Puncturing sweeps, I think needs to be single target which I believe is most ppls opinion, the splash dmg is so small it's not worth having any way but the nature of having it creates an issue of the skill being an aoe and being reduced by evasion etc
Jabs having an AOE component is very nice in PVE, especially newbie PVE when a mob of mudcrabs is scary and you don't have a heal yet. Perhaps the base skill should have cleave damage, then the morphed skills be single target?
Magplar seems to be originally designed for AOE pressure, but with the upcoming nerf to barrage (which was finally a good skill) and the superiority of pretty much anything other than templar dps skills for end game PVE, the intended direction of magplar is unclear.
This isn't to say magplar is in a bad place -- it isn't -- but if you can do more damage with a destro staff and psijic you are a discount sorc that doesn't have to double-bar a flying chicken for a heal.
UppGRAYxDD wrote: »#BringBackBlindingLight2019
That’d be hilarious.
As for feedback, I’ve seen the same points made from many different groups of people particularly about Stamplars in PvE and Magplars in PvP so will be sure to forward the pain points.
One thing from the recent discussions in this thread I personally disagree with is that Radiant Oppression needs a buff. Imo it’s in a good place right now for both PvE and PvP (especially PvE) from what I’ve seen and experienced after the multiple adjustments made to it leading up to Elsweyr but again that’s just my opinion.
EtTuBrutus wrote: »
EtTuBrutus wrote: »
I'm sure that's everyone's pain points including mine and not just exclusive to Templars
No_Division wrote: »thanks for commenting! been a hot minute since the reps commented so its good to have that back!
I agree I think jesus beam is in a good place. Only thing needed is to maybe check in on the shield bug issue some templars noted (where its not applying the percentage execute properly.) but I have yet to see a video showing the dmg.
UppGRAYxDD wrote: »#BringBackBlindingLight2019
That’d be hilarious.
As for feedback, I’ve seen the same points made from many different groups of people particularly about Stamplars in PvE and Magplars in PvP so will be sure to forward the pain points.
One thing from the recent discussions in this thread I personally disagree with is that Radiant Oppression needs a buff. Imo it’s in a good place right now for both PvE and PvP (especially PvE) from what I’ve seen and experienced after the multiple adjustments made to it leading up to Elsweyr but again that’s just my opinion.
No_Division wrote: »thanks for commenting! been a hot minute since the reps commented so its good to have that back!
I agree I think jesus beam is in a good place. Only thing needed is to maybe check in on the shield bug issue some templars noted (where its not applying the percentage execute properly.) but I have yet to see a video showing the dmg.
More or less, it seems from the feedback I've been getting from multiple communities have been largely positive of Magplar in both PvE and PvP, but on the other hand there's more pain points about Stamplar in both PvE/PvP though some have been addressed in the past such as the rune focus morph.
Some other things people have brought up to me regarding specifically Stamplar if anyone else wants to chip in:
- Jabs being AOE in relation to the Evasion change. It being akin to Curse's primary target counting as an AOE, or reverse slice's target counting as an aoe or any other splash mechanic.
- Jabs is a DPS loss in PvE, further adding to class identity issue.
- POTL not stacking/critting, having little use for multiple Stamplars in PvE and not being so great in PvP.
- Questionable passives/morphs or rather, restrictive/'weak passives, in Dawn's Wrath & Restoring Light for Stamplar; Radiant Glory may be a good candidate or an interesting thing for a stam morph in this context.
- Empowering Sweep change not being so great for PvP Stamplars.
- Certain animations (such as Jabs) not working well with certain weapons such as Two Hander.
Let me know if you guys have anything to add to this list and feel free to @ me!
UppGRAYxDD wrote: »#BringBackBlindingLight2019
That’d be hilarious.
As for feedback, I’ve seen the same points made from many different groups of people particularly about Stamplars in PvE and Magplars in PvP so will be sure to forward the pain points.
One thing from the recent discussions in this thread I personally disagree with is that Radiant Oppression needs a buff. Imo it’s in a good place right now for both PvE and PvP (especially PvE) from what I’ve seen and experienced after the multiple adjustments made to it leading up to Elsweyr but again that’s just my opinion.
@Nefas Oh hi sir (glad to see a templar REP)
Radiant Oppression isn't doing enough dmg when % of remaining health is still high, it's doig less dmg than sweeps when health is above 25%.
Also Radiant Oppression isn't working as intended when enemy has a shield up.
For example:
- a sorc with 20k health drop to 10% health (2k health)
- the sorc pop 2 shields to get 10K shields.
- Radiant oppression isn't doing the % excecute relative to the 10% health (2k) but considering the enemy health is 2k + 10k shield so 12k health
- since 12k health is 60% of max health the % excecute modifier isn't working
Radiant oppression should meltdown a sorc shield when he's below 20%
EtTuBrutus wrote: »Why I'd extended ritual getting another coat increase @Nefas it's like they don't want us to use our most defining defensive skill. Now stampys are literally sol.
No_Division wrote: »thanks for commenting! been a hot minute since the reps commented so its good to have that back!
I agree I think jesus beam is in a good place. Only thing needed is to maybe check in on the shield bug issue some templars noted (where its not applying the percentage execute properly.) but I have yet to see a video showing the dmg.
More or less, it seems from the feedback I've been getting from multiple communities have been largely positive of Magplar in both PvE and PvP, but on the other hand there's more pain points about Stamplar in both PvE/PvP though some have been addressed in the past such as the rune focus morph.
Some other things people have brought up to me regarding specifically Stamplar if anyone else wants to chip in:
- Jabs being AOE in relation to the Evasion change. It being akin to Curse's primary target counting as an AOE, or reverse slice's target counting as an aoe or any other splash mechanic.
- Jabs is a DPS loss in PvE, further adding to class identity issue.
- POTL not stacking/critting, having little use for multiple Stamplars in PvE and not being so great in PvP.
- Questionable passives/morphs or rather, restrictive/'weak passives, in Dawn's Wrath & Restoring Light for Stamplar; Radiant Glory may be a good candidate or an interesting thing for a stam morph in this context.
- Empowering Sweep change not being so great for PvP Stamplars.
- Certain animations (such as Jabs) not working well with certain weapons such as Two Hander.
Let me know if you guys have anything to add to this list and feel free to @ me!
RebornRequiem wrote: »EtTuBrutus wrote: »Why I'd extended ritual getting another coat increase @Nefas it's like they don't want us to use our most defining defensive skill. Now stampys are literally sol.
Because the buffed its healing. Also the dynamic scaling does stamplars a good favor in that way. Cost increase is minor, stamplars should not really feel that cost increase.No_Division wrote: »thanks for commenting! been a hot minute since the reps commented so its good to have that back!
I agree I think jesus beam is in a good place. Only thing needed is to maybe check in on the shield bug issue some templars noted (where its not applying the percentage execute properly.) but I have yet to see a video showing the dmg.
More or less, it seems from the feedback I've been getting from multiple communities have been largely positive of Magplar in both PvE and PvP, but on the other hand there's more pain points about Stamplar in both PvE/PvP though some have been addressed in the past such as the rune focus morph.
Some other things people have brought up to me regarding specifically Stamplar if anyone else wants to chip in:
- Jabs being AOE in relation to the Evasion change. It being akin to Curse's primary target counting as an AOE, or reverse slice's target counting as an aoe or any other splash mechanic.
- Jabs is a DPS loss in PvE, further adding to class identity issue.
- POTL not stacking/critting, having little use for multiple Stamplars in PvE and not being so great in PvP.
- Questionable passives/morphs or rather, restrictive/'weak passives, in Dawn's Wrath & Restoring Light for Stamplar; Radiant Glory may be a good candidate or an interesting thing for a stam morph in this context.
- Empowering Sweep change not being so great for PvP Stamplars.
- Certain animations (such as Jabs) not working well with certain weapons such as Two Hander.
Let me know if you guys have anything to add to this list and feel free to @ me!
About those pain points:
Jabs being mitigated by major evasion at the moment is bearable, since medium armor users are rather rare and otherwise they would get shred by jabs. The problem of major evasion is, when its used in conjunction with tanky builds (which is surely possible even in medium). The biggest fear tough was the major evasion on momentum, which would have enabled evasion even on tankier heavy armor setups. Luckily this is gone again.
Backlash (power of the light and puryfying light) is big talk mostly abouts the buggy nature of not going off in lots of cases in raids. Also backlash not being able to crit is kind of a bummer, since the current pve meta still is based on high crit ratings. Not stacking naturally is also just a sad story. But in pvp that skill is by for not bad at all, its the biggest burst you can get off besides an ultimate. The skill alone is great for pvp the way it is and is to great in the situation of several people focussing on the person with backlash on (there was lots of discussion about only the casters damage should be copied and so on...).
Empowering sweep originally was the tanky morph and belonged to magplars. On the other hand stamplars had a strong burst ultimate back then with crescent. Then they changed the scaling, so that magplars had finally an opportinity for burst meanwhile stamplars got a damage and mitigation opportunity, which was not bad either. But now they took that away and gave it that boring empower on it and took the tankyness away. A desired tool was taken away for something nobody wished for.
No_Division wrote: »https://youtu.be/dE1PYFlg52Q
golden age of ESO pvp right here. 30k max stats, 75-100 ping at 6pm (which is like 300+ ping during this year's primetime lol).
Bring us here, and we will love you reps lol.
RebornRequiem wrote: »About those pain points:
Jabs being mitigated by major evasion at the moment is bearable, since medium armor users are rather rare and otherwise they would get shred by jabs. The problem of major evasion is, when its used in conjunction with tanky builds (which is surely possible even in medium). The biggest fear tough was the major evasion on momentum, which would have enabled evasion even on tankier heavy armor setups. Luckily this is gone again.
Backlash (power of the light and puryfying light) is big talk mostly abouts the buggy nature of not going off in lots of cases in raids. Also backlash not being able to crit is kind of a bummer, since the current pve meta still is based on high crit ratings. Not stacking naturally is also just a sad story. But in pvp that skill is by for not bad at all, its the biggest burst you can get off besides an ultimate. The skill alone is great for pvp the way it is and is to great in the situation of several people focussing on the person with backlash on (there was lots of discussion about only the casters damage should be copied and so on...).
Empowering sweep originally was the tanky morph and belonged to magplars. On the other hand stamplars had a strong burst ultimate back then with crescent. Then they changed the scaling, so that magplars had finally an opportinity for burst meanwhile stamplars got a damage and mitigation opportunity, which was not bad either. But now they took that away and gave it that boring empower on it and took the tankyness away. A desired tool was taken away for something nobody wished for.
Anti_Virus wrote: »Would it be asking to much to get explosive charge morph of toppling charge to be a stam morph?
Anti_Virus wrote: »Would it be asking to much to get explosive charge morph of toppling charge to be a stam morph?
I think the Toppling Charge skill in general hasn't been that great for the Templar toolkit for PvP in my opinion. Would be cool to see it get a rework in general.
Anti_Virus wrote: »Would it be asking to much to get explosive charge morph of toppling charge to be a stam morph?
I think the Toppling Charge skill in general hasn't been that great for the Templar toolkit for PvP in my opinion. Would be cool to see it get a rework in general.
Anti_Virus wrote: »Would it be asking to much to get explosive charge morph of toppling charge to be a stam morph?
I think the Toppling Charge skill in general hasn't been that great for the Templar toolkit for PvP in my opinion. Would be cool to see it get a rework in general.
EtTuBrutus wrote: »Anti_Virus wrote: »Would it be asking to much to get explosive charge morph of toppling charge to be a stam morph?
I think the Toppling Charge skill in general hasn't been that great for the Templar toolkit for PvP in my opinion. Would be cool to see it get a rework in general.
No no no, it just became good. Reliable off balance is a 10% ddmg boost and a great sustain tool.
EtTuBrutus wrote: »Anti_Virus wrote: »Would it be asking to much to get explosive charge morph of toppling charge to be a stam morph?
I think the Toppling Charge skill in general hasn't been that great for the Templar toolkit for PvP in my opinion. Would be cool to see it get a rework in general.
No no no, it just became good. Reliable off balance is a 10% ddmg boost and a great sustain tool.
Oh sorry guys, I was thinking of pre-Elsweyr toppling charge. I keep missing some stuff in patch notes or can't remember sometimes as I've been trying to mentally track everything, also forgot that they buffed the Reviving Barrier for next patch tonight -_-
EtTuBrutus wrote: »Anti_Virus wrote: »Would it be asking to much to get explosive charge morph of toppling charge to be a stam morph?
I think the Toppling Charge skill in general hasn't been that great for the Templar toolkit for PvP in my opinion. Would be cool to see it get a rework in general.
No no no, it just became good. Reliable off balance is a 10% ddmg boost and a great sustain tool.
Oh sorry guys, I was thinking of pre-Elsweyr toppling charge. I keep missing some stuff in patch notes or can't remember sometimes as I've been trying to mentally track everything, also forgot that they buffed the Reviving Barrier for next patch tonight -_-
Only human, but it's good to double check sometimes.
I really hope they don't change sweep/jab to single target, it really does function well as is, if anything raise the AoE damage slightly (5-7%).
Still want healing ritual to have a revert to a lower cost and channel time, or if it stays at it's current cost, give it back the old functionality of one large burst and 3s after a secondary burst for half value --- at least then the high cost would be justified.
Balanced Warrior needs to just be changed entirely, flip it to a %damage dealt/damage taken instead of it's current spell resistance/weapon damage --- 2/3/4% reduced damage taken, 4, 6, 8% increased damage dealt.
Restoring Light does need a bit of a change on one of the passives to emphasize that it is the tank/utility tree -- Breath of Life is actually in a healthy place finally, Healing Ritual as noted above, and the cost increase on extended/retribution is negligible, though many I've discussed with would like to see something done with Extended to make it more appealing as a Tank buff/morph while Retribution is the general utility skill.
Light Weaver is where it is wonky.
Increases the duration of Restoring Aura by 20%.
Healing Ritual grants 2 Ultimate to allies under 60% Health.
Channeling Rite of Passage grants 16500 Physical and Spell Resistance.
Restoring Aura 20% --- change to include both morphs
-Repentance also grants a small HoT (500/1000 every 2s) to allies in the area (for same duration as Restoring Aura would last otherwise)
-Radiant Aura restores increases the recovery 2/4% of the caster while the effect is active
Healing Ritual grants 150/300 recovery to allies in the radius
Channeling Rite of Passage redirects 40/50% damage allies receive to the caster
This change would give all variants of Templar more utility in the related skills to bring to the party.