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[Class Rep] Templar Feedback Thread

  • dodgehopper_ESO
    dodgehopper_ESO
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    I agree with @technohic but I would just say that there are things about stamplar play style I find very frustrating, namely that our build definition is so narrowly defined. If you play other classes you just bathe in the variety of viable choices. Templar not so much.
    Solariken wrote: »
    Checkmath wrote: »
    How do you feel about those coming changes?

    I'm super happy with what Wrobel revealed on ESO Live. Beam is finally getting its balls back and Rune is a competitive-ish skill.

    Templar still needs a lot of updates but we're forever at their mercy and we just have to take whatever bones they are willing to throw.

    I agree so much of this. The class needs a whole DLC/patch dedicated to reconsideration. It is very badly conceived from a design perspective. It was badly conceived years ago at release but it was more functional when cc immunity didn't exist. I don't think the 'just two changes' per patch is really acceptable when they have so badly fubarred the class. I'm hopeful that perhaps in the years to come it will improve but at 2 changes every 6 months I'll have to wait a few years, and that's assuming they don't screw things up during that time...
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Drdeath20
    Drdeath20
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    I agree with @technohic but I would just say that there are things about stamplar play style I find very frustrating, namely that our build definition is so narrowly defined. If you play other classes you just bathe in the variety of viable choices. Templar not so much.
    Solariken wrote: »
    Checkmath wrote: »
    How do you feel about those coming changes?

    I'm super happy with what Wrobel revealed on ESO Live. Beam is finally getting its balls back and Rune is a competitive-ish skill.

    Templar still needs a lot of updates but we're forever at their mercy and we just have to take whatever bones they are willing to throw.

    I agree so much of this. The class needs a whole DLC/patch dedicated to reconsideration. It is very badly conceived from a design perspective. It was badly conceived years ago at release but it was more functional when cc immunity didn't exist. I don't think the 'just two changes' per patch is really acceptable when they have so badly fubarred the class. I'm hopeful that perhaps in the years to come it will improve but at 2 changes every 6 months I'll have to wait a few years, and that's assuming they don't screw things up during that time...

    Yeah i agree. Everything that is left, after every nerf/change that has been done to this class, is clunky and underpowered. Even at launch templars were not any better than sorcs or dragon knights.
  • bg22
    bg22
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    Changing one of the Toppling Charge’s to a stamina morph would be awesome. This would also allow Javelin in its current state to actually blend better with Templars.

    Perhaps a charge morph that is based on max Stam/weapon damage that sets the target off balance/interupts casters.
  • Checkmath
    Checkmath
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    Checkmath wrote: »
    wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?

    It's a step in the right direction for sure, but it wont be enough to equate the damage to nbs.
    Drdeath20 wrote: »
    Checkmath wrote: »
    wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?

    That sounds great. I wonder what nerfs come with that

    As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.
  • maxjapank
    maxjapank
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    Checkmath wrote: »
    Checkmath wrote: »
    wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?

    It's a step in the right direction for sure, but it wont be enough to equate the damage to nbs.
    Drdeath20 wrote: »
    Checkmath wrote: »
    wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?

    That sounds great. I wonder what nerfs come with that

    As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.

    That's good to hear. I have faith in Wrobel and our Reps. Good work!
  • cazlonb16_ESO
    cazlonb16_ESO
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    Checkmath wrote: »
    As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.


    While that would be welcome, I'll believe it after it hit live and a month has gone by without the changes being nerfed into oblivion because certain streamers cried foul and murder.
  • Biro123
    Biro123
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    Checkmath wrote: »
    Checkmath wrote: »
    wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?

    It's a step in the right direction for sure, but it wont be enough to equate the damage to nbs.
    Drdeath20 wrote: »
    Checkmath wrote: »
    wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?

    That sounds great. I wonder what nerfs come with that

    As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.

    Sounds great. Stam sustain(stamplar) is the biggest pain point by far for me.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • TheDarkShadow
    TheDarkShadow
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    1- Javelin stam morph no longer knockback, instead interrupt.
    2- A charge morph to stam
    3- Repentance apply minor stamina steal like the magicka morph, no need to use corpses.
  • technohic
    technohic
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    Hate to complain when they do something positive but buffing RD more is nice but doesn’t help Templars who are doing the damage from full health themselves. It just encourages healbots to spam it from the back. Just history repeating itself
  • Destruent
    Destruent
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    technohic wrote: »
    Hate to complain when they do something positive but buffing RD more is nice but doesn’t help Templars who are doing the damage from full health themselves. It just encourages healbots to spam it from the back. Just history repeating itself

    This could be a problem, but the buff is still neccessary. An execute worth using below 5% of boss HP is kinda useless. Better slot something else instead.
    The solution for your problem, would be a reduction in range (like proposed years ago)...but lets see if this will happen.
    But it's true...(pve-wise) sweeps and dark flare need a buff to compete with elemental weapon.
    Noobplar
  • bg22
    bg22
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    Checkmath wrote: »
    Checkmath wrote: »
    wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?

    It's a step in the right direction for sure, but it wont be enough to equate the damage to nbs.
    Drdeath20 wrote: »
    Checkmath wrote: »
    wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?

    That sounds great. I wonder what nerfs come with that

    As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.

    If changes are planned, why not let us in on the ideas and concepts? This would allow feedback BEFORE a ton of work is put in, and possibly enable the devs to recognize potential issues they may otherwise miss. After all, two sets of eyes are always better than one.
  • SlippyCheeze
    SlippyCheeze
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    bg22 wrote: »
    Checkmath wrote: »
    As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.

    If changes are planned, why not let us in on the ideas and concepts? This would allow feedback BEFORE a ton of work is put in, and possibly enable the devs to recognize potential issues they may otherwise miss. After all, two sets of eyes are always better than one.

    Often because they are coming, but they are not ready yet. That is, they have ideas, but they need to run them past internal checks to make sure they actually work, than sort of thing. Feedback from players on something that the developers are not happy with doesn't bring much value.
  • bg22
    bg22
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    bg22 wrote: »
    Checkmath wrote: »
    As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.

    If changes are planned, why not let us in on the ideas and concepts? This would allow feedback BEFORE a ton of work is put in, and possibly enable the devs to recognize potential issues they may otherwise miss. After all, two sets of eyes are always better than one.

    Often because they are coming, but they are not ready yet. That is, they have ideas, but they need to run them past internal checks to make sure they actually work, than sort of thing. Feedback from players on something that the developers are not happy with doesn't bring much value.

    That was kinda the point... being able to point out potential flaws BEFORE they’ve wasted time getting them “ready”.
  • Drdeath20
    Drdeath20
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    ZoS will probably buff dark flare by having it apply major prophecy!
  • Checkmath
    Checkmath
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    technohic wrote: »
    Hate to complain when they do something positive but buffing RD more is nice but doesn’t help Templars who are doing the damage from full health themselves. It just encourages healbots to spam it from the back. Just history repeating itself

    I immediately shared this concern with wrobel, when he told us first.

    bg22 wrote: »
    Checkmath wrote: »
    Checkmath wrote: »
    wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?

    It's a step in the right direction for sure, but it wont be enough to equate the damage to nbs.
    Drdeath20 wrote: »
    Checkmath wrote: »
    wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?

    That sounds great. I wonder what nerfs come with that

    As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.

    If changes are planned, why not let us in on the ideas and concepts? This would allow feedback BEFORE a ton of work is put in, and possibly enable the devs to recognize potential issues they may otherwise miss. After all, two sets of eyes are always better than one.

    I hope they will do that at least with us reps, so they get immediate feedback regarding their plans. Also they first want to see how changes can be implemented, so they test it on a test server and since its already programmed, they can put it on pts afterwards.


    Drdeath20 wrote: »
    ZoS will probably buff dark flare by having it apply major prophecy!

    I hope not, i dont like the idea to see such a major buff tied to a cast time skill...
  • Stibbons
    Stibbons
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    I really think they will nerf bunch of things somehow and some way. I don´t have hope for templar buffs. Look at the history.
  • Mr_Nobody
    Mr_Nobody
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    Lol guys stop being naive. They have no clue what to do with this class, neither how to balance it so it doesnt sit at the bottom at everything but spamming BoL (1 spell)... and the past 3+ years clearly show that.

    ~ @Niekas ~




  • Brutusmax1mus
    Brutusmax1mus
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    Checkmath wrote: »
    wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?

    I like them. Haven't tested the damage but maybe i can bc execute someone who isn't a scrub with it. Decent balance to focus, wish they had just buffed instead of trying to tone something down on the process.

    I really hate the barrage change. Any reason why 40% was the number? That is a ridiculous nerf. Have they given any feedback to a change to not be so drastic? That literally gutted the skill for pvp, and in pve they needed a dps boost, not a nerf.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Checkmath wrote: »
    wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?

    I like them. Haven't tested the damage but maybe i can bc execute someone who isn't a scrub with it. Decent balance to focus, wish they had just buffed instead of trying to tone something down on the process.

    I really hate the barrage change. Any reason why 40% was the number? That is a ridiculous nerf. Have they given any feedback to a change to not be so drastic? That literally gutted the skill for pvp, and in pve they needed a dps boost, not a nerf.

    Because ridiculous nerfs are the only kind Templar gets?
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Checkmath
    Checkmath
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    Checkmath wrote: »
    wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?

    I like them. Haven't tested the damage but maybe i can bc execute someone who isn't a scrub with it. Decent balance to focus, wish they had just buffed instead of trying to tone something down on the process.

    I really hate the barrage change. Any reason why 40% was the number? That is a ridiculous nerf. Have they given any feedback to a change to not be so drastic? That literally gutted the skill for pvp, and in pve they needed a dps boost, not a nerf.

    Because ridiculous nerfs are the only kind Templar gets?

    templars dps capabilities will be looked at with the update 20, so promised wrobel. also with the same update we will see some changes regarding stamina sustain for templars and groups (maybe repentance will grant stamina steal or something like that....maybe).
  • Gnortranermara
    Gnortranermara
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    Checkmath wrote: »
    templars dps capabilities will be looked at with the update 20, so promised wrobel. also with the same update we will see some changes regarding stamina sustain for templars and groups (maybe repentance will grant stamina steal or something like that....maybe).

    Good. Now I just hope they approach it with reasonable prudence to bring us up to par, and don't go overboard to such an extent that we start catching nerf hammers again next patch. I don't wanna ride the nerf/buff roller coaster. Just get us in a good place and leave us alone for a while!
  • bg22
    bg22
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    Checkmath wrote: »
    Checkmath wrote: »
    wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?

    I like them. Haven't tested the damage but maybe i can bc execute someone who isn't a scrub with it. Decent balance to focus, wish they had just buffed instead of trying to tone something down on the process.

    I really hate the barrage change. Any reason why 40% was the number? That is a ridiculous nerf. Have they given any feedback to a change to not be so drastic? That literally gutted the skill for pvp, and in pve they needed a dps boost, not a nerf.

    Because ridiculous nerfs are the only kind Templar gets?

    templars dps capabilities will be looked at with the update 20, so promised wrobel. also with the same update we will see some changes regarding stamina sustain for templars and groups (maybe repentance will grant stamina steal or something like that....maybe).

    I sure hope so...
  • Jabbs_Giggity
    Jabbs_Giggity
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    BohnT wrote: »
    Mataata wrote: »
    Also people who dodge out of talons gain root immunity...

    False. I will vouch 100% this is BS and does not work as intended. I was just in a duel and was permanently snared the entire duel. Dodgeroll out, snare. Dodgeroll out, snare. Now I am out of stamina. Between this broken mechanic and CC/Immobilize immunity not working is pitiful, at best.
    Also, dueled same person 3 times with same results.

    Snare immunity =/= root immunity, i hope that's nothing new for you...
    If you want snare immunity/ removal then either run Forward Momentum, shuffle (if you wear medium armor) or mistform or you can purge but that's only a removal with no immunity afterwards and it's not guaranteed to purge dots.

    Thank you, I should clarify that I was rooted, not snared, endlessly by talons and CC'd by Fossil (combo) every 1-2 seconds in duel. I do not run Mist Form in duels (Magplar), no Medium armor for Shuffle and do not Two-Hand mag character for FM. Thus, I was forced to DodgeRoll (After Breakfree from Fossil) to ATTEMPT TO GAIN IMMUNITY only to be CC'd/Rooted once my dodgeroll animation completed...*Sigh...Game mechanics are broken and this is not something new for me - it has been consistently happening inside and outside of Cyrodiil for last 6 months minimum.
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    BohnT wrote: »
    Mataata wrote: »
    Also people who dodge out of talons gain root immunity...

    False. I will vouch 100% this is BS and does not work as intended. I was just in a duel and was permanently snared the entire duel. Dodgeroll out, snare. Dodgeroll out, snare. Now I am out of stamina. Between this broken mechanic and CC/Immobilize immunity not working is pitiful, at best.
    Also, dueled same person 3 times with same results.

    Snare immunity =/= root immunity, i hope that's nothing new for you...
    If you want snare immunity/ removal then either run Forward Momentum, shuffle (if you wear medium armor) or mistform or you can purge but that's only a removal with no immunity afterwards and it's not guaranteed to purge dots.

    Thank you, I should clarify that I was rooted, not snared, endlessly by talons and CC'd by Fossil (combo) every 1-2 seconds in duel. I do not run Mist Form in duels (Magplar), no Medium armor for Shuffle and do not Two-Hand mag character for FM. Thus, I was forced to DodgeRoll (After Breakfree from Fossil) to ATTEMPT TO GAIN IMMUNITY only to be CC'd/Rooted once my dodgeroll animation completed...*Sigh...Game mechanics are broken and this is not something new for me - it has been consistently happening inside and outside of Cyrodiil for last 6 months minimum.

    There is no immunity to root in this game except for forward momentum, shuffle, reflective plate and mist form. Everything else just removes existing roots.
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • technohic
    technohic
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    BohnT wrote: »
    Mataata wrote: »
    Also people who dodge out of talons gain root immunity...

    False. I will vouch 100% this is BS and does not work as intended. I was just in a duel and was permanently snared the entire duel. Dodgeroll out, snare. Dodgeroll out, snare. Now I am out of stamina. Between this broken mechanic and CC/Immobilize immunity not working is pitiful, at best.
    Also, dueled same person 3 times with same results.

    Snare immunity =/= root immunity, i hope that's nothing new for you...
    If you want snare immunity/ removal then either run Forward Momentum, shuffle (if you wear medium armor) or mistform or you can purge but that's only a removal with no immunity afterwards and it's not guaranteed to purge dots.

    Thank you, I should clarify that I was rooted, not snared, endlessly by talons and CC'd by Fossil (combo) every 1-2 seconds in duel. I do not run Mist Form in duels (Magplar), no Medium armor for Shuffle and do not Two-Hand mag character for FM. Thus, I was forced to DodgeRoll (After Breakfree from Fossil) to ATTEMPT TO GAIN IMMUNITY only to be CC'd/Rooted once my dodgeroll animation completed...*Sigh...Game mechanics are broken and this is not something new for me - it has been consistently happening inside and outside of Cyrodiil for last 6 months minimum.

    There is no immunity to root in this game except for forward momentum, shuffle, reflective plate and mist form. Everything else just removes existing roots.

    Roll dodge gives you a couple of seconds.
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    technohic wrote: »
    BohnT wrote: »
    Mataata wrote: »
    Also people who dodge out of talons gain root immunity...

    False. I will vouch 100% this is BS and does not work as intended. I was just in a duel and was permanently snared the entire duel. Dodgeroll out, snare. Dodgeroll out, snare. Now I am out of stamina. Between this broken mechanic and CC/Immobilize immunity not working is pitiful, at best.
    Also, dueled same person 3 times with same results.

    Snare immunity =/= root immunity, i hope that's nothing new for you...
    If you want snare immunity/ removal then either run Forward Momentum, shuffle (if you wear medium armor) or mistform or you can purge but that's only a removal with no immunity afterwards and it's not guaranteed to purge dots.

    Thank you, I should clarify that I was rooted, not snared, endlessly by talons and CC'd by Fossil (combo) every 1-2 seconds in duel. I do not run Mist Form in duels (Magplar), no Medium armor for Shuffle and do not Two-Hand mag character for FM. Thus, I was forced to DodgeRoll (After Breakfree from Fossil) to ATTEMPT TO GAIN IMMUNITY only to be CC'd/Rooted once my dodgeroll animation completed...*Sigh...Game mechanics are broken and this is not something new for me - it has been consistently happening inside and outside of Cyrodiil for last 6 months minimum.

    There is no immunity to root in this game except for forward momentum, shuffle, reflective plate and mist form. Everything else just removes existing roots.

    Roll dodge gives you a couple of seconds.

    well you cant be rooted in dodgeroll but right after so I didnt count it as immunity
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    technohic wrote: »
    BohnT wrote: »
    Mataata wrote: »
    Also people who dodge out of talons gain root immunity...

    False. I will vouch 100% this is BS and does not work as intended. I was just in a duel and was permanently snared the entire duel. Dodgeroll out, snare. Dodgeroll out, snare. Now I am out of stamina. Between this broken mechanic and CC/Immobilize immunity not working is pitiful, at best.
    Also, dueled same person 3 times with same results.

    Snare immunity =/= root immunity, i hope that's nothing new for you...
    If you want snare immunity/ removal then either run Forward Momentum, shuffle (if you wear medium armor) or mistform or you can purge but that's only a removal with no immunity afterwards and it's not guaranteed to purge dots.

    Thank you, I should clarify that I was rooted, not snared, endlessly by talons and CC'd by Fossil (combo) every 1-2 seconds in duel. I do not run Mist Form in duels (Magplar), no Medium armor for Shuffle and do not Two-Hand mag character for FM. Thus, I was forced to DodgeRoll (After Breakfree from Fossil) to ATTEMPT TO GAIN IMMUNITY only to be CC'd/Rooted once my dodgeroll animation completed...*Sigh...Game mechanics are broken and this is not something new for me - it has been consistently happening inside and outside of Cyrodiil for last 6 months minimum.

    There is no immunity to root in this game except for forward momentum, shuffle, reflective plate and mist form. Everything else just removes existing roots.

    Roll dodge gives you a couple of seconds.

    well you cant be rooted in dodgeroll but right after so I didnt count it as immunity

    Roll dodge grants 3 seconds of root immunity ;)
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
    ✭✭✭✭
    Checkmath wrote: »
    technohic wrote: »
    BohnT wrote: »
    Mataata wrote: »
    Also people who dodge out of talons gain root immunity...

    False. I will vouch 100% this is BS and does not work as intended. I was just in a duel and was permanently snared the entire duel. Dodgeroll out, snare. Dodgeroll out, snare. Now I am out of stamina. Between this broken mechanic and CC/Immobilize immunity not working is pitiful, at best.
    Also, dueled same person 3 times with same results.

    Snare immunity =/= root immunity, i hope that's nothing new for you...
    If you want snare immunity/ removal then either run Forward Momentum, shuffle (if you wear medium armor) or mistform or you can purge but that's only a removal with no immunity afterwards and it's not guaranteed to purge dots.

    Thank you, I should clarify that I was rooted, not snared, endlessly by talons and CC'd by Fossil (combo) every 1-2 seconds in duel. I do not run Mist Form in duels (Magplar), no Medium armor for Shuffle and do not Two-Hand mag character for FM. Thus, I was forced to DodgeRoll (After Breakfree from Fossil) to ATTEMPT TO GAIN IMMUNITY only to be CC'd/Rooted once my dodgeroll animation completed...*Sigh...Game mechanics are broken and this is not something new for me - it has been consistently happening inside and outside of Cyrodiil for last 6 months minimum.

    There is no immunity to root in this game except for forward momentum, shuffle, reflective plate and mist form. Everything else just removes existing roots.

    Roll dodge gives you a couple of seconds.

    well you cant be rooted in dodgeroll but right after so I didnt count it as immunity

    Roll dodge grants 3 seconds of root immunity ;)

    Oh well this is new for me :'D
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • SlippyCheeze
    SlippyCheeze
    ✭✭✭
    bg22 wrote: »
    bg22 wrote: »
    Checkmath wrote: »
    As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.

    If changes are planned, why not let us in on the ideas and concepts? This would allow feedback BEFORE a ton of work is put in, and possibly enable the devs to recognize potential issues they may otherwise miss. After all, two sets of eyes are always better than one.

    Often because they are coming, but they are not ready yet. That is, they have ideas, but they need to run them past internal checks to make sure they actually work, than sort of thing. Feedback from players on something that the developers are not happy with doesn't bring much value.

    That was kinda the point... being able to point out potential flaws BEFORE they’ve wasted time getting them “ready”.

    I'm sorry, I spoke poorly. I meant "ready" in the sense of ready to show anyone at all, rather than "completely balanced and committed" or anything.

    That is, feedback on kicking around random ideas that may fail because of, for example, implementation issues, or when checked with internal tools for balance, or whatever, is less useful than feedback on ideas that have reach the stage of "we *could* do this, should we?"

    I certainly hope they will communicate early and often, at least with class reps, about these. I know, from my experience in similar positions, that there is a gap between "changes planned" and "external feedback" where there isn't much value available -- and where it would mostly just waste, eg, the class reps time.

    After all, great feedback on an ideas scrapped the next week for implementation reasons is ... unhappy.
  • mmtaniac
    mmtaniac
    ✭✭✭✭✭
    1.piercing javelin stam morph no longer knockback but increase dmg by less enemy health (execute)
    2.toppling charge as stamina morph or change templar charge to non target like sorc bolt escape but he is visible while charging

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