master_vanargand wrote: »Please remove the melee range, which is the condition that triggers the heal of Assassin's Will in Grim Focus.
Heal should be triggered if it hits, no matter how far away.
master_vanargand wrote: »Please remove the melee range, which is the condition that triggers the heal of Assassin's Will in Grim Focus.
Heal should be triggered if it hits, no matter how far away.
100% agree, there's so much rolling in this game and not enough ranged stamblade options.
Speaking of range its VERY annoying how you can be hit by two Dizzy Swings across map instantly (despite it supposed cast time). But Surprise Attack requires you to be inside the enemy to hit once.
Who even is a class rep for Nightblade? @ZOS_GinaBruno @ZOS_Gilliam do devs even got our feedback about the class? MagNB is dead in pvp for a really long time, stamNB is okayish at best. Can we get some acknowledgement for our concerns or will you be silent as usual?
they dont care
JayKwellen wrote: »they dont care
Probably. Nightblades will always be good at mashing potatoes and mid-tier level players, and because of that the forums and feedback will always be as salty as the red sea.
A lot of people also seem to have great trouble understanding that stamblade - a fairly solid solo PvP class that, while it has many of its own issues, can still be quite serviceable, is in a much different spot than magblade, which is a class that basically requires proc sets (be it VD for bombers or Caluurion for everyone else) to be viable as the classes kit is remarkably underwhelming.
Tbh. That is problem of many NB's abilities. Why use them if we have other non-class skills (weapon / guild / world) that work better and are more reliable:MindOfTheSwarm wrote: »2. Killer's Blade/Impale: Why use this when we have a better execute on 2-handed skill line. I'd make it apply a bleed instead and add the execute component to the ultimate ability, but have it work like the 2-handed execute in that it increases in damage as the target's health gets lower from the 50% point.
MindOfTheSwarm wrote: »Veiled Strike and morphs should be on Assassination with Blur in Shadow.
miguelcura wrote: »Dark Cloak's morph should give invisibility, it's horrible to have to lose the only class distinction with this morph.
PD: Magblade is a unique class, a ranged magical rogue (the reason so many of us play this game), please don't screw it up.
miguelcura wrote: »Dark Cloak's morph should give invisibility, it's horrible to have to lose the only class distinction with this morph.
PD: Magblade is a unique class, a ranged magical rogue (the reason so many of us play this game), please don't screw it up.
MindOfTheSwarm wrote: »Veiled Strike and morphs should be on Assassination with Blur in Shadow.
master_vanargand wrote: »MindOfTheSwarm wrote: »Veiled Strike and morphs should be on Assassination with Blur in Shadow.
Veiled Strike should be Shadow.
Shadow offers enormous benefits.
Shadow is sober that it's hard to understand, but even in PvE DPS, the benefits of Shadow are great.miguelcura wrote: »Dark Cloak's morph should give invisibility, it's horrible to have to lose the only class distinction with this morph.
PD: Magblade is a unique class, a ranged magical rogue (the reason so many of us play this game), please don't screw it up.
I think it is dangerous to combine invisible and heal.
Sleevez340 wrote: »Malevolent offering and its morphs - utter trash, no one wants to spend their hp for a skill in pvp. Not even many necromancer want to spend it for a cleanse. So why would I want to spend it on a lack luster HOT? Also, malevolent offering implies I'm offering something evil to the enemy. Not to myself. This skill needs a complete rework, something creative. (Maybe a heal or cleanse that requires an enemy target, siphon their resources to heal me/ourselves or team)
It is already hard to line up burst on magblade and you want to give up on our burst control + nerf damage? Really bad idea.Sleevez340 wrote: »Merciless resolve - hits way too hard if you want it to. (ie - triggered and ready, buffed, stealth for forced crit) damage should be reduced, but also I feel like this should auto fire when it's charged, and 4 stacks instead of 5.
master_vanargand wrote: »MindOfTheSwarm wrote: »Veiled Strike and morphs should be on Assassination with Blur in Shadow.
Veiled Strike should be Shadow.
Shadow offers enormous benefits.
Shadow is sober that it's hard to understand, but even in PvE DPS, the benefits of Shadow are great..
It is already hard to line up burst on magblade and you want to give up on our burst control + nerf damage? Really bad idea.Sleevez340 wrote: »Merciless resolve - hits way too hard if you want it to. (ie - triggered and ready, buffed, stealth for forced crit) damage should be reduced, but also I feel like this should auto fire when it's charged, and 4 stacks instead of 5.
Bow needs to be faster and undodgeable if launched from close distance (like 7m). And before someone tell me that is too op, necro can fire their undodgeable bb each third sec which also leaves body on the ground that can buff other necro skills.
Currently even generic skills are superior tomost of magblade kit with shade being the only good nb ability that left