TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Wyrd Tree is exceptionally underwhelming as a counter to Sloads. It's a full armor set that hypothetically mitigates at most 40% of the damage that another set does, provided you get a proc when you need it it also happens to purge Sloads and not some of the other debuffs of you. You give up far more to run the counter than the person did to run Sloads. And a stam toon will be giving 4 whole set bonuses; there's no stamina or hybrid set that does anything similar.
I've run Wyrd Tree in the past, it's not a bad set for magDK and reliably procs every 15 seconds, if you didn't always have a dozen poisons, siphoners, etc. getting purged instead of that Curse or bleed on you it'd be really powerful. It's just not a good counter to Sloads .
Once again, balance is ascertained 1v1...
1v1, I fail to see how Wyrd is underwhelming as not only does it remove 5 negative effects, but it activates on Magicka use, which means you can still go into stealth if needed on a Nightblade if you are Sloaded...
Wyrd is complete ***. Most of the good players dont build for maximum damage. Ofc damage is a big aspect in outnumbered fights but most important is sustain. Sustain is Key. If u cant sustain u are dead before you can kill. So Most stam players go for Bone Pirate, shacklebreaker and Bloodspawn. All for sustain and utility. Taking out for example bone pirate for wyrd would completly destroy your sustain and also your damage. Taking out shackle would do the same but also reducing your magicka sustain for utility skills.
So this would only be viable for zergers.
Also transmute wyr juwelry to robust. I need summerset for this, juicy p2w.
So players doing build that fits their playstyle and help them survive 99% of all the *** zergers throw at them cause zergers are mostly not experienced in this game. Thats why good players can kill them in outnumbered fights. Now there comes zenimax giving zergers a set that will completly kill these players. It can Stack, it is Oblivion damage, it was literally no cooldown and can proc in every damage they do. They dont need to be good to handle this set. They can just so light attacks to proc it.
So with this set. Players who are Bad and dont even want to learn the game can actually kill a top tier player with 1000 + of hours in this game. Thats stupid. How is this satisfying for good players? You get punished with this set.
It would be like battlefield would give new players that never played a shooter or battlefield 200% more hp and an aimbot so they can have a Chance against good veteran players. Would u like this?
Shouldn't the 'top tier players' be able to adapt to sloads?
1000+ hours of experience and you can't deal with a single set!??
Lol...
I have adapted to Sloads and it was easy...
If players with a 1000+ hours of experience can't figure out how to deal with a single set, then that tells me that these 'top tier players' have been crutching off of overpowered mechanics for so long that they lost the ability to adapt...
Looks like a learn to play issue to me...
It doesn't even matter if players can adapt or not. Overperformance is not just instant killing with no counters. That's just the most extreme case.
Just look at how both the sharpened weapon trait and oblivion damage enchants were overperforming before the Horns of the Reach update.
Was it impossible to 'adapt and overcome' as so many players like to say? --> No
Were they overperforming despite of this? --> Yes, because the alternatives were so much weaker
It's the exact same case with sload's semblance.
Edit (just for those who don't know): Sharpened was nerfed from 5160 penetration to 2752 and the oblivion damage enchant was nerfed by 36%.
If you can't Xvs1 someone, then the issue isn't your opponents build ...
TheDoomsdayMonster wrote: »
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Wyrd Tree is exceptionally underwhelming as a counter to Sloads. It's a full armor set that hypothetically mitigates at most 40% of the damage that another set does, provided you get a proc when you need it it also happens to purge Sloads and not some of the other debuffs of you. You give up far more to run the counter than the person did to run Sloads. And a stam toon will be giving 4 whole set bonuses; there's no stamina or hybrid set that does anything similar.
I've run Wyrd Tree in the past, it's not a bad set for magDK and reliably procs every 15 seconds, if you didn't always have a dozen poisons, siphoners, etc. getting purged instead of that Curse or bleed on you it'd be really powerful. It's just not a good counter to Sloads .
Once again, balance is ascertained 1v1...
1v1, I fail to see how Wyrd is underwhelming as not only does it remove 5 negative effects, but it activates on Magicka use, which means you can still go into stealth if needed on a Nightblade if you are Sloaded...
Wyrd is complete ***. Most of the good players dont build for maximum damage. Ofc damage is a big aspect in outnumbered fights but most important is sustain. Sustain is Key. If u cant sustain u are dead before you can kill. So Most stam players go for Bone Pirate, shacklebreaker and Bloodspawn. All for sustain and utility. Taking out for example bone pirate for wyrd would completly destroy your sustain and also your damage. Taking out shackle would do the same but also reducing your magicka sustain for utility skills.
So this would only be viable for zergers.
Also transmute wyr juwelry to robust. I need summerset for this, juicy p2w.
So players doing build that fits their playstyle and help them survive 99% of all the *** zergers throw at them cause zergers are mostly not experienced in this game. Thats why good players can kill them in outnumbered fights. Now there comes zenimax giving zergers a set that will completly kill these players. It can Stack, it is Oblivion damage, it was literally no cooldown and can proc in every damage they do. They dont need to be good to handle this set. They can just so light attacks to proc it.
So with this set. Players who are Bad and dont even want to learn the game can actually kill a top tier player with 1000 + of hours in this game. Thats stupid. How is this satisfying for good players? You get punished with this set.
It would be like battlefield would give new players that never played a shooter or battlefield 200% more hp and an aimbot so they can have a Chance against good veteran players. Would u like this?
Shouldn't the 'top tier players' be able to adapt to sloads?
1000+ hours of experience and you can't deal with a single set!??
Lol...
I have adapted to Sloads and it was easy...
If players with a 1000+ hours of experience can't figure out how to deal with a single set, then that tells me that these 'top tier players' have been crutching off of overpowered mechanics for so long that they lost the ability to adapt...
Looks like a learn to play issue to me...
It doesn't even matter if players can adapt or not. Overperformance is not just instant killing with no counters. That's just the most extreme case.
Just look at how both the sharpened weapon trait and oblivion damage enchants were overperforming before the Horns of the Reach update.
Was it impossible to 'adapt and overcome' as so many players like to say? --> No
Were they overperforming despite of this? --> Yes, because the alternatives were so much weaker
It's the exact same case with sload's semblance.
Edit (just for those who don't know): Sharpened was nerfed from 5160 penetration to 2752 and the oblivion damage enchant was nerfed by 36%.
It does matter if the players can adapt because the players complaining now were pounding their chest when it was them abusing OP mechanics...
Tell me, what did these "top tier players" say when they were routinely 1vX'ing with the OP combo's of Cloak/Major Expedition and Shield Stacking/Streaking?
They said:
"Learn to play"
"Git gud"
"use different gear"
"change your rotations"
Well now the shoe is on the other foot and there is now gear that sabotages their ability to 1vX with impunity, they want to scream and cry, and most of all, they don't want to take their own d@m advice and:
"learn to play"
"git gud"
"use different gear"
"change your rotations"
In short it was ok for the "top tier players" to tell people to change, but its not ok for "top tier players" to change...
LoL...
The game has evolved beyond the OP combo's of Cloak/Major Expedition and Shield Stacking/Streaking...
Now these "top tier players" must swallow their own medicine and adapt or die...
But they'll probably do what they've been doing since the introduction of Sloads and cry, whine, and BEG the Devs to help them because they are completely unwilling to change to deal with Sloads...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Wyrd Tree is exceptionally underwhelming as a counter to Sloads. It's a full armor set that hypothetically mitigates at most 40% of the damage that another set does, provided you get a proc when you need it it also happens to purge Sloads and not some of the other debuffs of you. You give up far more to run the counter than the person did to run Sloads. And a stam toon will be giving 4 whole set bonuses; there's no stamina or hybrid set that does anything similar.
I've run Wyrd Tree in the past, it's not a bad set for magDK and reliably procs every 15 seconds, if you didn't always have a dozen poisons, siphoners, etc. getting purged instead of that Curse or bleed on you it'd be really powerful. It's just not a good counter to Sloads .
Once again, balance is ascertained 1v1...
1v1, I fail to see how Wyrd is underwhelming as not only does it remove 5 negative effects, but it activates on Magicka use, which means you can still go into stealth if needed on a Nightblade if you are Sloaded...
Wyrd is complete ***. Most of the good players dont build for maximum damage. Ofc damage is a big aspect in outnumbered fights but most important is sustain. Sustain is Key. If u cant sustain u are dead before you can kill. So Most stam players go for Bone Pirate, shacklebreaker and Bloodspawn. All for sustain and utility. Taking out for example bone pirate for wyrd would completly destroy your sustain and also your damage. Taking out shackle would do the same but also reducing your magicka sustain for utility skills.
So this would only be viable for zergers.
Also transmute wyr juwelry to robust. I need summerset for this, juicy p2w.
So players doing build that fits their playstyle and help them survive 99% of all the *** zergers throw at them cause zergers are mostly not experienced in this game. Thats why good players can kill them in outnumbered fights. Now there comes zenimax giving zergers a set that will completly kill these players. It can Stack, it is Oblivion damage, it was literally no cooldown and can proc in every damage they do. They dont need to be good to handle this set. They can just so light attacks to proc it.
So with this set. Players who are Bad and dont even want to learn the game can actually kill a top tier player with 1000 + of hours in this game. Thats stupid. How is this satisfying for good players? You get punished with this set.
It would be like battlefield would give new players that never played a shooter or battlefield 200% more hp and an aimbot so they can have a Chance against good veteran players. Would u like this?
Shouldn't the 'top tier players' be able to adapt to sloads?
1000+ hours of experience and you can't deal with a single set!??
Lol...
I have adapted to Sloads and it was easy...
If players with a 1000+ hours of experience can't figure out how to deal with a single set, then that tells me that these 'top tier players' have been crutching off of overpowered mechanics for so long that they lost the ability to adapt...
Looks like a learn to play issue to me...
It doesn't even matter if players can adapt or not. Overperformance is not just instant killing with no counters. That's just the most extreme case.
Just look at how both the sharpened weapon trait and oblivion damage enchants were overperforming before the Horns of the Reach update.
Was it impossible to 'adapt and overcome' as so many players like to say? --> No
Were they overperforming despite of this? --> Yes, because the alternatives were so much weaker
It's the exact same case with sload's semblance.
Edit (just for those who don't know): Sharpened was nerfed from 5160 penetration to 2752 and the oblivion damage enchant was nerfed by 36%.
It does matter if the players can adapt because the players complaining now were pounding their chest when it was them abusing OP mechanics...
Tell me, what did these "top tier players" say when they were routinely 1vX'ing with the OP combo's of Cloak/Major Expedition and Shield Stacking/Streaking?
They said:
"Learn to play"
"Git gud"
"use different gear"
"change your rotations"
Well now the shoe is on the other foot and there is now gear that sabotages their ability to 1vX with impunity, they want to scream and cry, and most of all, they don't want to take their own d@m advice and:
"learn to play"
"git gud"
"use different gear"
"change your rotations"
In short it was ok for the "top tier players" to tell people to change, but its not ok for "top tier players" to change...
LoL...
The game has evolved beyond the OP combo's of Cloak/Major Expedition and Shield Stacking/Streaking...
Now these "top tier players" must swallow their own medicine and adapt or die...
But they'll probably do what they've been doing since the introduction of Sloads and cry, whine, and BEG the Devs to help them because they are completely unwilling to change to deal with Sloads...
TheDoomsdayMonster wrote: »
Btw by solo i mean taking a ressource alone and waiting for players to arrive who you can fight. Not by running right next to the zerg. Thats zergsurfing not solo.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Wyrd Tree is exceptionally underwhelming as a counter to Sloads. It's a full armor set that hypothetically mitigates at most 40% of the damage that another set does, provided you get a proc when you need it it also happens to purge Sloads and not some of the other debuffs of you. You give up far more to run the counter than the person did to run Sloads. And a stam toon will be giving 4 whole set bonuses; there's no stamina or hybrid set that does anything similar.
I've run Wyrd Tree in the past, it's not a bad set for magDK and reliably procs every 15 seconds, if you didn't always have a dozen poisons, siphoners, etc. getting purged instead of that Curse or bleed on you it'd be really powerful. It's just not a good counter to Sloads .
Once again, balance is ascertained 1v1...
1v1, I fail to see how Wyrd is underwhelming as not only does it remove 5 negative effects, but it activates on Magicka use, which means you can still go into stealth if needed on a Nightblade if you are Sloaded...
Wyrd is complete ***. Most of the good players dont build for maximum damage. Ofc damage is a big aspect in outnumbered fights but most important is sustain. Sustain is Key. If u cant sustain u are dead before you can kill. So Most stam players go for Bone Pirate, shacklebreaker and Bloodspawn. All for sustain and utility. Taking out for example bone pirate for wyrd would completly destroy your sustain and also your damage. Taking out shackle would do the same but also reducing your magicka sustain for utility skills.
So this would only be viable for zergers.
Also transmute wyr juwelry to robust. I need summerset for this, juicy p2w.
So players doing build that fits their playstyle and help them survive 99% of all the *** zergers throw at them cause zergers are mostly not experienced in this game. Thats why good players can kill them in outnumbered fights. Now there comes zenimax giving zergers a set that will completly kill these players. It can Stack, it is Oblivion damage, it was literally no cooldown and can proc in every damage they do. They dont need to be good to handle this set. They can just so light attacks to proc it.
So with this set. Players who are Bad and dont even want to learn the game can actually kill a top tier player with 1000 + of hours in this game. Thats stupid. How is this satisfying for good players? You get punished with this set.
It would be like battlefield would give new players that never played a shooter or battlefield 200% more hp and an aimbot so they can have a Chance against good veteran players. Would u like this?
Shouldn't the 'top tier players' be able to adapt to sloads?
1000+ hours of experience and you can't deal with a single set!??
Lol...
I have adapted to Sloads and it was easy...
If players with a 1000+ hours of experience can't figure out how to deal with a single set, then that tells me that these 'top tier players' have been crutching off of overpowered mechanics for so long that they lost the ability to adapt...
Looks like a learn to play issue to me...
It doesn't even matter if players can adapt or not. Overperformance is not just instant killing with no counters. That's just the most extreme case.
Just look at how both the sharpened weapon trait and oblivion damage enchants were overperforming before the Horns of the Reach update.
Was it impossible to 'adapt and overcome' as so many players like to say? --> No
Were they overperforming despite of this? --> Yes, because the alternatives were so much weaker
It's the exact same case with sload's semblance.
Edit (just for those who don't know): Sharpened was nerfed from 5160 penetration to 2752 and the oblivion damage enchant was nerfed by 36%.
It does matter if the players can adapt because the players complaining now were pounding their chest when it was them abusing OP mechanics...
Tell me, what did these "top tier players" say when they were routinely 1vX'ing with the OP combo's of Cloak/Major Expedition and Shield Stacking/Streaking?
They said:
"Learn to play"
"Git gud"
"use different gear"
"change your rotations"
Well now the shoe is on the other foot and there is now gear that sabotages their ability to 1vX with impunity, they want to scream and cry, and most of all, they don't want to take their own d@m advice and:
"learn to play"
"git gud"
"use different gear"
"change your rotations"
In short it was ok for the "top tier players" to tell people to change, but its not ok for "top tier players" to change...
LoL...
The game has evolved beyond the OP combo's of Cloak/Major Expedition and Shield Stacking/Streaking...
Now these "top tier players" must swallow their own medicine and adapt or die...
But they'll probably do what they've been doing since the introduction of Sloads and cry, whine, and BEG the Devs to help them because they are completely unwilling to change to deal with Sloads...
just big LOL
you know why those top players was saying l2p etc? because it was literally l2p, they learned it and that was why they was a TOP PLAYERS, not because set killing other people, they just learned mechanics in this game and how skills are working so they was saying l2p to newbies because they themselfves before learned how to play
and now we have sload and here is nothing to l2p, just spam anything you can, even light attacks from behind your group or rock/tree etc and you will successfuly killing pleyers without even learning how to play like those top players was doing before procs
as you nonstop posting similiar posts with defending sload you also need big l2p outside zerging as I see because no one normal exp and successful players will defend this set for everything
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Wyrd Tree is exceptionally underwhelming as a counter to Sloads. It's a full armor set that hypothetically mitigates at most 40% of the damage that another set does, provided you get a proc when you need it it also happens to purge Sloads and not some of the other debuffs of you. You give up far more to run the counter than the person did to run Sloads. And a stam toon will be giving 4 whole set bonuses; there's no stamina or hybrid set that does anything similar.
I've run Wyrd Tree in the past, it's not a bad set for magDK and reliably procs every 15 seconds, if you didn't always have a dozen poisons, siphoners, etc. getting purged instead of that Curse or bleed on you it'd be really powerful. It's just not a good counter to Sloads .
Once again, balance is ascertained 1v1...
1v1, I fail to see how Wyrd is underwhelming as not only does it remove 5 negative effects, but it activates on Magicka use, which means you can still go into stealth if needed on a Nightblade if you are Sloaded...
Wyrd is complete ***. Most of the good players dont build for maximum damage. Ofc damage is a big aspect in outnumbered fights but most important is sustain. Sustain is Key. If u cant sustain u are dead before you can kill. So Most stam players go for Bone Pirate, shacklebreaker and Bloodspawn. All for sustain and utility. Taking out for example bone pirate for wyrd would completly destroy your sustain and also your damage. Taking out shackle would do the same but also reducing your magicka sustain for utility skills.
So this would only be viable for zergers.
Also transmute wyr juwelry to robust. I need summerset for this, juicy p2w.
So players doing build that fits their playstyle and help them survive 99% of all the *** zergers throw at them cause zergers are mostly not experienced in this game. Thats why good players can kill them in outnumbered fights. Now there comes zenimax giving zergers a set that will completly kill these players. It can Stack, it is Oblivion damage, it was literally no cooldown and can proc in every damage they do. They dont need to be good to handle this set. They can just so light attacks to proc it.
So with this set. Players who are Bad and dont even want to learn the game can actually kill a top tier player with 1000 + of hours in this game. Thats stupid. How is this satisfying for good players? You get punished with this set.
It would be like battlefield would give new players that never played a shooter or battlefield 200% more hp and an aimbot so they can have a Chance against good veteran players. Would u like this?
Shouldn't the 'top tier players' be able to adapt to sloads?
1000+ hours of experience and you can't deal with a single set!??
Lol...
I have adapted to Sloads and it was easy...
If players with a 1000+ hours of experience can't figure out how to deal with a single set, then that tells me that these 'top tier players' have been crutching off of overpowered mechanics for so long that they lost the ability to adapt...
Looks like a learn to play issue to me...
It doesn't even matter if players can adapt or not. Overperformance is not just instant killing with no counters. That's just the most extreme case.
Just look at how both the sharpened weapon trait and oblivion damage enchants were overperforming before the Horns of the Reach update.
Was it impossible to 'adapt and overcome' as so many players like to say? --> No
Were they overperforming despite of this? --> Yes, because the alternatives were so much weaker
It's the exact same case with sload's semblance.
Edit (just for those who don't know): Sharpened was nerfed from 5160 penetration to 2752 and the oblivion damage enchant was nerfed by 36%.
It does matter if the players can adapt because the players complaining now were pounding their chest when it was them abusing OP mechanics...
Tell me, what did these "top tier players" say when they were routinely 1vX'ing with the OP combo's of Cloak/Major Expedition and Shield Stacking/Streaking?
They said:
"Learn to play"
"Git gud"
"use different gear"
"change your rotations"
Well now the shoe is on the other foot and there is now gear that sabotages their ability to 1vX with impunity, they want to scream and cry, and most of all, they don't want to take their own d@m advice and:
"learn to play"
"git gud"
"use different gear"
"change your rotations"
In short it was ok for the "top tier players" to tell people to change, but its not ok for "top tier players" to change...
LoL...
The game has evolved beyond the OP combo's of Cloak/Major Expedition and Shield Stacking/Streaking...
Now these "top tier players" must swallow their own medicine and adapt or die...
But they'll probably do what they've been doing since the introduction of Sloads and cry, whine, and BEG the Devs to help them because they are completely unwilling to change to deal with Sloads...
I’m sorry, but what a ridiculous position. You basically rambled for 21 lines without making a single argument for why sload’s is balanced or not. Instead, you talked about how players in the past had overperforming 1vX builds and were rude. How is that a reason to why sload’s is fine? The way people did 1vX in the past wasn’t even possible during Dragon Bones anymore (before the release of sload’s).
So, what are you really after here? Revenge? Because that has nothing to do with balance - absolutely zero. I don’t care about what people have said or did in the past; I look at the state of the game right now. If you want to talk about balance you have to stop only caring about your own perspective.
Your whole position here is:
‘I personally have no problem with sload’s’
‘People in the past were OP and are now killable with sloads’
--> Therefore, sload’s is fine???
So, if you really believe slaod’s is balanced make some honest arguments backed by facts and gameplay mechanics. Ideally also talk about what implications that has on the game (hint: maybe other sets need buffs then?).
P.S.: How to not discuss --> ‘I am for atomic energy because I was never negatively affected by it and some people from Fukushima did war crimes during world war 2.’
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Wyrd Tree is exceptionally underwhelming as a counter to Sloads. It's a full armor set that hypothetically mitigates at most 40% of the damage that another set does, provided you get a proc when you need it it also happens to purge Sloads and not some of the other debuffs of you. You give up far more to run the counter than the person did to run Sloads. And a stam toon will be giving 4 whole set bonuses; there's no stamina or hybrid set that does anything similar.
I've run Wyrd Tree in the past, it's not a bad set for magDK and reliably procs every 15 seconds, if you didn't always have a dozen poisons, siphoners, etc. getting purged instead of that Curse or bleed on you it'd be really powerful. It's just not a good counter to Sloads .
Once again, balance is ascertained 1v1...
1v1, I fail to see how Wyrd is underwhelming as not only does it remove 5 negative effects, but it activates on Magicka use, which means you can still go into stealth if needed on a Nightblade if you are Sloaded...
Wyrd is complete ***. Most of the good players dont build for maximum damage. Ofc damage is a big aspect in outnumbered fights but most important is sustain. Sustain is Key. If u cant sustain u are dead before you can kill. So Most stam players go for Bone Pirate, shacklebreaker and Bloodspawn. All for sustain and utility. Taking out for example bone pirate for wyrd would completly destroy your sustain and also your damage. Taking out shackle would do the same but also reducing your magicka sustain for utility skills.
So this would only be viable for zergers.
Also transmute wyr juwelry to robust. I need summerset for this, juicy p2w.
So players doing build that fits their playstyle and help them survive 99% of all the *** zergers throw at them cause zergers are mostly not experienced in this game. Thats why good players can kill them in outnumbered fights. Now there comes zenimax giving zergers a set that will completly kill these players. It can Stack, it is Oblivion damage, it was literally no cooldown and can proc in every damage they do. They dont need to be good to handle this set. They can just so light attacks to proc it.
So with this set. Players who are Bad and dont even want to learn the game can actually kill a top tier player with 1000 + of hours in this game. Thats stupid. How is this satisfying for good players? You get punished with this set.
It would be like battlefield would give new players that never played a shooter or battlefield 200% more hp and an aimbot so they can have a Chance against good veteran players. Would u like this?
Shouldn't the 'top tier players' be able to adapt to sloads?
1000+ hours of experience and you can't deal with a single set!??
Lol...
I have adapted to Sloads and it was easy...
If players with a 1000+ hours of experience can't figure out how to deal with a single set, then that tells me that these 'top tier players' have been crutching off of overpowered mechanics for so long that they lost the ability to adapt...
Looks like a learn to play issue to me...
It doesn't even matter if players can adapt or not. Overperformance is not just instant killing with no counters. That's just the most extreme case.
Just look at how both the sharpened weapon trait and oblivion damage enchants were overperforming before the Horns of the Reach update.
Was it impossible to 'adapt and overcome' as so many players like to say? --> No
Were they overperforming despite of this? --> Yes, because the alternatives were so much weaker
It's the exact same case with sload's semblance.
Edit (just for those who don't know): Sharpened was nerfed from 5160 penetration to 2752 and the oblivion damage enchant was nerfed by 36%.
It does matter if the players can adapt because the players complaining now were pounding their chest when it was them abusing OP mechanics...
Tell me, what did these "top tier players" say when they were routinely 1vX'ing with the OP combo's of Cloak/Major Expedition and Shield Stacking/Streaking?
They said:
"Learn to play"
"Git gud"
"use different gear"
"change your rotations"
Well now the shoe is on the other foot and there is now gear that sabotages their ability to 1vX with impunity, they want to scream and cry, and most of all, they don't want to take their own d@m advice and:
"learn to play"
"git gud"
"use different gear"
"change your rotations"
In short it was ok for the "top tier players" to tell people to change, but its not ok for "top tier players" to change...
LoL...
The game has evolved beyond the OP combo's of Cloak/Major Expedition and Shield Stacking/Streaking...
Now these "top tier players" must swallow their own medicine and adapt or die...
But they'll probably do what they've been doing since the introduction of Sloads and cry, whine, and BEG the Devs to help them because they are completely unwilling to change to deal with Sloads...
I’m sorry, but what a ridiculous position. You basically rambled for 21 lines without making a single argument for why sload’s is balanced or not. Instead, you talked about how players in the past had overperforming 1vX builds and were rude. How is that a reason to why sload’s is fine? The way people did 1vX in the past wasn’t even possible during Dragon Bones anymore (before the release of sload’s).
So, what are you really after here? Revenge? Because that has nothing to do with balance - absolutely zero. I don’t care about what people have said or did in the past; I look at the state of the game right now. If you want to talk about balance you have to stop only caring about your own perspective.
Your whole position here is:
‘I personally have no problem with sload’s’
‘People in the past were OP and are now killable with sloads’
--> Therefore, sload’s is fine???
So, if you really believe slaod’s is balanced make some honest arguments backed by facts and gameplay mechanics. Ideally also talk about what implications that has on the game (hint: maybe other sets need buffs then?).
P.S.: How to not discuss --> ‘I am for atomic energy because I was never negatively affected by it and some people from Fukushima did war crimes during world war 2.’
I could have sworn I'd made comments on why Sloads isn't OP earlier in the thread...
Learn to read issue on your part perhaps?
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Wyrd Tree is exceptionally underwhelming as a counter to Sloads. It's a full armor set that hypothetically mitigates at most 40% of the damage that another set does, provided you get a proc when you need it it also happens to purge Sloads and not some of the other debuffs of you. You give up far more to run the counter than the person did to run Sloads. And a stam toon will be giving 4 whole set bonuses; there's no stamina or hybrid set that does anything similar.
I've run Wyrd Tree in the past, it's not a bad set for magDK and reliably procs every 15 seconds, if you didn't always have a dozen poisons, siphoners, etc. getting purged instead of that Curse or bleed on you it'd be really powerful. It's just not a good counter to Sloads .
Once again, balance is ascertained 1v1...
1v1, I fail to see how Wyrd is underwhelming as not only does it remove 5 negative effects, but it activates on Magicka use, which means you can still go into stealth if needed on a Nightblade if you are Sloaded...
Wyrd is complete ***. Most of the good players dont build for maximum damage. Ofc damage is a big aspect in outnumbered fights but most important is sustain. Sustain is Key. If u cant sustain u are dead before you can kill. So Most stam players go for Bone Pirate, shacklebreaker and Bloodspawn. All for sustain and utility. Taking out for example bone pirate for wyrd would completly destroy your sustain and also your damage. Taking out shackle would do the same but also reducing your magicka sustain for utility skills.
So this would only be viable for zergers.
Also transmute wyr juwelry to robust. I need summerset for this, juicy p2w.
So players doing build that fits their playstyle and help them survive 99% of all the *** zergers throw at them cause zergers are mostly not experienced in this game. Thats why good players can kill them in outnumbered fights. Now there comes zenimax giving zergers a set that will completly kill these players. It can Stack, it is Oblivion damage, it was literally no cooldown and can proc in every damage they do. They dont need to be good to handle this set. They can just so light attacks to proc it.
So with this set. Players who are Bad and dont even want to learn the game can actually kill a top tier player with 1000 + of hours in this game. Thats stupid. How is this satisfying for good players? You get punished with this set.
It would be like battlefield would give new players that never played a shooter or battlefield 200% more hp and an aimbot so they can have a Chance against good veteran players. Would u like this?
Shouldn't the 'top tier players' be able to adapt to sloads?
1000+ hours of experience and you can't deal with a single set!??
Lol...
I have adapted to Sloads and it was easy...
If players with a 1000+ hours of experience can't figure out how to deal with a single set, then that tells me that these 'top tier players' have been crutching off of overpowered mechanics for so long that they lost the ability to adapt...
Looks like a learn to play issue to me...
It doesn't even matter if players can adapt or not. Overperformance is not just instant killing with no counters. That's just the most extreme case.
Just look at how both the sharpened weapon trait and oblivion damage enchants were overperforming before the Horns of the Reach update.
Was it impossible to 'adapt and overcome' as so many players like to say? --> No
Were they overperforming despite of this? --> Yes, because the alternatives were so much weaker
It's the exact same case with sload's semblance.
Edit (just for those who don't know): Sharpened was nerfed from 5160 penetration to 2752 and the oblivion damage enchant was nerfed by 36%.
It does matter if the players can adapt because the players complaining now were pounding their chest when it was them abusing OP mechanics...
Tell me, what did these "top tier players" say when they were routinely 1vX'ing with the OP combo's of Cloak/Major Expedition and Shield Stacking/Streaking?
They said:
"Learn to play"
"Git gud"
"use different gear"
"change your rotations"
Well now the shoe is on the other foot and there is now gear that sabotages their ability to 1vX with impunity, they want to scream and cry, and most of all, they don't want to take their own d@m advice and:
"learn to play"
"git gud"
"use different gear"
"change your rotations"
In short it was ok for the "top tier players" to tell people to change, but its not ok for "top tier players" to change...
LoL...
The game has evolved beyond the OP combo's of Cloak/Major Expedition and Shield Stacking/Streaking...
Now these "top tier players" must swallow their own medicine and adapt or die...
But they'll probably do what they've been doing since the introduction of Sloads and cry, whine, and BEG the Devs to help them because they are completely unwilling to change to deal with Sloads...
just big LOL
you know why those top players was saying l2p etc? because it was literally l2p, they learned it and that was why they was a TOP PLAYERS, not because set killing other people, they just learned mechanics in this game and how skills are working so they was saying l2p to newbies because they themselfves before learned how to play
and now we have sload and here is nothing to l2p, just spam anything you can, even light attacks from behind your group or rock/tree etc and you will successfuly killing pleyers without even learning how to play like those top players was doing before procs
as you nonstop posting similiar posts with defending sload you also need big l2p outside zerging as I see because no one normal exp and successful players will defend this set for everything
Blah, blah, blah...
Learn to articulate your points better than we can have a conversation...
no more to say to you, about you, now we know you good enoughBlah, blah, blah...
HankTwo wrote: »
Why is everyone defending sload’s ignoring the comparison with other 5 piece single target DOT proc sets?
- sload’s semblance: 853 oblivion damage per second for 6 seconds
- viper’s sting: 800 poison damage per second for 4 seconds
- sheer venom: 702 poison damage per second for 6 seconds
- vicecannon of venom: 459 poison damage per second for 15 seconds + heal
In general, the strength of the damage types is:
[oblivion] > [bleed] > [elemental (including poison and disease)] > [physical & magical]
So how is sload’s balanced in comparison to similar sets when it does the highest damage per second while also having the best damage type in the game?
A set doing oblivion damage should only perform better against shielded targets or enemies with high resistances/block. At the moment however, sload’s is even stronger against a target with 0 resistances, no shields and no block up - a situation where oblivion damage should perform the worst because all of its damage type strengths are irrelevant.
This^
Which why you see so many people using it. The set is grossly unbalanced in the extreme compared to any other similar sets.
DRAGON_KILLER_HUNTER wrote: »thanks to the brilliant people in the forums i adapted and now i run 5 wyrd tree + efficient purge on my stamblade (cause it's really efficient) and can finally laugh at the sloadtards
On your recap (I haven't seen it before my reply earlier since you edited it):
1) Balance is not just ascertained in 1v1 because you state that - that's an opinion not an argument.
2) The DOT is not small. People seem to think that because of the small tooltip but you have to double that number to compare it and also take the oblivion damage type advantages into the equation. Against a target with 30% armor reduction through resistances the damage alone is nearly worth a 15k tooltip DOT over 6 seconds (ignoring it's additional advantages against blocks, shields and cloaking).
3) All DOTs can be cleansed - doens't mean sload's is balanced compared to other sets because that's not a weakness specific to sload's.
Look at page one and read my arguments. Try to counter them.
TheDoomsdayMonster wrote: »On your recap (I haven't seen it before my reply earlier since you edited it):
1) Balance is not just ascertained in 1v1 because you state that - that's an opinion not an argument.
2) The DOT is not small. People seem to think that because of the small tooltip but you have to double that number to compare it and also take the oblivion damage type advantages into the equation. Against a target with 30% armor reduction through resistances the damage alone is nearly worth a 15k tooltip DOT over 6 seconds (ignoring it's additional advantages against blocks, shields and cloaking).
3) All DOTs can be cleansed - doens't mean sload's is balanced compared to other sets because that's not a weakness specific to sload's.
Look at page one and read my arguments. Try to counter them.
The DoT is 800+ per second and it's easily out healed...
TheDoomsdayMonster wrote: »On your recap (I haven't seen it before my reply earlier since you edited it):
1) Balance is not just ascertained in 1v1 because you state that - that's an opinion not an argument.
2) The DOT is not small. People seem to think that because of the small tooltip but you have to double that number to compare it and also take the oblivion damage type advantages into the equation. Against a target with 30% armor reduction through resistances the damage alone is nearly worth a 15k tooltip DOT over 6 seconds (ignoring it's additional advantages against blocks, shields and cloaking).
3) All DOTs can be cleansed - doens't mean sload's is balanced compared to other sets because that's not a weakness specific to sload's.
Look at page one and read my arguments. Try to counter them.
The DoT is 800+ per second and it's easily out healed...
Extrapolating what it's tool tip would be if it were a different type of damage is meaningless as it only does 800+ damage a second at the end of the day and a single Rapid Regen (provided you are properly built) as well as several other HoT's will eclipse it...
And Purging/Cleansing the DoT counts as valid counterplay against Sloads...
It doesn't matter that other DoT's can be Purged/Cleared as we are talking about Sloads here...
So we have two valid ways of dealing with Sloads here:
1) Out healing it...
2) Cleansing it...
I'm sorry but if you can't deal with a 5k+ DoT over 6 seconds 1v1, then it's a l2p issue...
The problem isn’t sloads, the problem is OP builds that can take on groups and entire zergs solo. Sloads just brings balance for us Xv1 gankers, we’re people too you know! I don’t even use the set, scouts honor...I promise. I just defend it in every post because it brings true balance to the game. No longer can a single player fight a 30 person zerg by themselves and that’s a GOOD thing. Finally, we’re headed in the right direction.
It’s not even that bad, you just have to think outside the box and learn to ADAPT and OVERCOME. I just slot purge on my stamblade cus thats a logical thing to do, and never engage in fights where I don’t heavily outnumber the opponent. I got lucky this patch by finding a solution early on in the patch, so I can go back to enjoying Xv1 ganking. And I will post this exact same message on every single thread about sloads, even tho I don’t use it.
@TheDoomsdayMonster At this point I am not sure if you are actually defending sloads or if you are just using it as an excuse to showboat your 'theorycrafting' in an attempt to satisfy this fetish you seem to have for crappy sets such as combat physician. I mean, who in their right mind can objectively say that sloads is performing on a similar level as other sets, when it obviously outperforms these other sets to the point 95% of pvp is a *** sloads fest.
I've always relied on multiple defenses (shields, heals, cloak, dodge, block and mobility) and Sloads renders almost all of that usless. Now the only way to play is to stack resistances and healing = play a tank. And that's boring af. Rip diversity and fun.
And you are still completely ignoring the fact, that Sloads is miles better than most other sets, which is the definition of imbalance.