SidewalkChalk5 wrote: »Where do you get 6/8 seconds. The buff only lasts for 3 seconds. Unless youre doing nothing but spamming jabs...the uptime is going to be pretty low.
Like I said:SidewalkChalk5 wrote: »Put Spear Shards halfway through your rotation, separated from Sweeps by 1-2 other abilities, and you'll get 8% mitigation on everything with a really good uptime, at least 6 out of every 8 seconds.
You get 3 secs after any Aedric Spear ability cast. Just an off-the-cuff example:
DOT1 -> DOT2 -> Shards -> DOT3 -> HA -> Sweeps/Jabs
The 3 sec from Shards would cover you while applying DOT3 and the HA, then the 3 sec from Sweeps/Jabs would cover you while reapplying DOTs 1 and 2.
(Yes, Stamplars use Shards in PvE. It's low damage but good for other reasons outlined above already: Magicka dump, Burning Light procs, the synergy, and enabling passives, which now include the Spear Wall buff.)
SidewalkChalk5 wrote: »If anything these changes effect us the most. I run nothing but speed pots on my stamplar
Then it affects "PvP Stamplars who are reliant on speed pots", not Templars in general or even Stamplars in general. My original statement that this patch is generally good for Templars isn't a statement about every single possible Templar build in the universe. It couldn't possibly be. I'm talking about most Templars. It's true for PvE Magplars, PvE Healers, PvE Stamplars, PvP Magplars, PvP Healers, and even the PvP Stamplars who were not reliant on speed pots. It's also good for Tankplars who can now get Minor Protection from Sun Shield and stam recovery from Rune. Pretty much everyone except your particular Stamplar build, I guess. I mean, sorry the generalization doesn't apply to you, but it's still generally true.
I generally agree with @NobleX35 predictions. We received a decent PvE buff, yet nothing for PvP. At least we didn't get nerfed like other classes.
I generally agree with @NobleX35 predictions. We received a decent PvE buff, yet nothing for PvP. At least we didn't get nerfed like other classes.
Make one of the shard Morphs or both stun again
Make one of the shard Morphs or both stun again
I do not think shards is the right skill for this anymore. One is a sustain supporter, the other a dps skill. Both even will get their damage increased significantly. A month ago the devs talked about focused charge not having a minimal distance anymore, that would have been the right skill in my opinion. But it looks like this amazing idea got neglected during the PTS.
Make one of the shard Morphs or both stun again
I do not think shards is the right skill for this anymore. One is a sustain supporter, the other a dps skill. Both even will get their damage increased significantly. A month ago the devs talked about focused charge not having a minimal distance anymore, that would have been the right skill in my opinion. But it looks like this amazing idea got neglected during the PTS.
eserras7b16_ESO wrote: »Hello.
I think we've got a huge problem now with the new Evasion. Jabs builds are dead because they might've been used in PvP now that you can turn, the damage increased a bit and so on, but people will run Evasion and that will counter us so hard. And in PvE other builds shine best since melee gameplay is being punished.
On the Magplar, I would really like to see Jabs back. It made my templar feel unique. Right now it feels like a "sorcerer" with blazing spear and purifying light instead of the sorcerer dots...
That's my main concern regarding templar right now. Must agree that on the tanking & stamplar department things look much better than they used to though!
ZOS_GinaBruno wrote: »The purpose of this thread is to give you a place to post your current top two pain points with the Templar. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!
I was against the changes to Cleansing Ritual to begin with, despite having a timer, it was a much more efficient heal than Breath of Life ever was. Now it's absolute trash even for emergency usage. It used to be very easy to position it because you could place yourself between the ranged and utilize the LOS (Line of Sight) heals on the Tank without issue.
Blazing Shield still does respectable damage if you build towards it, and as it stands it is the only on-cast shield that gets an actual usefulness out of Bastion CP points. I'm still working it out, but I was able to get it to put out a reasonable enough 8-11k DPS.
Stats: 29.1k HPWhat shield size did you get?
Sweeps has a weird delay at the end and im having issues weaving in a LA while using it. My damage is much better, but combat feels a bit slower.
datgladiatah wrote: »I think my biggest issue with the evasion changes was that sweeps was basically the only aoe spammable and it already was hard to aim/didn't do much damage. Is there any reason to keep that reduced damage per added target in pvp? Or should it be considered an aoe for the purpose of damage reduction if the aoe is already reduced after 1 target?
Hey guys I'm wondering when we can start talking about what a disease magplar has become in BG's and discussing practical ways to fix it. Is it still too soon?
I don't want to be dogpiled by forumplars by speaking the truth, but we officially have a pretty serious problem on our hands.
Hey guys I'm wondering when we can start talking about what a disease magplar has become in BG's and discussing practical ways to fix it. Is it still too soon?
I don't want to be dogpiled by forumplars by speaking the truth, but we officially have a pretty serious problem on our hands.
Hey guys I'm wondering when we can start talking about what a disease magplar has become in BG's and discussing practical ways to fix it. Is it still too soon?
I don't want to be dogpiled by forumplars by speaking the truth, but we officially have a pretty serious problem on our hands.
Explain your self ...
Currently ... It's bleed build such as DKs and wardens and night blades that are plaguing battle grounds for me
I see very few magplar in relation to the number of magic build and the number of magic builds is far out weighed by stam builds
[Hey guys I'm wondering when we can start talking about what a disease magplar has become in BG's and discussing practical ways to fix it. Is it still too soon?
I don't want to be dogpiled by forumplars by speaking the truth, but we officially have a pretty serious problem on our hands.
Lol they just got to a level where they are competitive (again).
[Hey guys I'm wondering when we can start talking about what a disease magplar has become in BG's and discussing practical ways to fix it. Is it still too soon?
I don't want to be dogpiled by forumplars by speaking the truth, but we officially have a pretty serious problem on our hands.
Lol they just got to a level where they are competitive (again).
"Competitive" lol yeah ok.
Magplar is in an excellent place offensively now. Like, really excellent.
Defensively and in group play though, they are a scourge. Granted it's not specifically the magplar kit that is problematic per se, but the array of synergistic elements that come together to form the disgusting soup.
Have you seen the jerkplar BG 4-stacks yet? It's about to be the next big scandal.
I know I'm beating a dead horse and my magplar and stamplar both feel pretty good right now, but some others might know how they stack up vs other classes better. The dead horse I'm here to beat is Templar tanking.
They are feeling solid (ish) now. Much better than they were, thank you.
BUT, still not on the level of other class tanks. They really should get a morph of say - Breath of Life that is a health based self heal. I think this would make people choose between a selfish heal and share heal in not just pve, but pvp. And it would give us a reliable heal in pve. There is almost no way to heal myself unless I blow stam on (a weak tank spec) Vigor or a ton of magicka on clapheal if I throw out a breath when anyone in the group has taken damage - the heal will go to them and the very limited amount of magicka I have will be down the drain.
The problems with Templar tanking don't really become apparent in regular content runs, even vet dungeons, until you get to Hard Modes of the new vet dungeons and hard modes of the newer trials. Especially if you aren't running it with a top teir group where burns are quick and heals are fluid. In truly challenging situations I've used my various tanks for the same team runs and seen a huge gap in overall tankiness between classes and not having any sort of self heal really kills it for templar tanks.
There are several tools tanks of different classes can bring to the table for a group that make the classes stand apart as tanks. So there is no reason every class shouldn't have at least the same basic toolset for the job - some sort of shield (which they do and every other tank class has in some form- even if NBs is arguable) a good way to buff their armor - which every class does. And a solid health based, somewhat bursty self heal. Sorc has the best one by far now that pets can't be killed (expensive though), DK is right behind them. Warden is pretty good, but not as strong if you need a lot of help quickly. NB's is pretty weak, needs to lose the 'over time' component IMO or be changed to be like Wardens where you get most of it up front and the rest in a few more ticks. And Templar has nothing. When you view them as a tank spec, the class people think of when they think healing, has the worst abilities for saving themselves. Selfless I guess, but when you can't save yourself as the tank and die, then everyone else often does anyway.
In the end, I think all the classes are getting closer to getting balanced for the PvE tanking role. Many offer something beneficial that others do not. (Though I do think NB tanks might need some work in this group utility area). But there are basic tools all tanks should have and a decent self heal is one of the big ones IMO and Templars deserve to have one too. Not to mention you guys seem to have spent a long time trying to make one morph of Breath more useful, this would do it.
Hey guys I'm wondering when we can start talking about what a disease magplar has become in BG's and discussing practical ways to fix it. Is it still too soon?
I don't want to be dogpiled by forumplars by speaking the truth, but we officially have a pretty serious problem on our hands.