How do you feel about those coming changes?
I'm super happy with what Wrobel revealed on ESO Live. Beam is finally getting its balls back and Rune is a competitive-ish skill.
Templar still needs a lot of updates but we're forever at their mercy and we just have to take whatever bones they are willing to throw.
dodgehopper_ESO wrote: »I agree with @technohic but I would just say that there are things about stamplar play style I find very frustrating, namely that our build definition is so narrowly defined. If you play other classes you just bathe in the variety of viable choices. Templar not so much.How do you feel about those coming changes?
I'm super happy with what Wrobel revealed on ESO Live. Beam is finally getting its balls back and Rune is a competitive-ish skill.
Templar still needs a lot of updates but we're forever at their mercy and we just have to take whatever bones they are willing to throw.
I agree so much of this. The class needs a whole DLC/patch dedicated to reconsideration. It is very badly conceived from a design perspective. It was badly conceived years ago at release but it was more functional when cc immunity didn't exist. I don't think the 'just two changes' per patch is really acceptable when they have so badly fubarred the class. I'm hopeful that perhaps in the years to come it will improve but at 2 changes every 6 months I'll have to wait a few years, and that's assuming they don't screw things up during that time...
hedna123b14_ESO wrote: »wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
It's a step in the right direction for sure, but it wont be enough to equate the damage to nbs.
wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
That sounds great. I wonder what nerfs come with that
hedna123b14_ESO wrote: »wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
It's a step in the right direction for sure, but it wont be enough to equate the damage to nbs.wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
That sounds great. I wonder what nerfs come with that
As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.
As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.
hedna123b14_ESO wrote: »wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
It's a step in the right direction for sure, but it wont be enough to equate the damage to nbs.wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
That sounds great. I wonder what nerfs come with that
As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.
Hate to complain when they do something positive but buffing RD more is nice but doesn’t help Templars who are doing the damage from full health themselves. It just encourages healbots to spam it from the back. Just history repeating itself
hedna123b14_ESO wrote: »wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
It's a step in the right direction for sure, but it wont be enough to equate the damage to nbs.wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
That sounds great. I wonder what nerfs come with that
As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.
As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.
If changes are planned, why not let us in on the ideas and concepts? This would allow feedback BEFORE a ton of work is put in, and possibly enable the devs to recognize potential issues they may otherwise miss. After all, two sets of eyes are always better than one.
SlippyCheeze wrote: »As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.
If changes are planned, why not let us in on the ideas and concepts? This would allow feedback BEFORE a ton of work is put in, and possibly enable the devs to recognize potential issues they may otherwise miss. After all, two sets of eyes are always better than one.
Often because they are coming, but they are not ready yet. That is, they have ideas, but they need to run them past internal checks to make sure they actually work, than sort of thing. Feedback from players on something that the developers are not happy with doesn't bring much value.
Hate to complain when they do something positive but buffing RD more is nice but doesn’t help Templars who are doing the damage from full health themselves. It just encourages healbots to spam it from the back. Just history repeating itself
hedna123b14_ESO wrote: »wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
It's a step in the right direction for sure, but it wont be enough to equate the damage to nbs.wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
That sounds great. I wonder what nerfs come with that
As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.
If changes are planned, why not let us in on the ideas and concepts? This would allow feedback BEFORE a ton of work is put in, and possibly enable the devs to recognize potential issues they may otherwise miss. After all, two sets of eyes are always better than one.
ZoS will probably buff dark flare by having it apply major prophecy!
wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
Brutusmax1mus wrote: »wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
I like them. Haven't tested the damage but maybe i can bc execute someone who isn't a scrub with it. Decent balance to focus, wish they had just buffed instead of trying to tone something down on the process.
I really hate the barrage change. Any reason why 40% was the number? That is a ridiculous nerf. Have they given any feedback to a change to not be so drastic? That literally gutted the skill for pvp, and in pve they needed a dps boost, not a nerf.
dodgehopper_ESO wrote: »Brutusmax1mus wrote: »wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
I like them. Haven't tested the damage but maybe i can bc execute someone who isn't a scrub with it. Decent balance to focus, wish they had just buffed instead of trying to tone something down on the process.
I really hate the barrage change. Any reason why 40% was the number? That is a ridiculous nerf. Have they given any feedback to a change to not be so drastic? That literally gutted the skill for pvp, and in pve they needed a dps boost, not a nerf.
Because ridiculous nerfs are the only kind Templar gets?
templars dps capabilities will be looked at with the update 20, so promised wrobel. also with the same update we will see some changes regarding stamina sustain for templars and groups (maybe repentance will grant stamina steal or something like that....maybe).
dodgehopper_ESO wrote: »Brutusmax1mus wrote: »wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
I like them. Haven't tested the damage but maybe i can bc execute someone who isn't a scrub with it. Decent balance to focus, wish they had just buffed instead of trying to tone something down on the process.
I really hate the barrage change. Any reason why 40% was the number? That is a ridiculous nerf. Have they given any feedback to a change to not be so drastic? That literally gutted the skill for pvp, and in pve they needed a dps boost, not a nerf.
Because ridiculous nerfs are the only kind Templar gets?
templars dps capabilities will be looked at with the update 20, so promised wrobel. also with the same update we will see some changes regarding stamina sustain for templars and groups (maybe repentance will grant stamina steal or something like that....maybe).
Jabbs_Giggity wrote: »Also people who dodge out of talons gain root immunity...
False. I will vouch 100% this is BS and does not work as intended. I was just in a duel and was permanently snared the entire duel. Dodgeroll out, snare. Dodgeroll out, snare. Now I am out of stamina. Between this broken mechanic and CC/Immobilize immunity not working is pitiful, at best.
Also, dueled same person 3 times with same results.
Snare immunity =/= root immunity, i hope that's nothing new for you...
If you want snare immunity/ removal then either run Forward Momentum, shuffle (if you wear medium armor) or mistform or you can purge but that's only a removal with no immunity afterwards and it's not guaranteed to purge dots.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Also people who dodge out of talons gain root immunity...
False. I will vouch 100% this is BS and does not work as intended. I was just in a duel and was permanently snared the entire duel. Dodgeroll out, snare. Dodgeroll out, snare. Now I am out of stamina. Between this broken mechanic and CC/Immobilize immunity not working is pitiful, at best.
Also, dueled same person 3 times with same results.
Snare immunity =/= root immunity, i hope that's nothing new for you...
If you want snare immunity/ removal then either run Forward Momentum, shuffle (if you wear medium armor) or mistform or you can purge but that's only a removal with no immunity afterwards and it's not guaranteed to purge dots.
Thank you, I should clarify that I was rooted, not snared, endlessly by talons and CC'd by Fossil (combo) every 1-2 seconds in duel. I do not run Mist Form in duels (Magplar), no Medium armor for Shuffle and do not Two-Hand mag character for FM. Thus, I was forced to DodgeRoll (After Breakfree from Fossil) to ATTEMPT TO GAIN IMMUNITY only to be CC'd/Rooted once my dodgeroll animation completed...*Sigh...Game mechanics are broken and this is not something new for me - it has been consistently happening inside and outside of Cyrodiil for last 6 months minimum.
Springt-Über-Zwerge wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Also people who dodge out of talons gain root immunity...
False. I will vouch 100% this is BS and does not work as intended. I was just in a duel and was permanently snared the entire duel. Dodgeroll out, snare. Dodgeroll out, snare. Now I am out of stamina. Between this broken mechanic and CC/Immobilize immunity not working is pitiful, at best.
Also, dueled same person 3 times with same results.
Snare immunity =/= root immunity, i hope that's nothing new for you...
If you want snare immunity/ removal then either run Forward Momentum, shuffle (if you wear medium armor) or mistform or you can purge but that's only a removal with no immunity afterwards and it's not guaranteed to purge dots.
Thank you, I should clarify that I was rooted, not snared, endlessly by talons and CC'd by Fossil (combo) every 1-2 seconds in duel. I do not run Mist Form in duels (Magplar), no Medium armor for Shuffle and do not Two-Hand mag character for FM. Thus, I was forced to DodgeRoll (After Breakfree from Fossil) to ATTEMPT TO GAIN IMMUNITY only to be CC'd/Rooted once my dodgeroll animation completed...*Sigh...Game mechanics are broken and this is not something new for me - it has been consistently happening inside and outside of Cyrodiil for last 6 months minimum.
There is no immunity to root in this game except for forward momentum, shuffle, reflective plate and mist form. Everything else just removes existing roots.
Springt-Über-Zwerge wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Also people who dodge out of talons gain root immunity...
False. I will vouch 100% this is BS and does not work as intended. I was just in a duel and was permanently snared the entire duel. Dodgeroll out, snare. Dodgeroll out, snare. Now I am out of stamina. Between this broken mechanic and CC/Immobilize immunity not working is pitiful, at best.
Also, dueled same person 3 times with same results.
Snare immunity =/= root immunity, i hope that's nothing new for you...
If you want snare immunity/ removal then either run Forward Momentum, shuffle (if you wear medium armor) or mistform or you can purge but that's only a removal with no immunity afterwards and it's not guaranteed to purge dots.
Thank you, I should clarify that I was rooted, not snared, endlessly by talons and CC'd by Fossil (combo) every 1-2 seconds in duel. I do not run Mist Form in duels (Magplar), no Medium armor for Shuffle and do not Two-Hand mag character for FM. Thus, I was forced to DodgeRoll (After Breakfree from Fossil) to ATTEMPT TO GAIN IMMUNITY only to be CC'd/Rooted once my dodgeroll animation completed...*Sigh...Game mechanics are broken and this is not something new for me - it has been consistently happening inside and outside of Cyrodiil for last 6 months minimum.
There is no immunity to root in this game except for forward momentum, shuffle, reflective plate and mist form. Everything else just removes existing roots.
Roll dodge gives you a couple of seconds.
Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Also people who dodge out of talons gain root immunity...
False. I will vouch 100% this is BS and does not work as intended. I was just in a duel and was permanently snared the entire duel. Dodgeroll out, snare. Dodgeroll out, snare. Now I am out of stamina. Between this broken mechanic and CC/Immobilize immunity not working is pitiful, at best.
Also, dueled same person 3 times with same results.
Snare immunity =/= root immunity, i hope that's nothing new for you...
If you want snare immunity/ removal then either run Forward Momentum, shuffle (if you wear medium armor) or mistform or you can purge but that's only a removal with no immunity afterwards and it's not guaranteed to purge dots.
Thank you, I should clarify that I was rooted, not snared, endlessly by talons and CC'd by Fossil (combo) every 1-2 seconds in duel. I do not run Mist Form in duels (Magplar), no Medium armor for Shuffle and do not Two-Hand mag character for FM. Thus, I was forced to DodgeRoll (After Breakfree from Fossil) to ATTEMPT TO GAIN IMMUNITY only to be CC'd/Rooted once my dodgeroll animation completed...*Sigh...Game mechanics are broken and this is not something new for me - it has been consistently happening inside and outside of Cyrodiil for last 6 months minimum.
There is no immunity to root in this game except for forward momentum, shuffle, reflective plate and mist form. Everything else just removes existing roots.
Roll dodge gives you a couple of seconds.
well you cant be rooted in dodgeroll but right after so I didnt count it as immunity
Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Also people who dodge out of talons gain root immunity...
False. I will vouch 100% this is BS and does not work as intended. I was just in a duel and was permanently snared the entire duel. Dodgeroll out, snare. Dodgeroll out, snare. Now I am out of stamina. Between this broken mechanic and CC/Immobilize immunity not working is pitiful, at best.
Also, dueled same person 3 times with same results.
Snare immunity =/= root immunity, i hope that's nothing new for you...
If you want snare immunity/ removal then either run Forward Momentum, shuffle (if you wear medium armor) or mistform or you can purge but that's only a removal with no immunity afterwards and it's not guaranteed to purge dots.
Thank you, I should clarify that I was rooted, not snared, endlessly by talons and CC'd by Fossil (combo) every 1-2 seconds in duel. I do not run Mist Form in duels (Magplar), no Medium armor for Shuffle and do not Two-Hand mag character for FM. Thus, I was forced to DodgeRoll (After Breakfree from Fossil) to ATTEMPT TO GAIN IMMUNITY only to be CC'd/Rooted once my dodgeroll animation completed...*Sigh...Game mechanics are broken and this is not something new for me - it has been consistently happening inside and outside of Cyrodiil for last 6 months minimum.
There is no immunity to root in this game except for forward momentum, shuffle, reflective plate and mist form. Everything else just removes existing roots.
Roll dodge gives you a couple of seconds.
well you cant be rooted in dodgeroll but right after so I didnt count it as immunity
Roll dodge grants 3 seconds of root immunity
SlippyCheeze wrote: »As much as is already revealed there are no nerfs tied to those changes coming. Also wrobel promised, that there are more changes coming for templars, especially dps and stamina-sustain/support wise.
If changes are planned, why not let us in on the ideas and concepts? This would allow feedback BEFORE a ton of work is put in, and possibly enable the devs to recognize potential issues they may otherwise miss. After all, two sets of eyes are always better than one.
Often because they are coming, but they are not ready yet. That is, they have ideas, but they need to run them past internal checks to make sure they actually work, than sort of thing. Feedback from players on something that the developers are not happy with doesn't bring much value.
That was kinda the point... being able to point out potential flaws BEFORE they’ve wasted time getting them “ready”.