I didn't test that on PTS but on live that bug is definitely there
FoulSnowpaw wrote: »Radiant Oppression and morphs is still too weak as an execute channel ability that is easily interrupted. Need to increase base damage and decrease the pseudo up to 500% damage increase of which is not obtained until target is far below 10% health. Basically make the ability a real execute ability, rather than a slot waste of which dropping other abilities heavily outperforms in terms of damage. The ability is not useful at all for anything rather than literal last second burst damage of which is easily countered because of delay before full impact.
In pvp scenario a player is around 20% health in the heat of battle.
Radiant Opresssion is a flashy channel ability so you'll definitely be interrupted or targeted for kill count in the channel.
Opponent heals themselves or gets healed and the ability did nothing but waste magicka.
Range cut off or roll dodge channel.
All other execute abilities are instant and hardly counterable. They do not attract attention despite being more useful.
In pve it's quite obvious the damage does not near an execute ability until the boss is below 10% at least. Most other class executes are instant cast, cost less, and deal instant damage; they have a higher threshold for execute phase. On top of this other classes can weave a lot of abilities in between unlike with radiant oppression and morphs.
Buffs and Passives
-Templar passive is too directional such as 6% weapon damage; where's the spell damage? Too narrow in scope.
-Pseudo passives such as duration "increase" to dawn's wrath and snare when standing in "select" restoring light abilities, of which should just be part of the ability if it's not going to cover the entire tree. It's not a class passive if it's an ability passive.
-Templar has no source of Major Sorcery
-Templar no mobility skill unlike all other classes; no major expedition.
And don’t forget that 4+ passives don’t even apply to Stamplar at all.
No_Divison wrote: »
that bug is old school lol. It was there when divine cross dropped it hard.
No_Divison wrote: »
its been on and off I believe.
another more reason to not play anymore with my templar in pvp.
No_Divison wrote: »
You'll survive. Shields have always had the counter of knowing when to cc them at the last second of their duration. Burning through them is like trying to dig through a tank with an ice cream scooper.
this is game breaking as the skill isn't working as it shows in the tooltip
Burn an enemy with a ray of holy fire, dealing 894 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.
the 480% modifier isn't working at all for a shielded sorc even if its health is under 50%
another bug that confort me in the idea that this game is broken
I can only assume that the game/skill Interprets the shield as added health therefore not recognising being below the threshold for execute mulitpliers
It shouldn't as health and shields are different variables, thus they should be differentiated in the game system
The problem with building so offensively is that you will get melted by a good player that can deal with burst, you cant have all that dmg and have the same defensive capabilities to avoid being melted.
Just caught this - I obviously play Xbox Eu with you and I build offensively.
You'll have issues in duels against good players - But only players who have built the exact same way (glass cannon/duel spec) on their characters and are as or more skilled than you. This isn't all the time either, I win probably 95% of my duels and I'm only really losing against fully duel specced guys that sit in Auridon all day long, unless I make a rookie error, and I'm just in a non-specific build I use for everything.
You'll have nothing but success in BG's once you learn to position properly and understand when the right time to engage is for example.
When it comes to Cyro, if you're solo, pick your fights and if you're in a group then you're safe to go wild.
It all just takes some getting used to but once you've got used to playing smarter to accommodate the weaknesses you'll find that those never ending fights start ending and those 10 and 20% hp's you keep leaving the opponents on is now them dead.
You will probably die quicker to the good players you mentioned, but really, having a defensive build only prolongs that anyway; I watch so many Templars fighting with such a defensive build and playstyle that they literally turn into healers for 25m, only to die eventually as they would have - Seems pointless.
Also, the more damage you pump out into groups is the more they're on the back bar, the more they're moving or spreading to heal etc so you don't really lose much in terms of mitigation in that sense, especially if your kiting and positioning are strong to begin with.
If you wanna test anything, ever, you can always drop me a message, I always got time for messing about like that. GT: BNOC SK
Jabbs_Giggity wrote: »
The problem with saying that other good players also build for damage is that other classes have built in defensive passives and skills which allow them to build sets more offensively.
For example DKs have wings for 50% Mitigation and lots of roots/CCs, powerful passive synergies and resource restoring Ult. Night blades have passive defensive buffs and high recovery while being able to cloak. Wardens have strong healing, speed and reflects. Sorcs have insane shield stacking, on demand LOS (if playing pets) and extreme mobility.
With Templars you ARE pidgeon-holed now into picking between damage, sustain OR defense. Cant have it all and compete at the same level.
Yes individual player skill and understanding of the game mechanics helps but can only get you so far against opponents of equal skill on a superior class.
To add more on that Radiant Destruction isn't working on shielded sorcs
Eh...I dont know, I find that radiant destruction is rediculous on all types of enemies aside from block builds (looking at you stam DKs). And when fighting them purifying light tends to be better.
Off the wall here, you guys remember when purifying light, PoTL didn't have a cap and could be stacked with another cast of POTL? Take an enemy from 100 to zero. Make him go boom...fun times
It should only stack your own damage bit be able to crit
Do we have video proof of the bug with shields and RD
Its a shell game and judging by those who suddenly disappeared from it went from privelaged access to outright banned; I imagine its pretty contentious. GL new $0 salary fall guys
UppGRAYxDD wrote: »#BringBackBlindingLight2019