Mrsinister2 wrote: »Ok so after running for a couple weeks I have decided
Total dark - trash skill, potato masher, free cc immunity for people with brains, only useful as a bait skill in duels
I disagree if you hit them with Stam cost posion first it's very helpful or if you can it land just as there about to burst it will save you every time.
If you just randomly fire it into a large group you can move around alot safer because someone will keep spamming there bow and healing you the entire time.
Mrsinister2 wrote: »Ok so after running for a couple weeks I have decided
Total dark - trash skill, potato masher, free cc immunity for people with brains, only useful as a bait skill in duels
I disagree if you hit them with Stam cost posion first it's very helpful or if you can it land just as there about to burst it will save you every time.
If you just randomly fire it into a large group you can move around alot safer because someone will keep spamming there bow and healing you the entire time.
Yeah I mean it's nice at times. But as a hard cc that gives cc immunity on breaking it was lacking for me. Anyone with half a brain just insta breaks it, and all you accomplish is giving cc immunity. Yeah you can catch people out sometimes who smell blood and go full offensive like say the magnb who starts impaling you at execute range.
I just haven't found it reliable cc. Too nitch, has to be used a specific way, countered by 1 button, doesn't even need to be broken, heal/shield through effect. Idk just very lack luster from my experience.
Mrsinister2 wrote: »TheDoomsdayMonster wrote: »Mrsinister2 wrote: »Light armor Templar is surprisingly survivable and hits very hard. I could never use light armor before I must have had a few l2p moments in the last month or 2
A Light Armor Templar can be nearly unkillable if you design the character to be so...
And keep in mind that no matter how much Defense you pack into your Light Armor Templar, you will still enjoy the benefits that come with 5 Light...
Namely 10% Spell Crit (which is superior to Mothers Sorrows 5th piece bonus) and 4800+ Spell Penetration (which is superior to Spinners 5th piece bonus)...
You don't even need to stack defensive sets either i just use blood spawn mostly for the ult Gen and Stam regen. I think my problem was up until now I simply wasn't good enough to get away with light armor.
Moar dawn breakers
VirtualElizabeth wrote: »Mrsinister2 wrote: »TheDoomsdayMonster wrote: »Mrsinister2 wrote: »Light armor Templar is surprisingly survivable and hits very hard. I could never use light armor before I must have had a few l2p moments in the last month or 2
A Light Armor Templar can be nearly unkillable if you design the character to be so...
And keep in mind that no matter how much Defense you pack into your Light Armor Templar, you will still enjoy the benefits that come with 5 Light...
Namely 10% Spell Crit (which is superior to Mothers Sorrows 5th piece bonus) and 4800+ Spell Penetration (which is superior to Spinners 5th piece bonus)...
You don't even need to stack defensive sets either i just use blood spawn mostly for the ult Gen and Stam regen. I think my problem was up until now I simply wasn't good enough to get away with light armor.
Moar dawn breakers
I have so many variations of shacklebreaker I could easily swap out my heavy set for light and sub bloodspawn. Although I had tons of fun last night with my heavy armor templar.
YAY MagTemplars!!
Any opinions on Two-Handed front bar and Resto back bar? I could use Forward Momentum and Resto Ult and drop vamp altogether.
Mrsinister2 wrote: »Mrsinister2 wrote: »Ok so after running for a couple weeks I have decided
Total dark - trash skill, potato masher, free cc immunity for people with brains, only useful as a bait skill in duels
I disagree if you hit them with Stam cost posion first it's very helpful or if you can it land just as there about to burst it will save you every time.
If you just randomly fire it into a large group you can move around alot safer because someone will keep spamming there bow and healing you the entire time.
Yeah I mean it's nice at times. But as a hard cc that gives cc immunity on breaking it was lacking for me. Anyone with half a brain just insta breaks it, and all you accomplish is giving cc immunity. Yeah you can catch people out sometimes who smell blood and go full offensive like say the magnb who starts impaling you at execute range.
I just haven't found it reliable cc. Too nitch, has to be used a specific way, countered by 1 button, doesn't even need to be broken, heal/shield through effect. Idk just very lack luster from my experience.
I do agree with you on alot of that but we don't have to many options as templars. Every one plays different by i still find it more useful then flame/shock reach.
I don't run mist form at all any more and total dark has saved me numerous times in those situations you mist away or die slowly trying to mist away.
Mrsinister2 wrote: »Mrsinister2 wrote: »Ok so after running for a couple weeks I have decided
Total dark - trash skill, potato masher, free cc immunity for people with brains, only useful as a bait skill in duels
I disagree if you hit them with Stam cost posion first it's very helpful or if you can it land just as there about to burst it will save you every time.
If you just randomly fire it into a large group you can move around alot safer because someone will keep spamming there bow and healing you the entire time.
Yeah I mean it's nice at times. But as a hard cc that gives cc immunity on breaking it was lacking for me. Anyone with half a brain just insta breaks it, and all you accomplish is giving cc immunity. Yeah you can catch people out sometimes who smell blood and go full offensive like say the magnb who starts impaling you at execute range.
I just haven't found it reliable cc. Too nitch, has to be used a specific way, countered by 1 button, doesn't even need to be broken, heal/shield through effect. Idk just very lack luster from my experience.
I do agree with you on alot of that but we don't have to many options as templars. Every one plays different by i still find it more useful then flame/shock reach.
I don't run mist form at all any more and total dark has saved me numerous times in those situations you mist away or die slowly trying to mist away.
Lol yeah we could be worse off when it comes to class cc.....
*looks at wardens
Mrsinister2 wrote: »Any opinions on Two-Handed front bar and Resto back bar? I could use Forward Momentum and Resto Ult and drop vamp altogether.
I've tried it but when I'm heavily pressured and don't have resto ult up you end up with no real way to defend yourself.
Block casting healz with ice Staff or S&B is just so strong a defence.
Mrsinister2 wrote: »Any opinions on Two-Handed front bar and Resto back bar? I could use Forward Momentum and Resto Ult and drop vamp altogether.
I've tried it but when I'm heavily pressured and don't have resto ult up you end up with no real way to defend yourself.
Block casting healz with ice Staff or S&B is just so strong a defence.
Ah, gotcha. I'm just trying to find something new to try. I've even considered using Sword and Board on front bar and Destro on back and using Reverb Bash as my CC on front bar. I'm just worried that I'll lose too much damage.
Yesterday I decided to try 2 Pirate Skeleton, 5 Wizard's Riposte, 5 Kagrenac's Hope (5 light, 1 medium, 1 heavy), with a lightning destro on front bar and sword and shield on back bar.
Mrsinister2 wrote: »Mrsinister2 wrote: »Any opinions on Two-Handed front bar and Resto back bar? I could use Forward Momentum and Resto Ult and drop vamp altogether.
I've tried it but when I'm heavily pressured and don't have resto ult up you end up with no real way to defend yourself.
Block casting healz with ice Staff or S&B is just so strong a defence.
Ah, gotcha. I'm just trying to find something new to try. I've even considered using Sword and Board on front bar and Destro on back and using Reverb Bash as my CC on front bar. I'm just worried that I'll lose too much damage.
Yesterday I decided to try 2 Pirate Skeleton, 5 Wizard's Riposte, 5 Kagrenac's Hope (5 light, 1 medium, 1 heavy), with a lightning destro on front bar and sword and shield on back bar.
I have done everything you mentioned here magplar can play a ton of different ways so just keep trying stuff until you find what suits you best. I went through 14 thousand builds until I found a set up that works really well for me.
Mrsinister2 wrote: »
The regen is a little rough so you could add a second regen glyph. A vma resto back bar is possible but makes for harder skill choices.
I’ve been using this build lately which was recommended by a friend. Since I mainly play nonCP I tweaked it by switching to defensive monster pieces, would switch back to skoria in cp.
This buffed stats with cp while fighting a training dummy so no battle spirit. For non cp it’s more like 21k health. 29.5k magicka, 13.5k stamina. The regen is a little rough so you could add a second regen glyph. A vma resto back bar is possible but makes for harder skill choices. Blue food instead of purple is an option if you want to risk playing with less stam in a ranged build.
True, I just need a destro ability on bar for passives. I do like the interrupt though and between crushing shock and the enchant there’s a fairly decent chance to proc an elemental effect through weaving.
True, I just need a destro ability on bar for passives. I do like the interrupt though and between crushing shock and the enchant there’s a fairly decent chance to proc an elemental effect through weaving.
Yeah, I know that, that's why I said "True I just need a destro ability" meaning that ele drain would work.
DeadlyRecluse wrote: »The regen is a little rough so you could add a second regen glyph. A vma resto back bar is possible but makes for harder skill choices.
I've become pretty sold on VMA resto backbar for open world solo magplar if you're using any of the channeled/cast time abilities(which it looks like you aren't atm). The extra HoT, while it feels silly on a magplar, helps you lock in those channels longer, and the sustain is pretty nice.
It does choke up your bars, which is...not fun.
Resisting urge to take my stamplar back magplar. Have done it a few times and just realized I do better on stamplar alone in general. Maybe I will level a new toon but I havent even been able to bring myself to finish my warden and DK yet. Then there is the mount leveling that I need to park one by a stable.