Deathlord92 wrote: »It’s not just magblade that needs a buff stamblade maybe better in terms of damage but stamblade out of the stam classes is the weakest one unfortunately the whole nb class has been left in it’s awful state feels like combat team dislikes nbs man I wish we had wrobel back 😔
JayKwellen wrote: »Deathlord92 wrote: »It’s not just magblade that needs a buff stamblade maybe better in terms of damage but stamblade out of the stam classes is the weakest one unfortunately the whole nb class has been left in it’s awful state feels like combat team dislikes nbs man I wish we had wrobel back 😔
Yeah, I could see that. I haven't played a stamblade so I can't speak to what tribulations my stamina cousins are currently enduring, but I do know that from my perspective stamblades don't really invoke any fear in me.
When I come across one in a BG I usually feel relieved, because I know that team now has far less utility available to them than other classes could offer.
Open world on my sorc, plar, and DK, stamblades were a nuisance but not typically an outright threat, kind of like an annoying mosquito, and nothing like fighting nasty stamden or stamcro. Rarely could they gank me outright. The ones who could just delete me were great players, so I could safely assume they'd dunk on me no matter what class they were playing.
As a magblade I do honestly fear them a bit more now though. Since I'm squishy they can kill me quickly if I'm caught out of position (but then again, every class can do that to me now so its not a stamblade exclusive either), and the ones with the rolly-cloaky playstyle make landing a Soul Harvest or Merciless a truly aneurysm inducing experience.
Even still, stamblades should be feared in general in 1v1/small scale type situations shouldn't they? They're supposed to be quick, bursty hitters that strike fast and move on, that's the power fantasy and internal class logic is it not? Unfortunately it just seems, from an outside observers point of view at least, that the fantasy doesn't align with reality. Instead you end up with a class that has a slow unreliable ultimate and a clunky burst system that is the exact opposite of "quick strike". Such a shame.
MindOfTheSwarm wrote: »
Another thing that gripes me in general across the whole game is that there are AOE abilities that deal as much damage as single target abilities. Why? Same with ranged abilities dealing as much damage as melee skills. If you need to put yourself in harms way you should be rewarded for doing so. Of course, that would mean that ranged build struggle with DPS in PVE as their spammable skills would deal less damage but the simple solution is to increase that damage of ground damage over time effects to counter it so there is actually no loss in DPS. You could keep the hard hitting ranged skills that have a cast time. Sure people might be worried about a return of the crazy DoT meta that was before, but this was only an issue due to 'directly applied Dot's' Ground effects simply needed to be moved out of.
samedorogov.alexeyeb17_ESO wrote: »Im leaving, maybe till august.
Cancelled
If I had known 2 years ago what I know now about their continual promises being outright LIES I would have saved myself HUNDREDS of Dollars. I'm looking at this as an investment in my future.
samedorogov.alexeyeb17_ESO wrote: »Im leaving, maybe till august.Cancelled
If I had known 2 years ago what I know now about their continual promises being outright LIES I would have saved myself HUNDREDS of Dollars. I'm looking at this as an investment in my future.
same
But the flanking aspect means that the ability really is only going to be decent for ganking and might be finicky at best. Im not sure thats such a good thing, though i respect them for adding it.
I keep seeing people saying that ZOS "added" this to Surprise Attack — I may be missing something, but didn't they just change the conditions under which off balance is procced?But the flanking aspect means that the ability really is only going to be decent for ganking and might be finicky at best. Im not sure thats such a good thing, though i respect them for adding it.
I keep seeing people saying that ZOS "added" this to Surprise Attack — I may be missing something, but didn't they just change the conditions under which off balance is procced?But the flanking aspect means that the ability really is only going to be decent for ganking and might be finicky at best. Im not sure thats such a good thing, though i respect them for adding it.
To be honest, this just seems like [yet another] net nerf for most PVP NBs. You now have less control over whether you proc off-balance (if your opponent suddenly turns, you just wasted your CC) and you cannot begin your combo from cloak with a heavy attack anymore.
This is definitely a straight-up nerf to any NB that intended to use Stuhn's even somewhat reliably — and since I don't trust the combat team anymore, I assume that is intentional.
Like I said though, maybe I'm missing something.
Ragnaroek93 wrote: »Giving a stun to Veiled Strike will help a lot, thx for that. Now the class needs a bit more healing with the upcoming global healing nerf and a bit more pressure as well.
John_Falstaff wrote: »Ragnaroek93 wrote: »Giving a stun to Veiled Strike will help a lot, thx for that. Now the class needs a bit more healing with the upcoming global healing nerf and a bit more pressure as well.
I'm not sure whether it's sarcasm or not. ^^ But I feel that in PvE I'll end up just kicking stamblades out of dungeons, because a tank can't properly do tank's job when everything around is CC immune, and stamblades bring nothing to the group anyway in terms of group support.
Thanatos_inside wrote: »Veiled Strike: This ability and its morphs now stun and set targets Off Balance when used from the flank of an enemy, rather than when you are stealthed or invisible.
Random control instead of when u really whant it? No ty.
Rename class as nerfblade.
ZOS nb is not gank class only.
Tommy_The_Gun wrote: »But the flanking aspect means that the ability really is only going to be decent for ganking and might be finicky at best. Im not sure thats such a good thing, though i respect them for adding it.
If server RNG will work that is. Problem with positioning in ESO is that you may see a target from the side / flank, but due to a lag, server sees as if you were attacking from the front.
At least that is my concern.
Anyway, who cares if ZOS just admitted that everything breaking cloak is how it is supposed to be . I can not think of any other class in ESO that can have its core mechanics and defences 100% nullified by a heavy attack...
Not a set.
Not an Ult.
Not a skill.
Not even a slotted skill.
Just a heavy attack.... Imagine if you could heavy attack sorc so they would streak back to you. Or heavy attack Templar to 100% reduce their healing.... idk man... this stinks.