A few years ago this thread would’ve had significantly more views, and the votes at like 10% Sloads is fine, 90% Sloads need a rework.
That’s how many people have quit over Wrobel’s terrible PvP balancing and the horrible game performance. So many people just had enough of it and I doubt they’ll ever come back even if things improved dramatically. You can see it in the PvP campaigns too. The amount of good players I’ve known and played with who have left strictly due to PvP makes me really sad to think about.
DirkRavenclaw wrote: »Sload in itself is fine, the only thing that isnt fine is that you can be hit by 5, 6, 7 and more sloads at the same time. My Mag DK uses Sload, Ilambris and Vicious Death. if he gets up against one sload its fine, when i see in recounts that he was hit by multiple sloads in the same time, it isnt
This argument is frequently made but I honestly don't understand it.
If one sload's DOT on itself is fine how does it come that it becomes overperforming when stacked, while all other DOT skills and sets that are fine on themselves are in contrast still not overperforming when stacked. Doesn't make much sense that a balanced set just becomes OP when multiple players use it against you. Instead it indicates that the 5 piece bonus itself is not balanced. The power difference between the sets just becomes more clear when you have multiple procs on you.
And yeah, I know that 3+ sload's DOTs on you are a death sentence. However, just because you can outheal a single proc in a 1v1 doesn't mean it's balanced in comparison to the alternatives.
They just don't like Oblivion damage because it's the counter to perma stackers / blockers. Sorry but those builds are NOT sacred cows. This crowd already whined to high heaven about Oblivion glyphs. It's time ZOS turned a deaf ear to this very vocal crowd and continue to work the existing damage types.
TheRealSniker wrote: »A few years ago this thread would’ve had significantly more views, and the votes at like 10% Sloads is fine, 90% Sloads need a rework.
That’s how many people have quit over Wrobel’s terrible PvP balancing and the horrible game performance. So many people just had enough of it and I doubt they’ll ever come back even if things improved dramatically. You can see it in the PvP campaigns too. The amount of good players I’ve known and played with who have left strictly due to PvP makes me really sad to think about.
good players are quitting left and right almost every day...
DirkRavenclaw wrote: »Sload in itself is fine, the only thing that isnt fine is that you can be hit by 5, 6, 7 and more sloads at the same time. My Mag DK uses Sload, Ilambris and Vicious Death. if he gets up against one sload its fine, when i see in recounts that he was hit by multiple sloads in the same time, it isnt
This argument is frequently made but I honestly don't understand it.
If one sload's DOT on itself is fine how does it come that it becomes overperforming when stacked, while all other DOT skills and sets that are fine on themselves are in contrast still not overperforming when stacked. Doesn't make much sense that a balanced set just becomes OP when multiple players use it against you. Instead it indicates that the 5 piece bonus itself is not balanced. The power difference between the sets just becomes more clear when you have multiple procs on you.
And yeah, I know that 3+ sload's DOTs on you are a death sentence. However, just because you can outheal a single proc in a 1v1 doesn't mean it's balanced in comparison to the alternatives.
This right here.... It's a flipping laughable argument. What they are asking for is to render the set useless such that even if multiple people are using it they can't be killed with it. LOL. That right there tells you all you need to know.
They just don't like Oblivion damage because it's the counter to perma stackers / blockers. Sorry but those builds are NOT sacred cows. This crowd already whined to high heaven about Oblivion glyphs. It's time ZOS turned a deaf ear to this very vocal crowd and continue to work the existing damage types. Personally I think they need to separate ALL of them in CP for both CP buffs and resistances such that no CP nodes have pooled damage types. Make players spend CP for SPECIFIC customization. More Rock / Paper / Scissors baby. Keep it up ZOS.