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[Class Rep] Templar Feedback Thread

  • Dunning_Kruger
    Dunning_Kruger
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    Buff potl
    ____________________________________
    A G G R O - the legendary stamplar GM of <HALL MONITORS>

    For the Queen bby
  • notyuu
    notyuu
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    a6F8UJO.png


    that's a score of -9 ya miiiiiiight wanna see about fixing stamplar (and templar tank, dear god they are a mess)
  • gariondavey
    gariondavey
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    Backlash idea - mark a target. In 6 seconds, that target receives damage (thinking of a tooltip similar to blast bones, shalks, or haunting curse).

    Also gives minor breach.

    This would make the ability relevant, and also make templar much better in PvP (rather than just jabbing all the time).
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • notyuu
    notyuu
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    Backlash idea - mark a target. In 6 seconds, that target receives damage
    Also gives minor breach.

    So in other words, take out the whole copying damage part of it and just having it explode after 6 seconds while also moving minor breach from the stam morph into the base ability?

    Could work..thing is what would the stam morph then get?

    also worth noting the value of minor breach has been cheapened to the point of being moot in PvE due to the fact that any physical damage can apply sundered now, which in of itself comes with minor breach.
  • maxjapank
    maxjapank
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    Backlash worked find when other players could contribute to its damage. But people hopped on the nerf train, and as a result, when was the last time you saw a Templar using this skill in pvp for any decent dmg, let alone using it at all. It needs a rework.

    Perhaps the 20% dmg could be increase to 40%. Or do something about the 6 secs. I'd even be keen to have it do major breach in its current form. It'd give me a reason to slot that over Elemental drain while giving a bit more delayed burst.

    It's just another once good skill that's gone to the trashbin.
  • gariondavey
    gariondavey
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    notyuu wrote: »
    Backlash idea - mark a target. In 6 seconds, that target receives damage
    Also gives minor breach.

    So in other words, take out the whole copying damage part of it and just having it explode after 6 seconds while also moving minor breach from the stam morph into the base ability?

    Could work..thing is what would the stam morph then get?

    also worth noting the value of minor breach has been cheapened to the point of being moot in PvE due to the fact that any physical damage can apply sundered now, which in of itself comes with minor breach.

    Yep, exactly. The stam morph could get minor expedition for 3-6 seconds, or minor resolve for 10 seconds.

    Yes, but major breach would be too extreme on this, I think. I'd like it to have major breach, but minor is less extreme.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Athan1
    Athan1
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    *cries in Templar*

    We are the most messed up class after all the nerfs. Just give us back our skills already!
    Athan Atticus Imperial Templar of Shezarr
  • notyuu
    notyuu
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    Athan1 wrote: »
    *cries in Templar*

    We are the most messed up class after all the nerfs. Just give us back our skills already!

    Or maybe readjust the "power budget" so that literally everything it's poured into jabs...and then maybe riase the budget to be on par with necromancer or wardern.
  • mmtaniac
    mmtaniac
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    Stamplar require burst heal in class abilities vigor and two hand heal(wait 20sec is too long time for your main burst healing) is not enough healing sometimes i feel this class have no healing at all.

    With stamplar you need to play to safely but with skill class have its impossible because potl require constant dmg on enemy and jabs is your only source of dmg in pvp class have no options , 90% dawn's wrath abilities and passive are useless for stamplar other classes not have problem with passives.

    Another problem is no defense option for stamplar only defense is roll dodge and block , but other classes too have that feature Sun shield is too weak and too costly for no cp especially and need to build tons of health to be effective.
    Effective sun shield require high hp pool that mean high hp low dmg and how to regen that hp if you have not % health healing.

    Stamplar cc are nice but too predictable compare giant aoe unblockable streak to templar binding javelin or toppling charge 2 abilities can be blocked and work only on one target and animation is easly to see (and of course toppling charge are magicka full ability not even scale with stamina)

    And please change master ritualist passive to something that is usefull .
    Edited by mmtaniac on April 3, 2021 12:51PM
  • ealdwin
    ealdwin
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    A suggestion regarding Sun Shield and its morphs.

    Sun Shield (base ability)
    • Each enemy hit now increases the strength of the shield by 9%, up from 4%. (Moved from Radiant Ward morph).
    • The damage portion of this ability continues to scale off of Max Magicka and Spell Damage.
    • The shield portion of this ability continues to scale off of Max Health.
    • Radiant Ward (Morph)
      • This morph no longer further strengthens the shield per enemy hit. (Moved to base ability).
      • The shield portion of this morph continues to scale off of Max Health.
      • The damage portion of this morph now scales off of Max Stamina and Weapon Damage.
      • Reduce the damage dealt on cast by approximately 50%.
      • This morph now also stuns enemies hit for 4 seconds.
      • This morph now costs Stamina to cast.
    • Blazing Shield (Morph)
      • Change the shield portion of this morph to scale off of Max Magicka or Max Stamina, which ever resource is higher.
      • Increase the damage dealt to 35% of the damage it absorbed.
      • The damage is dealt when the shield ends or when the ability is recast (similar to Unstable Wall of Elements).
      • This morph continues to cost Magicka to cast.

    These changes would ideally help provide a unique shield ability within the Templar class that aids in its ability to "stand its ground" when outnumbered by providing options that are more suited for different specs. The first change would essentially change the base morph to the current live version of Radiant Ward—a decent Max Health scaling shield ability as it currently stands. This would provide, at base, a shield that provides more defensive power when the Templar is outnumbered. The proposed changes to the Radiant Ward morph would increase the defensive utility of the skill, by providing an AoE stun at the cost of damage, that would make the morph more desirable for Templar Tanks. The change to a Stamina cost on the ability would also make the morph a potential desirable defensive option for Stamina Templars in PVP. The changes to the Blazing Shield morph are done in order to build on the offensive utility the shield provides. By scaling off of max resources, the shield now becomes more valuable for those Templar which build into their max offensive stat, whether that is Magicka or Stamina. Though, with the retained Magicka cost, Stamina Templars would have to use their off-resource in order to use this ability. The change to when the damage is dealt should also provide a bit more control over the damage portion to Templars.

    In essence, these changes would change Sun Shield to be focused on providing strong defense to Templars, with the base ability more focused on Templar Tanks and Magicka Templars. The Radiant Ward morph would provide more defensive utility and be focused on Templar Tanks and Stamina Templars. The Blazing Shield morph would provide more offensive utility and be focused on Magicka Templars and Stamina Templars.
    Edited by ealdwin on April 9, 2021 1:53PM
  • Speaks
    Speaks
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    notyuu wrote: »
    a6F8UJO.png


    that's a score of -9 ya miiiiiiight wanna see about fixing stamplar (and templar tank, dear god they are a mess)

    This is interesting do you have a list like this for all classes?
    Thorongil Aran Altmer Templar EP
    Yngvar Whitemane Khajiit Dragon Knight EP
    Velyn Thalas Dunmer Necromancer EP
  • Zand3rs
    Zand3rs
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    Stamplars animation fix when using jab. It still borks out when weaving tight. Kinda sux.

    Better toolkit, give stamplars a place in PVE Trial compositions. Give them some utility so they are wanted again. to be fair. All stam classes should have their own version of this. Specially now when many mag classes use dual wield anyway.

    Lots of useless skills, there is no way around it, i am playing both stam and mag and healer and there is lots of skills in our arsenal that just is not used.
  • Bl4ck7h0rn3
    Bl4ck7h0rn3
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    Templars desperately need some love and it seems ZOS are trying to help us in all the wrong ways.

    Removing the bonus resistance from Channeled Focus and replacing it with a heal? No thanks, we already have enough heals, it's basically our thing. Resistances are more important than ever now that you practically have to go with 7 pieces of light armour. Not just that, but only bumping up the Magicka regen seems....pointless? Our sustain is bad enough as is, I could at least live with losing resistances if it meant getting a serious boost to Magicka regen when standing in the rune.

    Some of our passives are also desperately outdated. Balanced Warrior only benefits Stamplars offensively, whereas Magplars get spell resistance...we don't need MORE spell resistance when we're already rocking 7 pieces of light armour! Why not actually make it 'balanced' and give us a spell damage increase, or minor magicksteal or some other offensive boost?

    I don't want us to be OP, I just want us to be relevant outside of Healers.
  • YandereGirlfriend
    YandereGirlfriend
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    But seriously, can Balanced Warrior please also include Spell Damage? It makes zero sense that it only buffs Weapon Damage.

    Going deeper, what is that passive name even supposed to mean? Weapon Damage is somehow "balanced" against Spell Resistance? Because that makes sense.... Weapon Damage and Spell Resistance are both useful to Stamina builds whereas Magicka only benefits from one of them so... where the 'balance' in that?
  • Sanguinor2
    Sanguinor2
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    But seriously, can Balanced Warrior please also include Spell Damage? It makes zero sense that it only buffs Weapon Damage.

    Going deeper, what is that passive name even supposed to mean? Weapon Damage is somehow "balanced" against Spell Resistance? Because that makes sense.... Weapon Damage and Spell Resistance are both useful to Stamina builds whereas Magicka only benefits from one of them so... where the 'balance' in that?

    Honestly, I think its just a remnant of soft caps on spell damage very back in the days where you could try to hybrid it out a bit after hitting the spell damage and magicka soft caps respectively. Zos not updating it since 1.6 I believe, well thats another matter entirely. I might remember wrong tho, has been quite some time afterall.
    Politeness is respecting others.
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    Honor is keeping ones word.
  • Baconlad
    Baconlad
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    Give me back total dark, summerset damage of dark flare (it was nerfed by 55%, then 20% again...) javelin range, revert burning light change, and revert soul assault nerf...you know just revert the game back to summerset.

    Most fun in this game I had was when I was one of four magplars across servers running those skills. I'm telling you zenimax hates templars. Always have. They give us a bone then take it away and beat us for enjoying the time we had with it. I left the game for almost two years due to my anger at the post summerset nerfs to my magplar. Every single offensive skill I used on that build was nerfed. For no reason. I used to get 44k crits on my absolute glass cannon flare build on pve trash. Now I'm lucky to get 14k...lower than a single sweep volley
  • Athan1
    Athan1
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    Health-based heals are in the right direction, I also like the Nova adjustments. Nonetheless, the class needs a lot of work.
    Athan Atticus Imperial Templar of Shezarr
  • BisDasBlutGefriert
    BisDasBlutGefriert
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    Are there even class reps anymore? If so; who are the class reps? I feel as if these thread's original purpose have been long abandoned. 🤷🏼‍♂️
    Edited by BisDasBlutGefriert on April 27, 2021 1:22AM
    ~There’s a positive in every negative. Sometimes the positive is harder to find than other times, but there is ALWAYS one there~
  • UppGRAYxDD
    UppGRAYxDD
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    5791ae.jpg
    Baconlad wrote: »
    Give me back total dark, summerset damage of dark flare (it was nerfed by 55%, then 20% again...) javelin range, revert burning light change, and revert soul assault nerf...you know just revert the game back to summerset.

    Most fun in this game I had was when I was one of four magplars across servers running those skills. I'm telling you zenimax hates templars. Always have. They give us a bone then take it away and beat us for enjoying the time we had with it. I left the game for almost two years due to my anger at the post summerset nerfs to my magplar. Every single offensive skill I used on that build was nerfed. For no reason. I used to get 44k crits on my absolute glass cannon flare build on pve trash. Now I'm lucky to get 14k...lower than a single sweep volley

    Edited by UppGRAYxDD on April 27, 2021 1:41AM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Baconlad
    Baconlad
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    Rolf. Upgrayd. I watched all of your videos. But...I played it better XD non of those memes showed up for me though...
  • UppGRAYxDD
    UppGRAYxDD
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    Edit: fixed
    Edited by UppGRAYxDD on April 27, 2021 1:54AM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Baconlad
    Baconlad
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    Kek...funny.

    I'd be happy just to have dark flare back...I could do without the rest...

    Member how back then, as badass as me and you thought flare was? Everyone else said it was major weak sauce. Said it was a terrible skill. I can't imagine it being on a single players bar past cp160. Its just so *** bad now. Can't even try to make it work
    Edited by Baconlad on April 27, 2021 2:03AM
  • soniku4ikblis
    soniku4ikblis
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    Baconlad wrote: »
    Kek...funny.

    I'd be happy just to have dark flare back...I could do without the rest...

    Member how back then, as badass as me and you thought flare was? Everyone else said it was major weak sauce. Said it was a terrible skill. I can't imagine it being on a single players bar past cp160. Its just so *** bad now. Can't even try to make it work

    Play Nightblade. All other classes are pretty awful. Everyone in OL Cyro plays NB in the current patch.

    Templar is really terrible. The handling of the class is terrible. The community responses are terrible. The game engine is poorly managed.

    Honestly, you might play another game, really. ESO is good for PVE.
    __._-*._._._.-*'"{Sonic Euphoric Bliss}"'*-._._._.*-_.__
  • James-Wayne
    James-Wayne
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    But seriously, can Balanced Warrior please also include Spell Damage? It makes zero sense that it only buffs Weapon Damage.

    Going deeper, what is that passive name even supposed to mean? Weapon Damage is somehow "balanced" against Spell Resistance? Because that makes sense.... Weapon Damage and Spell Resistance are both useful to Stamina builds whereas Magicka only benefits from one of them so... where the 'balance' in that?

    Been saying this for years.. Balanced Warrior??? Seriously is not balanced if it only provides weapon damage with no spell, and spell resistance with no physical... is the Warrior balanced or not?!?

    If we are suppose to balanced I'd like to see us be more hybrid but we cant do that when we have very little class skills that do stamina or health.
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  • UppGRAYxDD
    UppGRAYxDD
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    Baconlad wrote: »
    Kek...funny.

    I'd be happy just to have dark flare back...I could do without the rest...

    Member how back then, as badass as me and you thought flare was? Everyone else said it was major weak sauce. Said it was a terrible skill. I can't imagine it being on a single players bar past cp160. Its just so *** bad now. Can't even try to make it work

    Got mine to hit a maximum of 12k crit on a low defensive target... it’s just not enough anymore...and the increased speed is not noticeable. Maybe if it was an instant in its current form it might be worth slotting
    Edited by UppGRAYxDD on April 27, 2021 2:47PM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • lQrukl
    lQrukl
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    I was glad to see the templar change towards tanking (even though this class became relevant for something other than healing). But I still wanted to give some feedback on what things still make me miserable when playing in my favorite class.

    Burning light. I still don't understand why this passive ability should only be applied to one target after it has been reworked. For example, by spamming a crowd with Spear Shards, I inflict very solid damage, but sometimes I am left behind by even magsorcs (!) with FP.
    Why can't this passive be changed so that its effect is applied to the damage of the ability itself, and not to the target on which it triggers? For example, every fourth tick of Spear Shards deals additional damage to all enemies in the area, instead of placing stacks on an enemy.
    This shouldn't complicate server calculations too much, if the stacks will "accumulate" on the player himself and amplify every fourth hit made by the ability from the Aedric spear branch, shouldn't it?
    In the other hand, this passive is also killing any other solo-target spamable alternatives which are not Sweeps.

    Sun shield. I found this ability quite well (that was also pretty unexpected) in both morphs (thanks to Spear Wall passive), but i think Blazing Shield morph probably needs minor buff as damage morph.
    As argonian (+1k hp) magdd i have around 25k HP, that gives me ~7600 damage shield from my class ability with blue 2-stat food and ~11300 damage shield from casual Dampen Magic.
    It's almost 50% difference. Does not seeems much balanced. Ah, also about balance..

    Balanced warrior. I also don't understand why the so-called passive gives a bonus to only weapon damage. A completely similar damage passive for sorcerers increases both Spell and Weapon damage. Why are sorcerers much better than templars, even in such trifles? Why no love?
    Magplar has enough protection against magic damage, thanks to its light armor and the 7-0 meta (that also sadly killed most Plar builds with Medusa). This passive is completely useless for us.

    Sun Fire. After all this thousands of hours spent in the game I still cannot accept how useless this ablilty in PvE.
    Reflective Light. Could be usefull in PvP, but has much better alternatives for slotting. Also for some reason it's inital hit regarded as AoE ability, instead of solo-target, unlike sorc's Mines in one of the last update.
    Vamplire Bane. It's the worst solo-target DoT ability, I dont know why it cannot be reworked for something that would make magplar viable as range dps (as well as DK: nowdays many groups are changing DK for Warden or Necro as Zen's slaves, because they also have a lot of dot sourcses, a lot of damage and they are full-fledged range dd).

    Dark flare. My biggest disappointment. It also could give rights to exist for rangeplar, but that's bad in just everything. Noone uses this. Freezing animation, poor damage, useless debuff that any warden laughingly purges off himself before you cast this ability again.
    Just no words.
    Edited by lQrukl on April 28, 2021 8:14PM
  • Bl4ck7h0rn3
    Bl4ck7h0rn3
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    But seriously, can Balanced Warrior please also include Spell Damage? It makes zero sense that it only buffs Weapon Damage.

    Going deeper, what is that passive name even supposed to mean? Weapon Damage is somehow "balanced" against Spell Resistance? Because that makes sense.... Weapon Damage and Spell Resistance are both useful to Stamina builds whereas Magicka only benefits from one of them so... where the 'balance' in that?

    Been saying this for years.. Balanced Warrior??? Seriously is not balanced if it only provides weapon damage with no spell, and spell resistance with no physical... is the Warrior balanced or not?!?

    If we are suppose to balanced I'd like to see us be more hybrid but we cant do that when we have very little class skills that do stamina or health.

    Seriously are any other classes this badly overlooked, aside from maybe DK? No idea how they can bring out new classes and not review existing ones to keep them relevant.
  • West93
    West93
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    I am still waiting for power of the light fix 9 months now? Can it please be reworked or increase copy damage from 20% to 40%+? On average in pvp it hits 2k'ish maybe 3k if it crits, meanwhile blastbones...
  • mmtaniac
    mmtaniac
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    Potl just remove copy dmg and let it explode after 6seconds with dmg scaled by your stamina and weapon dmg
  • notyuu
    notyuu
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    backlash/PoTL/PL
    applies to target
    copies 100% of the damage the target does up to [insert arbitary number here]

    there, a delayed burst that's unique and functional...well more functonal than what we have now.
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