cazlonb16_ESO wrote: »What ult is everyone running? I'm still in 2 skoria, 5 heavy shackle, and 5 riposte with lightning staff on front bar with back bar maelstrom resto. I normally use dbos just for the stun when in group. Now that beam is buffed I tried using soul assault and it's still just meh. I guess I could use sweeps for that mitigation but I want something a little more bursty. Idk what options there really is for what I'm looking for. Might just be sol
What's the connection between Jesus Beam buff and Soul Assault ? Imo you should run at most one of them anyway, certainly not both.
As for that Jesus Beam buff: I tested it the other day with a turret build ( Axiom light, War Maiden, Slime Craw ) spamming from the back of a zerg mostly. So pretty ideal circumstances for it to shine, but the difference to before that patch is frankly quite minor. That's not much of a surprise of course, in PvP the modifier for very low health wasn't really that much of an issue to start with. Dunno if it intentional or not, the change is much more of a PvE fix for the ability.
Other classes seem to think so as well or the forums would already be flooded with whine threads about it ( again ).
cazlonb16_ESO wrote: »What ult is everyone running? I'm still in 2 skoria, 5 heavy shackle, and 5 riposte with lightning staff on front bar with back bar maelstrom resto. I normally use dbos just for the stun when in group. Now that beam is buffed I tried using soul assault and it's still just meh. I guess I could use sweeps for that mitigation but I want something a little more bursty. Idk what options there really is for what I'm looking for. Might just be sol
What's the connection between Jesus Beam buff and Soul Assault ? Imo you should run at most one of them anyway, certainly not both.
As for that Jesus Beam buff: I tested it the other day with a turret build ( Axiom light, War Maiden, Slime Craw ) spamming from the back of a zerg mostly. So pretty ideal circumstances for it to shine, but the difference to before that patch is frankly quite minor. That's not much of a surprise of course, in PvP the modifier for very low health wasn't really that much of an issue to start with. Dunno if it intentional or not, the change is much more of a PvE fix for the ability.
Other classes seem to think so as well or the forums would already be flooded with whine threads about it ( again ).
UppGRAYxDD wrote: »Magplars......Jack of all trades....master of none...
To keep on track with the topic: Currently running 5 shacklebreaker/5 amberplasm/ 1 domi/1 kena, Duel wield SnB, 5/2 hvy light. Great sustain, 4k fully buffed dmg, 37k magicka/25k heatlh/ 16.2 stam. Just a good all around build and can be changed to suit the needs of the user in the form of switching monster helm sets/combos...
kollege14a5 wrote: »Has anyone tried torugs pact as a damage Set? With wall of elements it should be pretty strong
I was considering both of those XD
Would Bloodthirsty be a bad choice?
@BohnT Ah, gotcha. I prefer duo/small group myself, so it looks like that's out of the question. Hmm...Triune looks good, but more mobility couldn't hurt, especially with Elusive Mist.
@BohnT Ah, gotcha. I prefer duo/small group myself, so it looks like that's out of the question. Hmm...Triune looks good, but more mobility couldn't hurt, especially with Elusive Mist.
Brutusmax1mus wrote: »Can we all stop addressing a certain person please.
Unstable core vs total dark. Ive been experiencing a ton of people who don't cc break core, making me want total dark. But i like the dependable additional burst of core since you can apply it to cc immune targets for the damage still. In a skilled fight where cc breaking happens as it should, whats your input on total dark.
Brutusmax1mus wrote: »Can we all stop addressing a certain person please.
Unstable core vs total dark. Ive been experiencing a ton of people who don't cc break core, making me want total dark. But i like the dependable additional burst of core since you can apply it to cc immune targets for the damage still. In a skilled fight where cc breaking happens as it should, whats your input on total dark.
I've played this game for a little over a year and just learned recently that you could break total dark. The struggle is real.
What do you guys prefer using in place of riposte in this patch?
I ended up using overwheling, shackle and skoria(or pirate) and the result is wonderful. But i sometimes come into situations where i think i need more tank that pairing riposte and pirate offered before it was nerfed. So i'd like to hear your opinions on this. ^^
Brutusmax1mus wrote: »
What do you guys prefer using in place of riposte in this patch?
I ended up using overwheling, shackle and skoria(or pirate) and the result is wonderful. But i sometimes come into situations where i think i need more tank that pairing riposte and pirate offered before it was nerfed. So i'd like to hear your opinions on this. ^^
Brutusmax1mus wrote: »
Better to use 2h, FM, and Stam cost/Stam return poisons? I think those have a 6.5 second duration and you can still decide if you want to purge snares or remove all immobilze when you want.
Waffennacht wrote: »Brutusmax1mus wrote: »
Better to use 2h, FM, and Stam cost/Stam return poisons? I think those have a 6.5 second duration and you can still decide if you want to purge snares or remove all immobilze when you want.
Escapist gives CC immunity, not just snare or roots
Then combine with immovabile pots to anger all opponents
What do you guys prefer using in place of riposte in this patch?
I ended up using overwheling, shackle and skoria(or pirate) and the result is wonderful. But i sometimes come into situations where i think i need more tank that pairing riposte and pirate offered before it was nerfed. So i'd like to hear your opinions on this. ^^