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PTS Patch Notes v4.1.0

  • dakkiii
    dakkiii
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    Why are you taking away the wardrobes on Traitor's Vault? There aren't that many loot-ables in the place, or really in any other delves in Summerset/Artaeum other than those wardrobes.

    That would be like removing all the urns or dwemer pots from other delves, which would be a rough equivalent to the amount of wardrobes, since -like i said- there aren't many things to loot to begin with.
  • brtomkin
    brtomkin
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    Chrlynsch wrote: »
    Meh
    -A lot of these werewolf changes are pretty stupid. A werewolf on a siege weapon? Are you serious?
    -Argonians have way too much sustain (in both stam & mag!). Nerf them.
    -Wardens are massively over tuned in PVP. Nerf them. Looks like u'r buffing them? Uncool.
    -This Sload's Nerf isn't big enough. Not close. Super unimpressed.
    -Stamsorcs don't have a Stam ultimate. For the love of christ can you give us some identity? It's been 4 years!

    EXCELLENT WORK ON THE NB, SNARE & DEFILE TUNING! BRAVO!!!

    Other than that dissapointed.

    So serious that they can already do this on live...

    But will siege damage proc Blood Rage passive?

    PS5 NA: Pickmans__Model, CP 2000+
  • IARTOI
    IARTOI
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    I see no fix for random resource drain bug, no balance/fix for warden skills especially useless eternal guardian ultimate.

    Well done ZoS you skipped the important points again as always.
  • Jayne_Doe
    Jayne_Doe
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    mdylan2013 wrote: »
    Welkynar motif is designed to be very hard to get, guess that will be going in the crown store soon then.

    Thanks for pointing that out. I was quite discouraged by the acquisition method, since I don't do trials but buy from other players instead. However, if this grind is intended to sell more motifs in the CS, then I'll patiently wait it out until the pages are reasonably priced at guild traders. I will NOT reward ZOS for adding an overly complicated grind for something that is purely cosmetic in order to sell more in the CS. It does, however, mean that the MW I got last week on PC that required Welkynar will have to wait longer to get completed.

    •Updated the Alchemy satchels acquired from Conquest boards or from Imperial City Tel Var purchases to include new Alchemy materials introduced in Summerset.

    @ZOS_GinaBruno @ZOS_JessicaFolsom May I request that these also be added to the loot table for the alchemy writ reward containers? I don't think they have been, as I haven't seen any drop from them since SS. I do appreciate that Keen Eye now affects clams and that they will always contain an alchemy reagent, though I'm guessing it won't always be clam gall or mother of pearl?

    •Dramatically improved the value of Artifact-quality Jewelry Crafting Master Writs, and significantly increased the value of Legendary-quality Jewelry Crafting Master Writs, in terms of their Writ Voucher payouts.

    Yay!

    •You will now always obtain a Culanda Lacquer from completing daily quests for the Sapiarchs in Alinor.

    Again, yay! But, I also see that green and blue plans will now only require 1 Culanda Lacquer. So, double yay! But, later I see that they are reducing the "excessive" amount of lootable wardrobles in the Vault. So, an increase in the ability to craft these plans, but a decrease in the ability to farm them.

    Fishing
    •Rare fish listed in Achievements will now indicate which type of water they can be found in.
    •Bait tooltips now indicate which water type they are best used for.
    •Fishing Nodes now display what water type they are in their name.

    Doesn't this make Hissmir Fish-Eye Rye obsolete?

    Other notables:
    - Ability to prevent visitors from turning off all the lights!
    - Lower mat requirements for lower tier gear crafting writs
    - Removal of the superfluous inspiration award from top-tier writs
  • Chrlynsch
    Chrlynsch
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    brtomkin wrote: »
    Chrlynsch wrote: »
    Meh
    -A lot of these werewolf changes are pretty stupid. A werewolf on a siege weapon? Are you serious?
    -Argonians have way too much sustain (in both stam & mag!). Nerf them.
    -Wardens are massively over tuned in PVP. Nerf them. Looks like u'r buffing them? Uncool.
    -This Sload's Nerf isn't big enough. Not close. Super unimpressed.
    -Stamsorcs don't have a Stam ultimate. For the love of christ can you give us some identity? It's been 4 years!

    EXCELLENT WORK ON THE NB, SNARE & DEFILE TUNING! BRAVO!!!

    Other than that dissapointed.

    So serious that they can already do this on live...

    But will siege damage proc Blood Rage passive?

    Great question I will test it!
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Silver_Strider
    Silver_Strider
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    I'm so so on the changes.

    WW changes are alright but I wish Fear was made into a Magic ability.
    I was running Truth (probably gonna have to switch since the Off balance change to fear) with Tri-stat glyphs to get up to 30k Health so a 45% heal should hit for ~7k when accounting for CP, Passives, etc. Defile might still be a problem in general but that was always the case so it's whatever.

    Wasn't expecting the dungeon sets to be spectacular but I'm finding myself interested in a few of them, just to try them out for kicks.

    Sloads was never a problem for me so a nerf to a non-issue is still a non-issue.
    Snare/Defile nerfs are alright.
    Siege Buffs are fine too but they really should buff Siege Shield too; More counterplay is never a bad thing

    Rune Cage needed something more done. Have it break on damage like old agony was and I'd be fine with it; currently it's just too flawless a CC on a hard hitting ranged class like Sorc.

    Set redesigns are hit and miss for me. I was hoping the PvP sets would get an equivalent to Slayer/Aegis buffs in PvE but the new versions are at least an improvement (minus the loss of mount speed). Overall, the changes aren't terrible but could have been better overall.
    Edited by Silver_Strider on July 12, 2018 4:39AM
    Argonian forever
  • Jayne_Doe
    Jayne_Doe
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    When are we going to get the floating psijic bed furnishing plan?
    I really want that.

    I noticed the Pattern: Alinor Bed, Levitating in the writ voucher merchant today on the PTS, I really want that one also. There are several other new furnishing recipes in there as well.

    Are the old ones removed from Rolis and given to his assistant? I've held off on buying them hoping they'd make their way to her at the cheaper price. But, I don't want to miss out on them entirely if they've been removed and not given to her.
  • GaunterODim
    GaunterODim
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    mdylan2013 wrote: »
    Fishing
    •Rare fish listed in Achievements will now indicate which type of water they can be found in.
    •Bait tooltips now indicate which water type they are best used for.
    •Fishing Nodes now display what water type they are in their name.

    Doesn't this make Hissmir Fish-Eye Rye obsolete?

    For me it definetely does. The only reason to use it still would then be for the glow if the nodes are hard to see like some in summerset.
  • OrdoHermetica
    OrdoHermetica
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    Super excited about a lot of these changes, "wait and see" toward a number of others, but regarding the redesign of Cyrodiil's Ward:

    Could we not take out the boost to mount speed? Please? Cyrodilic Horse Simulator 2018 is already plenty slow enough, even with that mount speed boost - after all, Cyrodiil is a big place. Please don't make us spend even more time crossing it.
  • Lady_Rosabella
    Lady_Rosabella
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    Jayne_Doe wrote: »
    When are we going to get the floating psijic bed furnishing plan?
    I really want that.

    I noticed the Pattern: Alinor Bed, Levitating in the writ voucher merchant today on the PTS, I really want that one also. There are several other new furnishing recipes in there as well.

    Are the old ones removed from Rolis and given to his assistant? I've held off on buying them hoping they'd make their way to her at the cheaper price. But, I don't want to miss out on them entirely if they've been removed and not given to her.

    If you're referring to furnishing recipes such as the Cabinet Poisonmaker's, Hlaalu Gaming Table, Telvanni Candlelabra, Dwarven Gyroscope, etc..... those are all on his assistant for 100 vouchers each. I am on the PTS right now.

    Also the Alinor Ancestor Clock is on the assistant for 100 vouchers. So yes it seems they have moved all the old ones to the assistant at a cheaper price. :-)

    The new ones on Rolis are:

    Blueprint: Alinor Bookshelf, Grand Full
    Design: Alinor Grape Stomping Tub
    Formula: Artist's Pallette, Pigment
    Pattern: Alinor Bed, Levitating
    Praxis: Alinor Gaming Table, Punctilous Conflict
    Schematic: Relic Vault, Impenetrable
    Sketch: Figurine, The Dragon's Glare

    All are selling for 125 vouchers each.

    Hope this helps!
  • Troneon
    Troneon
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    Dramatically improved the value of Artifact-quality Jewelry Crafting Master Writs, and significantly increased the value of Legendary-quality Jewelry Crafting Master Writs, in terms of their Writ Voucher payouts.

    All Jewelry Crafting Writs received in the future will see this increased Voucher value; this change will not impact any Jewelry Crafting Master Writs already present in game.

    So this sucks....

    It should be retroactive. WTF. So anyone lucky enough to get a legendary crafting writ is stuffed. Nice.

    Edited by Troneon on July 10, 2018 9:27PM
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • weedgenius
    weedgenius
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    dakkiii wrote: »
    Why are you taking away the wardrobes on Traitor's Vault? There aren't that many loot-ables in the place, or really in any other delves in Summerset/Artaeum other than those wardrobes.

    Because Summerset furniture packs are being added to the Crown Store (according to the datamine).

    PS4 NA
    Better Homes & Gardens
  • Mystrius_Archaion
    Mystrius_Archaion
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    Jayne_Doe wrote: »
    When are we going to get the floating psijic bed furnishing plan?
    I really want that.

    I noticed the Pattern: Alinor Bed, Levitating in the writ voucher merchant today on the PTS, I really want that one also. There are several other new furnishing recipes in there as well.

    Are the old ones removed from Rolis and given to his assistant? I've held off on buying them hoping they'd make their way to her at the cheaper price. But, I don't want to miss out on them entirely if they've been removed and not given to her.

    If you're referring to furnishing recipes such as the Cabinet Poisonmaker's, Hlaalu Gaming Table, Telvanni Candlelabra, Dwarven Gyroscope, etc..... those are all on his assistant for 100 vouchers each. I am on the PTS right now.

    Also the Alinor Ancestor Clock is on the assistant for 100 vouchers. So yes it seems they have moved all the old ones to the assistant at a cheaper price. :-)

    The new ones on Rolis are:

    Blueprint: Alinor Bookshelf, Grand Full
    Pattern: Alinor Bed, Levitating
    Schematic: Relic Vault, Impenetrable

    YAY! All good news, especially the recipes I specifically quoted in your list! A full bookshelf, finally!
  • ADarklore
    ADarklore
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    For people complaining about lack of 'Class Rep' changes/balances in this update... ZOS never said these would be part of this DLC so stop putting your own assumptions into the game and listen to what ZOS says... or doesn't say, in many cases.

    They just recently had the meetings with class reps, this DLC was already in the works along with pre-planned changes... I wouldn't expect any real balance changes until late(r) this year.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Aquanova
    Aquanova
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    Pts is crashing for some of us. I repaired the client and made sure windows was up to date, still crashes.

    Im running, "Windows 10, Intel Core i7-4930MX CPU, 32.0 GB RAM" if this will help.
    NA/PC
  • Belegnole
    Belegnole
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    Chrlynsch wrote: »
    brtomkin wrote: »
    Chrlynsch wrote: »
    Meh
    -A lot of these werewolf changes are pretty stupid. A werewolf on a siege weapon? Are you serious?
    -Argonians have way too much sustain (in both stam & mag!). Nerf them.
    -Wardens are massively over tuned in PVP. Nerf them. Looks like u'r buffing them? Uncool.
    -This Sload's Nerf isn't big enough. Not close. Super unimpressed.
    -Stamsorcs don't have a Stam ultimate. For the love of christ can you give us some identity? It's been 4 years!

    EXCELLENT WORK ON THE NB, SNARE & DEFILE TUNING! BRAVO!!!

    Other than that dissapointed.

    So serious that they can already do this on live...

    But will siege damage proc Blood Rage passive?

    Great question I will test it!

    The answer is yes. But you're loosing more than you're gaining. If you're about to break through a wall or door, it may keep you in form long enough to do more to stay in form.
    Edited by Belegnole on July 11, 2018 12:49AM
  • Chrlynsch
    Chrlynsch
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    Belegnole wrote: »
    Chrlynsch wrote: »
    brtomkin wrote: »
    Chrlynsch wrote: »
    Meh
    -A lot of these werewolf changes are pretty stupid. A werewolf on a siege weapon? Are you serious?
    -Argonians have way too much sustain (in both stam & mag!). Nerf them.
    -Wardens are massively over tuned in PVP. Nerf them. Looks like u'r buffing them? Uncool.
    -This Sload's Nerf isn't big enough. Not close. Super unimpressed.
    -Stamsorcs don't have a Stam ultimate. For the love of christ can you give us some identity? It's been 4 years!

    EXCELLENT WORK ON THE NB, SNARE & DEFILE TUNING! BRAVO!!!

    Other than that dissapointed.

    So serious that they can already do this on live...

    But will siege damage proc Blood Rage passive?

    Great question I will test it!

    The answer is yes. But you're loosing more than you're gaining. If you're about to break through a wall or door, it may keep you in form long enough to do more to stay in form.

    You will lose a little time if you are by yourself: gain 5 seconds every 5 seconds
    With another wolf: 6.66 seconds every 5 seconds
    Three wolves: 10 seconds every 5 seconds
    Four wolves: 20 second every 5 seconds
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Would like to see the twice born star set get some love, like the other crafted sets make it:

    2 piece) adds x max health
    3 piece) adds x max magicka and stamina
    4 piece) adds x magicka and stamina recovery
    5 piece) allows player to use two mundus stones
  • Shinshadow
    Shinshadow
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    yrw5x3d6yvl2.jpg


    [*]Decreased the range of Two Handed, Dual Wield, One Hand and Shield, Unarmed, and Werewolf Heavy Attacks to 7 meters from 10 meters.
    Developer Comments:
    The range for melee Heavy Attacks now matches other melee cast time and channeled abilities, such as Uppercut and Flurry.


    SO... since we are still nerfing stam's melee ranges on things, what about nerfing some of mag's range attacks? All the hits on stams isn't making this feel like Elder Scrolls Online, but Elder Staves Online since the scales have been so heavily tipped to favor magicka lately.
  • Tsar_Gekkou
    Tsar_Gekkou
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    Channeled Focus changes:

    Live: ~6,240 magicka return minus 1,080 cost = 5,160 total magicka return

    PTS: 3,600 magicka return minus 1,891 cost = 1,709 total magicka return

    and that's without considering that you have to recast more often since you can no longer refresh the buff by reentering the circle...

    ZOS, your simple math skills are like a 1st grader's and this is a huge nerf.

    *cries in healer*
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Belegnole
    Belegnole
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    Chrlynsch wrote: »
    Belegnole wrote: »
    The answer is yes. But you're loosing more than you're gaining. If you're about to break through a wall or door, it may keep you in form long enough to do more to stay in form.

    You will lose a little time if you are by yourself: gain 5 seconds every 5 seconds
    With another wolf: 6.66 seconds every 5 seconds
    Three wolves: 10 seconds every 5 seconds
    Four wolves: 20 second every 5 seconds

    As below with Blood Rage maxed you gain 4 seconds out of every 5. I timed it solo.

    [*]Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.

    Edited by Belegnole on July 11, 2018 4:03AM
  • Chrlynsch
    Chrlynsch
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    Belegnole wrote: »
    Chrlynsch wrote: »
    Belegnole wrote: »
    The answer is yes. But you're loosing more than you're gaining. If you're about to break through a wall or door, it may keep you in form long enough to do more to stay in form.

    You will lose a little time if you are by yourself: gain 5 seconds every 5 seconds
    With another wolf: 6.66 seconds every 5 seconds
    Three wolves: 10 seconds every 5 seconds
    Four wolves: 20 second every 5 seconds

    As below with Blood Rage maxed you gain 4 seconds out of every 5. I timed it solo.

    [*]Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.

    Naw your forgetting call of the pack 2/2 reduces cost of remaining in werewolf form by 20% so 4 seconds equals 5 seconds.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • James-Wayne
    James-Wayne
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    Channeled Focus changes:

    Live: ~6,240 magicka return minus 1,080 cost = 5,160 total magicka return

    PTS: 3,600 magicka return minus 1,891 cost = 1,709 total magicka return

    and that's without considering that you have to recast more often since you can no longer refresh the buff by reentering the circle...

    ZOS, your simple math skills are like a 1st grader's and this is a huge nerf.

    Yeah so glad I've move to Stamplar after playing Magplar since beta 2014... Just had enough of the lack of care. Alas Stamplar isnt great but way better then Magplar in so much more different content. The sustain on Templar is disgusting compared to other classes.
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
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  • xAk_MoRRoWiNdx
    xAk_MoRRoWiNdx
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    Ha, more Nightblade nerfs, ha ha, that's funny and new... -.- Sometimes I wonder if ZoS finds themselves physically capable of buffing Nightblades.
    New to forums and stuff so I 99.9 percent probably won't see your response and such, so use the at symbol at me I guess? IDK :/. This BBCode stuff is really cool!! :D.
    Gamer from Alaska (907 Gamers, Alaskan Gamers Unite!).
    My little rant I guess?:
      One day Nightblades will get the buffs we desperately need and deserve, but so far, those buffs are not today.. The Elder Scrolls Online: Nightblade Nerfs Unlimited.
      Don't nerf you, don't nerf me, nerf the sorc behind the tree!.


      If you need help or advice, hit me up on Xbox: H4rry Poggers :D .
      Also open to talking on Discord!

      Ich kann Deutsch Sprechen bei der mittleren/zwischen Kenntnissen Ebene. Hallo! :D.

      CP level 1000+! Playing since 2015.

      My wishlist I suppose:
      • PLEASE PLEASE PLEEEEAAASSSEEE EITHER BUFF SIPHONING STRIKES OR REVERT IT BACK TO PRE MORROWIND!!.
      • Bring back purge cloak. But I guess the new heal cloak is more beneficial. Hmmm....
      • MAKE IMPERIAL CITY GREAT AGAIN, BRING BACK THOSE INCREDIBLE DAYS. My best experiences in ESO where in there!
      • Return Stam builds to the power we held in One Tamriel. Long Live Stamina builds!
      • Put Magplar and MagDK into their place. Magpsorc is a hopeless case.
      • Is there any chance that we could get an Ebonheart Pact nerf? #CullingTheHerds .

      My 10 characters:
      • AD - xak-Morrowindx - Khajiit Stamina Nightblade. Hours: 107 days, 19 hours (2,568 hours).
      • EP - Ich bin Groot - Orc Stamina Dragonknight. Hours: 2 days, 16 hours (64 hours).
      • DC - Who Took My Bleach - Orc Stamina Sorcerer. Hours: 3 days, 18 hours. (90 hours).
      • EP - Niada Zaennon - High Elf Magicka Nightblade. Hours: 15 days, 18 hours (378 hours).
      • AD - Healsyournoobazzwithmemes - Argonian Magicka Templar. Hours: 1 day, 9 hours (33 hours)
      • DC - Engulfing Traps - Dark Elf Magicka Dragonknight. Hours: 7 days, 17 hours (129 hours).
      • AD - Verführung - High Elf Magicka Sorcerer. Hours: 5 days, 9 hours (129 hours)
      • DC - Deadazz catch these birds - Nord Stamina Warden. Hours: 6 days, 21 hours (165 hours)
      • EP - So Bendy - Wood Elf Stamina Templar. Hours: 1 day, 15 hours (39 hours)
      • EP - Smash that mf Like button - Breton Magicka Warden. Hours: 20 hours, 20 minutes.

      Aldmeri Dominion Master-Faction!
    • Enslaved
      Enslaved
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      About defile duration
      On sets I can see why they nerfed durations to 4 seconds down from 10. Ok, fine.
      But for reverb to get such a huge nerf - its complete bs.
      Skill cost quite a lot stamina anyways, now you pretty much 2.5x nerfed it.
      Reverb should have longer defile duration since it is a expensive skill to use. Make it 8 seconds or so.
    • Feanor
      Feanor
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      @Merlin13KAGL
      With Elf bane's 'fix,' please update the tooltip to accurately reflect what you're having the set do, as Groth and Zaan, nice as it may be, are not, nor have ever been 'skills.'

      There are a lot of people who think Zaan is skillz ;);)
      Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
      Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
      All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
    • Feanor
      Feanor
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      Ha, more Nightblade nerfs, ha ha, that's funny and new... -.- Sometimes I wonder if ZoS finds themselves physically capable of buffing Nightblades.

      For PvP NB got sizable stealth buffs (no pun intended):

      - All other access to major defile got nerfed to 4s max, NB keeps 6s
      - The new indicator for stealth detection makes cloak even easier to use

      On the other side only the stun from Incap (inconsequential) and the snares got adjusted. A net buff if you ask me.
      Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
      Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
      All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
    • Enslaved
      Enslaved
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      Feanor wrote: »
      Ha, more Nightblade nerfs, ha ha, that's funny and new... -.- Sometimes I wonder if ZoS finds themselves physically capable of buffing Nightblades.

      For PvP NB got sizable stealth buffs (no pun intended):

      - All other access to major defile got nerfed to 4s max, NB keeps 6s
      - The new indicator for stealth detection makes cloak even easier to use

      On the other side only the stun from Incap (inconsequential) and the snares got adjusted. A net buff if you ask me.

      Now if u wanna incap stun someone u must use that stupid selfharm skill 1st, to have less hp% than the target.
    • technohic
      technohic
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      Enslaved wrote: »
      Feanor wrote: »
      Ha, more Nightblade nerfs, ha ha, that's funny and new... -.- Sometimes I wonder if ZoS finds themselves physically capable of buffing Nightblades.

      For PvP NB got sizable stealth buffs (no pun intended):

      - All other access to major defile got nerfed to 4s max, NB keeps 6s
      - The new indicator for stealth detection makes cloak even easier to use

      On the other side only the stun from Incap (inconsequential) and the snares got adjusted. A net buff if you ask me.

      Now if u wanna incap stun someone u must use that stupid selfharm skill 1st, to have less hp% than the target.

      I dont think I would go that far. Can still stun with surprise attack. Only issue is if you like to cloak right before incap for the crit, if you arent already stealth, you will have to hit cloak again after the surprise attack to get the crit. Double the magicka cost on the combo but you're going to have them off balance and major fracture. Or you could use fear to drop block and limit dodging in stead for a little less magicka but I hate the running away.
    • Ragnaroek93
      Ragnaroek93
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      Global snare nerf, gameplay will be more fast paced yay :)
      I used to think that PvP was a tragedy, but now I realize, it's a comedy.
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