PTS Patch Notes v4.1.0

  • cynaes
    cynaes
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    You can now only select one role when queueing through the Activity Finder, and it will display next to party frames.

    Best change ever.

    Although the main reason for that is not people having to rearrange skills, but the fact that group finder doesn't cope well with people who have more than one role selected. I'm pretty sure that is one of the main reasons for the insane number of cancellations during group search.
  • Gprime31
    Gprime31
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    The thing everyone seems to be missing is server performance nothing anywhere about it, none of these changes do anything with the servers the way they are.
  • templesus
    templesus
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    No buffs to stamplar sustain, again. Really, really disappointed @ZOS_GinaBruno

    Was hoping with class rep program we maybe finally wouldn’t have the worst sustain in the game by far in PvE and PvP...feeling pretty let down right now.
    Edited by templesus on July 10, 2018 6:59AM
  • Lake
    Lake
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    It's pretty telling that a handful of the Class Reps themselves appear to be underwhelmed / disappointed / confused by some of the changes (or lack thereof).
  • Syncronaut
    Syncronaut
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    So us nightblades will just use warrior guild stun then. Not much of a problem.

    Also does it realy cost only 50 ulti? Because its gona be still good as in offbar ability to run.
  • Gprime31
    Gprime31
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    Apache_Kid wrote: »
    Also there is no reason to play a stamblade now over a magblade in pvp so nice job with that one.

    Not true, the way I combo I hardly ,If ever needed the stun from incap.
  • Lady_Rosabella
    Lady_Rosabella
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    When are we going to get the floating psijic bed furnishing plan?
    I really want that.

    I noticed the Pattern: Alinor Bed, Levitating in the writ voucher merchant today on the PTS, I really want that one also. There are several other new furnishing recipes in there as well.
  • Chilly-McFreeze
    Chilly-McFreeze
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    templesus wrote: »
    evoniee wrote: »
    why slotting incap when we can slot DBoS with 125 cost and deal tons area of damage.

    Why do Stamplars Stamdens and Stam DKs all slot DB over their class based ult is?
    Join the club. Baffles me how stamblades cry about slotting DB when the other stam classes have done it this entire time because our ultimates were lackluster in comparison. Cry me a river, build a bridge, and get over it.

    Haven't you forgotten someone? Can't remember the last time my stamsorc killed anyone with that fancy atronach.
    Swimguy wrote: »
    lololol just spent 600k AP on crest of cyrodil.. now i have to go get ward of cyrodill lmao

    600k AP? You could have bought this for 10k from a guild vendor.
    sloads was not broken. (well, pulling us out of stealth was broken, but they fixed that part)
    it's fine now.
    sloads does not need any further changes.

    Sure, now where the NB got a free pass everything is fine again.
    templesus wrote: »
    So to sum up the patch notes:

    Mag sorcs will still dominate. Rune cage nerf was literally a slap in the face to everyone who called for the ability to be nerfed.

    Magplar got some needed buffs. Will need to test it out to see how well they are doing PvE wise with the changes.

    Incap nerf is meh. Ulti is still strong regardless.

    MORE siege damage? Are you friggin kidding me ZOS? Are you trying to phase skilled pvp(solo/small scale) out the game completetely?
    On the same note, NERFING 2H WEAPONS AGAIN? Are you trying to kill stam builds as well and make everyone roll magsorc and magnb?

    The medium armor stam builds stamplar stamsorc and stam dk got 0 buffs whatsoever, will still be dominated by rune cage meteor combos because our only defenses (dodge roll and block) are
    negated by a single ability.

    Sloads nerf is another slap in the face. Lump it along with rune cage nerf.

    I blame the RC change on those who cried about "10k unavoidable damage", like an otherwise knowledgeable theorycrafter. Fix the clunkyness of CC break, shorten the stun to 3s or something, make the dmg a dot - that would be the way to go.

    I agree on the rest you wrote.
  • LittlePumpkin030
    LittlePumpkin030
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    mldk73hqv9ky.png

    I think this is not fair to all players. why not doing half of the fragments you get on vet for normal instead of nothing?
    I mean it's not like +3 on normal is a cake walk if you haven't done it 1000 times before.
    This one has wares if you have coins, yes!

    ESO-Streamerin https://www.twitch.tv/littlepumpkin030
  • Stibbons
    Stibbons
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    "Durok’s Bane: Decreased the duration of the Major Defile debuff to 4 seconds from 10 seconds."


    Nice!
  • Keileon
    Keileon
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    I'm loving most of the Werewolf changes and the new Wolfhunter sets.
    PC NA | @ KudaKeileon | ESO+ | CP 600+
    Ilus-Lei Xerseus - L50 | Argonian Male | Stamina Nightblade (DPS) | Werewolf | Crafter | Pathological murderer || Caligan Casareeth - L50 | Argonian Male | Magicka Sorcerer (Healer) | Vampire | Worships Daedra
    Team Space Bat - L50 | Khajiit Male | Stamina Nightblade (DPS) | Werewolf | "Khajiit is trying." || Dances-Like-Stripper - L50 | Argonian Male | Balanced Warden (Tank) | Literally just does not care
    Heals-You-Idiots - L50 | Argonian Male | Magicka Nightblade (Healer) | Jerk || Pleb Imperial - Sub-50 | Imperial Female | Balanced Dragonknight (Tank) | Probably blackmailed and/or kidnapped
    Arynea Skycrowne - L50 | Bosmer Female | Stamina Sorcerer (DPS) | Way too happy for her own good || Careodry - Sub-50 | Argonian Male | Magicka Sorcerer (DPS) | OC insert
    Sylliriht - Sub-50 | Dunmer Female | Magicka Warden (DPS) | Vampire | Actually a Maormer || Marks-The-Grave - Sub-50 | Argonian Male | Magicka Necromancer (DPS? Healer? ???) | An actual zombie
    Swallows-Own-Tail - Sub-50 | Argonian Female | Magicka Templar (Healer) | Ouroboros || Orcish Obesity - Sub-50 | Orc Male | Necromancer | Meme

    hi so I actually love crown crates

    GIVE LILMOTHIIT RACE
  • Gnozo
    Gnozo
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    Stibbons wrote: »
    "Durok’s Bane: Decreased the duration of the Major Defile debuff to 4 seconds from 10 seconds."


    Nice!

    Acutally no. Will still have a 100% uptime. A cooldown would be more usefull. Like 10 seconds.
  • goldenarcher1
    goldenarcher1
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    Huzzah!

    Alchemy's Keen Eye will now illuminate giant clams seen on the shores of Summerset.
  • Germakochi
    Germakochi
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    Stamplars have been the kings of worst stamina sustain since eternity. I am always out of stamina even with orbs support. The creative director mains a stamplar and can't even see that? I'm really disappointed.
  • Mystrius_Archaion
    Mystrius_Archaion
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    When are we going to get the floating psijic bed furnishing plan?
    I really want that.

    I noticed the Pattern: Alinor Bed, Levitating in the writ voucher merchant today on the PTS, I really want that one also. There are several other new furnishing recipes in there as well.

    Oh cool. I'll have to check that out.
  • SorataArisugawa
    SorataArisugawa
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    Runecage basically untouched, Zaans not nerfed, Sloads barely, Warden still has no CC - is that it, after months? Not impressed.

    Was class rep feedback already incorporated into those patch changes?

    WARDEN STILL HAS NO CLASS CC ???

    That was a designdecision from the start. He got all the buffs, but no stun.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • caeliusstarbreaker
    caeliusstarbreaker
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    Leaving the inability to ever fix performance

    - reducing the length of defiles and snares down to 2-4 seconds does absolutely nothing to balance it. Especially when they can’t all be easily reapplied. ie duroks gives defile just for touching them, rending slashes/flying blade snare can be reapplied twice in the same time as it takes for the immunity to wear out once. Also the befoul cp needs a rework as far as it’s value.
    - Removing 1 tick from sloads doesn’t do anything
    - For everything rune cage does.... 20% dmg nerf isn’t really enough.
    - You turned WW heal into old coag..... if you don’t remember the turmoil with that then I don’t know what to tell you.
    - Thanks for finally making some type of boon to the Templar house and giving us armor buffs that last a responsible amount of time... even if you upped the cost.
    - You did manage to make small corrections ... which is better than your “new game every 3 month” model of the past... however you still only change things after really long stretches of time. Need to be more often rather than less.
    Edited by caeliusstarbreaker on July 10, 2018 11:24AM
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • EC_Rob
    EC_Rob
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    Whats with the gold cost to port to your houses in the pts? I hope thats not intended?

    If it is... terrible Idea. It would be like having to pay to enter you own house. LIke NOPE mam/sir, please pay the required 100 euro/dolla to enter your own freaking house! Thank you very much.

    Please change that... it makes no sense at all.
    @EC_Rob
    GM of Nirn Traders (PC-EU)
    GM of Aetherius Trade (PC-EU)
    GM of Sovngarde Traders (PC-EU)

    Keep it causal, enjoy your games.
    Kill in good spirit, die in good spirit.

    Magicka Templar since 2014. Breton master race forever.
  • AuldWolf
    AuldWolf
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    While I do like a lot of the stuff I'm seeing, as a Werewolf roleplayer the Hircine Glade house sticks in the craw. People like me have been asking for a rework to the base WW for a long while to allow us to stay in the form without fussing about ultimate, and now you've given us this ability... In a single house that is probably going to be time gated and is probably going to cost a boatload of crowns (I easily see it being in the price range of the Dawnlight and Grotto) so you've stuck this ability behind a TWO pay walls: the price of the DLC and the price of the house.

    This little boon should not be exclusive to the house, it should be something WW players are able to do anywhere to show off what they are. Make it a polymorph, not this.
    This is honestly what made it so devastating for me.

    First of all? The werewolf form absolutely needs an update. I believed in Zenimax, so I thought we were due one with Wolfhunter. I've pointed out in this thread just how depressingly awful the current form is. When a werewolf from Black & White 2 in 2005 with a glitched, broken muzzle looks objectively better than an MMO being updated in 2018? Someone's dropped the ball.

    I wasn't expecting something for nothing, either. If it'd been a crown store cosmetic for a hundred dollars or so, I would've bought it. There are other werewolf players who feel the same way.

    Not happening, though. We're stuck with the sad science experiment that we've been with since 2014. Which is honestly a pre-2005 effort. It's really, really bad. Okay okay okay... I can live with that for now, I suppose. Did they at least give us perma-werewolf? That'd at least be a pat on the back for werewolf players, to let us know we're valued. If werewolf's a toggle, now, it would at least tell us that they're listening, that they give some kind of a damn.

    No? Okay. I guess that's that, then.

    Even worse? There's at least a werewolf behemoth memento, but it's linked to the dungeon content. I don't play group content as I don't believe in forced grouping. I want to experience as much as I can with just my partner. I may actually pester two friends to join me for one of the dungeons, but I don't know if I have the will to do it now.

    I kind of feel kicked while down. Repeatedly. Okay, I'm whining enough, you can stop kicking now.

    I've kind of had a lot of my enthusiasm to play ESO sapped out of me. Instead, I'm just really looking forward to playing Stardew Valley co-op with my partner instead. After that? Hopefully Skyblivoin and Skywind co-op where I can be a perma-werewolf that actually looks good.

    I won't buy the grotto, of course. I mean, I feel a little unwelcome now so I'll vote with my wallet in that regard. The thing is? Due to how they rotate store content (which I genuinely think works against them from an economic perspective) means that if they ever do fix werewolf, I'll have missed my chance at the grotto. So I'll feel too bitter about it to come back even then.

    I mean, it probably doesn't count for much, but it's lost them at least one whale. I used to spend hundreds of ESO every month (even more if you count what I buy for my partner). That's not happening again.
  • Gprime31
    Gprime31
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    Gnozo wrote: »
    Stibbons wrote: »
    "Durok’s Bane: Decreased the duration of the Major Defile debuff to 4 seconds from 10 seconds."


    Nice!

    Acutally no. Will still have a 100% uptime. A cooldown would be more usefull. Like 10 seconds.

    You are correct, nothing changed there.
  • Merlin13KAGL
    Merlin13KAGL
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    cynaes wrote: »
    You can now only select one role when queueing through the Activity Finder, and it will display next to party frames.

    Best change ever.

    Although the main reason for that is not people having to rearrange skills, but the fact that group finder doesn't cope well with people who have more than one role selected. I'm pretty sure that is one of the main reasons for the insane number of cancellations during group search.
    @cynaes the insane number of cancellations are a combination of people not paying attention when the queue finally pops or not being ready when the queue finally pops, with zero real consequence.

    If you had a +5 minute cooldown in addition to being booted to the end of the queue, you'd be more certain about actually being ready before you queue.

    GF 'not coping well' is absurd. You have a group of four already if the queue has popped. You don't even get the notice until all spots are able to be filled, so aside from the occasional bug, it someone not paying attention or changing their mind, not a confusing code issue. You don't get the ready check until there is already a group of four.

    The find and fill logic is (or should be) about as simple as it comes:
    • Fill the single roles first (Tank + Heals)
      • Go down the queue list and find the first person that has the appropriate box checked.
      • Done.
      • Repeat for remaining single role.
      • Done.
      • Now do the same for the DPS.
    Does this mean someone that can legit dual role as DPS + H/T will get removed from the queue, when a H/T is in greater need? Probably. Does it matter? Not so much.

    The alternate would be:
    • Fill the single roles first, as above.
    • Fill the DPS roles next, starting with those that have only selected as a single role, saving the (hopefully legit) dual roles for other tank/healer spots.
    The only downside to this method is that you're far more likely to get queued up as H/T than as DPS - which is not really a downside if you can do both roles. If you're hellbent you want to DPS in the queue, you simply uncheck the alt role and wait.

    In the new proposed method, if I can both Heal and Tank (I've at least one templar that is specc'd and geared for both), and there are plenty of Tanks in the queue but no healers, nobody's queue is going to pop anytime soon. Not mine. Not yours. Whereas with the live version, we're both getting queued right away in either case, because the code will always automatically place me in the needed role.

    This might help role enforcement (I still expect people to simple BS their role to queue faster, because there is still only consequence to the group left waiting after the kick, and no consequence to the one kicked.), but it will actually make the queue times worse.



    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Stibbons
    Stibbons
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    Templar

    Dawn’s Wrath
    Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morph to 400% from 330%.
    Maybe this will make this execute worth to slot, maybe...

    Solar Flare
    Dark Flare (morph): Decreased the duration of the Major Defile debuff to 4 seconds from 6 seconds.
    Cast time should be shorter or do more damage

    Solar Barrage (morph): Removed the cast time from this ability, and decreased the damage done by approximately 40%.
    40% damage decrease is not needed. It will hit just abysmal amount damage every 2 seconds.

    Sun Fire: Decreased the duration of the snare from this ability and its morphs to 3 seconds from 5/9 seconds.
    Just fine

    Restoring Light
    Healing Ritual
    Ritual of Rebirth (morph): Fixed an issue where you could dodge the secondary heal from this ability.

    Rune Focus:
    This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
    Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
    Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890.
    Channeled Focus (morph): Increased the cost of this ability to 1891 Magicka from 1080.
    Spell cost is too huge to cast every 15 seconds. 30 second duration or 1080 cost. More in line with other classes
  • helediron
    helediron
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    These changes:
    You can earn a Welkynar Binding once a week by completing the quest "Woe of the Welkynars", a quest in Cloudrest.
    ...
    Dramatically improved the value of Artifact-quality Jewelry Crafting Master Writs, and significantly increased the value of Legendary-quality Jewelry Crafting Master Writs, in terms of their Writ Voucher payouts.
    Pseudo-fix to JC master writs but and no fix to golden drops
    ...
    Fixed an issue where the Traitor's Vault had an excessive number of lootable wardrobes.
    ...
    Ward of Cyrodiil: Redesigned this item set.
    OLD:
    2: Stamina Recovery
    3: Mounted Speed
    Removing mount speed
    These show the direction that has been going on now over a year: consistent changes killing any fun, and just crate-directed copy-paste development. These changes are outright hostile. I'll go whaling somewhere else. Last time i bought crowns was last year and last sub will end after few months. AoC alpha is starting about then...
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Universe
    Universe
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    There is absolutely no reason to blame the Class Reps about any combat balance change/s.
    As mentioned many times by ZOS, they are not the ones who decide what to do.
    Just to be clear, I'm not satisfied with the combat balance in the game and there is a still a long way until the game will be balanced enough.
    I see some nice improvements in regard to game's combat balance in this update and I hope there is more to come in the PTS update 19 incremental patches.
    As a reminder, the class reps will be collating top concerns for every class to present to the Dev Team; they will not be making game-altering decisions, but they will make sure your voice is heard.
    Edited by Universe on July 10, 2018 11:48AM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Stibbons
    Stibbons
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    Channeled Focus changes:

    Live: ~6,240 magicka return minus 1,080 cost = 5,160 total magicka return

    PTS: 3,600 magicka return minus 1,891 cost = 1,709 total magicka return

    and that's without considering that you have to recast more often since you can no longer refresh the buff by reentering the circle...

    ZOS, your simple math skills are like a 1st grader's and this is a huge nerf.

    OH my God! Templars got actually nerfs once more camouflaged as buffs. Well don´t even have to slot that skill on bar ever again :D
  • Mystrius_Archaion
    Mystrius_Archaion
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    GF 'not coping well' is absurd. You have a group of four already if the queue has popped. You don't even get the notice until all spots are able to be filled, so aside from the occasional bug, it someone not paying attention or changing their mind, not a confusing code issue.

    LOL
    Group finder and just regular grouping are severely broken. It often says "failed to join group" for just regular group invites you clearly accepted and then it waits and finally shows you in group, all of which taking far too long.
    Group finder is similar and does just kill the group formation when everybody did click ready.

    It's not "an occasional bug"; it's pretty damn common.
  • Merlin13KAGL
    Merlin13KAGL
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    GF 'not coping well' is absurd. You have a group of four already if the queue has popped. You don't even get the notice until all spots are able to be filled, so aside from the occasional bug, it someone not paying attention or changing their mind, not a confusing code issue.

    LOL
    Group finder and just regular grouping are severely broken. It often says "failed to join group" for just regular group invites you clearly accepted and then it waits and finally shows you in group, all of which taking far too long.
    Group finder is similar and does just kill the group formation when everybody did click ready.

    It's not "an occasional bug"; it's pretty damn common.
    Am quite aware this happens due to some other muck up in the code, but it's not related to role selection.

    My reply was in reference to multiple/single role selection only and the simplicity with which the code should group people up.

    I'm not contesting that it's broken from time to time. I'm simply stating this doesn't fix it.

    The issue with GF not properly handling a premade group is separate entirely, and again, is not fixed by this change. Manual invites are also separate from the RDF functionality in question.

    (Instance completed / failed to join instance / instance full bugs are also relevant bugs, but not what this change is intended to address.)



    Edited by Merlin13KAGL on July 10, 2018 12:02PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • RaddlemanNumber7
    RaddlemanNumber7
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    Delve bosses in Cyrodiil now spawn like other Delves in Tamriel. Happy hunting!

    I just did Bloodmayne Cave in about 5 minutes flat. All three bosses were there waiting for me. No more hanging around for 10 minutes after you killed one of the bosses waiting to see which one will appear next :)

    PC EU
  • Mystrius_Archaion
    Mystrius_Archaion
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    Delve bosses in Cyrodiil now spawn like other Delves in Tamriel. Happy hunting!

    I just did Bloodmayne Cave in about 5 minutes flat. All three bosses were there waiting for me. No more hanging around for 10 minutes after you killed one of the bosses waiting to see which one will appear next :)

    I definitely found that good news also. I never wanted to bother with the delve bosses because of that wait. It just makes you a sitting duck for enemy players.
  • Kuramas9tails
    Kuramas9tails
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    The Welkynar Motif is for crafting. A lot of crafters don't do hard end game content. The way you have it set up to get the motif is ridiculous and totally out of sight for a lot of crafters. It makes no sense to achieve a crafting item this way.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
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