MindOfTheSwarm wrote: »Ranged can just poke from a safe distance all the while doing more damage 9 times out of 10, and this applies to all classes.
MindOfTheSwarm wrote: »master_vanargand wrote: »MindOfTheSwarm wrote: »Veiled Strike and morphs should be on Assassination with Blur in Shadow.
Veiled Strike should be Shadow.
Shadow offers enormous benefits.
Shadow is sober that it's hard to understand, but even in PvE DPS, the benefits of Shadow are great..
Disagree. If that's the case, then why not put other class spammables on their own tanking lines too? Makes no sense that the primary class DPS skill is on the TANKING skill line.
this is an absolutely ridiculous statement to make.MindOfTheSwarm wrote: »It is already hard to line up burst on magblade and you want to give up on our burst control + nerf damage? Really bad idea.Sleevez340 wrote: »Merciless resolve - hits way too hard if you want it to. (ie - triggered and ready, buffed, stealth for forced crit) damage should be reduced, but also I feel like this should auto fire when it's charged, and 4 stacks instead of 5.
Bow needs to be faster and undodgeable if launched from close distance (like 7m). And before someone tell me that is too op, necro can fire their undodgeable bb each third sec which also leaves body on the ground that can buff other necro skills.
Currently even generic skills are superior tomost of magblade kit with shade being the only good nb ability that left
Agree fully. Burst is what NB should be about. I am all for getting rid of bomb blades as that is a bit too effective. Instead just make them single target burst and like an ACTUAL ASSASSIN. Where they need to pick their target carefully and then burst them down without getting caught out by their team mates. Low survivability but tremendous single target surprise damage should be the name of the game. Not saying they should burst down tanks in PVP but certainly should be able to take care of Magicka classes if they are caught out of position. I am speaking about melee builds. Melee should always have more burst available than ranged. It takes more time to get close to a player and should be rewarded. Ranged can just poke from a safe distance all the while doing more damage 9 times out of 10, and this applies to all classes.
the target is in sneak, can we have a gif of them being revealed from that distance while under shadowy disguise?.I'm just gonna leave this right here... LOL
https://forums.elderscrollsonline.com/en/discussion/566239/video-evidence-stealth-detection-is-completely-broken#latest
TLDR:
Cloaked Enemy is Visible and Targetable:
Wood Elf Detection Radius is ~20m vs Crouched Enemies:
RIP cloak (again LOL) and even RIP sneak
exeeter702 wrote: »the target is in sneak, can we have a gif of them being revealed from that distance while under shadowy disguise?.
exeeter702 wrote: »the target is in sneak, can we have a gif of them being revealed from that distance while under shadowy disguise?.
The first gif is the distance at which cloak (shadowy disguise) is revealed and targetable.
The second gif is the distance at which sneak (crouch) is revealed and targetable.
echo2omega wrote: »I think that Cloak is in a pretty good spot now.*
*really highlights how other class defensive abilities could use a little love and attention.
I'd never thought about it before but this is very true. Is this why warden and necro are seen to be overperforming? Typically, barring skills of one tree together gives higher accumulative passive bonuses, and allows you to greater min-max your build. Perhaps if other classes had better clarification of roles in their skill trees, there would be less of a power gap.exeeter702 wrote: »Necro and warden are the only classes in the game with clearly defined core skill lines for clarity. They were made this way to better commute to new players how those classes fufill each of the roles. That design choice is not shared by the orignal 4 classes. Templar comes close with restoring light, but even then, key components for any 3 roles are spread put between all 3 skill lines for the original 4 classes.
I'm just gonna leave this right here... LOL
https://forums.elderscrollsonline.com/en/discussion/566239/video-evidence-stealth-detection-is-completely-broken#latest
TLDR:
Cloaked Enemy is Visible and Targetable:
Wood Elf Detection Radius is ~20m vs Crouched Enemies:
RIP cloak (again LOL) and even RIP sneak
Can we talk about how Surprise attack got nerfed again please because it applies the new sundered effect now which seems like a buff however this new sundered effect triggers very often when you deal any type of physical damage therefore the buff that is attached to surprise attack is completely worthless since you would be getting this effect anyway from dealing physical damage.
echo2omega wrote: »I think that Cloak is in a pretty good spot now.*
*really highlights how other class defensive abilities could use a little love and attention.
master_vanargand wrote: »Can we talk about how Surprise attack got nerfed again please because it applies the new sundered effect now which seems like a buff however this new sundered effect triggers very often when you deal any type of physical damage therefore the buff that is attached to surprise attack is completely worthless since you would be getting this effect anyway from dealing physical damage.
Surprise Attack is a very good performance.
The damage of the Sundered status effect is small, but it still increases the damage of Surprise Attack by about 5%.
Minor Breach in the Sundered status effect is great in both PvP and PvE.
Now Surprise Attack is the strongest performance in Nightblade history.
master_vanargand wrote: »Can we talk about how Surprise attack got nerfed again please because it applies the new sundered effect now which seems like a buff however this new sundered effect triggers very often when you deal any type of physical damage therefore the buff that is attached to surprise attack is completely worthless since you would be getting this effect anyway from dealing physical damage.
Surprise Attack is a very good performance.
The damage of the Sundered status effect is small, but it still increases the damage of Surprise Attack by about 5%.
Minor Breach in the Sundered status effect is great in both PvP and PvE.
Now Surprise Attack is the strongest performance in Nightblade history.
They should give Minor Breach to both morphs and also increase Concealed Weapon to at least be on par with Eviscerate.
master_vanargand wrote: »Can we talk about how Surprise attack got nerfed again please because it applies the new sundered effect now which seems like a buff however this new sundered effect triggers very often when you deal any type of physical damage therefore the buff that is attached to surprise attack is completely worthless since you would be getting this effect anyway from dealing physical damage.
Surprise Attack is a very good performance.
The damage of the Sundered status effect is small, but it still increases the damage of Surprise Attack by about 5%.
Minor Breach in the Sundered status effect is great in both PvP and PvE.
Now Surprise Attack is the strongest performance in Nightblade history.
MindOfTheSwarm wrote: »Why not have Cloak be on a cooldown when pulled out of cloak say 4 seconds? But when activated its permanent until you leave stealth or get detected. If this is a bad idea fair enough... just spit balling ideas. I mean maybe their could be some kind of utility attached to certain skills when attacking from stealth to give it more utility. Maybe Ambush could add a bleed when attacking from cloak or Death Stroke could deal extra damage to low health targets or something.
MindOfTheSwarm wrote: »Why not have Cloak be on a cooldown when pulled out of cloak say 4 seconds? But when activated its permanent until you leave stealth or get detected. If this is a bad idea fair enough... just spit balling ideas. I mean maybe their could be some kind of utility attached to certain skills when attacking from stealth to give it more utility. Maybe Ambush could add a bleed when attacking from cloak or Death Stroke could deal extra damage to low health targets or something.
master_vanargand wrote: »Can we talk about how Surprise attack got nerfed again please because it applies the new sundered effect now which seems like a buff however this new sundered effect triggers very often when you deal any type of physical damage therefore the buff that is attached to surprise attack is completely worthless since you would be getting this effect anyway from dealing physical damage.
Surprise Attack is a very good performance.
The damage of the Sundered status effect is small, but it still increases the damage of Surprise Attack by about 5%.
Minor Breach in the Sundered status effect is great in both PvP and PvE.
Now Surprise Attack is the strongest performance in Nightblade history.
You’re not understanding what I’m saying. You already get the sundered status effect by dealing physical damage therefore every single class that deals physical damage is getting this effect making it a completely pointless buff to put onto surprise attack since you would already be proccing this status effect by dealing physical damage. I was on my stamplar yesterday and was able to proc the sundered effect by using jabs consistently.
MindOfTheSwarm wrote: »Why not have Cloak be on a cooldown when pulled out of cloak say 4 seconds? But when activated its permanent until you leave stealth or get detected. If this is a bad idea fair enough... just spit balling ideas. I mean maybe their could be some kind of utility attached to certain skills when attacking from stealth to give it more utility. Maybe Ambush could add a bleed when attacking from cloak or Death Stroke could deal extra damage to low health targets or something.
master_vanargand wrote: »Spell Orb of Psijic Order skill, Infernal Guardian set, Unfathomable Darkness set destroy invisibility of enemy players.
They destroy invisibility when activated.
In other words, they destroys Invisibility even if it doesn't hit enemy player.
In addition, they are destroying a wide range of invisibility in the process of finding a target to shoot.
Perhaps they destroy invisibility even if invisibility enemy players aren't targeted.
Obviously this is a bug.
There is a video of the evidence.
I happened to discover a bug while playing this game on Twitch live.
Videos are PC, NA server, Japanese.
These are videos of playing PvP Battlegrounds.
My character name is "Ryu Vanargand".
Please fix this bug.Date: 03/31/2021 00:25:30 JST(UTC+0900)
[Clip of this video] [BUG] Infernal Guardian set destroys invisible of player.
https://clips.twitch.tv/BloodyInexpensiveAntFutureMan-JKRcClSEIx7qBTBy
[Clip of this video] [BUG] Spell Orb of Psijic Order passive skill destroys invisible of player.
https://clips.twitch.tv/SlipperySmilingWormDatSheffy-wAg6BosPt0d1qMcY
[Clip of this video] [TEST] Spell Orb of Psijic Order passive skill can be evaded with Cloak after it has been fired.
https://clips.twitch.tv/TenaciousPreciousClipzBIRB-nh9zWAEAJ92LZaSODate: 03/11/2021 22:55:10 JST(UTC+0900)
[Clip of this video] [BUG] Unfathomable Darkness set destroys invisible of player.
https://clips.twitch.tv/PowerfulShinyKangarooGingerPower-V_pb3uCocnfnXdpp
[Clip of this video] [BUG] Destroy invisible when an enemy in the Unfathomable Darkness set is nearby.
https://clips.twitch.tv/CrunchyBigPlumageDxCat-MEBbbGqq7CAVIP2I