So I'm still pretty new to magicka classes in PvP (old stam DK main) and I need some advice. I can get some kills but I'm WAY too squishy.
I'm currently running:
2 Skoria (heavy)
5 Spinners (chest, legs. boots, Nirnhoned inferno staff)
5 Wizard's Riposte (belt, gloves, jewelry)
2 Song of Lamae (sword and shield on back bar).
Anyone have any advice for a newbie Magplar?
everyone drop wizards next patch it will be trash..job done
CatchMeTrolling wrote: »As I said before as a Templar there always will be a skill you have to go without. Even more now with the new skill line. Templars have very tight bars, so I can understand why some people want to free up slots.
Brutusmax1mus wrote: »CatchMeTrolling wrote: »As I said before as a Templar there always will be a skill you have to go without. Even more now with the new skill line. Templars have very tight bars, so I can understand why some people want to free up slots.
Everyone has tight bars. Thank God my sorcs have overload. But, there's a difference between looking or wanting the skill and it being effective for youre purpose.
Ariades_swe wrote: »
To be clear, my only issue with Rattlecage is that other sets exist that give more damage and there are utility sets that offer more utility.
For example, Overwhelming Surge gives you more damage than Rattlecage 5pc just on the 2-4pc and the 5pc is insane. Julianos and Spinners also offer a lot more damage, hell Spinners without Major Sorcery is within 2% of Rattlecage. Shackle offers 90% of the damage and also adds magika and stam sustain. Even Seducer adds enough sustain that you can easily recoup the difference in damage with jewelry glyphs.
Now, the argument for Rattlecage is that the utility gained by the skill slot will allow either more damage(an extra DoT) or more defense/utility. However, no DoT except Blockade adds comparable damage to Overwhelming Surge and they also require more micro management in your offensive rotation. Also, since I run Elemental Drain on all my offensive Magplar builds entropy gives me a guaranteed Minor Magikasteal proc even when I’m forced to turtle.
Imo, the only arguement for Rattlecage is “I already farmed it, it’s already gold, I don’t want to farm anything else”
The argument for Rattle cage is that major sorcery is % based & we already have 278x2 spell dmg from 2 infused spell dmg rings + the sp dmg from rattlecage
Yeah, you’re missing the point. Nobody plays without major sorcery on their mag builds unless they’re trash.
The question becomes: Does the skill slot I’m saving offer enough to offset the inadequate damage I’m getting from this set.
There’s basically never a case on Magplar that adding that additional skill slot creates a superior overall build than just wearing a damage set that actually supplies good damage.
You’re talking about dedicating 5 pieces of gear(and it has to be on both bars) to get 358 Spell damage and 1.5k health. Julianos offers only 60 less Spell damage and gives you 1k magika and 6% crit chance. Spinners gives 100 less Spell damage but also adds 1k Magika and 5.2% penetration. Overwhelming Surge offers 100 less Spell damage but adds 1k magika and an absurdly strong proc which can increase your damage against a specific target by 8%. Spell Power Cure offers 29 more Spell damage and 2k max magika and only needs to be on a single bar. Shackle offers 229 less Spell damage but adds 2k Mag 2k Stam and a line of recovery for each of them. Amber offers 229 spell damage less but adds 3% crit 1k Magika and 250 each Stam and Mag recovery.
Rattlecage is super inefficient and if you’re running it you will have a significantly lower concentration of stats compared to the other options. In addition you also lose out on the Max Mag and Mag recovery that Entropy offers which pushes the relative damage offered by Rattlecage even lower.
Everyone is entitled to run whatever they like, but that doesn’t mean it’s efficient. It also doesn’t mean people should post janky builds that have a significant disadvantage against efficient high level builds in a thread where someone is asking for help. We’re taking about an absolute bottom tier damage set and people are in here recommending it, it’s just absurd how bad Rattlecage is relative to your other options.
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=78580 Show me the Rattlecage build that’s even close to these stats.
I mean I think you’re exaggerating a bit to say it’s a bottom tier set. It’s a damage set that’s easy to use and plays well for a lot of people that would like to have an extra ability. And as far as the OP goes, he said he feels squishy. I don’t think a 22k health build like that would be what he’s after. I dunno though. Great build either way.
I just used real numbers to list off 7 sets that all vary from slightly better to vastly superior and that didn’t include: Caluurion, Winterborn, any defensive sets, Necro, etc. Rattlecage so so far down the list.
22k Health is nothing to sneeze at when you’ve got near limitless sustain. This build has more defense, healing, and health than light armor with Wizard’s. It’s also got higher tooltips and access to more viable defensive choices and much easier resetting of fights. Did you see the build he said was squishy before you tried to reference this one not being tacky enough?
So in the build you posted it basically boils down to if you value 250 mag and stam recovery vs an extra skill like total dark or time stop if you use rattlecage right?
You won’t hit 41k mag and 4K Spell damage subbing Rattle for Amber. So I value the higher damage AND sustain over the skill slot.
You can’t run Shackle+Cage and 3x Spell damage glyphs and apprentice, you won’t be able to sustain it because you can’t afford to use Clockwork instead of tri-stat.
@Mr_Nobody with all due respect, I don't think that's even remotely true.
These are the builds I've found with Rattlecage+Shackle(using that plus 1 Domi 1 Groth as a control). All of these builds gain 1700 HP over Shackle+Amber, here's what they sacrifice.
This one is just a direct copy of the Shackle+Amber with Rattlecage subbed out and Race Against Time added(its the most available damage to add which is the easiest way to make a direct comparisson). It has 200 more effective spell damage at the expense of 400 Magika Recovery and 400 Stam recovery.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79147
This one is gearing to the same level of Magika Recovery. It's got 200 less effective Spell Power and 400 less Stam recovery than Shackle+Amber.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79149
And this one has the same amount of Magika and Stam sustain but loses 600 effective Spell Power.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79151
And Amber is arguably about the 3rd or 4th best choice.
@casparian sometimes groth procs when I'm on defense since my source of Major Prophecy is a DoT. Sometimes it doesn't proc early enough in the burst window to matter. Also, the max stam on this build is uncomfortably low for me despite the insane stam regen because it does limit the amount of time you're able to hard turtle with block and makes you more reliant on Mist Form. As I've mentioned, I feel like being forced to go into Mist Form is a loss for me.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79153
@Brutusmax1mus here's your suggested build, it loses 600 effective Spell Damage and 400 stam recovery in order to gain 3.3k max Stam. That's about 20% longer blocking time but 40% longer between being able to block-turtle and a significant loss in damage. I mean, I understand what you're saying. I think you can easily swap bats for destro and run whatever skill you like in place of drain for small group play since, let's be honest, it's enough sustain without Drain if you're playing carefully. Radiant is also a flex spot you can easily replace with anything, its not even getting buffed until next patch and even then its arguable how important a single target execute is. Even Sweeps is a flex since it doesn't always function properly and is downright outperformed by Elemental Weapons in some situations or you can run Force Pulse/Crushing Shock for the destro passives and run Bats front bar to get the offensive healing.
Waffennacht wrote: »I decided to run slimecraw, war maiden and Caluurion.
I launch dark flares, javelin, and run away
CatchMeTrolling wrote: »As I said before as a Templar there always will be a skill you have to go without. Even more now with the new skill line. Templars have very tight bars, so I can understand why some people want to free up slots.
Ariades_swe wrote: »@Mr_Nobody with all due respect, I don't think that's even remotely true.
These are the builds I've found with Rattlecage+Shackle(using that plus 1 Domi 1 Groth as a control). All of these builds gain 1700 HP over Shackle+Amber, here's what they sacrifice.
This one is just a direct copy of the Shackle+Amber with Rattlecage subbed out and Race Against Time added(its the most available damage to add which is the easiest way to make a direct comparisson). It has 200 more effective spell damage at the expense of 400 Magika Recovery and 400 Stam recovery.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79147
This one is gearing to the same level of Magika Recovery. It's got 200 less effective Spell Power and 400 less Stam recovery than Shackle+Amber.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79149
And this one has the same amount of Magika and Stam sustain but loses 600 effective Spell Power.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79151
And Amber is arguably about the 3rd or 4th best choice.
@casparian sometimes groth procs when I'm on defense since my source of Major Prophecy is a DoT. Sometimes it doesn't proc early enough in the burst window to matter. Also, the max stam on this build is uncomfortably low for me despite the insane stam regen because it does limit the amount of time you're able to hard turtle with block and makes you more reliant on Mist Form. As I've mentioned, I feel like being forced to go into Mist Form is a loss for me.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79153
@Brutusmax1mus here's your suggested build, it loses 600 effective Spell Damage and 400 stam recovery in order to gain 3.3k max Stam. That's about 20% longer blocking time but 40% longer between being able to block-turtle and a significant loss in damage. I mean, I understand what you're saying. I think you can easily swap bats for destro and run whatever skill you like in place of drain for small group play since, let's be honest, it's enough sustain without Drain if you're playing carefully. Radiant is also a flex spot you can easily replace with anything, its not even getting buffed until next patch and even then its arguable how important a single target execute is. Even Sweeps is a flex since it doesn't always function properly and is downright outperformed by Elemental Weapons in some situations or you can run Force Pulse/Crushing Shock for the destro passives and run Bats front bar to get the offensive healing.
Very impressive rattlecage builds. I dont think more than 1500 mag regen is needed if you run argonian with drain and play smart.
Could you upload argonian variants of your build?
What heavy set would you use with overwhelming?
@Mr_Nobody with all due respect, I don't think that's even remotely true.
These are the builds I've found with Rattlecage+Shackle(using that plus 1 Domi 1 Groth as a control). All of these builds gain 1700 HP over Shackle+Amber, here's what they sacrifice.
This one is just a direct copy of the Shackle+Amber with Rattlecage subbed out and Race Against Time added(its the most available damage to add which is the easiest way to make a direct comparisson). It has 200 more effective spell damage at the expense of 400 Magika Recovery and 400 Stam recovery.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79147
This one is gearing to the same level of Magika Recovery. It's got 200 less effective Spell Power and 400 less Stam recovery than Shackle+Amber.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79149
And this one has the same amount of Magika and Stam sustain but loses 600 effective Spell Power.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79151
And Amber is arguably about the 3rd or 4th best choice.
@casparian sometimes groth procs when I'm on defense since my source of Major Prophecy is a DoT. Sometimes it doesn't proc early enough in the burst window to matter. Also, the max stam on this build is uncomfortably low for me despite the insane stam regen because it does limit the amount of time you're able to hard turtle with block and makes you more reliant on Mist Form. As I've mentioned, I feel like being forced to go into Mist Form is a loss for me.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79153
@Brutusmax1mus here's your suggested build, it loses 600 effective Spell Damage and 400 stam recovery in order to gain 3.3k max Stam. That's about 20% longer blocking time but 40% longer between being able to block-turtle and a significant loss in damage. I mean, I understand what you're saying. I think you can easily swap bats for destro and run whatever skill you like in place of drain for small group play since, let's be honest, it's enough sustain without Drain if you're playing carefully. Radiant is also a flex spot you can easily replace with anything, its not even getting buffed until next patch and even then its arguable how important a single target execute is. Even Sweeps is a flex since it doesn't always function properly and is downright outperformed by Elemental Weapons in some situations or you can run Force Pulse/Crushing Shock for the destro passives and run Bats front bar to get the offensive healing.
@Mr_Nobody with all due respect, I don't think that's even remotely true.
These are the builds I've found with Rattlecage+Shackle(using that plus 1 Domi 1 Groth as a control). All of these builds gain 1700 HP over Shackle+Amber, here's what they sacrifice.
This one is just a direct copy of the Shackle+Amber with Rattlecage subbed out and Race Against Time added(its the most available damage to add which is the easiest way to make a direct comparisson). It has 200 more effective spell damage at the expense of 400 Magika Recovery and 400 Stam recovery.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79147
This one is gearing to the same level of Magika Recovery. It's got 200 less effective Spell Power and 400 less Stam recovery than Shackle+Amber.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79149
And this one has the same amount of Magika and Stam sustain but loses 600 effective Spell Power.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79151
And Amber is arguably about the 3rd or 4th best choice.
@casparian sometimes groth procs when I'm on defense since my source of Major Prophecy is a DoT. Sometimes it doesn't proc early enough in the burst window to matter. Also, the max stam on this build is uncomfortably low for me despite the insane stam regen because it does limit the amount of time you're able to hard turtle with block and makes you more reliant on Mist Form. As I've mentioned, I feel like being forced to go into Mist Form is a loss for me.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79153
@Brutusmax1mus here's your suggested build, it loses 600 effective Spell Damage and 400 stam recovery in order to gain 3.3k max Stam. That's about 20% longer blocking time but 40% longer between being able to block-turtle and a significant loss in damage. I mean, I understand what you're saying. I think you can easily swap bats for destro and run whatever skill you like in place of drain for small group play since, let's be honest, it's enough sustain without Drain if you're playing carefully. Radiant is also a flex spot you can easily replace with anything, its not even getting buffed until next patch and even then its arguable how important a single target execute is. Even Sweeps is a flex since it doesn't always function properly and is downright outperformed by Elemental Weapons in some situations or you can run Force Pulse/Crushing Shock for the destro passives and run Bats front bar to get the offensive healing.
Brutusmax1mus wrote: »Ariades_swe wrote: »
To be clear, my only issue with Rattlecage is that other sets exist that give more damage and there are utility sets that offer more utility.
For example, Overwhelming Surge gives you more damage than Rattlecage 5pc just on the 2-4pc and the 5pc is insane. Julianos and Spinners also offer a lot more damage, hell Spinners without Major Sorcery is within 2% of Rattlecage. Shackle offers 90% of the damage and also adds magika and stam sustain. Even Seducer adds enough sustain that you can easily recoup the difference in damage with jewelry glyphs.
Now, the argument for Rattlecage is that the utility gained by the skill slot will allow either more damage(an extra DoT) or more defense/utility. However, no DoT except Blockade adds comparable damage to Overwhelming Surge and they also require more micro management in your offensive rotation. Also, since I run Elemental Drain on all my offensive Magplar builds entropy gives me a guaranteed Minor Magikasteal proc even when I’m forced to turtle.
Imo, the only arguement for Rattlecage is “I already farmed it, it’s already gold, I don’t want to farm anything else”
The argument for Rattle cage is that major sorcery is % based & we already have 278x2 spell dmg from 2 infused spell dmg rings + the sp dmg from rattlecage
Yeah, you’re missing the point. Nobody plays without major sorcery on their mag builds unless they’re trash.
The question becomes: Does the skill slot I’m saving offer enough to offset the inadequate damage I’m getting from this set.
There’s basically never a case on Magplar that adding that additional skill slot creates a superior overall build than just wearing a damage set that actually supplies good damage.
You’re talking about dedicating 5 pieces of gear(and it has to be on both bars) to get 358 Spell damage and 1.5k health. Julianos offers only 60 less Spell damage and gives you 1k magika and 6% crit chance. Spinners gives 100 less Spell damage but also adds 1k Magika and 5.2% penetration. Overwhelming Surge offers 100 less Spell damage but adds 1k magika and an absurdly strong proc which can increase your damage against a specific target by 8%. Spell Power Cure offers 29 more Spell damage and 2k max magika and only needs to be on a single bar. Shackle offers 229 less Spell damage but adds 2k Mag 2k Stam and a line of recovery for each of them. Amber offers 229 spell damage less but adds 3% crit 1k Magika and 250 each Stam and Mag recovery.
Rattlecage is super inefficient and if you’re running it you will have a significantly lower concentration of stats compared to the other options. In addition you also lose out on the Max Mag and Mag recovery that Entropy offers which pushes the relative damage offered by Rattlecage even lower.
Everyone is entitled to run whatever they like, but that doesn’t mean it’s efficient. It also doesn’t mean people should post janky builds that have a significant disadvantage against efficient high level builds in a thread where someone is asking for help. We’re taking about an absolute bottom tier damage set and people are in here recommending it, it’s just absurd how bad Rattlecage is relative to your other options.
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=78580 Show me the Rattlecage build that’s even close to these stats.
I mean I think you’re exaggerating a bit to say it’s a bottom tier set. It’s a damage set that’s easy to use and plays well for a lot of people that would like to have an extra ability. And as far as the OP goes, he said he feels squishy. I don’t think a 22k health build like that would be what he’s after. I dunno though. Great build either way.
I just used real numbers to list off 7 sets that all vary from slightly better to vastly superior and that didn’t include: Caluurion, Winterborn, any defensive sets, Necro, etc. Rattlecage so so far down the list.
22k Health is nothing to sneeze at when you’ve got near limitless sustain. This build has more defense, healing, and health than light armor with Wizard’s. It’s also got higher tooltips and access to more viable defensive choices and much easier resetting of fights. Did you see the build he said was squishy before you tried to reference this one not being tacky enough?
So in the build you posted it basically boils down to if you value 250 mag and stam recovery vs an extra skill like total dark or time stop if you use rattlecage right?
You won’t hit 41k mag and 4K Spell damage subbing Rattle for Amber. So I value the higher damage AND sustain over the skill slot.
You can’t run Shackle+Cage and 3x Spell damage glyphs and apprentice, you won’t be able to sustain it because you can’t afford to use Clockwork instead of tri-stat.
You can run wm or ccf with shackle if you tristat 3 big and triune rings. That will give you the extra 3k stam you need in addition to shackle with about 750 stam regen before pots and continuous. Still wouldnt be going 3 spell dmg and apprentice though personally unless you're in small group and cp campaigns.
I need to protect my wife so i triglyph and triune everything. But im not a "heal bot " as I've been called im too many streams.
WreckfulAbandon wrote: »Procs are the way to go if you have any ideas about solo/small scale Magplar PvP with the intent of killing people.
No shame. Sload it up. Overwhelming and Skoria at a minimum. 5 heavy 2 light are good to get hit a little and I like inferno staff with Soul Assault and numerous single target DoT's. Sweeps on back bar + lingering health pots to buy time against multiple attackers. You can wear 3 proc sets and still have over 34k mag with 25k health and 14k stam. With enough regen and spell dmg as well. "Honor" is nice but winning is more fun.
Not using cheese gimps you against everyone else using cheese, aka a lot of ppl. I consider NB's entire playstyle cheese but don't complain about it. Not a huge fan of magDK's either. If you're going to root/reflect all day and have great heals and pressure with your no-life self, GET CHEESED. Say it as you kill them, it's fun af. And don't even get me started on which sets I consider cheese. A lot of them I run into all the time, like Duroks. Bonus points for added cost increase poisons. What about Reactive vamp DK's? Lol. If you want to excel on Magplar you have to use what you have at your disposal. ZOS decides what sets are available, not some butthurt streamers who selectively condemn sets and playstyles. Which is honestly what we all do. So cheese it up, ESO is not a competitive game, and you obvo don't care about that anyway if you're soloing on Magplar.
How is sustain with a 2/0/5 or 1/1/5 L/M/H armor?
Ive always played wirh 5 light with riposte as defensive. I wasnt really happy plus the incoming nerf... so Im just wondering if should be an option moving to 5 heavy
Edit: forgor to add, no-cp bg
@Mr_Nobody with all due respect, I don't think that's even remotely true.
These are the builds I've found with Rattlecage+Shackle(using that plus 1 Domi 1 Groth as a control). All of these builds gain 1700 HP over Shackle+Amber, here's what they sacrifice.
This one is just a direct copy of the Shackle+Amber with Rattlecage subbed out and Race Against Time added(its the most available damage to add which is the easiest way to make a direct comparisson). It has 200 more effective spell damage at the expense of 400 Magika Recovery and 400 Stam recovery.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79147
This one is gearing to the same level of Magika Recovery. It's got 200 less effective Spell Power and 400 less Stam recovery than Shackle+Amber.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79149
And this one has the same amount of Magika and Stam sustain but loses 600 effective Spell Power.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79151
And Amber is arguably about the 3rd or 4th best choice.
@casparian sometimes groth procs when I'm on defense since my source of Major Prophecy is a DoT. Sometimes it doesn't proc early enough in the burst window to matter. Also, the max stam on this build is uncomfortably low for me despite the insane stam regen because it does limit the amount of time you're able to hard turtle with block and makes you more reliant on Mist Form. As I've mentioned, I feel like being forced to go into Mist Form is a loss for me.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79153
@Brutusmax1mus here's your suggested build, it loses 600 effective Spell Damage and 400 stam recovery in order to gain 3.3k max Stam. That's about 20% longer blocking time but 40% longer between being able to block-turtle and a significant loss in damage. I mean, I understand what you're saying. I think you can easily swap bats for destro and run whatever skill you like in place of drain for small group play since, let's be honest, it's enough sustain without Drain if you're playing carefully. Radiant is also a flex spot you can easily replace with anything, its not even getting buffed until next patch and even then its arguable how important a single target execute is. Even Sweeps is a flex since it doesn't always function properly and is downright outperformed by Elemental Weapons in some situations or you can run Force Pulse/Crushing Shock for the destro passives and run Bats front bar to get the offensive healing.
TheDoomsdayMonster wrote: »Brutusmax1mus wrote: »Ariades_swe wrote: »
To be clear, my only issue with Rattlecage is that other sets exist that give more damage and there are utility sets that offer more utility.
For example, Overwhelming Surge gives you more damage than Rattlecage 5pc just on the 2-4pc and the 5pc is insane. Julianos and Spinners also offer a lot more damage, hell Spinners without Major Sorcery is within 2% of Rattlecage. Shackle offers 90% of the damage and also adds magika and stam sustain. Even Seducer adds enough sustain that you can easily recoup the difference in damage with jewelry glyphs.
Now, the argument for Rattlecage is that the utility gained by the skill slot will allow either more damage(an extra DoT) or more defense/utility. However, no DoT except Blockade adds comparable damage to Overwhelming Surge and they also require more micro management in your offensive rotation. Also, since I run Elemental Drain on all my offensive Magplar builds entropy gives me a guaranteed Minor Magikasteal proc even when I’m forced to turtle.
Imo, the only arguement for Rattlecage is “I already farmed it, it’s already gold, I don’t want to farm anything else”
The argument for Rattle cage is that major sorcery is % based & we already have 278x2 spell dmg from 2 infused spell dmg rings + the sp dmg from rattlecage
Yeah, you’re missing the point. Nobody plays without major sorcery on their mag builds unless they’re trash.
The question becomes: Does the skill slot I’m saving offer enough to offset the inadequate damage I’m getting from this set.
There’s basically never a case on Magplar that adding that additional skill slot creates a superior overall build than just wearing a damage set that actually supplies good damage.
You’re talking about dedicating 5 pieces of gear(and it has to be on both bars) to get 358 Spell damage and 1.5k health. Julianos offers only 60 less Spell damage and gives you 1k magika and 6% crit chance. Spinners gives 100 less Spell damage but also adds 1k Magika and 5.2% penetration. Overwhelming Surge offers 100 less Spell damage but adds 1k magika and an absurdly strong proc which can increase your damage against a specific target by 8%. Spell Power Cure offers 29 more Spell damage and 2k max magika and only needs to be on a single bar. Shackle offers 229 less Spell damage but adds 2k Mag 2k Stam and a line of recovery for each of them. Amber offers 229 spell damage less but adds 3% crit 1k Magika and 250 each Stam and Mag recovery.
Rattlecage is super inefficient and if you’re running it you will have a significantly lower concentration of stats compared to the other options. In addition you also lose out on the Max Mag and Mag recovery that Entropy offers which pushes the relative damage offered by Rattlecage even lower.
Everyone is entitled to run whatever they like, but that doesn’t mean it’s efficient. It also doesn’t mean people should post janky builds that have a significant disadvantage against efficient high level builds in a thread where someone is asking for help. We’re taking about an absolute bottom tier damage set and people are in here recommending it, it’s just absurd how bad Rattlecage is relative to your other options.
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=78580 Show me the Rattlecage build that’s even close to these stats.
I mean I think you’re exaggerating a bit to say it’s a bottom tier set. It’s a damage set that’s easy to use and plays well for a lot of people that would like to have an extra ability. And as far as the OP goes, he said he feels squishy. I don’t think a 22k health build like that would be what he’s after. I dunno though. Great build either way.
I just used real numbers to list off 7 sets that all vary from slightly better to vastly superior and that didn’t include: Caluurion, Winterborn, any defensive sets, Necro, etc. Rattlecage so so far down the list.
22k Health is nothing to sneeze at when you’ve got near limitless sustain. This build has more defense, healing, and health than light armor with Wizard’s. It’s also got higher tooltips and access to more viable defensive choices and much easier resetting of fights. Did you see the build he said was squishy before you tried to reference this one not being tacky enough?
So in the build you posted it basically boils down to if you value 250 mag and stam recovery vs an extra skill like total dark or time stop if you use rattlecage right?
You won’t hit 41k mag and 4K Spell damage subbing Rattle for Amber. So I value the higher damage AND sustain over the skill slot.
You can’t run Shackle+Cage and 3x Spell damage glyphs and apprentice, you won’t be able to sustain it because you can’t afford to use Clockwork instead of tri-stat.
You can run wm or ccf with shackle if you tristat 3 big and triune rings. That will give you the extra 3k stam you need in addition to shackle with about 750 stam regen before pots and continuous. Still wouldnt be going 3 spell dmg and apprentice though personally unless you're in small group and cp campaigns.
I need to protect my wife so i triglyph and triune everything. But im not a "heal bot " as I've been called im too many streams.
@Brutusmax1mus
Who are you in game?
You claim to know my character, but I have no clue who yours is...
Message it to me, if you don't want it to be public...
How is sustain with a 2/0/5 or 1/1/5 L/M/H armor?
Ive always played wirh 5 light with riposte as defensive. I wasnt really happy plus the incoming nerf... so Im just wondering if should be an option moving to 5 heavy
Edit: forgor to add, no-cp bg
I run only 5 heavy, have done since.. I don't actually remember.
I'm not sure if this build editor is taking War Maiden or Axiom into account, as removing pieces has no change to the stats - But they don't look right whilst I'm at work - Not sure what's going on, someone might know more about the Build Editor - Anyway, here's a couple examples of what I do.
With 3 Recovery enchants
http://en.uesp.net/wiki/Special:EsoBuildData?id=79251
With 1 reco, 2 SD enchants on Jewellery.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79256
With 3 SD enchants, Staff instead of DW (Requires 3 crafted rings, I made them blue for cost as that's super cheap)
http://en.uesp.net/wiki/Special:EsoBuildData?id=79257
I run build 1 and love it, especially in BG's - Build 3 looks kinda nice though now I can see it. (Didn't change any skills about, probably would)
EDIT: These builds are 5-1-1 (heavy) 5-2 is better sustain marginally, it's your call.
P.S. If the build editor isn't calculating WM or Axiom correctly, there's missing SD on the stats.
How is sustain with a 2/0/5 or 1/1/5 L/M/H armor?
Ive always played wirh 5 light with riposte as defensive. I wasnt really happy plus the incoming nerf... so Im just wondering if should be an option moving to 5 heavy
Edit: forgor to add, no-cp bg
I run only 5 heavy, have done since.. I don't actually remember.
I'm not sure if this build editor is taking War Maiden or Axiom into account, as removing pieces has no change to the stats - But they don't look right whilst I'm at work - Not sure what's going on, someone might know more about the Build Editor - Anyway, here's a couple examples of what I do.
With 3 Recovery enchants
http://en.uesp.net/wiki/Special:EsoBuildData?id=79251
With 1 reco, 2 SD enchants on Jewellery.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79256
With 3 SD enchants, Staff instead of DW (Requires 3 crafted rings, I made them blue for cost as that's super cheap)
http://en.uesp.net/wiki/Special:EsoBuildData?id=79257
I run build 1 and love it, especially in BG's - Build 3 looks kinda nice though now I can see it. (Didn't change any skills about, probably would)
EDIT: These builds are 5-1-1 (heavy) 5-2 is better sustain marginally, it's your call.
P.S. If the build editor isn't calculating WM or Axiom correctly, there's missing SD on the stats.
WreckfulAbandon wrote: »Procs are the way to go if you have any ideas about solo/small scale Magplar PvP with the intent of killing people.
No shame. Sload it up. Overwhelming and Skoria at a minimum. 5 heavy 2 light are good to get hit a little and I like inferno staff with Soul Assault and numerous single target DoT's. Sweeps on back bar + lingering health pots to buy time against multiple attackers. You can wear 3 proc sets and still have over 34k mag with 25k health and 14k stam. With enough regen and spell dmg as well. "Honor" is nice but winning is more fun.
Not using cheese gimps you against everyone else using cheese, aka a lot of ppl. I consider NB's entire playstyle cheese but don't complain about it. Not a huge fan of magDK's either. If you're going to root/reflect all day and have great heals and pressure with your no-life self, GET CHEESED. Say it as you kill them, it's fun af. And don't even get me started on which sets I consider cheese. A lot of them I run into all the time, like Duroks. Bonus points for added cost increase poisons. What about Reactive vamp DK's? Lol. If you want to excel on Magplar you have to use what you have at your disposal. ZOS decides what sets are available, not some butthurt streamers who selectively condemn sets and playstyles. Which is honestly what we all do. So cheese it up, ESO is not a competitive game, and you obvo don't care about that anyway if you're soloing on Magplar.
Cheese away. I'll still tbag you after killing you.
How is sustain with a 2/0/5 or 1/1/5 L/M/H armor?
Ive always played wirh 5 light with riposte as defensive. I wasnt really happy plus the incoming nerf... so Im just wondering if should be an option moving to 5 heavy
Edit: forgor to add, no-cp bg
I run only 5 heavy, have done since.. I don't actually remember.
I'm not sure if this build editor is taking War Maiden or Axiom into account, as removing pieces has no change to the stats - But they don't look right whilst I'm at work - Not sure what's going on, someone might know more about the Build Editor - Anyway, here's a couple examples of what I do.
With 3 Recovery enchants
http://en.uesp.net/wiki/Special:EsoBuildData?id=79251
With 1 reco, 2 SD enchants on Jewellery.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79256
With 3 SD enchants, Staff instead of DW (Requires 3 crafted rings, I made them blue for cost as that's super cheap)
http://en.uesp.net/wiki/Special:EsoBuildData?id=79257
I run build 1 and love it, especially in BG's - Build 3 looks kinda nice though now I can see it. (Didn't change any skills about, probably would)
EDIT: These builds are 5-1-1 (heavy) 5-2 is better sustain marginally, it's your call.
P.S. If the build editor isn't calculating WM or Axiom correctly, there's missing SD on the stats.
cc.smanasb14_ESO wrote: »How is sustain with a 2/0/5 or 1/1/5 L/M/H armor?
Ive always played wirh 5 light with riposte as defensive. I wasnt really happy plus the incoming nerf... so Im just wondering if should be an option moving to 5 heavy
Edit: forgor to add, no-cp bg
I run only 5 heavy, have done since.. I don't actually remember.
I'm not sure if this build editor is taking War Maiden or Axiom into account, as removing pieces has no change to the stats - But they don't look right whilst I'm at work - Not sure what's going on, someone might know more about the Build Editor - Anyway, here's a couple examples of what I do.
With 3 Recovery enchants
http://en.uesp.net/wiki/Special:EsoBuildData?id=79251
With 1 reco, 2 SD enchants on Jewellery.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79256
With 3 SD enchants, Staff instead of DW (Requires 3 crafted rings, I made them blue for cost as that's super cheap)
http://en.uesp.net/wiki/Special:EsoBuildData?id=79257
I run build 1 and love it, especially in BG's - Build 3 looks kinda nice though now I can see it. (Didn't change any skills about, probably would)
EDIT: These builds are 5-1-1 (heavy) 5-2 is better sustain marginally, it's your call.
P.S. If the build editor isn't calculating WM or Axiom correctly, there's missing SD on the stats.
Btw how do you reach 3882 spell power in the 3rd build? I build a similar build in terms of gear besides nirnhorned (but a dps/support for lols mix) with the same buffs and gold weapons where I can only see 3200
http://en.uesp.net/wiki/Special:EsoBuildData?id=79268
cc.smanasb14_ESO wrote: »How is sustain with a 2/0/5 or 1/1/5 L/M/H armor?
Ive always played wirh 5 light with riposte as defensive. I wasnt really happy plus the incoming nerf... so Im just wondering if should be an option moving to 5 heavy
Edit: forgor to add, no-cp bg
I run only 5 heavy, have done since.. I don't actually remember.
I'm not sure if this build editor is taking War Maiden or Axiom into account, as removing pieces has no change to the stats - But they don't look right whilst I'm at work - Not sure what's going on, someone might know more about the Build Editor - Anyway, here's a couple examples of what I do.
With 3 Recovery enchants
http://en.uesp.net/wiki/Special:EsoBuildData?id=79251
With 1 reco, 2 SD enchants on Jewellery.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79256
With 3 SD enchants, Staff instead of DW (Requires 3 crafted rings, I made them blue for cost as that's super cheap)
http://en.uesp.net/wiki/Special:EsoBuildData?id=79257
I run build 1 and love it, especially in BG's - Build 3 looks kinda nice though now I can see it. (Didn't change any skills about, probably would)
EDIT: These builds are 5-1-1 (heavy) 5-2 is better sustain marginally, it's your call.
P.S. If the build editor isn't calculating WM or Axiom correctly, there's missing SD on the stats.
I've been scrolling through forums to see if someone else would come up/try that so far so glad someone else theorycrafted with shackle/innate combo for magplar
I was putting off crafting the jewelry since the cost is insane (i'm not rich lol) but wanted do it first thing when new update hits and they reduce upgrade requirements.I might try to do at least blue today though.
Anyone else has any ideas or experience with that build?
WreckfulAbandon wrote: »WreckfulAbandon wrote: »Procs are the way to go if you have any ideas about solo/small scale Magplar PvP with the intent of killing people.
No shame. Sload it up. Overwhelming and Skoria at a minimum. 5 heavy 2 light are good to get hit a little and I like inferno staff with Soul Assault and numerous single target DoT's. Sweeps on back bar + lingering health pots to buy time against multiple attackers. You can wear 3 proc sets and still have over 34k mag with 25k health and 14k stam. With enough regen and spell dmg as well. "Honor" is nice but winning is more fun.
Not using cheese gimps you against everyone else using cheese, aka a lot of ppl. I consider NB's entire playstyle cheese but don't complain about it. Not a huge fan of magDK's either. If you're going to root/reflect all day and have great heals and pressure with your no-life self, GET CHEESED. Say it as you kill them, it's fun af. And don't even get me started on which sets I consider cheese. A lot of them I run into all the time, like Duroks. Bonus points for added cost increase poisons. What about Reactive vamp DK's? Lol. If you want to excel on Magplar you have to use what you have at your disposal. ZOS decides what sets are available, not some butthurt streamers who selectively condemn sets and playstyles. Which is honestly what we all do. So cheese it up, ESO is not a competitive game, and you obvo don't care about that anyway if you're soloing on Magplar.[/quote
Cheese away. I'll still tbag you after killing you.
Hey you do you. Bring some friends or I don't see you ever getting that bag in on me.
Just saying; I Tbag all sloud users. Teammate or enemy, I'll be squatting.