UppGRAYxDD wrote: »Living dark should get a minor Hot like 2k (before battle spirit )for 3 secs and attach blinding light for 1 sec every time living dark activates on an enemy.
#BringBackBlindindLight
UppGRAYxDD wrote: »Living dark should get a minor Hot like 2k (before battle spirit )for 3 secs and attach blinding light for 1 sec every time living dark activates on an enemy.
#BringBackBlindindLight
Aren’t you magplars getting a touch greedy lol. Y’all are strong af with this dot patch.
UppGRAYxDD wrote: »Living dark should get a minor Hot like 2k (before battle spirit )for 3 secs and attach blinding light for 1 sec every time living dark activates on an enemy.
#BringBackBlindindLight
Aren’t you magplars getting a touch greedy lol. Y’all are strong af with this dot patch.
No_Division wrote: »UppGRAYxDD wrote: »Living dark should get a minor Hot like 2k (before battle spirit )for 3 secs and attach blinding light for 1 sec every time living dark activates on an enemy.
#BringBackBlindindLight
Aren’t you magplars getting a touch greedy lol. Y’all are strong af with this dot patch.
with our one class dot .
This reminds me of that class rep poll that asked how each class was seen as with regards to DOTS, and stamplar got voted the highest even though they use the same bleeds as other classes lol.
#TheGameSucksAndTheComunityIsEvenWorse
No_Division wrote: »UppGRAYxDD wrote: »Living dark should get a minor Hot like 2k (before battle spirit )for 3 secs and attach blinding light for 1 sec every time living dark activates on an enemy.
#BringBackBlindindLight
Aren’t you magplars getting a touch greedy lol. Y’all are strong af with this dot patch.
with our one class dot .
This reminds me of that class rep poll that asked how each class was seen as with regards to DOTS, and stamplar got voted the highest even though they use the same bleeds as other classes lol.
#TheGameSucksAndTheComunityIsEvenWorse
Well I was just poking a bit of fun at my my magplar brothers. I mean you can’t deny that magplars are in a strong place with the way things work rn. The new entropy fits very well into their playstyle. And soul trap as well if you choose to use it. But whatever. Everyone thinks their class is the worst.
No_Division wrote: »UppGRAYxDD wrote: »Living dark should get a minor Hot like 2k (before battle spirit )for 3 secs and attach blinding light for 1 sec every time living dark activates on an enemy.
#BringBackBlindindLight
Aren’t you magplars getting a touch greedy lol. Y’all are strong af with this dot patch.
with our one class dot .
This reminds me of that class rep poll that asked how each class was seen as with regards to DOTS, and stamplar got voted the highest even though they use the same bleeds as other classes lol.
#TheGameSucksAndTheComunityIsEvenWorse
Well I was just poking a bit of fun at my my magplar brothers. I mean you can’t deny that magplars are in a strong place with the way things work rn. The new entropy fits very well into their playstyle. And soul trap as well if you choose to use it. But whatever. Everyone thinks their class is the worst.
No_Division wrote: »No_Division wrote: »UppGRAYxDD wrote: »Living dark should get a minor Hot like 2k (before battle spirit )for 3 secs and attach blinding light for 1 sec every time living dark activates on an enemy.
#BringBackBlindindLight
Aren’t you magplars getting a touch greedy lol. Y’all are strong af with this dot patch.
with our one class dot .
This reminds me of that class rep poll that asked how each class was seen as with regards to DOTS, and stamplar got voted the highest even though they use the same bleeds as other classes lol.
#TheGameSucksAndTheComunityIsEvenWorse
Well I was just poking a bit of fun at my my magplar brothers. I mean you can’t deny that magplars are in a strong place with the way things work rn. The new entropy fits very well into their playstyle. And soul trap as well if you choose to use it. But whatever. Everyone thinks their class is the worst.
play the templar and come back
1. we have no ranged ability to keep up the pressure in pvp, dark flare is to slow for pvp, I used to use soul strike as primary ranged spammable but it got nerfed into uselessness.
2. Give us acces to major mending, I end up being healbot in pvp and pve most of the time since that what we are best at so give us the tools we need.
Sun shield and its morph, needs to be scaled based on their max resources ( stamina/magicka/health) . Since, this patch is trying to homogenise skills. The skill is useless in all PvE and PvE content.
I realize I am beating a dead horse with this comment, as I've said it for two years+ now, but...
In the realm of tanking: (Not saying this is the only thing they need help with tanking wise), Templar tanks really need a health based self heal (maybe either a morph of breath or morph of clappy heal to force a player to have to choose tankiness or group healing ability in a situation like pvp).
The current hots and heals in the game are use-able to make Templar work in most situations, but compared to any other tank class the lack of some sort of self burst heal really leaves them lacking vs any of those other classes in certain fights. Often you have to juggle a more complicated routine or give up running BiS gear to run selfish gear to make up for what you can pull off on another class.
I realize I am beating a dead horse with this comment, as I've said it for two years+ now, but...
In the realm of tanking: (Not saying this is the only thing they need help with tanking wise), Templar tanks really need a health based self heal (maybe either a morph of breath or morph of clappy heal to force a player to have to choose tankiness or group healing ability in a situation like pvp).
The current hots and heals in the game are use-able to make Templar work in most situations, but compared to any other tank class the lack of some sort of self burst heal really leaves them lacking vs any of those other classes in certain fights. Often you have to juggle a more complicated routine or give up running BiS gear to run selfish gear to make up for what you can pull off on another class.
You're talking about the old Healing Ritual, which you could fire off on a taunt/shield rotation, and would restore about 20-30% of your hp easily. The current iteration of it is too high cost to do this with, so I keep hoping they'll revert this. The old animation, cast time, and PBAoE burst heal were simply amazing, and the ult generation of 60% or less applied to yourself also, all it needed as a reduction on the cast time to 1s, not a removal of it all together.
Blazing Shield works well IF you are built for it --- adjust the amount of damage it returns up a little, and it'll be more accessible; there is no need for it to ignore battle spirit.
Radiant Ward works just fine as well in it's current form, and is easy to work into a rotation for defense while going on the offensive.
Since Templar got nerfed long ago by removing Major Mending (in favor of the Warden), templar can't selfheal effectively.
Also with minor and major defile, the healing is more and more cut to survive in BG and Cyrodiil.
Since ZoS won't bring back Major Mending, i propose that they add Major Vitality in the templar passives or by firing a skill.
@Nefas
No_Division wrote: »Since Templar got nerfed long ago by removing Major Mending (in favor of the Warden), templar can't selfheal effectively.
Also with minor and major defile, the healing is more and more cut to survive in BG and Cyrodiil.
Since ZoS won't bring back Major Mending, i propose that they add Major Vitality in the templar passives or by firing a skill.
@Nefas
They can self heal fine in PvP. Problem is that self healing is very one dimensional from both perspectives of the fight. Living dark was a great change to help with this but other adjustments are needed (blazing changes, maybe bring back reflect with eclipse, passive rework).
We don't need major mending
No_Division wrote: »Since Templar got nerfed long ago by removing Major Mending (in favor of the Warden), templar can't selfheal effectively.
Also with minor and major defile, the healing is more and more cut to survive in BG and Cyrodiil.
Since ZoS won't bring back Major Mending, i propose that they add Major Vitality in the templar passives or by firing a skill.
@Nefas
They can self heal fine in PvP. Problem is that self healing is very one dimensional from both perspectives of the fight. Living dark was a great change to help with this but other adjustments are needed (blazing changes, maybe bring back reflect with eclipse, passive rework).
We don't need major mending
Not Major Mending, templar need Major Vitality.
This should help with the healing especially when you heal someone else and die.
Sorc, NB got that. why not templar ? this seems fair after ZOS stole Major Mending and gave it to Warden.
Major Vitality (Increase healing taken by 30%)
- Undaunted Ability: Bone Surge (Morph of Bone Shield)
- Nightblade Siphoning Ultimate: Soul Siphon (Morph of Soul Shred)
- Sorcerer Dark Magic Ability: Restraining Prison (Morph of Encase)
- Alchemy Potion: Vitality (Beetle Scuttle, Butterfly Wing, Fleshy Larva, Torchbug Thorax)
- Armor Set: Scourge Harvester (Loot)
- Armor Set: Daedric Trickery Set (Crafted)
- Weapon Set: Mender's Ward (Loot)
- Armor Set: Jailer's Tenacity (Loot)
No_Division wrote: »No_Division wrote: »Since Templar got nerfed long ago by removing Major Mending (in favor of the Warden), templar can't selfheal effectively.
Also with minor and major defile, the healing is more and more cut to survive in BG and Cyrodiil.
Since ZoS won't bring back Major Mending, i propose that they add Major Vitality in the templar passives or by firing a skill.
@Nefas
They can self heal fine in PvP. Problem is that self healing is very one dimensional from both perspectives of the fight. Living dark was a great change to help with this but other adjustments are needed (blazing changes, maybe bring back reflect with eclipse, passive rework).
We don't need major mending
Not Major Mending, templar need Major Vitality.
This should help with the healing especially when you heal someone else and die.
Sorc, NB got that. why not templar ? this seems fair after ZOS stole Major Mending and gave it to Warden.
Major Vitality (Increase healing taken by 30%)
- Undaunted Ability: Bone Surge (Morph of Bone Shield)
- Nightblade Siphoning Ultimate: Soul Siphon (Morph of Soul Shred)
- Sorcerer Dark Magic Ability: Restraining Prison (Morph of Encase)
- Alchemy Potion: Vitality (Beetle Scuttle, Butterfly Wing, Fleshy Larva, Torchbug Thorax)
- Armor Set: Scourge Harvester (Loot)
- Armor Set: Daedric Trickery Set (Crafted)
- Weapon Set: Mender's Ward (Loot)
- Armor Set: Jailer's Tenacity (Loot)
They don't need it. We get unnamed minor+ with low health that works across multiple targets. I'd rather keep our last remaining identity as a healer. That plus minor mending = 23% healing which is basically major mending/vitality.
I think the Templar tank should get something else. I'd rather radiant aura, ward, and passives give them something you need that makes the tank more flavorful than just a health shield spamplar.
1. we have no ranged ability to keep up the pressure in pvp, dark flare is to slow for pvp, I used to use soul strike as primary ranged spammable but it got nerfed into uselessness.
2. Give us acces to major mending, I end up being healbot in pvp and pve most of the time since that what we are best at so give us the tools we need.
GallantGuardian wrote: »We ready can do 3 dd runs with s tank/heal Templar ... pure basically asking for no changes haha
I want to be able to run trials as a Templar tank and not be shunned by the community for it thanks
FrancisCrawford wrote: »GallantGuardian wrote: »We ready can do 3 dd runs with s tank/heal Templar ... pure basically asking for no changes haha
I want to be able to run trials as a Templar tank and not be shunned by the community for it thanks
We can do all sorts of things if we and our teammates are good enough players (which I commonly am not ). What kind of a build do you use to tank/heal 3 DD runs?
FrancisCrawford wrote: »GallantGuardian wrote: »We ready can do 3 dd runs with s tank/heal Templar ... pure basically asking for no changes haha
I want to be able to run trials as a Templar tank and not be shunned by the community for it thanks
We can do all sorts of things if we and our teammates are good enough players (which I commonly am not ). What kind of a build do you use to tank/heal 3 DD runs?
Im just gonna drop in every so often and advocate for Explosive Charge to be made into a stamina gap closer. Before anyone says "but you've got two weapon line gap closers," the DW gap closer is probably the worst idea in the history of ESO and the 2H gap closer, while fine for the cost, pales in comparison to something like Toppling Charge with its off balance. In fact it's so much better that a lot of Stamplars, myself included, do use Toppling Charge. I will say that Stamplars are doing better than they have been, but this is one of their main issues. We have to draw from sooo many sources to get enough damage and offensive utility to be viable. With most classes I feel like I get to use sets that I want to use because I have the tools I need in my kit. With stamplar it's the opposite. You start with nothing and have to build for almost everything. You've gotta think do I want higher weapon damage or do I want major fracture, do I want a high recovery build? Then I'm gonna sacrifice a decent magicka pool. If I want the mag pool Im gonna be toeing the line of just enough regen. Tbh Im fine with it, except that this is not the norm. Only stam sorcs have to deal with this same problem. This is why Stamplars are great in a group but aren't that high up when it comes to duels or solo play. And tbh its not like we really can output more pressure or have any more burst than say Stamden. I dont want to sound to whiney, Im actually more or less happy with where my Stamplar is now. But I do hope that when they move on to looking at the uniqueness of classes that Stamplar gets a little more wiggle room.
Also cant agree more with @Cinbri about making some changes to jabs so that the targeting is more reliable. However, in making the comparison to flurry, jabs feels faster and more fluid despite its shortcomings. I would not want jabs to feel the way flurry does which is kind of chunky.
No_Division wrote: »Im just gonna drop in every so often and advocate for Explosive Charge to be made into a stamina gap closer. Before anyone says "but you've got two weapon line gap closers," the DW gap closer is probably the worst idea in the history of ESO and the 2H gap closer, while fine for the cost, pales in comparison to something like Toppling Charge with its off balance. In fact it's so much better that a lot of Stamplars, myself included, do use Toppling Charge. I will say that Stamplars are doing better than they have been, but this is one of their main issues. We have to draw from sooo many sources to get enough damage and offensive utility to be viable. With most classes I feel like I get to use sets that I want to use because I have the tools I need in my kit. With stamplar it's the opposite. You start with nothing and have to build for almost everything. You've gotta think do I want higher weapon damage or do I want major fracture, do I want a high recovery build? Then I'm gonna sacrifice a decent magicka pool. If I want the mag pool Im gonna be toeing the line of just enough regen. Tbh Im fine with it, except that this is not the norm. Only stam sorcs have to deal with this same problem. This is why Stamplars are great in a group but aren't that high up when it comes to duels or solo play. And tbh its not like we really can output more pressure or have any more burst than say Stamden. I dont want to sound to whiney, Im actually more or less happy with where my Stamplar is now. But I do hope that when they move on to looking at the uniqueness of classes that Stamplar gets a little more wiggle room.
Also cant agree more with @Cinbri about making some changes to jabs so that the targeting is more reliable. However, in making the comparison to flurry, jabs feels faster and more fluid despite its shortcomings. I would not want jabs to feel the way flurry does which is kind of chunky.
toppling, despite being mag cost+mag dmg, serves this function for stam morph now that its always grants off balance allowing synergy with Truth set. Getting 300-400 WD just for hitting a gap closer that stuns, is VERY attractive that some stamplars noted as liking last patch.
and with jabs no longer being double mitigated, jabs/sweeps is more potent as a dmg source.