After seeing that passive, I agree.Tommy_The_Gun wrote: »This is a scrrenshot from Alcast's video:
Well, I guess this is the end of any trace of identity & uniqueness NB once had.
WTB Class change token.
Tommy_The_Gun wrote: »
Tommy_The_Gun wrote: »
I know what you mean. I never think of things like that because my background was hardcore raiding. If I had to pick my nose to be top dps I’d be digging away.
This I completely agree with except you forgot one thing please buff concealed weapon as well some magblades like myself like up in your face play style maybe give concealed weapon minor magic steal or minor fracture please buff this class 🙏JayJayIsSoJay wrote: »Fix cloak
Give siphoning attacks major sorcery and leeching strikes major brutality
Remove or Reduce the cast time out of Deathstroke and its morphs
Completely remove Soul Siphon's cast time
Let magblades have a flexible potion option by adding major sorcery to siphoning attacks.
Oh yeah, and stop ruining Mass hysteria identity, make it better than Turn evil and the new upcoming vampire stun.
or in need of nerf removal most of all. Half of what is asked was there in the first place.. sneak speed penalty during Alpha, snare on mass hysteria, decent passive on SA/CW, no cast time on skills (teleport strike cast time, death stroke cast time and major defile removal, spectral bow's travel time, dmg passive on grim focus instead of conditional survival, soul shred cast time... the list is long)
eventually something could be done so that NB only skills could be better than generic skills: drain power, aspect of terror, assassin's blade...
Also, one skill could be completely reworked: Mark target, this one is my favorite. you're an assassin who have to mail someone before targeting it. this warning combined with its usefullness in both morphs (the piercing mark only annoy other nightblades without being mandatory at all, on its side, reaper's mark have an heavyweight conditional + boost dmg by 25% for 5sec, which means 4skills will earn 25% dmg each => 4x25%=100% ond only once the target died... basically: just use another skill which might help you against a living opponent...)
other classes have their Breach/fracture tied to a dmging skill, only ele drain does no dmg, but grans minor magicka steal at least without waiting for the target to die...
just in case someone who can actually do something about nightblade but who's not Gilliam reads it... (because this guy thinks its cool to mark your target, warning him, before trying to stab it in the back is an amazing feature...)
or in need of nerf removal most of all. Half of what is asked was there in the first place.. sneak speed penalty during Alpha, snare on mass hysteria, decent passive on SA/CW, no cast time on skills (teleport strike cast time, death stroke cast time and major defile removal, spectral bow's travel time, dmg passive on grim focus instead of conditional survival, soul shred cast time... the list is long)
eventually something could be done so that NB only skills could be better than generic skills: drain power, aspect of terror, assassin's blade...
Also, one skill could be completely reworked: Mark target, this one is my favorite. you're an assassin who have to mail someone before targeting it. this warning combined with its usefullness in both morphs (the piercing mark only annoy other nightblades without being mandatory at all, on its side, reaper's mark have an heavyweight conditional + boost dmg by 25% for 5sec, which means 4skills will earn 25% dmg each => 4x25%=100% ond only once the target died... basically: just use another skill which might help you against a living opponent...)
other classes have their Breach/fracture tied to a dmging skill, only ele drain does no dmg, but grans minor magicka steal at least without waiting for the target to die...
just in case someone who can actually do something about nightblade but who's not Gilliam reads it... (because this guy thinks its cool to mark your target, warning him, before trying to stab it in the back is an amazing feature...)
I think reapers mark is intended to compliment a berserker playstyle(a relic of part of our old class identity), giving you heals and power as a reward for aggressiveness so that you can chain back to back kills. It only doesnt work because so much power has been removed from the tool kit over time and because of the tank meta that allows literally everyother class to stack damage resistance and still hurt people. If more of our toolkit was tweaked and the major berserk duration buffed to ten seconds i think it could be viable. Alternatively, allowing it to provide either group support rewarding the killer in your group as well as yourself, or simply frontloading the major berserk on cast would make it worthwhile.
So, when are we going to get rid of the cast time on Deathstroke (with morphs) and Soul Siphon/Soul Tether? Having cast times on these two ultimates is horrible and gimps the class insanely. The cast time needs to go, it´s almost impossible to land an incap/soul harvest into your bow proc anymore due to how easy it is to break free and Dodge both of these skills. What´s the point of having somewhat ok burst if it misses 8/10 times?
Another thing, can we get rid of the % damage mitigation on merciless/relentless and rework it into an offensive bonus instead?
hum, sorry but reaper's mark doesnt fit to anything close to a nightblade or a berserker. it's a long term skill that implies strategy and the wish to fight multiple opponent + it warns the target and can be dispelled easily.
basically it makes you use 1gcd for an eventual futur benefit (beside of reducing armor) and is countered by skills that also have active side effects (heals or ressource regeneration).
it can be usefull, but if it was efficient it would be used by more ppl, actually it has 0 use in pve and a very little one in pvp since the warning does not fit with bow gankers and elemental drain is better for magblades.
well, even regarding a dark cloak oriented or brawling setup, the skill isnt worth the slot in its current state. beside 1v1 situation for major breach/fracture but that's all. none of the conditional are worth sloting the skill.
the major berserk proc would fit a suicide bomber but since you have to say "HELLOW IM COMING" before, well, it wont work.
i'd really like to imagine a generic situation where this skill would have its point in anyone's skill bar, but i dont see any ^^
i might be stubborn tho*
well, even regarding a dark cloak oriented or brawling setup, the skill isnt worth the slot in its current state. beside 1v1 situation for major breach/fracture but that's all. none of the conditional are worth sloting the skill.
the major berserk proc would fit a suicide bomber but since you have to say "HELLOW IM COMING" before, well, it wont work.
i'd really like to imagine a generic situation where this skill would have its point in anyone's skill bar, but i dont see any ^^
i might be stubborn tho*
well, even regarding a dark cloak oriented or brawling setup, the skill isnt worth the slot in its current state. beside 1v1 situation for major breach/fracture but that's all. none of the conditional are worth sloting the skill.
the major berserk proc would fit a suicide bomber but since you have to say "HELLOW IM COMING" before, well, it wont work.
i'd really like to imagine a generic situation where this skill would have its point in anyone's skill bar, but i dont see any ^^
i might be stubborn tho*