lasts 5s.
Depends, i use several different depending on builds but typically it's shock/nirn destro and infused back bar.
This works very well because your main burst ability (purfying light), lasts only 6 seconds. So youll constantly be bar swapping to that bar, if that's where purfying light lives.
Might be bad for console players who cant bar swap as easily.
ledesertcroit wrote: »@Mr_Nobody
So what build would you recommend with the three Swift?
3 swift, again, depends on your playstyle and what you like. Considering you will put everything into spell damage - running Pirate Skeleton and 2 light armor dps sets is what you want.
You can choose between the following:
O Surge, Rattlecage (extra spell slot, I use it for meditate), War Maidens, Julianos, Riposte (doesnt work too well with Pirate Skeleton though), Hist, Axiom, Bahrahas curse (lol, its actually good with Sweeps), the new Cyrodiil's Light (kickass good with beam and meditate equipped) and such.
Get at least 1 set that actually does something interesting and unique dps/control/debuff/buff wise.
ledesertcroit wrote: »@Mr_Nobody
So what build would you recommend with the three Swift?
3 swift, again, depends on your playstyle and what you like. Considering you will put everything into spell damage - running Pirate Skeleton and 2 light armor dps sets is what you want.
You can choose between the following:
O Surge, Rattlecage (extra spell slot, I use it for meditate), War Maidens, Julianos, Riposte (doesnt work too well with Pirate Skeleton though), Hist, Axiom, Bahrahas curse (lol, its actually good with Sweeps), the new Cyrodiil's Light (kickass good with beam and meditate equipped) and such.
Get at least 1 set that actually does something interesting and unique dps/control/debuff/buff wise.
Can you tell me whats are the channeled.and casting skills are from templar and psijik order skilline ? Because i gonna use cyrodill light set and dont know what skills count .... and will it work also from heavy resto attack ? And some skills from new order skilline like meditate etc ? Thanks
CatchMeTrolling wrote: »Resisting urge to take my stamplar back magplar. Have done it a few times and just realized I do better on stamplar alone in general. Maybe I will level a new toon but I havent even been able to bring myself to finish my warden and DK yet. Then there is the mount leveling that I need to park one by a stable.
Just level up a new magplar or stamplar
I started. Now have 1 speed upgrade on its mount skill and parked at the stables. Just cant stand a slow mount. I could care less about leveling once I get to level 15 to have 2 weapons and can go to Cyrodiil. Just the skyshards, non-combat leveled skills, and mount speed that annoys me.
ledesertcroit wrote: »@Mr_Nobody
So what build would you recommend with the three Swift?
3 swift, again, depends on your playstyle and what you like. Considering you will put everything into spell damage - running Pirate Skeleton and 2 light armor dps sets is what you want.
You can choose between the following:
O Surge, Rattlecage (extra spell slot, I use it for meditate), War Maidens, Julianos, Riposte (doesnt work too well with Pirate Skeleton though), Hist, Axiom, Bahrahas curse (lol, its actually good with Sweeps), the new Cyrodiil's Light (kickass good with beam and meditate equipped) and such.
Get at least 1 set that actually does something interesting and unique dps/control/debuff/buff wise.
Can you tell me whats are the channeled.and casting skills are from templar and psijik order skilline ? Because i gonna use cyrodill light set and dont know what skills count .... and will it work also from heavy resto attack ? And some skills from new order skilline like meditate etc ? Thanks
CatchMeTrolling wrote: »
Brutusmax1mus wrote: »CatchMeTrolling wrote: »
I know what it is, what about it? You can't even target yourself too. I thought u were saying it probs cyros light
DeadlyRecluse wrote: »ledesertcroit wrote: »@Mr_Nobody
So what build would you recommend with the three Swift?
3 swift, again, depends on your playstyle and what you like. Considering you will put everything into spell damage - running Pirate Skeleton and 2 light armor dps sets is what you want.
You can choose between the following:
O Surge, Rattlecage (extra spell slot, I use it for meditate), War Maidens, Julianos, Riposte (doesnt work too well with Pirate Skeleton though), Hist, Axiom, Bahrahas curse (lol, its actually good with Sweeps), the new Cyrodiil's Light (kickass good with beam and meditate equipped) and such.
Get at least 1 set that actually does something interesting and unique dps/control/debuff/buff wise.
Can you tell me whats are the channeled.and casting skills are from templar and psijik order skilline ? Because i gonna use cyrodill light set and dont know what skills count .... and will it work also from heavy resto attack ? And some skills from new order skilline like meditate etc ? Thanks
Puncturing Sweeps, Dark Flare, Radiant Oppression from templar lines will all activate Cyro's light.
From the psijic line, channeling the one morph of Accelerate from Psijic line, the one morph of Time Stop, and Meditate will also activate it.
Other commonly used skills that will activate it are Soul Assault, Mistform, Invigorating Drain, and Inevitable Detonation.
It's a solid set to have active on just one bar, if you can get all your channels there. A fun trick is to Meditate when out of resources, then get a free BoL off of the interrupt, then rinse and repeat as you recover.
DeadlyRecluse wrote: »ledesertcroit wrote: »@Mr_Nobody
So what build would you recommend with the three Swift?
3 swift, again, depends on your playstyle and what you like. Considering you will put everything into spell damage - running Pirate Skeleton and 2 light armor dps sets is what you want.
You can choose between the following:
O Surge, Rattlecage (extra spell slot, I use it for meditate), War Maidens, Julianos, Riposte (doesnt work too well with Pirate Skeleton though), Hist, Axiom, Bahrahas curse (lol, its actually good with Sweeps), the new Cyrodiil's Light (kickass good with beam and meditate equipped) and such.
Get at least 1 set that actually does something interesting and unique dps/control/debuff/buff wise.
Can you tell me whats are the channeled.and casting skills are from templar and psijik order skilline ? Because i gonna use cyrodill light set and dont know what skills count .... and will it work also from heavy resto attack ? And some skills from new order skilline like meditate etc ? Thanks
Puncturing Sweeps, Dark Flare, Radiant Oppression from templar lines will all activate Cyro's light.
From the psijic line, channeling the one morph of Accelerate from Psijic line, the one morph of Time Stop, and Meditate will also activate it.
Other commonly used skills that will activate it are Soul Assault, Mistform, Invigorating Drain, and Inevitable Detonation.
It's a solid set to have active on just one bar, if you can get all your channels there. A fun trick is to Meditate when out of resources, then get a free BoL off of the interrupt, then rinse and repeat as you recover.
DeadlyRecluse wrote: »ledesertcroit wrote: »@Mr_Nobody
So what build would you recommend with the three Swift?
3 swift, again, depends on your playstyle and what you like. Considering you will put everything into spell damage - running Pirate Skeleton and 2 light armor dps sets is what you want.
You can choose between the following:
O Surge, Rattlecage (extra spell slot, I use it for meditate), War Maidens, Julianos, Riposte (doesnt work too well with Pirate Skeleton though), Hist, Axiom, Bahrahas curse (lol, its actually good with Sweeps), the new Cyrodiil's Light (kickass good with beam and meditate equipped) and such.
Get at least 1 set that actually does something interesting and unique dps/control/debuff/buff wise.
Can you tell me whats are the channeled.and casting skills are from templar and psijik order skilline ? Because i gonna use cyrodill light set and dont know what skills count .... and will it work also from heavy resto attack ? And some skills from new order skilline like meditate etc ? Thanks
Puncturing Sweeps, Dark Flare, Radiant Oppression from templar lines will all activate Cyro's light.
From the psijic line, channeling the one morph of Accelerate from Psijic line, the one morph of Time Stop, and Meditate will also activate it.
Other commonly used skills that will activate it are Soul Assault, Mistform, Invigorating Drain, and Inevitable Detonation.
It's a solid set to have active on just one bar, if you can get all your channels there. A fun trick is to Meditate when out of resources, then get a free BoL off of the interrupt, then rinse and repeat as you recover.
Will resto heavy att proc cyrodill light also ? And yea fun trick
DeadlyRecluse wrote: »DeadlyRecluse wrote: »ledesertcroit wrote: »@Mr_Nobody
So what build would you recommend with the three Swift?
3 swift, again, depends on your playstyle and what you like. Considering you will put everything into spell damage - running Pirate Skeleton and 2 light armor dps sets is what you want.
You can choose between the following:
O Surge, Rattlecage (extra spell slot, I use it for meditate), War Maidens, Julianos, Riposte (doesnt work too well with Pirate Skeleton though), Hist, Axiom, Bahrahas curse (lol, its actually good with Sweeps), the new Cyrodiil's Light (kickass good with beam and meditate equipped) and such.
Get at least 1 set that actually does something interesting and unique dps/control/debuff/buff wise.
Can you tell me whats are the channeled.and casting skills are from templar and psijik order skilline ? Because i gonna use cyrodill light set and dont know what skills count .... and will it work also from heavy resto attack ? And some skills from new order skilline like meditate etc ? Thanks
Puncturing Sweeps, Dark Flare, Radiant Oppression from templar lines will all activate Cyro's light.
From the psijic line, channeling the one morph of Accelerate from Psijic line, the one morph of Time Stop, and Meditate will also activate it.
Other commonly used skills that will activate it are Soul Assault, Mistform, Invigorating Drain, and Inevitable Detonation.
It's a solid set to have active on just one bar, if you can get all your channels there. A fun trick is to Meditate when out of resources, then get a free BoL off of the interrupt, then rinse and repeat as you recover.
Will resto heavy att proc cyrodill light also ? And yea fun trick
I honestly don't know, I haven't run it in a couple years. I'd guess that it wouldn't activate it.
CatchMeTrolling wrote: »Brutusmax1mus wrote: »CatchMeTrolling wrote: »
I know what it is, what about it? You can't even target yourself too. I thought u were saying it probs cyros light
What does that have to do with it being a channel? Regardless when you use it on npcs and players it becomes a channel therefore it works with cyrodiils light.
Majority of the population play with other people so it doesn’t matter if it procs on yourself. You get major protection plus a percentage of the heal via heavy attack.
Brutusmax1mus wrote: »CatchMeTrolling wrote: »Brutusmax1mus wrote: »CatchMeTrolling wrote: »
I know what it is, what about it? You can't even target yourself too. I thought u were saying it probs cyros light
What does that have to do with it being a channel? Regardless when you use it on npcs and players it becomes a channel therefore it works with cyrodiils light.
Majority of the population play with other people so it doesn’t matter if it procs on yourself. You get major protection plus a percentage of the heal via heavy attack.
Ohhh yeaaa the heavy attack duh! Ty, worth a bg or 2 for fun
DeadlyRecluse wrote: »DeadlyRecluse wrote: »ledesertcroit wrote: »@Mr_Nobody
So what build would you recommend with the three Swift?
3 swift, again, depends on your playstyle and what you like. Considering you will put everything into spell damage - running Pirate Skeleton and 2 light armor dps sets is what you want.
You can choose between the following:
O Surge, Rattlecage (extra spell slot, I use it for meditate), War Maidens, Julianos, Riposte (doesnt work too well with Pirate Skeleton though), Hist, Axiom, Bahrahas curse (lol, its actually good with Sweeps), the new Cyrodiil's Light (kickass good with beam and meditate equipped) and such.
Get at least 1 set that actually does something interesting and unique dps/control/debuff/buff wise.
Can you tell me whats are the channeled.and casting skills are from templar and psijik order skilline ? Because i gonna use cyrodill light set and dont know what skills count .... and will it work also from heavy resto attack ? And some skills from new order skilline like meditate etc ? Thanks
Puncturing Sweeps, Dark Flare, Radiant Oppression from templar lines will all activate Cyro's light.
From the psijic line, channeling the one morph of Accelerate from Psijic line, the one morph of Time Stop, and Meditate will also activate it.
Other commonly used skills that will activate it are Soul Assault, Mistform, Invigorating Drain, and Inevitable Detonation.
It's a solid set to have active on just one bar, if you can get all your channels there. A fun trick is to Meditate when out of resources, then get a free BoL off of the interrupt, then rinse and repeat as you recover.
Will resto heavy att proc cyrodill light also ? And yea fun trick
I honestly don't know, I haven't run it in a couple years. I'd guess that it wouldn't activate it.
It should. Also other heavy attacks trigger cast time based sets (soulshine) because it technically had a cast time.
Brutusmax1mus wrote: »datoliteb16_ESO wrote: »Brutusmax1mus wrote: »datoliteb16_ESO wrote: »Brutusmax1mus wrote: »
Infused for what enchant?
Also wouldn't powered be better than nirn for heals? I was told that it scales differently so despite being lower % it is more effective. Can anyone confirm that cause it feels like it should be a no brainer for a healing backbar.
But you're not just healing. Infused back bar for the 400 spell for the impact and performance on the whole build. It's a huge effect on both damage and healing. Especially when magplar has to build to do damage while taking it and healing or they just get stuck healing till they die.
See I'm still thinking with DW brain (just recently switched to destro/resto). I always did the nirn main hand, infused off hand, and powered backbar setup.
What is the ideal with two staves? Nirn with fire enchant on destro, and infused with spell damage on resto?
Also how long does spell damage enchant last with infused?
Youll go from 50% uptime on the spell damage enchant to 100% with infused. 10s cut to 5s. It lasts 5s.
Depends, i use several different depending on builds but typically it's shock/nirn destro and infused back bar.
This works very well because your main burst ability (purfying light), lasts only 6 seconds. So youll constantly be bar swapping to that bar, if that's where purfying light lives.
Might be bad for console players who cant bar swap as easily.
VirtualElizabeth wrote: »Brutusmax1mus wrote: »datoliteb16_ESO wrote: »Brutusmax1mus wrote: »datoliteb16_ESO wrote: »Brutusmax1mus wrote: »
Infused for what enchant?
Also wouldn't powered be better than nirn for heals? I was told that it scales differently so despite being lower % it is more effective. Can anyone confirm that cause it feels like it should be a no brainer for a healing backbar.
But you're not just healing. Infused back bar for the 400 spell for the impact and performance on the whole build. It's a huge effect on both damage and healing. Especially when magplar has to build to do damage while taking it and healing or they just get stuck healing till they die.
See I'm still thinking with DW brain (just recently switched to destro/resto). I always did the nirn main hand, infused off hand, and powered backbar setup.
What is the ideal with two staves? Nirn with fire enchant on destro, and infused with spell damage on resto?
Also how long does spell damage enchant last with infused?
Youll go from 50% uptime on the spell damage enchant to 100% with infused. 10s cut to 5s. It lasts 5s.
Depends, i use several different depending on builds but typically it's shock/nirn destro and infused back bar.
This works very well because your main burst ability (purfying light), lasts only 6 seconds. So youll constantly be bar swapping to that bar, if that's where purfying light lives.
Might be bad for console players who cant bar swap as easily.
So purifying light would be best on the back bar? That's where I have it right now actually.