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PTS Patch Notes v4.1.0

  • Twohothardware
    Twohothardware
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    "Rune Cage (morph): Decreased the damage done from this ability by approximately 20%."

    That is NOT a nerf that will make any difference lol. Rune Cage is a problem because of the long CC that for whatever reason is incredibly hard to break free from quickly. The CC is the problem, not the damage.

    And you completely neuter StamNB by taking away the stun on Incap Strike making it so that no-one is going to use it over Dawnbreaker like every other Stamina class. How about removing the stun on dumb crap people spam from range like Lethal Arrow instead? Lethal Arrow does the same thing as Incap Strike, deals high damage, applies Major Defile, and stuns and then on top of that it's so bugged right now that you get hit by 3 or 4 shots all at once.
  • FlamingBeard
    FlamingBeard
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    technohic wrote: »
    Xsorus wrote: »
    Channeled Focus changes:

    Live: ~6,240 magicka return minus 1,080 cost = 5,160 total magicka return

    PTS: 3,600 magicka return minus 1,891 cost = 1,709 total magicka return

    and that's without considering that you have to recast more often since you can no longer refresh the buff by reentering the circle...

    ZOS, your simple math skills are like a 1st grader's and this is a huge nerf.

    Welp that's going off my Bar

    Just adding insult to injury at this point:

    Live server Channeled Focus: 5,160 magicka return over 26 seconds (after initial 1,080 cost is subtracted)

    PTS server Channeled Focus: 3,418 magicka return over 30 seconds (after cost of two casts is subtracted)

    I think that's the right math...
    It would take 4 total casts (2 minutes) of PTS version's magicka return to surpass one cast of Live version's magicka return (only 26 seconds)

    So thats standing in it which you now also get extra resistance while in. Whats the return after walking out of each now that its almost double duration in that scenario?

    You can walk out of Live server Channeled Focus immediately after casting it and go back to it after 18 seconds to reapply the buff right before the circle disappears and you'd still get magicka back faster than what PTS Channeled Focus gives over its 15 second duration before having to recast again.

    unknown.png
    (not my chart, but the numbers are correct)
    Edited by FlamingBeard on July 10, 2018 2:53AM
  • starkerealm
    starkerealm
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    Is teleporting to your house supposed to cost gold now?
  • crystal_coppolab14_ESO
    @ZOS_GinaBruno will the new houses be crown store exclusives or can we see a gold option as well? having both options would be great. would also be nice to see another 50% off crown sale, especially if you plan on making everything crown store exclusive. :)
  • firegodx
    firegodx
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    Removed the stun on incap and nerfed almost all defiles in the game ZoS get your *** together healing and tanking is over preforming in pvp you just keep buffing healing and zergs. Its already impossible to kill certian heavy armor templars builds solo this game is going down hill fast.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Bugs noticed so far:

    1) Lighting issue noticed immediately in Alinor with the rising sun behind a tower in front of home good furnisher. The light was glitching to show light in the middle of what should have been the full shadow of the tower on the ground. Also showed on the player when stood in the way. Maybe ray tracing glitch. I'm running a GTX765 for graphics card if that matters.
    Not a problem on live.

    2) Grand Psijic Villa house has an invisible wall in the small north suite side room inside there on the north side that prevents you from actually touching the wall by a very noticeable distance. This could interfere with furnishing placement also.

    3) Sitting in the Alinor chairs and benches is still not right. On Live servers the character completely floats, butt and feet off the chair and ground. On PTS now, the butt sinks and the thighs ramp up to the knees because the feet are still floating above the floor and bottom of the chair. It looks completely unnatural now.

    4) Zoom out the map from the Grand Psijic Villa house and it goes directly to the map of "The Aurbis" instead of to the Artaeum zone map. Zoom one level back in and it goes to the Tamriel full map and shows the house as in the ocean far north of Vvardenfell at the edge of the map unless you move over the Artaeum zone on The Aurbis map and then attempt to zoom.

    5) When in a house, specifically tested in the Grand Psijic Villa, there are no quests on the map filter tab for them, in gamepad mode, and it says "you have no quests here" when that shouldn't matter and it should still be able to show the correct zone and direct me to the quests from there. It still only shows an exit from your current zone from that list instead of going to the correct zone and then showing the quest marker location.

    Edited to add more bugs:
    6) The Colossal Aldmeri Grotto house has a light shining from the back straight through the ruins rock and stone and trees all the way to the base of the stairs from the beach no matter where the sun direction is. This is currently the same on Live servers. The ceiling also doesn't shade it enough. It is far too bright in this cavern. It should be more like Karnwasten lighting, dark and "cavey".

    7) The Colossal Aldmeri Grotto house has lost a lot of rocks from the ceiling, like what it had during Summerset PTS, and now has less of a ceiling than it does on Live servers. We can see through the meshes of some rocks in the ceiling from the broken off ship cabin at the top of the ruins/waterfall exactly as was a problem from 4.0.0 PTS patch when Summerset was first in testing. It's very noticeable and lost a lot of "The Goonies" treasure ship cave appeal.
    You all really really REALLY need to update your development version of the game to the Live patch before altering it for the next PTS. You just brought back a previously fixed bug that you now have to fix again which wasn't even that long ago. The only explanation for this is complete lack of planning and using an old version of the game to build new patches, missing key data from patches between the old and upcoming data.
    This is an unacceptable inexcusable bug. [removed bashing comment]


    I noticed one fix so far that I like. I can now use the right and left bumpers, on my gamepad on PC, to easily and quickly switch between map layers from zone to Tamriel to The Aurbis and back which was broken for a very long time.

    Another partial fix that seems to have happened is that now "show quest on map" from the quest journal listings will take you to the correct zone for a quest to one of the quest markers there if multiple markers. It is a little buggy for the Craglorn quest "The Shattered and The Lost" which I tested to show the inside of Rkundzelft instead of the Craglorn zone first but I tapped left bumper to zoom out to the Craglorn map, which worked, and it centered on Lanista's Waystation in central Craglorn. So overall, it works a hell of a lot better than it has been for a long time.


    Just an observation and suggestion, the Grand Psijic Villa main building is far too huge with far too much vertical space with no ready made platforms to use that vertical space. It looks like a church and is as empty and sterile and not-homey as a church. It really needs multiple levels of floors in the towers toward the front with stairs already there up to the multiple levels. The main room also needs a full second floor. It's all far past impractical and far past what even the Altmer would have done. It's tall enough for its own weather like we see in Elden Root and yet not even that is there and would be bad for the building.
    It would have been better to use the Shimmerene Monastery or Temple in Alinor for a model to replicate rather than the Palace of Alinor because the latter is just far too big and empty.
    We just don't have the item limits to do anything with such huge outdoor spaces AND the biggest building interior yet added to the game.
    Edited by ZOS_JesC on July 10, 2018 1:52PM
  • NBrookus
    NBrookus
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    technohic wrote: »
    Xsorus wrote: »
    Channeled Focus changes:

    Live: ~6,240 magicka return minus 1,080 cost = 5,160 total magicka return

    PTS: 3,600 magicka return minus 1,891 cost = 1,709 total magicka return

    and that's without considering that you have to recast more often since you can no longer refresh the buff by reentering the circle...

    ZOS, your simple math skills are like a 1st grader's and this is a huge nerf.

    Welp that's going off my Bar

    Just adding insult to injury at this point:

    Live server Channeled Focus: 5,160 magicka return over 26 seconds (after initial 1,080 cost is subtracted)

    PTS server Channeled Focus: 3,418 magicka return over 30 seconds (after cost of two casts is subtracted)

    I think that's the right math...
    It would take 4 total casts (2 minutes) of PTS version's magicka return to surpass one cast of Live version's magicka return (only 26 seconds)

    So thats standing in it which you now also get extra resistance while in. Whats the return after walking out of each now that its almost double duration in that scenario?

    You can walk out of Live server Channeled Focus immediately after casting it and go back to it after 18 seconds to reapply the buff right before the circle disappears and you'd still get magicka back faster than what PTS Channeled Focus gives over its 15 second duration before having to recast again.

    unknown.png
    (not my chart, but the numbers are correct)

    That chart (mine) wasn't ready for prime time and was still a work in progress. This is a better representation of the sustain changes. Rune is a very minor sustain buff if you never return to the rune, but a very major sustain nerf if you can return even a single time. In short: PVE magplar DPS is taking a huge hit here. 4u8xcmrild4b.png

    While sustain is somewhat simpified, either the cost needs to be reduced or the duration increased to be on par with existing magplar sustain.

    The extra 2.5k resists is really not terribly useful and is not fair compensation for the potential loss of 3451 magicka sustain.
    Edited by NBrookus on July 10, 2018 3:41AM
  • Caulderone
    Caulderone
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    Item Traits
    • Infused (Weapon): Fixed an issue where the cooldown reduction was applying to both of your Weapon Enchantments if you were dual wielding.

    I haven't seen any comments on this yet. I wonder how much effect it will have.
  • SunRaider
    SunRaider
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    Wardens:

    1- Still no class stun

    2- Still no class execute

    ...
  • Saturn
    Saturn
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    So you didn't fix the sload stack D:? Also keeping the werewolf heal magicka is kind of annoying, was hoping the fear would have become magicka and the heal stamina.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Mystrius_Archaion
    Mystrius_Archaion
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    mdylan2013 wrote: »
    Welkynar motif is designed to be very hard to get, guess that will be going in the crown store soon then.

    I actually hope so.

    It's absolutely stupid that it is limited to one RANDOM page per week.

    1) I'm not going to have multiple characters to run that trial on high enough difficulty to get any of the required items. Most people are not. That means I won't be able to speed it up with multiple characters.

    2) I don't want to hassle with forming that large a group anyway. I avoid trials because they are far more pain than pleasure to run. Trials are too much of a pain to run more than once a day, maybe even once a week. That's still asking a lot. A lot of people feel this way and they seem to have too thick skulls to realize this.

    3) This is not going to help any economy of sellers on this as the prices will be too high to move in any volume and redistribute wealth properly and likely most won't sell these due to the rarity in getting the one they need first or second depending on which they choose to sell, if any.

    4) This trial will die like any other content. Not enough people will want to run it eventually, out of the already limited number who own Summerset compared to the rest of the game, to make it at all reliable to get these motif pages.

    The Welkynar motif as noted above is too stupid rare, will not help the economy and is only going to get even ore rare with time rather than less rare as all things should.

    So, I really hope it goes into the crown store. It may actually be the one most worth buying if it is priced the same 5000 that other motifs are. The others feel overpriced because they are not as rare.
    I just hope it is very very soon, either at the same time as the motif is available in the trial or shortly after. I won't wait forever to get it.
    There is the problem. People will not wait forever for a grind or for it to be on sale. They'll write this game off as the "grindy piece of gold doodoo" that it is and move on with their money to other games before too long. I'm one of those people re-evaluating my desire to play this game as things get more and more tedious and less and less fun.
    Edited by Mystrius_Archaion on July 10, 2018 11:02AM
  • CatchMeTrolling
    CatchMeTrolling
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    Going forward zos, you guys should scrap the double bar ults and skills , it doesn’t fit the style of this game.
  • Mystrius_Archaion
    Mystrius_Archaion
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    When are we going to get the floating psijic bed furnishing plan?
    I really want that.
  • Swimguy
    Swimguy
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    lololol just spent 600k AP on crest of cyrodil.. now i have to go get ward of cyrodill lmao
  • Swimguy
    Swimguy
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    no stamdk buff too lmaooooo give us some cool rocks
  • Anethum
    Anethum
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    Crest of Cyrodiil: This item set has been redesigned, and its old effect has been moved to the Ward of Cyrodiil Item Set.
    OLD:
    2: Weapon Damage
    3: Max Health
    4: Healing Taken
    5: When you deal melee damage, you apply Minor Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds.
    NEW:
    2: Stamina Recovery
    3: Max Health
    4: Max Health
    5: After successfully blocking, heal for 8000 Health. This effect can occur every 5 seconds.

    Why, You, done this set COMPLETLY USELESS?
    i mean, ok u desided to change it. Hell, make it interesting.
    Its clearly visible that new benefits are weak and stupid (stam recovery for blocking set - wtf?, 2 max health...wtf?)...CLEARLY.
    Ppl spent freaking big amount of transmute crystals on jewellery, tempers for weapons...
    And u showed "respect" to players with making this crap thing.
    Idk, u should understand this guys... its not appropriate
    And gave this bonus to another set which was garbage and most players deconstructed gold jewleery to get parts for gold tempers for jewellery because anyone bought it before today. So, problems to get it now.
    Frustrationg action.
    Garbage.

    @ZOS_GinaBruno, @ZOS_JessicaFolsom P.s:Such policy is wrong, it should not be in such way. If set was good or overperforming. Do not make it trash, change it, completly or slightly to match it with alternatives.
    Edited by Anethum on July 10, 2018 4:26AM
    @Anethum from .ua
  • Lord_Eomer
    Lord_Eomer
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    Ankael07 wrote: »
    Are you serious about Sload's? The extra tick was a BUG that should be FIXED and not presented under the ''balance'' tag. The only nerf you gave helps NBs alone and nothing else changed for the rest of us.

    Have you people learned nothing from the campaigns you had to close due to lack of population?

    Disable multiple Sload stacks already!

    Sload cooldown need to be increased as it can proc on any damage. Apply a dot and it proc currently for x2 times.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Going forward zos, you guys should scrap the double bar ults and skills , it doesn’t fit the style of this game.

    I pretty much play with one bar and only switch to the other bar for different types of fights if at all anyway.
    I have one bar for AoE/easy enemies and one bar for single-target/boss battles.

    I really find switching bars and short duration abilities are too hectic and messy to do, especially with all the bugs lately with that. It's better to just keep it simple.
  • Gprime31
    Gprime31
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    Are they going to nerf healing to balance out the nerf to defile? Or should I build an argonian magplar or magden.....
  • Joy_Division
    Joy_Division
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    [removed previous quote]

    Is this the end result of the class rep program or will there be another pass?

    We have a meeting with the devs on the 20th to discuss the PTS.
    Edited by ZOS_JesC on July 10, 2018 1:55PM
  • ezio45
    ezio45
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    Problems
    1) jewelry crafting still cost 10x more
    2) welkynar motifs drop method sucks
    3 Sloads needs a cooldown and to not stack
    4) Rune Cage, you nerfed the wrong thing, noone had a problem with the damage. Revert rune cage and guve cfrag the stun back already
    5)Traitors vault was fun.... dont wreck it
  • IZZEFlameLash
    IZZEFlameLash
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    The game's becoming even more of a joke. This is like Disney Star Wars now. OP sets that hands out 500 and up spell/weapon damages to 600 wd/sd on poison activation. Very 'balanced'. Yeah.
    Imperials, the one and true masters of all mortal races of Tamriel
  • evoniee
    evoniee
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    why slotting incap when we can slot DBoS with 125 cost and deal tons area of damage.
  • josh.lackey_ESO
    josh.lackey_ESO
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    Please fix Shield Breaker
  • dimensional
    dimensional
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    Apache_Kid wrote: »
    Also there is no reason to play a stamblade now over a magblade in pvp so nice job with that one.

    I 100% disagree with that sentiment
  • Insanepirate01
    Insanepirate01
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    Awesome changes. Very excited to try them out. I see some of the class rep discussion changes incorporated. Good stuff.
  • Chrysa1is
    Chrysa1is
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    @ZOS_GinaBruno
    I didn't see anything in the notes about the crafted poisons fix. Any poison associated with movement (immovable, hindering, paralyse) that is equipped to your weapon will not trigger on ANY boss, and it wont trigger on certain high health enemies. I submitted a ticket and it was seen. I hope that you fix this and include it in the patch notes.
    Edited by Chrysa1is on July 10, 2018 6:27AM
  • bovardjeff_ESO
    bovardjeff_ESO
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    @ZOS_GinaBruno Loving the change to my templars class armor ability :hushed: thank you! Not happy for the restoring focus cost though :neutral: but i will manage.
    Can we please get a damage buff to reverberating bash please?! Reducing the defile duration is a nerf to the only useful thing about that skill. Or perhaps a cost reduction to the ability?
  • Gprime31
    Gprime31
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    evoniee wrote: »
    why slotting incap when we can slot DBoS with 125 cost and deal tons area of damage.

    Equilibrium before incap. Gank no problem
  • templesus
    templesus
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    evoniee wrote: »
    why slotting incap when we can slot DBoS with 125 cost and deal tons area of damage.

    Why do Stamplars Stamdens and Stam DKs all slot DB over their class based ult is?
    Join the club. Baffles me how stamblades cry about slotting DB when the other stam classes have done it this entire time because our ultimates were lackluster in comparison. Cry me a river, build a bridge, and get over it.
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