The problem isn’t sloads, the problem is OP builds that can take on groups and entire zergs solo. Sloads just brings balance for us Xv1 gankers, we’re people too you know! I don’t even use the set, scouts honor...I promise. I just defend it in every post because it brings true balance to the game. No longer can a single player fight a 30 person zerg by themselves and that’s a GOOD thing. Finally, we’re headed in the right direction.
It’s not even that bad, you just have to think outside the box and learn to ADAPT and OVERCOME. I just slot purge on my stamblade cus thats a logical thing to do, and never engage in fights where I don’t heavily outnumber the opponent. I got lucky this patch by finding a solution early on in the patch, so I can go back to enjoying Xv1 ganking. And I will post this exact same message on every single thread about sloads, even tho I don’t use it.
The problem isn’t sloads, the problem is OP builds that can take on groups and entire zergs solo. Sloads just brings balance for us Xv1 gankers, we’re people too you know! I don’t even use the set, scouts honor...I promise. I just defend it in every post because it brings true balance to the game. No longer can a single player fight a 30 person zerg by themselves and that’s a GOOD thing. Finally, we’re headed in the right direction.
It’s not even that bad, you just have to think outside the box and learn to ADAPT and OVERCOME. I just slot purge on my stamblade cus thats a logical thing to do, and never engage in fights where I don’t heavily outnumber the opponent. I got lucky this patch by finding a solution early on in the patch, so I can go back to enjoying Xv1 ganking. And I will post this exact same message on every single thread about sloads, even tho I don’t use it.
CyrusArya confirmed as a Sload user. Look at him running around with his Sload showing. I bet Jules is embarrassed. I sure would be.
Someone get this man something to cover up his sload - there are children present!
Nah bro, did you even read my post? I don’t use the set. I just defend it in every single thread because it finally brings balance to the real issue: OP builds that can 1v30 entire zergs. Everyone deserves a fair shot in a fight completely regardless of player skill, build, or experience.
Waffennacht wrote: »CyrusArya confirmed as a Sload user. Look at him running around with his Sload showing. I bet Jules is embarrassed. I sure would be.
Someone get this man something to cover up his sload - there are children present!
Nah bro, did you even read my post? I don’t use the set. I just defend it in every single thread because it finally brings balance to the real issue: OP builds that can 1v30 entire zergs. Everyone deserves a fair shot in a fight completely regardless of player skill, build, or experience.
The only fair shot anyone automatically deserves, is the ability to enter PvP. No one automatically deserves to be competitive.
CyrusArya confirmed as a Sload user. Look at him running around with his Sload showing. I bet Jules is embarrassed. I sure would be.
Someone get this man something to cover up his sload - there are children present!
Nah bro, did you even read my post? I don’t use the set. I just defend it in every single thread because it finally brings balance to the real issue: OP builds that can 1v30 entire zergs. Everyone deserves a fair shot in a fight completely regardless of player skill, build, or experience.
I'll just copy here what I already posted in another thread:
Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?
- sload’s semblance: 853 oblivion damage per second for 6 seconds
- viper’s sting: 800 poison damage per second for 4 seconds
- sheer venom: 702 poison damage per second for 6 seconds
- vicecannon of venom: 459 poison damage per second for 15 seconds + heal
In general, the strength of the damage types is:
[oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]
So how is sload’s balanced in comparison to similar sets when it does the highest damage per second while also having the best damage type in the game?
A set doing oblivion damage should only perform better against shielded targets or enemies with high resistances/block. At the moment however, sload’s is even stronger against a target with 0 resistances, no shields and no block up - a situation where oblivion damage should perform the worst because all of its damage type strengths are irrelevant.
I'll just copy here what I already posted in another thread:
Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?
- sload’s semblance: 853 oblivion damage per second for 6 seconds
- viper’s sting: 800 poison damage per second for 4 seconds
- sheer venom: 702 poison damage per second for 6 seconds
- vicecannon of venom: 459 poison damage per second for 15 seconds + heal
In general, the strength of the damage types is:
[oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]
So how is sload’s balanced in comparison to similar sets when it does the highest damage per second while also having the best damage type in the game?
A set doing oblivion damage should only perform better against shielded targets or enemies with high resistances/block. At the moment however, sload’s is even stronger against a target with 0 resistances, no shields and no block up - a situation where oblivion damage should perform the worst because all of its damage type strengths are irrelevant.
You are ignoring the rest of the set bonuses. Sload is a hybrid set - no matter whether you are magicka or stamina, one of the bonuses will be "wrong" for the purpose of damage-dealing, which means wearing sload set is an overall damage nerf compared to specialized(magicka or stamina) sets like sheer venom or viper.
Also, sheer venom/viper are guaranteed procs, sload is not. That won't matter in a long fight, but for short ganks, you might never see the 10% chance go off before one of you is dead.
CatchMeTrolling wrote: »Waffennacht wrote: »CyrusArya confirmed as a Sload user. Look at him running around with his Sload showing. I bet Jules is embarrassed. I sure would be.
Someone get this man something to cover up his sload - there are children present!
Nah bro, did you even read my post? I don’t use the set. I just defend it in every single thread because it finally brings balance to the real issue: OP builds that can 1v30 entire zergs. Everyone deserves a fair shot in a fight completely regardless of player skill, build, or experience.
The only fair shot anyone automatically deserves, is the ability to enter PvP. No one automatically deserves to be competitive.
Satire/sarcasm
I'll just copy here what I already posted in another thread:
Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?
- sload’s semblance: 853 oblivion damage per second for 6 seconds
- viper’s sting: 800 poison damage per second for 4 seconds
- sheer venom: 702 poison damage per second for 6 seconds
- vicecannon of venom: 459 poison damage per second for 15 seconds + heal
In general, the strength of the damage types is:
[oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]
So how is sload’s balanced in comparison to similar sets when it does the highest damage per second while also having the best damage type in the game?
A set doing oblivion damage should only perform better against shielded targets or enemies with high resistances/block. At the moment however, sload’s is even stronger against a target with 0 resistances, no shields and no block up - a situation where oblivion damage should perform the worst because all of its damage type strengths are irrelevant.
You are ignoring the rest of the set bonuses. Sload is a hybrid set - no matter whether you are magicka or stamina, one of the bonuses will be "wrong" for the purpose of damage-dealing, which means wearing sload set is an overall damage nerf compared to specialized(magicka or stamina) sets like sheer venom or viper.
Also, sheer venom/viper are guaranteed procs, sload is not. That won't matter in a long fight, but for short ganks, you might never see the 10% chance go off before one of you is dead.
Ok lets compare the set bonuses:
sload's vs viper's: 1 weapon damage, 1 spell damage and 1 magicka vs 2 weapon critical
sload's vs sheer venom: 1 spell damage and 1 magicka vs 1 weapon damage
As I see it: even for stamina builds the 2 to 4 piece bonuses of sloads are extremely close to those other sets if not better for some builds. It's also super easy to proc sload's.
I'll just copy here what I already posted in another thread:
Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?
- sload’s semblance: 853 oblivion damage per second for 6 seconds
- viper’s sting: 800 poison damage per second for 4 seconds
- sheer venom: 702 poison damage per second for 6 seconds
- vicecannon of venom: 459 poison damage per second for 15 seconds + heal
In general, the strength of the damage types is:
[oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]
So how is sload’s balanced in comparison to similar sets when it does the highest damage per second while also having the best damage type in the game?
A set doing oblivion damage should only perform better against shielded targets or enemies with high resistances/block. At the moment however, sload’s is even stronger against a target with 0 resistances, no shields and no block up - a situation where oblivion damage should perform the worst because all of its damage type strengths are irrelevant.
You are ignoring the rest of the set bonuses. Sload is a hybrid set - no matter whether you are magicka or stamina, one of the bonuses will be "wrong" for the purpose of damage-dealing, which means wearing sload set is an overall damage nerf compared to specialized(magicka or stamina) sets like sheer venom or viper.
Also, sheer venom/viper are guaranteed procs, sload is not. That won't matter in a long fight, but for short ganks, you might never see the 10% chance go off before one of you is dead.
Ok lets compare the set bonuses:
sload's vs viper's: 1 weapon damage, 1 spell damage and 1 magicka vs 2 weapon critical
sload's vs sheer venom: 1 spell damage and 1 magicka vs 1 weapon damage
As I see it: even for stamina builds the 2 to 4 piece bonuses of sloads are extremely close to those other sets if not better for some builds. It's also super easy to proc sload's.
I don't see how they are "extremely close" at all. Sload offers two base bonuses that will increase damage, the other sets three. That's a 50% difference. It may not be a huge difference in damage in the end, but neither is the difference between the DOT ticks.
And, as i said, sload is only super easy to proc if the fight lasts long enough. The shorter the fight, the bigger the chance it won't proc. The other sets proc 100% on-demand.
I'll just copy here what I already posted in another thread:
Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?
- sload’s semblance: 853 oblivion damage per second for 6 seconds
- viper’s sting: 800 poison damage per second for 4 seconds
- sheer venom: 702 poison damage per second for 6 seconds
- vicecannon of venom: 459 poison damage per second for 15 seconds + heal
In general, the strength of the damage types is:
[oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]
So how is sload’s balanced in comparison to similar sets when it does the highest damage per second while also having the best damage type in the game?
A set doing oblivion damage should only perform better against shielded targets or enemies with high resistances/block. At the moment however, sload’s is even stronger against a target with 0 resistances, no shields and no block up - a situation where oblivion damage should perform the worst because all of its damage type strengths are irrelevant.
You are ignoring the rest of the set bonuses. Sload is a hybrid set - no matter whether you are magicka or stamina, one of the bonuses will be "wrong" for the purpose of damage-dealing, which means wearing sload set is an overall damage nerf compared to specialized(magicka or stamina) sets like sheer venom or viper.
Also, sheer venom/viper are guaranteed procs, sload is not. That won't matter in a long fight, but for short ganks, you might never see the 10% chance go off before one of you is dead.
Ok lets compare the set bonuses:
sload's vs viper's: 1 weapon damage, 1 spell damage and 1 magicka vs 2 weapon critical
sload's vs sheer venom: 1 spell damage and 1 magicka vs 1 weapon damage
As I see it: even for stamina builds the 2 to 4 piece bonuses of sloads are extremely close to those other sets if not better for some builds. It's also super easy to proc sload's.
I don't see how they are "extremely close" at all. Sload offers two base bonuses that will increase damage, the other sets three. That's a 50% difference. It may not be a huge difference in damage in the end, but neither is the difference between the DOT ticks.
And, as i said, sload is only super easy to proc if the fight lasts long enough. The shorter the fight, the bigger the chance it won't proc. The other sets proc 100% on-demand.
More magicka is always useful for sustain - even for most stam builds. The additional spell damage would be very situational, however.
So granted, if you only look at the 2 to 4 piece set bonuses and how they increase damage alone then viper's and sheer venom are a little bit better.
Concerning the proc conditions: sload's can be procced form all forms of damage --> ranged or melee; execution or not - doesn't matter (sieges also count). So even if you argue that viper's or sheer venom's proc condition is better (which it is for some builds, but sload's can be better for many others) the difference is - again - minimal.
However, these two points do not nearly balance out just how much better the 5 piece bonus is as I already pointed out.
I'll just copy here what I already posted in another thread:
Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?
- sload’s semblance: 853 oblivion damage per second for 6 seconds
- viper’s sting: 800 poison damage per second for 4 seconds
- sheer venom: 702 poison damage per second for 6 seconds
- vicecannon of venom: 459 poison damage per second for 15 seconds + heal
In general, the strength of the damage types is:
[oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]
So how is sload’s balanced in comparison to similar sets when it does the highest damage per second while also having the best damage type in the game?
A set doing oblivion damage should only perform better against shielded targets or enemies with high resistances/block. At the moment however, sload’s is even stronger against a target with 0 resistances, no shields and no block up - a situation where oblivion damage should perform the worst because all of its damage type strengths are irrelevant.
You are ignoring the rest of the set bonuses. Sload is a hybrid set - no matter whether you are magicka or stamina, one of the bonuses will be "wrong" for the purpose of damage-dealing, which means wearing sload set is an overall damage nerf compared to specialized(magicka or stamina) sets like sheer venom or viper.
Also, sheer venom/viper are guaranteed procs, sload is not. That won't matter in a long fight, but for short ganks, you might never see the 10% chance go off before one of you is dead.
Ok lets compare the set bonuses:
sload's vs viper's: 1 weapon damage, 1 spell damage and 1 magicka vs 2 weapon critical
sload's vs sheer venom: 1 spell damage and 1 magicka vs 1 weapon damage
As I see it: even for stamina builds the 2 to 4 piece bonuses of sloads are extremely close to those other sets if not better for some builds. It's also super easy to proc sload's.
I don't see how they are "extremely close" at all. Sload offers two base bonuses that will increase damage, the other sets three. That's a 50% difference. It may not be a huge difference in damage in the end, but neither is the difference between the DOT ticks.
And, as i said, sload is only super easy to proc if the fight lasts long enough. The shorter the fight, the bigger the chance it won't proc. The other sets proc 100% on-demand.
More magicka is always useful for sustain - even for most stam builds. The additional spell damage would be very situational, however.
So granted, if you only look at the 2 to 4 piece set bonuses and how they increase damage alone then viper's and sheer venom are a little bit better.
Concerning the proc conditions: sload's can be procced form all forms of damage --> ranged or melee; execution or not - doesn't matter (sieges also count). So even if you argue that viper's or sheer venom's proc condition is better (which it is for some builds, but sload's can be better for many others) the difference is - again - minimal.
However, these two points do not nearly balance out just how much better the 5 piece bonus is as I already pointed out.
Sload is only much better if you fight someone with a shield, or blocking a lot. Other than that, it is slightly inferior to specialized sets, both due to lowered damage (missing one damage bonus) and due to the non-guaranteed nature of the proc.
DirkRavenclaw wrote: »Sload in itself is fine, the only thing that isnt fine is that you can be hit by 5, 6, 7 and more sloads at the same time. My Mag DK uses Sload, Ilambris and Vicious Death. if he gets up against one sload its fine, when i see in recounts that he was hit by multiple sloads in the same time, it isnt
The problem isn’t sloads, the problem is OP builds that can take on groups and entire zergs solo. Sloads just brings balance for us Xv1 gankers, we’re people too you know! I don’t even use the set, scouts honor...I promise. I just defend it in every post because it brings true balance to the game. No longer can a single player fight a 30 person zerg by themselves and that’s a GOOD thing. Finally, we’re headed in the right direction.
It’s not even that bad, you just have to think outside the box and learn to ADAPT and OVERCOME. I just slot purge on my stamblade cus thats a logical thing to do, and never engage in fights where I don’t heavily outnumber the opponent. I got lucky this patch by finding a solution early on in the patch, so I can go back to enjoying Xv1 ganking. And I will post this exact same message on every single thread about sloads, even tho I don’t use it.
The problem isn’t sloads, the problem is OP builds that can take on groups and entire zergs solo. Sloads just brings balance for us Xv1 gankers, we’re people too you know! I don’t even use the set, scouts honor...I promise. I just defend it in every post because it brings true balance to the game. No longer can a single player fight a 30 person zerg by themselves and that’s a GOOD thing. Finally, we’re headed in the right direction.
It’s not even that bad, you just have to think outside the box and learn to ADAPT and OVERCOME. I just slot purge on my stamblade cus thats a logical thing to do, and never engage in fights where I don’t heavily outnumber the opponent. I got lucky this patch by finding a solution early on in the patch, so I can go back to enjoying Xv1 ganking. And I will post this exact same message on every single thread about sloads, even tho I don’t use it.
I'll just copy here what I already posted in another thread:
Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?
- sload’s semblance: 853 oblivion damage per second for 6 seconds
- viper’s sting: 800 poison damage per second for 4 seconds
- sheer venom: 702 poison damage per second for 6 seconds
- vicecannon of venom: 459 poison damage per second for 15 seconds + heal
In general, the strength of the damage types is:
[oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]
So how is sload’s balanced in comparison to similar sets when it does the highest damage per second while also having the best damage type in the game?
A set doing oblivion damage should only perform better against shielded targets or enemies with high resistances/block. At the moment however, sload’s is even stronger against a target with 0 resistances, no shields and no block up - a situation where oblivion damage should perform the worst because all of its damage type strengths are irrelevant.
You are ignoring the rest of the set bonuses. Sload is a hybrid set - no matter whether you are magicka or stamina, one of the bonuses will be "wrong" for the purpose of damage-dealing, which means wearing sload set is an overall damage nerf compared to specialized(magicka or stamina) sets like sheer venom or viper.
Also, sheer venom/viper are guaranteed procs, sload is not. That won't matter in a long fight, but for short ganks, you might never see the 10% chance go off before one of you is dead.
TheDoomsdayMonster wrote: »Here is my take on it...
Balance is ascertained in 1v1 fights; in 1v1 the set is fine as the damage is very manageable (IMHO of course)...
The problem that people seem to have is when multiple Sloads users gang up on you as the set makes it very difficult to successfully 1vX multiple opponents...
IMHO, the set should not be changed because people are mad that they cant 1vX Sloads users...
If someone has a problem with multiple Sloads on them, then maybe you should stop trying to 1vX, or better yet, group up with a Templar and have him throw down a Ritual so you can use it to Cleanse all the negative effects off of you..