Yep 4% is not much. Lets say an ultimate cost 200, 4% of that is 8. Yeah thats not much. Lets say a skill cost 3k, well 4% of that is 120. Again not much. Atleast recovery can stack with sets.
One thing i hate about Radian Oppression is that u cannot light attack - dodge or block without interrupting it unlike with every other execute where u can do everything i mention. (Btw u only use 1 hand to cast radian so i don't understand why u can't use ur other hand to light attack)
Piercing javeling does poor dmg and cost alot compare to some other abilities like crushing shock that do more than it can do.
dodgehopper_ESO wrote: »
If they want us to reduce the cost of skills that is fine, but it should be a greater number across the board. Restoring Spirit you realize effects out of class skills in much the way it does for classes like Sorcerer... Be careful what you wish for you might actually end up nerfing us in a way that you do not realize. Our skill costs are already generally high making this passive garbage for the most part but at least the out of class skills get the benefit. This is one area where they could probably improve us by raising Restoring spirit to a more respectable number.
Interresting thoughts, but then it would be like flmaes of oblivion...a bit.
This man/female has experince with Templar. Fix all of those.
I just want to play something else than Mister Stab stab-stabbity-stab and still benefit from being a Templar.
1. There is no way of gaining any sort of damage mitigation in the middle of combat. Nightblades have their shadow passive, Dragon Knights and Sorcerers have an AOE tied to their armor buff, and Wardens have self healing built into most of their abilities and get extra armor just for slotting ice abilities. The change to rune focus will not help this, because only tanks are going to use it in the first place. Empowering sweep's mitigation only lasts a few seconds and is tied to an ult, so it's very difficult to make use of it.
2. Templars have incredibly poor sustain all around, largely due to the fact that their abilities have to be spammed and cost so much.
One other thing that bugs me is the fact that Eclipse can be broken out of, giving the victim immunity to stuns basically for free while also disabling my only way to counterattack and cheaply heal mid-combat. Why can't people break out of Nightblade's mark, or gain CC immunity after rolling out of DK's claws?
And whoever in their right mind would use the Blazing Spear ultimate over Dawnbreaker? The only reason you would, is if you do not have Dawnbreaker yet. But once you do get i, tthen you will forget the fact that the skill tree even has an ultimate ability. It is that bad. It never hits, has a *** range and once again, unless it procs Burning light, it will be embarassingly weak..
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False. I will vouch 100% this is BS and does not work as intended. I was just in a duel and was permanently snared the entire duel. Dodgeroll out, snare. Dodgeroll out, snare. Now I am out of stamina. Between this broken mechanic and CC/Immobilize immunity not working is pitiful, at best.
Also, dueled same person 3 times with same results.
Jabbs_Giggity wrote: »
False. I will vouch 100% this is BS and does not work as intended. I was just in a duel and was permanently snared the entire duel. Dodgeroll out, snare. Dodgeroll out, snare. Now I am out of stamina. Between this broken mechanic and CC/Immobilize immunity not working is pitiful, at best.
Also, dueled same person 3 times with same results.
I don't have dawnbreaker yet on my stamplar, soo, what do I use? Yeh, the 2 handed ulti. Lol.
Hey @Joy_Division and @Checkmath, just wondering if it's on your radar to ask the devs if they are aware of the Dark Flare > dodge interaction which may include a bug.
When casting Dark Flare if the target dodges at any time during the channel or the projectile travel, the attack will miss (even if the roll completes before the projectile fires lol). This greatly reduces the viability of an otherwise very nice skill.
Snipe however has a much smaller window where the projectile can be dodged. Essentially the roll has to start during the projectile travel. Snipe is super duper reliable in how it can be timed vs rollers. It's perfect IMO, I would love to see Dark Flare updated to match.
How do you feel about those coming changes?
wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
wrobel already gave everyone a sneakpeak into templar changes on the next pts patch in the last live stream. The changes are the following: execute damage bonus from radiant destruction increased from 400% to 480%, also rune focus gets its duration increased to 20 seconds and the costs will be reverted to the ones from life (resulting in 10 more regen ticks on the channeled focus morph). How do you feel about those coming changes?
1. There is no way of gaining any sort of damage mitigation in the middle of combat. Nightblades have their shadow passive, Dragon Knights and Sorcerers have an AOE tied to their armor buff, and Wardens have self healing built into most of their abilities and get extra armor just for slotting ice abilities. The change to rune focus will not help this, because only tanks are going to use it in the first place. Empowering sweep's mitigation only lasts a few seconds and is tied to an ult, so it's very difficult to make use of it.
2. Templars have incredibly poor sustain all around, largely due to the fact that their abilities have to be spammed and cost so much.
One other thing that bugs me is the fact that Eclipse can be broken out of, giving the victim immunity to stuns basically for free while also disabling my only way to counterattack and cheaply heal mid-combat. Why can't people break out of Nightblade's mark, or gain CC immunity after rolling out of DK's claws?