Ragnaroek93 wrote: »Global snare nerf, gameplay will be more fast paced yay
@ZodiackSign , welcome back. Please stop confusing the poor civilians: "Who's Jodie?"ZodiackSign wrote: ». Just started back up from returning from Afghanistan to get bonked in the butt again. Jodie took my golded out set and gone. Made me useless. I don't melee people to defile them, WTF guys.
Thank you for supplying us with yet another fresh, top of the line meme. Just perfect. Mind telling us the secret behind these 'overpowered builds'? I'm sure many would be grateful to hear.dwemer_paleologist wrote: »a small group of people here on this forum are under the illusion that everyone else is Trash and Bad and weak and Stupid.
but the reality is we are all just normal people playing a game and deserve the right to join in on the fun and fight in cryodiil without seeing 1 guy take on 30 people and kill all of them.
those builds are overpowered and should not be able to do mass damage and at the same time survive being attacked by a group of people.
THAT is what is destroying eso and making people Quit and leave for a game that is fun for ALL not just a few!
Monsters
Bloodfiends that could previously be targeted by the Blade of Woe are no longer subject to its powers. The Blade of Woe is no longer available against all bloodfiends, instead of sometimes working and sometimes not.
Merlin13KAGL wrote: »@ZodiackSign , welcome back. Please stop confusing the poor civilians: "Who's Jodie?"ZodiackSign wrote: ». Just started back up from returning from Afghanistan to get bonked in the butt again. Jodie took my golded out set and gone. Made me useless. I don't melee people to defile them, WTF guys.
Of all the 'underused' sets to pick, I'm bewildered at why they settled on this one.
dwemer_paleologist wrote: »theres nothing wrong with sloads stacking, everything can be stacked. even light attacks, if multiple people are attacking you then it will stack, that cant be stopped and it should Not be stopped.
Chilly-McFreeze wrote: »dwemer_paleologist wrote: »theres nothing wrong with sloads stacking, everything can be stacked. even light attacks, if multiple people are attacking you then it will stack, that cant be stopped and it should Not be stopped.
There is nothing wrong with unmitigable damage being unmititgable - and therefor not surpressed via cloak. And yet we are here.
xAk_MoRRoWiNdx wrote: »Ha, more Nightblade nerfs, ha ha, that's funny and new... -.- Sometimes I wonder if ZoS finds themselves physically capable of buffing Nightblades.
Chilly-McFreeze wrote: »dwemer_paleologist wrote: »theres nothing wrong with sloads stacking, everything can be stacked. even light attacks, if multiple people are attacking you then it will stack, that cant be stopped and it should Not be stopped.
There is nothing wrong with unmitigable damage being unmititgable - and therefor not surpressed via cloak. And yet we are here.
"Fixed an issue where the damage over time from this item set was removing invisibility."
From the patch notes, it doesn't sound like it is being suppressed by cloak, it's just no longer removing a player from cloak. Sounds like the damage should still be ticking on the player in cloak.
ploddab16_ESO wrote: »While I do like a lot of the stuff I'm seeing, as a Werewolf roleplayer the Hircine Glade house sticks in the craw. People like me have been asking for a rework to the base WW for a long while to allow us to stay in the form without fussing about ultimate, and now you've given us this ability... In a single house that is probably going to be time gated and is probably going to cost a boatload of crowns (I easily see it being in the price range of the Dawnlight and Grotto) so you've stuck this ability behind a TWO pay walls: the price of the DLC and the price of the house.
This little boon should not be exclusive to the house, it should be something WW players are able to do anywhere to show off what they are. Make it a polymorph, not this.
Dragonknight
Ardent Flame
World in Ruin: This ability now also increases the damage over time component of Fiery Breath and its morphs.
Lady_Rosabella wrote: »@ZOS_GinaBruno @ZOS_JesC It seems the ceiling of Aldmeri Grotto house has been reverted back to the glitched ceiling we had in the beginning of Summerset PTS. Please fix these issues, once again, before going Live....I do not want to have paid so much in real life money for a house that has a complete grotto (Goonies) type feel now and to only log into game once this DLC goes live and find the ceilings are glitched again.
Ceiling on Live game now:
Celing on PTS:
dwemer_paleologist wrote: »a small group of people here on this forum are under the illusion that everyone else is Trash and Bad and weak and Stupid.
but the reality is we are all just normal people playing a game and deserve the right to join in on the fun and fight in cryodiil without seeing 1 guy take on 30 people and kill all of them.
those builds are overpowered and should not be able to do mass damage and at the same time survive being attacked by a group of people.
THAT is what is destroying eso and making people Quit and leave for a game that is fun for ALL not just a few!
dwemer_paleologist wrote: »a small group of people here on this forum are under the illusion that everyone else is Trash and Bad and weak and Stupid.
but the reality is we are all just normal people playing a game and deserve the right to join in on the fun and fight in cryodiil without seeing 1 guy take on 30 people and kill all of them.
those builds are overpowered and should not be able to do mass damage and at the same time survive being attacked by a group of people.
THAT is what is destroying eso and making people Quit and leave for a game that is fun for ALL not just a few!
If your definition of fun is to put on sload bs and zerg ppl down using light attacks, I almost feel bad for you. And I hope these mean solo players stomp you and your zergbois as frequent as possible. Just for fun, ofc
"Decreased the total damage by approximately 15% due to the removed tick."
It's only 15% damage reduction.
It lost the first tick, it's 27% overall.
Chilly-McFreeze wrote: »dwemer_paleologist wrote: »theres nothing wrong with sloads stacking, everything can be stacked. even light attacks, if multiple people are attacking you then it will stack, that cant be stopped and it should Not be stopped.
There is nothing wrong with unmitigable damage being unmititgable - and therefor not surpressed via cloak. And yet we are here.
"Fixed an issue where the damage over time from this item set was removing invisibility."
From the patch notes, it doesn't sound like it is being suppressed by cloak, it's just no longer removing a player from cloak. Sounds like the damage should still be ticking on the player in cloak.
I'm curious as to how this actually works on PTS. I read it the way you do in that player still takes the damage but not popped out of invisibility. Pretty fair compromise on a random free proc that was completely neutering a class skill that cost resources.
Overall these look like pretty good changes!
Chilly-McFreeze wrote: »dwemer_paleologist wrote: »theres nothing wrong with sloads stacking, everything can be stacked. even light attacks, if multiple people are attacking you then it will stack, that cant be stopped and it should Not be stopped.
There is nothing wrong with unmitigable damage being unmititgable - and therefor not surpressed via cloak. And yet we are here.
"Fixed an issue where the damage over time from this item set was removing invisibility."
From the patch notes, it doesn't sound like it is being suppressed by cloak, it's just no longer removing a player from cloak. Sounds like the damage should still be ticking on the player in cloak.
I'm curious as to how this actually works on PTS. I read it the way you do in that player still takes the damage but not popped out of invisibility. Pretty fair compromise on a random free proc that was completely neutering a class skill that cost resources.
Overall these look like pretty good changes!
Haven't tested it, but i'm pretty sure Sloads will just get surpressed like other DoTs, because making Cloak not break on dmg would require a complete rework of the skill and many other skills and i doubt that's what happened.
Chilly-McFreeze wrote: »dwemer_paleologist wrote: »theres nothing wrong with sloads stacking, everything can be stacked. even light attacks, if multiple people are attacking you then it will stack, that cant be stopped and it should Not be stopped.
There is nothing wrong with unmitigable damage being unmititgable - and therefor not surpressed via cloak. And yet we are here.
"Fixed an issue where the damage over time from this item set was removing invisibility."
From the patch notes, it doesn't sound like it is being suppressed by cloak, it's just no longer removing a player from cloak. Sounds like the damage should still be ticking on the player in cloak.
I'm curious as to how this actually works on PTS. I read it the way you do in that player still takes the damage but not popped out of invisibility. Pretty fair compromise on a random free proc that was completely neutering a class skill that cost resources.
Overall these look like pretty good changes!
Haven't tested it, but i'm pretty sure Sloads will just get surpressed like other DoTs, because making Cloak not break on dmg would require a complete rework of the skill and many other skills and i doubt that's what happened.
I think that is why cloak suppresses DOTs to begin with. They couldnt get it to work while the NB takes damage back at launch when NB was completely broken and didnt work