I just want Honor the Dead to work again
https://forums.elderscrollsonline.com/en/discussion/459804/honor-the-dead-is-broken-with-video#latest
soniku4ikblis wrote: »soniku4ikblis wrote: »Does anyone know of any good health regen builds for Magplar that allow it to also do high dps?
The bulk of my troubles stem from DK's and NB's being able to regen back a decent portion of the damage I inflict while they still have a large offense?
Is that the current trend/meta/etc.? To build high regen?
3k SP, 37k Magicka, 28000k resistances, 39%Crit, 30% Crit-damage, and still most of my damage gets mitigated through an oppenent's regen.
I stood and pelted a NB with Vamp Bane-LA and watched his health at 25k. I couldn't get it to go below 23 and they were not blocking and they were not receiving buffs from someone else.
How do I build for that on Magplar? Anyone run something similar on their NB's?
Start here
https://forums.elderscrollsonline.com/en/discussion/447514/templars-pvp-detailed-guide-suggestions-advice-etc-wrathstone#latest
But I doubt it is recovery as usually Troll King is the biggest source and you're not getting them low enough to proc it. I am assuming you're running heavy armor, nirnhoned, and/or infused weapon damage enchanted weapons based on your stats. Contrary to popular belief; tanking up and stacking stats does not get you kills with just 1 attack and weave unless you're in a zerg . You need penetration and other forms of pressure and I like to always have some sort of defile.
Penetration is greater than damage up until around 10k pen I believe, but if you're a healer, your heals will suffer.
Without defile and just doing a single attack weave, a stam enemy is going to have vigor and FM/Rally ticking and it will make up for that sort of damage.
Thanks. I've already researched all of this and tried it the last three months.
soniku4ikblis wrote: »Lightspeedflashb14_ESO wrote: »soniku4ikblis wrote: »Does anyone know of any good health regen builds for Magplar that allow it to also do high dps?
The bulk of my troubles stem from DK's and NB's being able to regen back a decent portion of the damage I inflict while they still have a large offense?
Is that the current trend/meta/etc.? To build high regen?
3k SP, 37k Magicka, 28000k resistances, 39%Crit, 30% Crit-damage, and still most of my damage gets mitigated through an oppenent's regen.
I stood and pelted a NB with Vamp Bane-LA and watched his health at 25k. I couldn't get it to go below 23 and they were not blocking and they were not receiving buffs from someone else.
How do I build for that on Magplar? Anyone run something similar on their NB's?
This question doesn't belong in this thread, make a new thread in the PvP forum, here-
https://forums.elderscrollsonline.com/en/categories/PvP-combat-skills
No thanks. I've decided to hang up the templar pvp hat.
I've poured over all of those forums for the last 3 months.
I was hoping to get some great info from people here in the midst of acknowledging the limitations of templar in pvp in the current patch.
However, over the last 3 months, playing this job has been the most stressful, unrewarding, disappointing, and really - just not fun job I've ever played in an MMO.
I'm disappointed with the development team. I sincerely wish they would go through what a player has to go through in order to learn PVP, spend the awful amount of time learning the steep curve required to do so, only to come to the end of all your research and find that the class is insufficient in PVP.
I really would like to hear some sincere feedback from a dev who actually sat down for a few weeks and tried to experience this class from a players point of view and give honest feedback and solutions.
If it has happened, I'd appreciate proof.
Going to switch to another game that is not stressful and is actually fun as far as pvp goes.
Until then~
I just want Honor the Dead to work again
https://forums.elderscrollsonline.com/en/discussion/459804/honor-the-dead-is-broken-with-video#latest
You know, by the sounds of the bug it brings me back to something I always felt about HTD as at least one morph that the major heal is specifically a self heal. Especially now that we have an expensive AOE heal. One thing I like about stamplar over magplar is I know im getting the brunt of my vigor and rally. Not some nearby PUG who refuses to have decent health or a PVP crit resist level, or in this case; in mist form and cant even benefit from the heal.
StarOfElyon wrote: »soniku4ikblis wrote: »Lightspeedflashb14_ESO wrote: »soniku4ikblis wrote: »Does anyone know of any good health regen builds for Magplar that allow it to also do high dps?
The bulk of my troubles stem from DK's and NB's being able to regen back a decent portion of the damage I inflict while they still have a large offense?
Is that the current trend/meta/etc.? To build high regen?
3k SP, 37k Magicka, 28000k resistances, 39%Crit, 30% Crit-damage, and still most of my damage gets mitigated through an oppenent's regen.
I stood and pelted a NB with Vamp Bane-LA and watched his health at 25k. I couldn't get it to go below 23 and they were not blocking and they were not receiving buffs from someone else.
How do I build for that on Magplar? Anyone run something similar on their NB's?
This question doesn't belong in this thread, make a new thread in the PvP forum, here-
https://forums.elderscrollsonline.com/en/categories/PvP-combat-skills
No thanks. I've decided to hang up the templar pvp hat.
I've poured over all of those forums for the last 3 months.
I was hoping to get some great info from people here in the midst of acknowledging the limitations of templar in pvp in the current patch.
However, over the last 3 months, playing this job has been the most stressful, unrewarding, disappointing, and really - just not fun job I've ever played in an MMO.
I'm disappointed with the development team. I sincerely wish they would go through what a player has to go through in order to learn PVP, spend the awful amount of time learning the steep curve required to do so, only to come to the end of all your research and find that the class is insufficient in PVP.
I really would like to hear some sincere feedback from a dev who actually sat down for a few weeks and tried to experience this class from a players point of view and give honest feedback and solutions.
If it has happened, I'd appreciate proof.
Going to switch to another game that is not stressful and is actually fun as far as pvp goes.
Until then~
I rarely log in anymore. I just pop into the forums every once in a while to see if things are being addressed.
Recently I decided to try out the racial changes, my MagPlar still has decent recovery and good spell damage but I can't finish opponents off. They either heal through the damage or they run away. My slow magplar can't stop them from jetting away even with Race Against Time.
Jabbs_Giggity wrote: »Not sure about anyone else, but I am really hoping that the only viable back bar setup on Magplar for PVP: Rune, Cleanse, HtD, Mist, Entropy, Bats will change...It works, yes. However it does not give options for variable builds. For a BB setup that is spent 90% on in PVP, I just don't want to spend my PVP time being a heal/cleanse bot anymore...
Cleanse IMO is almost a useless skill now because of how quickly the removed effects are reapplied and/or not prioritized. I slot it for nostalgia hoping the 1/10 times it works in my favor.
Jabbs_Giggity wrote: »Honestly, one of my biggest issues with Templar (Stam or Mag) is lack of Class Skill toolkit. You have to go elsewhere for anything useful. This really limits options with barspace and choice of skills. Because Templars are currently designed to build one bar offensive and one bar defensive you are reducing efficiency of the Class itself.
Burst options require a longer window that is ineffective with no way to really interrupt incoming attacks via CC or interrupt or root and lacks proper defensive skills to truly mitigate huge damage tooltips from other class kits while ensuring this channel for burst.
My personal opinions would be to do the following:
1. Change Rune and morphs to drop the extra resist bonus and combine with sun shield > one being a magicka shield and other being a damage output.
2. Change cleanse to 3 effects on both morphs and add brutality/sorcery for morphs.
3. Change jabs to faster channel with one less strike and make single targeted with aoe splash. Make the target window follow target until channel is over. Currently the lowest spammable tooltip of all classes by a longshot with questionable hit rate...
Jabs should be faster, yes. However, the bigger problem is the "Area" effect on the skill that should just be changed to "Target" instead. The skill already has "splash" damage in the form of "X damage to nearby players". Other than that, The highest I could reach for tooltip, either on Jabs or Sweeps, while still being able to adequately play the class is 4500 fully buffed - this tooltip is for overall duration of channel, not per jab. In comparison with other Class spammables they are dealing on average fully buffed 12-15K tooltips.Jabbs_Giggity wrote: »Honestly, one of my biggest issues with Templar (Stam or Mag) is lack of Class Skill toolkit. You have to go elsewhere for anything useful. This really limits options with barspace and choice of skills. Because Templars are currently designed to build one bar offensive and one bar defensive you are reducing efficiency of the Class itself.
Burst options require a longer window that is ineffective with no way to really interrupt incoming attacks via CC or interrupt or root and lacks proper defensive skills to truly mitigate huge damage tooltips from other class kits while ensuring this channel for burst.
My personal opinions would be to do the following:
1. Change Rune and morphs to drop the extra resist bonus and combine with sun shield > one being a magicka shield and other being a damage output.
2. Change cleanse to 3 effects on both morphs and add brutality/sorcery for morphs.
3. Change jabs to faster channel with one less strike and make single targeted with aoe splash. Make the target window follow target until channel is over. Currently the lowest spammable tooltip of all classes by a longshot with questionable hit rate...
1) number one makes sense. Anything to get mag scaled dmg shield for our class shield lol.
I just want to have an on-demand shield within Class Skills for Magplar that has the Sun Shield glow effect
2) cleanse is fine; for snares you have to dodge roll cancel purge to see the best benefit and then reposition so you only fight 1-2 players. major sorcery, while important, probably wont be given to cleanse. Spell power pots are the best solution for templar; we can sustain the stam better this patch than the previous 5 years of this game.
I do agree, Stamina is much easier to sustain than before. However, with Templar STILL being the only class to lack Brutality/Sorcery in its toolkit is discouraging. I mentioned changes to somehow force Templar players in to going outside of class skills to get buffs that shouls be otherwise easily obtainable.
3)agreed. jabs should be faster like they did for DW spamable and our jesus beam.
Jabbs_Giggity wrote: »Honestly, one of my biggest issues with Templar (Stam or Mag) is lack of Class Skill toolkit. You have to go elsewhere for anything useful. This really limits options with barspace and choice of skills. Because Templars are currently designed to build one bar offensive and one bar defensive you are reducing efficiency of the Class itself.
Burst options require a longer window that is ineffective with no way to really interrupt incoming attacks via CC or interrupt or root and lacks proper defensive skills to truly mitigate huge damage tooltips from other class kits while ensuring this channel for burst.
My personal opinions would be to do the following:
1. Change Rune and morphs to drop the extra resist bonus and combine with sun shield > one being a magicka shield and other being a damage output.
2. Change cleanse to 3 effects on both morphs and add brutality/sorcery for morphs.
3. Change jabs to faster channel with one less strike and make single targeted with aoe splash. Make the target window follow target until channel is over. Currently the lowest spammable tooltip of all classes by a longshot with questionable hit rate...
1) number one makes sense. Anything to get mag scaled dmg shield for our class shield lol.
2) cleanse is fine; for snares you have to dodge roll cancel purge to see the best benefit and then reposition so you only fight 1-2 players. major sorcery, while important, probably wont be given to cleanse. Spell power pots are the best solution for templar; we can sustain the stam better this patch than the previous 5 years of this game.
3)agreed. jabs should be faster like they did for DW spamable and our jesus beam.
Elsterchen wrote: »Jabbs_Giggity wrote: »Honestly, one of my biggest issues with Templar (Stam or Mag) is lack of Class Skill toolkit. You have to go elsewhere for anything useful. This really limits options with barspace and choice of skills. Because Templars are currently designed to build one bar offensive and one bar defensive you are reducing efficiency of the Class itself.
Burst options require a longer window that is ineffective with no way to really interrupt incoming attacks via CC or interrupt or root and lacks proper defensive skills to truly mitigate huge damage tooltips from other class kits while ensuring this channel for burst.
My personal opinions would be to do the following:
1. Change Rune and morphs to drop the extra resist bonus and combine with sun shield > one being a magicka shield and other being a damage output.
2. Change cleanse to 3 effects on both morphs and add brutality/sorcery for morphs.
3. Change jabs to faster channel with one less strike and make single targeted with aoe splash. Make the target window follow target until channel is over. Currently the lowest spammable tooltip of all classes by a longshot with questionable hit rate...
1) number one makes sense. Anything to get mag scaled dmg shield for our class shield lol.
2) cleanse is fine; for snares you have to dodge roll cancel purge to see the best benefit and then reposition so you only fight 1-2 players. major sorcery, while important, probably wont be given to cleanse. Spell power pots are the best solution for templar; we can sustain the stam better this patch than the previous 5 years of this game.
3)agreed. jabs should be faster like they did for DW spamable and our jesus beam.
^This is what i experience for some time.StarOfElyon wrote: »soniku4ikblis wrote: »Lightspeedflashb14_ESO wrote: »soniku4ikblis wrote: »Does anyone know of any good health regen builds for Magplar that allow it to also do high dps?
The bulk of my troubles stem from DK's and NB's being able to regen back a decent portion of the damage I inflict while they still have a large offense?
Is that the current trend/meta/etc.? To build high regen?
3k SP, 37k Magicka, 28000k resistances, 39%Crit, 30% Crit-damage, and still most of my damage gets mitigated through an oppenent's regen.
I stood and pelted a NB with Vamp Bane-LA and watched his health at 25k. I couldn't get it to go below 23 and they were not blocking and they were not receiving buffs from someone else.
How do I build for that on Magplar? Anyone run something similar on their NB's?
This question doesn't belong in this thread, make a new thread in the PvP forum, here-
https://forums.elderscrollsonline.com/en/categories/PvP-combat-skills
No thanks. I've decided to hang up the templar pvp hat.
I've poured over all of those forums for the last 3 months.
I was hoping to get some great info from people here in the midst of acknowledging the limitations of templar in pvp in the current patch.
However, over the last 3 months, playing this job has been the most stressful, unrewarding, disappointing, and really - just not fun job I've ever played in an MMO.
I'm disappointed with the development team. I sincerely wish they would go through what a player has to go through in order to learn PVP, spend the awful amount of time learning the steep curve required to do so, only to come to the end of all your research and find that the class is insufficient in PVP.
I really would like to hear some sincere feedback from a dev who actually sat down for a few weeks and tried to experience this class from a players point of view and give honest feedback and solutions.
If it has happened, I'd appreciate proof.
Going to switch to another game that is not stressful and is actually fun as far as pvp goes.
Until then~
I rarely log in anymore. I just pop into the forums every once in a while to see if things are being addressed.
Recently I decided to try out the racial changes, my MagPlar still has decent recovery and good spell damage but I can't finish opponents off. They either heal through the damage or they run away. My slow magplar can't stop them from jetting away even with Race Against Time.
.....targeting problems of jabs, doubling the problem.......
I just want Honor the Dead to work again
https://forums.elderscrollsonline.com/en/discussion/459804/honor-the-dead-is-broken-with-video#latest
You know, by the sounds of the bug it brings me back to something I always felt about HTD as at least one morph that the major heal is specifically a self heal. Especially now that we have an expensive AOE heal. One thing I like about stamplar over magplar is I know im getting the brunt of my vigor and rally. Not some nearby PUG who refuses to have decent health or a PVP crit resist level, or in this case; in mist form and cant even benefit from the heal.
I would support HTD being a self-only heal. It would be a great way to differentiate DD magplar from healbot and be a slight nerf to healbots since they'd lose a bit of magicka sustain.
StarOfElyon wrote: »soniku4ikblis wrote: »Lightspeedflashb14_ESO wrote: »soniku4ikblis wrote: »Does anyone know of any good health regen builds for Magplar that allow it to also do high dps?
The bulk of my troubles stem from DK's and NB's being able to regen back a decent portion of the damage I inflict while they still have a large offense?
Is that the current trend/meta/etc.? To build high regen?
3k SP, 37k Magicka, 28000k resistances, 39%Crit, 30% Crit-damage, and still most of my damage gets mitigated through an oppenent's regen.
I stood and pelted a NB with Vamp Bane-LA and watched his health at 25k. I couldn't get it to go below 23 and they were not blocking and they were not receiving buffs from someone else.
How do I build for that on Magplar? Anyone run something similar on their NB's?
This question doesn't belong in this thread, make a new thread in the PvP forum, here-
https://forums.elderscrollsonline.com/en/categories/PvP-combat-skills
No thanks. I've decided to hang up the templar pvp hat.
I've poured over all of those forums for the last 3 months.
I was hoping to get some great info from people here in the midst of acknowledging the limitations of templar in pvp in the current patch.
However, over the last 3 months, playing this job has been the most stressful, unrewarding, disappointing, and really - just not fun job I've ever played in an MMO.
I'm disappointed with the development team. I sincerely wish they would go through what a player has to go through in order to learn PVP, spend the awful amount of time learning the steep curve required to do so, only to come to the end of all your research and find that the class is insufficient in PVP.
I really would like to hear some sincere feedback from a dev who actually sat down for a few weeks and tried to experience this class from a players point of view and give honest feedback and solutions.
If it has happened, I'd appreciate proof.
Going to switch to another game that is not stressful and is actually fun as far as pvp goes.
Until then~
I rarely log in anymore. I just pop into the forums every once in a while to see if things are being addressed.
Recently I decided to try out the racial changes, my MagPlar still has decent recovery and good spell damage but I can't finish opponents off. They either heal through the damage or they run away. My slow magplar can't stop them from jetting away even with Race Against Time.
Three months are quite a short time to learn a class. Most people playing on a competitive level played this game for years to get to where they are now. PvP in this game has a steep learning curve, so thinking to be on a decent level after a short time is quite....naive. Learning one class also involves learning the other classes, that is why good players learn faster a new class, since they already know how that class works.
cazlonb16_ESO wrote: »Three months are quite a short time to learn a class. Most people playing on a competitive level played this game for years to get to where they are now. PvP in this game has a steep learning curve, so thinking to be on a decent level after a short time is quite....naive. Learning one class also involves learning the other classes, that is why good players learn faster a new class, since they already know how that class works.
Most of that time is spent learning to work around all the bugs, poor design choices and outright deficiencies of the class though and that kinda reinforces the quoted poster's point.
Jabbs_Giggity wrote: »Elsterchen wrote: »Jabbs_Giggity wrote: »Honestly, one of my biggest issues with Templar (Stam or Mag) is lack of Class Skill toolkit. You have to go elsewhere for anything useful. This really limits options with barspace and choice of skills. Because Templars are currently designed to build one bar offensive and one bar defensive you are reducing efficiency of the Class itself.
Burst options require a longer window that is ineffective with no way to really interrupt incoming attacks via CC or interrupt or root and lacks proper defensive skills to truly mitigate huge damage tooltips from other class kits while ensuring this channel for burst.
My personal opinions would be to do the following:
1. Change Rune and morphs to drop the extra resist bonus and combine with sun shield > one being a magicka shield and other being a damage output.
2. Change cleanse to 3 effects on both morphs and add brutality/sorcery for morphs.
3. Change jabs to faster channel with one less strike and make single targeted with aoe splash. Make the target window follow target until channel is over. Currently the lowest spammable tooltip of all classes by a longshot with questionable hit rate...
1) number one makes sense. Anything to get mag scaled dmg shield for our class shield lol.
2) cleanse is fine; for snares you have to dodge roll cancel purge to see the best benefit and then reposition so you only fight 1-2 players. major sorcery, while important, probably wont be given to cleanse. Spell power pots are the best solution for templar; we can sustain the stam better this patch than the previous 5 years of this game.
3)agreed. jabs should be faster like they did for DW spamable and our jesus beam.
1) No ... and again no ... leave restoring focus as it is. Some stamplar actually do wear medium armor ... even in PVP. We, too like to go to combat with our behind covered. soooo ... NO.
2) agree
3) agree
Not sure what you're trying to say for #1...We weren't talking about removing Major Ward/Major Resolve or removing the Stamina/Magicka recovery. We were saying to drop the additional bonus while standing in the Rune to add a Magicka-based damage shield to Channeled Focus and add a Damage Absorbtion/Return to Rune Focus.
Activating the Rune would asthetically take on the Sun Shield appearance of the glowing light around your body > every other class has a cool unique look, why can't we....
Arguments to replace Sun Shield would be to implement a proper Tanking ability and/or one morph for DPS via AOE in this skill line to compensate for changing Jabs/Sweeps to a Target channel instead of an Area Cone channel.
@Runefang
https://discord.gg/3fGaan
@Jabbs_Giggity
There are changes coming with Elsweyr, also some of them concern templars. Just stay patient.
@Runefang
https://discord.gg/3fGaan
@Jabbs_Giggity
There are changes coming with Elsweyr, also some of them concern templars. Just stay patient.
Oh i know!
"templar:
- removed minor mending. Necromancer healers needed something unique so we delete templar healing lol.
- mending passive nerfed to 5%
- biting jabs turned into high health scaled attack
- repentance nerfed to give necro body mechanic and now grants some boring minor stam steal of 100 stam per second."
StarOfElyon wrote: »@Runefang
https://discord.gg/3fGaan
@Jabbs_Giggity
There are changes coming with Elsweyr, also some of them concern templars. Just stay patient.
Oh i know!
"templar:
- removed minor mending. Necromancer healers needed something unique so we delete templar healing lol.
- mending passive nerfed to 5%
- biting jabs turned into high health scaled attack
- repentance nerfed to give necro body mechanic and now grants some boring minor stam steal of 100 stam per second."
Repentance is done for. Let's prepare our hearts.
Jabs should be faster, yes. However, the bigger problem is the "Area" effect on the skill that should just be changed to "Target" instead. The skill already has "splash" damage in the form of "X damage to nearby players". Other than that, The highest I could reach for tooltip, either on Jabs or Sweeps, while still being able to adequately play the class is 4500 fully buffed - this tooltip is for overall duration of channel, not per jab. In comparison with other Class spammables they are dealing on average fully buffed 12-15K tooltips.
Joy_Division wrote: »
Granted even during better metas, a magplar will always have to work to get a KB, which I think is fine since a magplar defense make it so every other class have to work to get a KB on it.
cazlonb16_ESO wrote: »Three months are quite a short time to learn a class. Most people playing on a competitive level played this game for years to get to where they are now. PvP in this game has a steep learning curve, so thinking to be on a decent level after a short time is quite....naive. Learning one class also involves learning the other classes, that is why good players learn faster a new class, since they already know how that class works.
Most of that time is spent learning to work around all the bugs, poor design choices and outright deficiencies of the class though and that kinda reinforces the quoted poster's point.
If you don't think other classes have those, OP is in fora rude Awakening lol.