mr_wazzabi wrote: »Bring back the 15% passive stam regen like it was before the nerf.
Needing to have werewolf ult slotted for the passive doesn't really make sense.
AlphaWolfBeast wrote: »1. Increase the duration of wolf form, the up time is too short.
2. Make it possible to sneak in wolf form
3. Werewolf Taunt skill or Morph
4. Shorter feeding animation
5. Ability to detect stealthed and invisible enemies in Wolf form with a new skill or Morph similar to the Expert hunter skill.
6. Should be able to revive players, and craft in wolf form.
7. Decrease the cost of werewolf stam abilities
8. Add a regular wolf form, the players should be able to turn into an actual wolf like Songamdir from the werewolf quest line.
9. Changes in human characteristics to show that you are a werewolf, perhaps the more you use wolf the more feral your human form will become, glowing eyes, fangs,claws.
10. Werewolf skins in the crown store for wolf from like a Skyrim or Faolchu undead werewolf skin. Werewolf personalities should also be in the crown store letting players run on all floors, howl, and do claw attack's as a human, also add a Werewolf lord skin please
11. Infinite wolf in PVE only zones, a lot of us only play ESO to role play as werewolves please give us infinite wolf in PVE zones or at least let us have infinite wolf in are own homes so our packs can have Werewolf tournaments there.
12. Make Werewolf Toggle, Werewolf needs to be a part of the character, it needs to feel like a curse or gift that truly defines the character, therefore we should be able to change at will and stay In wolf form without having to worry about duration.
13. Infinite wolf in full moons
14. Feral changes, when a lycanthrope character gets his health low he should have a 15% chance to change into his wolf form and be stuck in that form for 2 minutes.
I know this is a lot of suggestions but these are all the suggestions that my pack had for werewolf, most of them have trouble getting into the forums so I made this list for them please consider these suggestions and thank you for taking the time to read them
I don't personally play a wolf due to how many drawbacks there are, but after reading all the problems dealing with not being able to rez, I think it'd be stupid fun if instead of 'rezzing', you can devour your allies to have them instantly respawn as wolves. Then they just have to survive for 5-15secs before returning to normal. Stamina players could hit harder in wolf form, which would essentially turn the rez into an ally buff, I believe that would really make the ww ult truly powerful.
TaigaStrider wrote: »1. Time in werewolf form is too short. I often run out of time at the most inopportune times. Perhaps a toggle?
2. The werewolf model is very...male. As someone who plays a female character, it's a bit of an eyesore. I know this is just a cosmetic issue, but one that does bother me. Perhaps a new model for females?
1. Animations. Hircine's Bounty and Roar animations take longer to complete than other similar skills. Light and Heavy attacks have a weird feel/timing issue, especially heavy attacks against moving players. Devour synergy takes too long to use in combat, and if a player releases during it will cancel the effect (and it is difficult to activate in the first place). Werewolves just walk around and stand normally while feared, which makes it difficult to tell what is happening to your character. Similarly there is no animation for capturing a relic. The stun when werewolf expires feels excessively long. Overall the gameplay experience just doesn't feel as smooth as other classes.
2. Utility. There are few things more frustrating than transforming only to be immediately spammed with stun, roots, snares and dying. However, one of them is transforming and having your opponent go stealth/invisible and just wait for your werewolf to expire. It would be great if we had a counter to any of these besides potions.
Honestly I'd rather not see Werewolves undergo any kind of overhaul or significant buffs. They really just need a little finessing to make them more enjoyable to play.
1.Lets us resurrect allies! Very important for PvE! Not many of the wolves here mentioned it but i think that is really important for a useability in groups (trial&vet dungeon)!!
2. Give Werewolf an ability to gain uptime while in combat, active not passive. Current mainproblem for Werewolf and especially packleader Ultimate morph(wolves taunt off your targets), you dont get hit-> you dont gain WW-time which makes it stress and painful to play. Overall for better group ability it would be easier gaining the WW uptime while attacking and not being hit. (maybe 3s every 4s). Would still need devour or sometimes a leap to keep form but would be a _lot_ better playable solo and groupwise. Or change Call of the Pack passive to give more percent in WW uptime with already 2-3 wolves in group, 4 are too unlikely- ie 65%longer with 2 , 75% longer with 3 and maybe 85% with 4.
3. [bug-fix] Devour is currently far to complicated to use you need to aim extremely accurate and nothing is allowed to stand between you and your target- heavy throwback for the 2 wolves morph. Help would be again a change of the passiv of gaining WW uptime while attacking and not being hit.
AlphaWolfBeast wrote: »AlphaWolfBeast wrote: »1. Increase the duration of wolf form, the up time is too short.
2. Make it possible to sneak in wolf form
3. Werewolf Taunt skill or Morph
4. Shorter feeding animation
5. Ability to detect stealthed and invisible enemies in Wolf form with a new skill or Morph similar to the Expert hunter skill.
6. Should be able to revive players, and craft in wolf form.
7. Decrease the cost of werewolf stam abilities
8. Add a regular wolf form, the players should be able to turn into an actual wolf like Songamdir from the werewolf quest line.
9. Changes in human characteristics to show that you are a werewolf, perhaps the more you use wolf the more feral your human form will become, glowing eyes, fangs,claws.
10. Werewolf skins in the crown store for wolf from like a Skyrim or Faolchu undead werewolf skin. Werewolf personalities should also be in the crown store letting players run on all floors, howl, and do claw attack's as a human, also add a Werewolf lord skin please
11. Infinite wolf in PVE only zones, a lot of us only play ESO to role play as werewolves please give us infinite wolf in PVE zones or at least let us have infinite wolf in are own homes so our packs can have Werewolf tournaments there.
12. Make Werewolf Toggle, Werewolf needs to be a part of the character, it needs to feel like a curse or gift that truly defines the character, therefore we should be able to change at will and stay In wolf form without having to worry about duration.
13. Infinite wolf in full moons
14. Feral changes, when a lycanthrope character gets his health low he should have a 15% chance to change into his wolf form and be stuck in that form for 2 minutes.
I know this is a lot of suggestions but these are all the suggestions that my pack had for werewolf, most of them have trouble getting into the forums so I made this list for them please consider these suggestions and thank you for taking the time to read them
Form* fours* I understand there's a lot of typos so please forgive me for that, I had a large list of suggestions from my pack members that's why it's more than 2 points since most of my members don't have a forum account so I made these suggestions on their behalf, thank you very much for reading.
NightbladeMechanics wrote: »Invisibility and kiting with roots and snares are supposed to be classic counterplay to werewolves, but I understand how frustrating and one-sided cloak can be. What ideas have you had to address this specifically
NightbladeMechanics wrote: »1.Lets us resurrect allies! Very important for PvE! Not many of the wolves here mentioned it but i think that is really important for a useability in groups (trial&vet dungeon)!!
2. Give Werewolf an ability to gain uptime while in combat, active not passive. Current mainproblem for Werewolf and especially packleader Ultimate morph(wolves taunt off your targets), you dont get hit-> you dont gain WW-time which makes it stress and painful to play. Overall for better group ability it would be easier gaining the WW uptime while attacking and not being hit. (maybe 3s every 4s). Would still need devour or sometimes a leap to keep form but would be a _lot_ better playable solo and groupwise. Or change Call of the Pack passive to give more percent in WW uptime with already 2-3 wolves in group, 4 are too unlikely- ie 65%longer with 2 , 75% longer with 3 and maybe 85% with 4.
3. [bug-fix] Devour is currently far to complicated to use you need to aim extremely accurate and nothing is allowed to stand between you and your target- heavy throwback for the 2 wolves morph. Help would be again a change of the passiv of gaining WW uptime while attacking and not being hit.
These pain points have been huge in the discord.
1. Ressing allies and activating synergies have been at the tops of everyone's lists and is noted.
2. An active way to gain werewolf duration in combat is also way up there. I haven't seen consensus on a particular method, though. Dealing damage and activating abilities are the two most discussed methods. How would you argue werewolves should be able to add to their transformation durations while remaining balanced and within the theme?
3. What other additions or fixes to Devour would you like to see? It's too critical to werewolves thematically to allow for werewolves to play without thinking of or searching for opportunities to use it, but most werewolf feedback has preferred positive rewards for using Devour successfully versus negative punishments for failing to use it for a period of time during combat.
I agree with most of these awesome suggestions!
Yes please let us resurrect players and use synergies! This is my first point.
And yes I would like to see a change in the way we keep werewolf form/spend ultimate. For instance, I love the idea of it being similar to Overload, make it a toggle, and we keep form as long as we generate ultimate. My second point.
Suggestions:
Vampires have buffs active all the time, we should have some passives that work out of form permanently as well! Just having a little extra stamina recovery for slotting the ultimate is really not much to write home about.
As @TaigaStrider said, it would be nice to have a more feminine shape for our form on female characters. I have suggested this a few times over the years. Even if we were just a little smaller, that would suffice, rather than have all of us look the exact same
NightbladeMechanics wrote: »
A couple of people have mentioned clunky animations. That's one of my major gripes with playing werewolf. Roar, bounty, and heavy attacks all have long animations. Noted.
I've received a couple really interesting suggestions for the Devour synergy. What do you think of it adding time to your werewolf transformation in several ticks over the duration of the synergy, like a heal over time but for your timer duration? That way, you can benefit from it even if enemies despawn or res during the duration. One person suggested it give resources back as well.
I'll note missing animations such as fear and capping a relic as well.
Invisibility and kiting with roots and snares are supposed to be classic counterplay to werewolves, but I understand how frustrating and one-sided cloak can be. What ideas have you had to address this specifically?
I've received a ton of feedback that werewolf-loyal players do not want large reworks or overhauls -- just quality of life fixes and updates to the current state of the game. I will convey this message. List out as many specifics as you can for bugs and clunky features which you would like addressed.
I agree with most of these awesome suggestions!
Yes please let us resurrect players and use synergies! This is my first point.
And yes I would like to see a change in the way we keep werewolf form/spend ultimate. For instance, I love the idea of it being similar to Overload, make it a toggle, and we keep form as long as we generate ultimate. My second point.
Suggestions:
Vampires have buffs active all the time, we should have some passives that work out of form permanently as well! Just having a little extra stamina recovery for slotting the ultimate is really not much to write home about.
As @TaigaStrider said, it would be nice to have a more feminine shape for our form on female characters. I have suggested this a few times over the years. Even if we were just a little smaller, that would suffice, rather than have all of us look the exact same
Vampire have permanent boosts because they have permanent drawbacks. Giving permanent boosts to werewolf would be unfair and only encourage being a werewolf, not playing as one and using the ultimate.
I agree with most of these awesome suggestions!
Yes please let us resurrect players and use synergies! This is my first point.
And yes I would like to see a change in the way we keep werewolf form/spend ultimate. For instance, I love the idea of it being similar to Overload, make it a toggle, and we keep form as long as we generate ultimate. My second point.
Suggestions:
Vampires have buffs active all the time, we should have some passives that work out of form permanently as well! Just having a little extra stamina recovery for slotting the ultimate is really not much to write home about.
As @TaigaStrider said, it would be nice to have a more feminine shape for our form on female characters. I have suggested this a few times over the years. Even if we were just a little smaller, that would suffice, rather than have all of us look the exact same
Vampire have permanent boosts because they have permanent drawbacks. Giving permanent boosts to werewolf would be unfair and only encourage being a werewolf, not playing as one and using the ultimate.
Well in that case, the fair trade off would be we keep our weakness to poison and fighters guild skills no? IF it was ever implemented, it would need to be carefully introduced, else it will also have the opposite effect as well, causing no one to play it because of the draw backs.