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[Class Rep] Nightblade Feedback Thread

  • OWLTHEMAD
    OWLTHEMAD
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    I wish they would give us a source of major expedition. Or minor expedition. I think the only way we can get that right now is from RAT or its morphs.

    Im not event going to talk about twisting path.
  • Iskiab
    Iskiab
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    OWLTHEMAD wrote: »
    I wish they would give us a source of major expedition. Or minor expedition. I think the only way we can get that right now is from RAT or its morphs.

    Im not event going to talk about twisting path.

    It’s all buffs in general. NB has less than other classes, and the buffs they do get are in crappy abilities you don’t use.

    When they nerfed NBs it’s like they used a check box to say NBs have X buff when in reality with limited bar slots you have none.
    Edited by Iskiab on April 10, 2020 12:56PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • technohic
    technohic
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    My feedback I posted in another thread where they think NBs are just whining. I find stamblade close and useable but not really up to par completely. Magblade needs much more than small tweaks IMO.

    My problem with NB outside of ganking, is not really the nerfs they have had so much; but when I play it compared to other stam; it's just the little things and they need to be careful at how they address them, but they do need to be addressed. A lot of NBs are focused on ganking and do not want to give up disappearing while also wanting to be able to fight like everyone else, and that may be a reasonable request if being vamps suddenly give every class the ability to disappear (and I absolutely hate it)

    The reach on surprise attack compared to dizzy is noticeable; especially if you are trying to fight anyone speedy. Ambush then has a slight delay that makes this even more noticeable.

    I also feel the spammable being so much less damage than dizzy swing I assume because it is instant to not make as much sense anymore given the GCD and .8 second cast time. It is more comparable in damage to the other class spammables that have been added and are considered garbage because of the dodgeable nature but those are also ranged.

    Another thing is the top classes have delayed burst with the exception of DKs who instead have the last decent DOT damage and pressure. NBs really have neither. The bow proc has to be activated and why that extra second doesn't seem like much; that's all it takes in a meta where healing to full happens, and defile should have stayed on both NB ultimate to help with that.

    I realize they felt abilities were overloaded and moved major fracture and breach to mark but that's yet again another GCD with no other purpose adding to the slowness of attempted burst and the extra benefit largely just to detect stealthed enemies or giving a buff AFTER the kill but its a big warning sign with the dark beam which is really counter-intuitive if the class is supposed to be discrete.

    Its just little things. I really want to play my NB more and I like how it is single target focused mostly, but I can feel it being gimped from my other classes just enough to be annoying. Unless I just play the scouting role and gank when I get a great opportunity.
  • Hyyydra
    Hyyydra
    Soul Shriven
    Hello all! I m new in this forum

    I am very curious to receive an update from the development team about the future of Nightblade.

    It's my favourite class and and I would like it to be updated. But compared to a Templar or a Necro, currently NB do not use mainly class skills and it is wrong, each class must use its own skills, and the guilds skills are complementary, not primary!

    Personally I think the class need own way to create diversity for the endgame, because each class must bring its own added value.

    For example with the introduction of a new type of damage blood based (not bleeding, like blood magic in Dragon Age) and reworked ability.


    PS: sorry for spelling mistakes :)
    Edited by Hyyydra on April 10, 2020 10:46PM
  • kalunte
    kalunte
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    i'd love "teleport strike" and morphs' animation to have a deatheater like animation (harry potter 5) instead of this stupid .5s cast-time jump in the air which makes the skill inefficient. simply reskin the skill's animation could solve it and make it worth slotting instead of critical rush for us stamblades who wants to rush (magblade, sorry, you're doomed for now but this could be solved too ^^)

    simple midnight+ thought
  • Stx
    Stx
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    I feel that Ambush is a very poor ability compared to Lotus Fan. I would never consider using it due to the cost, the hidden cast time, and the shortness of the minor vulnerability with only a single empower buff... Lotus fan on the other hand is an aoe dot and aoe minor vulnerability plus the upfront damage, it is good for the cost.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Some time ago, in other thread about NB I gathered some thoughts about NB and what could be done to improve the class. Obviously it is hard to do it in just two pain points so I will just post what I think are the biggest pain points and later, some more detailed informations.

    1st - NB Class Identity - many skills feels "Bare".
    NB had some unique flavour to it in general, but over the last year, pretty much all that is left is a reddish "tint" NB skills have.
    The basic problem with NB is that during the infamous "redundancy removal" (aka heavy handed NB nerfs to make Necro class look less P2W), they claimed that NB has many skills that offer same / very similar buffs etc. But the problem is that they just straight up removed many of them, without adding anything in return. To this date, many NB skills feel simply put: Bare. Incap is one of the few that they added something else - Stun was replaced with Silence. But recently in min-patch they removed Silence and added Stun back. Very weird inconsistency (almost as if the devs had no game vision at all).

    Try looking at other classes (for example Warden, Necromancer or Templar) and compare their skills & toolkit to what NB has. Pretty much everything they have will look "overloaded".
    2nd - NB Class advantages & use-case compared to other classes (Partially connected with prevision point).
    Last year NB suffered a lot of rapid nerfs and the class is much weaker than it used to be. On top of that Its core identity skills have been basically given access to all classes in form of weapon / world / guild skills / other class (also most of them are better than NB skills). Incoming Vampire overhaul will make it even worse, as all classes will have access to on-demand cheap invisibility & spell dmg buff when out of stealth / invisibility. In other words: All other classes will have a strong potential to be equally good / better at what NB Class specialize in, while still having their own class unique toolkit.
    NB class imho needs some serious buffs or even a rework.

    Anyway things that imho could be changed / improved:
    Assassination:
    Assassin's Blade - this skill is a NB execute skill. Nb is an "assassin" class, so an execute should be above average. However most Nightblades use Reverse Slash & its morphs (Executioner in particular) - Two Handed skill. The reason for that is Reverse Slash works when the target has less than 50% Health vs Assassin's Blade that works when the target has less than 25% Health. Also Executioner morph deals 400% more dmg vs Assassin's Blade that deals 300% more dmg.

    So overall, NB Execute is inferior vs a commonly available weapon skill.
    Imho Assassin's Blade should deal increased dmg at 50% health threshold too.

    Mark Target - this skill is (from the lack of better words) - a joke. ZOS tried to balance it out by removing the cost but... It did not worked, almost no one uses that (unless they are levelling their NB).

    Imho. This skill should not be a de-buff for the enemy that basically screams "I am nearby, you are about to get ganked, hold block". It should not be a de-buff for the enemy. It should be a buff for you vs that enemy. There, I fixed it. It would require some coding, true, but It would work way better if you could use it to chose a target and simply have some dmg buff ONLY vs that target.

    Grim Focus - NB "kinda" core identity skill. "Kinda" because it was copy-pasted into sorc toolkit (Bound Armaments). Anyway, imho the change ZOS did to it (increasing its timer to 1 minute) does not make much sense. I get it, they wanted to improve rotation, but there are better ways to do it. Also... why is this skill giving a defensive stacks ? It is an assassination skill...

    Here is what I would change:
    - Remove the initial cost. The skill would start counting stacks while it is slotted. Every 5 LA, you pay recurses to fire the bow.
    - Remove the defensive stacks entirely from this ability.

    Assassination Passives:
    Executioner - When an enemy dies within 2 seconds of being damaged by one of your Assassination abilities, you restore 1876 Magicka or Stamina, whichever maximum is higher.
    I would add 1/3 of resources restore if the enemy died, but you did not used Assassination ability.
    Shadow
    Consuming Darkness - This is probably one of the most useless ultimate in the game. It grants a synergy, that allows your allies to become invisible for 4 seconds. This is pretty much wasted synergy, because in 99% of cases you will get removed from invisibility (you will roll dodge, cast something, take dmg etc.) Also in PvE mobs have true vision so it kinda does not work in dungeons....

    Shadow Cloak - I don't understand why they changed one of the morphs so much. Dark Cloak imho should also grant invisibility, but different type of buff. While Shadowy Disguise implies it is an offensive morph (grants guaranteed crit dmg on next attack), Dark Cloak should be a defensive morph. (invisibility + defensive buff or movement speed buff etc.)

    It would be definitely more consistent ^.

    Path of Darkness - another "joke" skill. It was ripped apparat so many times that now all it does is... a short speed buff and dmg or heal in a very tiny "corridor" area... Idk how to improve this skill. At this point it should be re-worked into something totally different. Not worth to slot & use it at all.

    Aspect of Terror - a "iconic" NB fear skill... not so much. Just to show how weak this skill is (not saying fear CC is weak, just a skill for what it costs and what it does) I shall compare it with Turn Evil (fighters guild skill).
    Turn Evil (cost 3.8K stamina):
    -Fear all enemies in the area for 5 seconds (no target cap).
    -Lasts for 20 seconds and provide 2 minor buffs (Minor Protection & Minor Endurance) for you and your group.
    Mass Hysteria (costs 3.7K magicka):
    -Fear 6 enemies in the area for 3 seconds (has target cap).

    1st thing that comes to mind is that ZOS did not standardized this skill. It is probably the only AOE in the game that still has a target cap. Also, this skill is missing auxiliary effect, but idk what that could be.

    Shadow Passives:

    Refreshing Shadows - Increases your Health, Stamina, and Magicka Recovery by 15%.
    If I were to to nitpick... this skill should grant some small base recovery (100 ?) and then additional 15% or maybe convert % recovery to flat value. But... idk.

    Dark Vigor - Increases your Maximum Health by 3% for each Shadow ability slotted.
    This passive imho should also grant small base health buff and then 3% for each Shadow ability slotted.
    Siphoning:
    Tbh. this is the most solid NB skill line. Idk how it could be improved.
    Edited by Tommy_The_Gun on April 12, 2020 6:56PM
  • Deathlord92
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    Stx wrote: »
    I feel that Ambush is a very poor ability compared to Lotus Fan. I would never consider using it due to the cost, the hidden cast time, and the shortness of the minor vulnerability with only a single empower buff... Lotus fan on the other hand is an aoe dot and aoe minor vulnerability plus the upfront damage, it is good for the cost.
    I actually wish ambush was like lotus fan but did a poison dot that would actually be really good especially open world 1vx situations.
  • ThePedge
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    @Tommy_The_Gun, your post gace a strange idea.

    My main issue is the last of usable penetration buffs, if they won't add it do Suprise Attack/Concealed Weapon, maybe add it to Fear.

    1. Uncap number of enemies effected
    2. Applies Fracture and Breach to all affected enemies.

    This would seriously improve NBs usefulness in groups.

    I would prefer it to be on our spammable again, for the identity of assassin. However if that's not an option then give us group utility.

    Mark Target needs to start from scratch, or add a DoT. SOMETHING so it's not a wasted GCD. I don't want a buff after I've assassinated my target.

    Path, yes and no. It's good for Mag DPS and healers/group utility. Something that doesn't need to be taken away.
    Edited by ThePedge on April 14, 2020 12:26AM
  • Chelo
    Chelo
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    ThePedge wrote: »
    @Tommy_The_Gun, your post gace a strange idea.

    My main issue is the last of usable penetration buffs, if they won't add it do Suprise Attack/Concealed Weapon, maybe add it to Fear.

    1. Uncap number of enemies effected
    2. Applies Fracture and Breach to all affected enemies.

    This would seriously improve NBs usefulness in groups.

    I would prefer it to be on our spammable again, for the identity of assassin. However if that's not an option then give us group utility.

    Mark Target needs to start from scratch, or add a DoT. SOMETHING so it's not a wasted GCD. I don't want a buff after I've assassinated my target.

    Path, yes and no. It's good for Mag DPS and healers/group utility. Something that doesn't need to be taken away.

    Mark Target should be an unique debuff, like everyone gain 5% more damage against the marked target. That way NB could offer something in PvP and PvE for groups.

    Or it could be like a hunter style buff. Everyone gain Major Expedition while staying in a 10m radius around the marked target. It would be like NB leading the pack to hunt someone.

    Also Strife (and morphs) should be undodgeable, unblockeable, or unreflecteable (pick one). Force Shock have been unreflecteable since forever, so Strife should be at least unblockeable.
  • Deathlord92
    Deathlord92
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    Chelo wrote: »
    ThePedge wrote: »
    @Tommy_The_Gun, your post gace a strange idea.

    My main issue is the last of usable penetration buffs, if they won't add it do Suprise Attack/Concealed Weapon, maybe add it to Fear.

    1. Uncap number of enemies effected
    2. Applies Fracture and Breach to all affected enemies.

    This would seriously improve NBs usefulness in groups.

    I would prefer it to be on our spammable again, for the identity of assassin. However if that's not an option then give us group utility.

    Mark Target needs to start from scratch, or add a DoT. SOMETHING so it's not a wasted GCD. I don't want a buff after I've assassinated my target.

    Path, yes and no. It's good for Mag DPS and healers/group utility. Something that doesn't need to be taken away.

    Mark Target should be an unique debuff, like everyone gain 5% more damage against the marked target. That way NB could offer something in PvP and PvE for groups.

    Or it could be like a hunter style buff. Everyone gain Major Expedition while staying in a 10m radius around the marked target. It would be like NB leading the pack to hunt someone.

    Also Strife (and morphs) should be undodgeable, unblockeable, or unreflecteable (pick one). Force Shock have been unreflecteable since forever, so Strife should be at least unblockeable.
    Strife and morphs being undodgeable actually really cool I like that idea
  • Nick_Balza
    Nick_Balza
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    There are much more than 2 painful points in NB for me. I love this class and my main character is magblade, but I realize that I am not able to perform on same level as anyone else.

    Painful point 1. Stealth and Shadowy Disguise. Nightblade has nothing to offer against sorcs with always active hurricane/boundless storm because their permanent AOE damage removes cloak. Without cloak NB loses ability to provide guaranteed crit or/and perform a burst damage combo. What makes NB useless against any class with "musthave" active AOE skills. Btw, pets are able to see cloaked nb and attack it. "Melee" magblade (concealed weapon/lotus fan/soul harvest) and stamina nb are having low health and survivability in general and that forces player to use ranged attacks for keeping cloak and saving at least slight chance to fight properly.
    Due very poor nb's sustain , cost of cloak is very high and when you need engage into the battle, you are out of resources for fighting.
    What solution I see:granting cloak a spell shield bonus in 3-5k and reduce the cost. While shield is active - cloak is active. That will help to keep cloak in AOE areas and will slightly increase nb's extremely low survivability. Pots, magelight, and high damage will take cloak down.

    Painful point 2. Speed\attack speed and mobility. For magblade I need to carry useless concealed weapon for not getting movement speed penalty. Without filling main bar with class abilities I will not get any passive bonuses, what critically decreases combat effectiveness and poor sustain. Magblade's spammables are very slow and it takes no effort to escape from merciless resolve/swallow soul/soul harvest. To get some damage I need to use elemental weapon, which is devastating for sure, but also very slow and tricky for using.
    Decreasing cast time and slight damage boost would help for sure and I wouldn't be forced to replace 60% of nb's class abilities on "universal" solutions from weapon/guild skill lines.
    GM of small social/casual guild Bar Indoril Nalivayka
    PC - EU. @NickBalza
    Nick Balza - Magicka Nightblade
    John Skellan - Stamina Nightblade (Vampire/Crafter/Bowtard)
    Roland Maybelline - Stamina Templar
    Willow The Firestarter - Magicka DK
    Alexander Veidt - Stamina Necromancer
    Chris Maxwell - Magicka Necromancer (Healer)
    Genevieve Diedonne - Stamina Sorc
    The Beckett - Stamina DK/Werewolf
    Mira Giovanni - Magicka Nightblade (Healer\Tank)

  • Hyyydra
    Hyyydra
    Soul Shriven
    This discussion has been going on for two years.
    The community gave advice and pointed out various points.

    Wouldn't it be time to hear the developers? :)

    We want to understand what the future awaits us for the Nightblades
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
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    60% healing reduction in PvP will be a huge nerf against NBs considering they dont have a good self heal and have to relay on either vigor or stacking HoTs.

    If they dont buff NBs with greymoor and leave everything how it currently is while reducing healing in PvP, NBs will be EVEN WORSE than they already are. Here I thought it wasnt possible.

    I hoestly wish they would already delete the class and just give us class change tokens so I can play flavour of the month.
    Goodjob ZoS.
  • MusCanus
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    I wrote it in another thread but will copy it here, cause it's hilarious.

    Healing reduction is also an indirect buff to damage shields as they'll become more effective compared to burst healing. Of all the classes only 2 don't have a shield ability. One is necro, who has the strongest mitigation already. Can you name another one, lol?
  • kalunte
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    i think they'll quickly throw the nerfhammer to shields too, this wont be so hard to code..
  • OWLTHEMAD
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    I actually think this healing nerf might in practice end up working out for a lot of us. Our damage mitigation doesnt come from Sheilds, and our survivability is not overly reliant on healing. That is unless you specialise in dark cloak nightbladery.

    But if your damage mitigation revolves around being slippery with cloak, and your battle strategy relies on unpredictable pressure and erratic burst windows; this could actually make that pressure mean more since players wont be able to recover quite so easily. Your burst could have more of an impact simply because 'one click undo' damage wont be quite so easy. If that 20% nerf is enough to make them waste another global cooldown and resources on a heal. . . Well that sounds like a good thing for nightblades.


    Im just happy we are getting at least one strike against the tank meta.
  • Baraber
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    The thing that troubles me the most is that in pvp, magicka nightblades do not have a "burst" self heal of any kind (offering only works on allies) . Unlike ALL of the other classes.
    The small, weak HOTs are not doing the job in pvp, this results in mageblades being forced to use Blackrose restro staff just to survive.
    Even giving up our staple ability of invisibility cloak for the other morph will result in a mediocre hot at best, and will only further hinder our survivability instead of improving it.

    So basically what I'm saying is, add a burst heal.
    It can be a different skill or at least if we are forced to use shadow cloak and lose our invisibility, at least make it a health percentage burst heal rather than a hot, (just like sorcerers clannfear heal)
  • OWLTHEMAD
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    Baraber wrote: »
    The thing that troubles me the most is that in pvp, magicka nightblades do not have a "burst" self heal of any kind (offering only works on allies) . Unlike ALL of the other classes.
    The small, weak HOTs are not doing the job in pvp, this results in mageblades being forced to use Blackrose restro staff just to survive.
    Even giving up our staple ability of invisibility cloak for the other morph will result in a mediocre hot at best, and will only further hinder our survivability instead of improving it.

    So basically what I'm saying is, add a burst heal.
    It can be a different skill or at least if we are forced to use shadow cloak and lose our invisibility, at least make it a health percentage burst heal rather than a hot, (just like sorcerers clannfear heal)

    At the very least i do agree dark cloak needs to be seriously buffed. It doesnt offer nearly enough to compensate for the lack of cloak.

    However its kind of a trap. Nightblades with cloak and a strong readily available burst heal would be seriously op imho. So said burst heal would have to be tied to dark cloak in someway, or would have to have some serious draw back. Used to be that offering could be self cast, and just as you pay for it with a stacking dot now, you would then as well. This gave it a rather organic fatigue system. Im not sure why that couldnt be reintroduced and just rebalanced.

    Only one morph of offering is worth using anyway. Could make the other purely a self heal and just keep tweaking the numbers until it is balanced.
  • Ragnaroek93
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    Now my effective healing in PvP gets 20% weaker because of Stamcros and Stamdens having overpowered overhealing. Guess which classes will be hit with this nerf (hint: it's not the 8k wpndmg stamcros and stamdens who will overheal a bit less now).
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Baraber
    Baraber
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    OWLTHEMAD wrote: »
    Baraber wrote: »
    The thing that troubles me the most is that in pvp, magicka nightblades do not have a "burst" self heal of any kind (offering only works on allies) . Unlike ALL of the other classes.
    The small, weak HOTs are not doing the job in pvp, this results in mageblades being forced to use Blackrose restro staff just to survive.
    Even giving up our staple ability of invisibility cloak for the other morph will result in a mediocre hot at best, and will only further hinder our survivability instead of improving it.

    So basically what I'm saying is, add a burst heal.
    It can be a different skill or at least if we are forced to use shadow cloak and lose our invisibility, at least make it a health percentage burst heal rather than a hot, (just like sorcerers clannfear heal)

    At the very least i do agree dark cloak needs to be seriously buffed. It doesnt offer nearly enough to compensate for the lack of cloak.

    However its kind of a trap. Nightblades with cloak and a strong readily available burst heal would be seriously op imho. So said burst heal would have to be tied to dark cloak in someway, or would have to have some serious draw back. Used to be that offering could be self cast, and just as you pay for it with a stacking dot now, you would then as well. This gave it a rather organic fatigue system. Im not sure why that couldnt be reintroduced and just rebalanced.

    Only one morph of offering is worth using anyway. Could make the other purely a self heal and just keep tweaking the numbers until it is balanced.

    Don't get me wrong, I'd love to swap the invisibility for a burst heal, this whole "burst heal vs invisibility" is as balanced as it gets, and i understand NBs can't have both.
    But.
    Dark cloak is useless on anything other than 55k hp pve tanks, which is the only use i can find for it, and now after the coming healing received battlespirit nerfs even healthstacking nightblades in pvp will find it useless.

    I remember a short period of 4 months last year where dark cloak did all of it's healing over 4 seconds, I played heavy armor brawler nightblades in pvp, both mag based and stam based, this was the first time a non sneaky invisibility nightblade builds where used to a great fun and success, and trust me this was nowhere OP in any way.
    Then dark cloak was nerfed to heal over 8 seconds, why? I have no idea.
    Also, two patches after this resolving vigor's healing was changed to be a self heal over 4 seconds, sounds familiar?
    Why was vigor not considered "OP" and dark cloak just had to be nerfed to 8 seconds? No idea.
    At least stamina nightblades now have a reliable burst heal!
    But guess who still doesn't?
    Mageblades.

    The past year ZOS talked about "standardizing" abilities, well, Dark cloak and vigor are miles apart!
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
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    Baraber wrote: »
    OWLTHEMAD wrote: »
    Baraber wrote: »
    The thing that troubles me the most is that in pvp, magicka nightblades do not have a "burst" self heal of any kind (offering only works on allies) . Unlike ALL of the other classes.
    The small, weak HOTs are not doing the job in pvp, this results in mageblades being forced to use Blackrose restro staff just to survive.
    Even giving up our staple ability of invisibility cloak for the other morph will result in a mediocre hot at best, and will only further hinder our survivability instead of improving it.

    So basically what I'm saying is, add a burst heal.
    It can be a different skill or at least if we are forced to use shadow cloak and lose our invisibility, at least make it a health percentage burst heal rather than a hot, (just like sorcerers clannfear heal)

    At the very least i do agree dark cloak needs to be seriously buffed. It doesnt offer nearly enough to compensate for the lack of cloak.

    However its kind of a trap. Nightblades with cloak and a strong readily available burst heal would be seriously op imho. So said burst heal would have to be tied to dark cloak in someway, or would have to have some serious draw back. Used to be that offering could be self cast, and just as you pay for it with a stacking dot now, you would then as well. This gave it a rather organic fatigue system. Im not sure why that couldnt be reintroduced and just rebalanced.

    Only one morph of offering is worth using anyway. Could make the other purely a self heal and just keep tweaking the numbers until it is balanced.

    Don't get me wrong, I'd love to swap the invisibility for a burst heal, this whole "burst heal vs invisibility" is as balanced as it gets, and i understand NBs can't have both.
    But.
    Dark cloak is useless on anything other than 55k hp pve tanks, which is the only use i can find for it, and now after the coming healing received battlespirit nerfs even healthstacking nightblades in pvp will find it useless.

    I remember a short period of 4 months last year where dark cloak did all of it's healing over 4 seconds, I played heavy armor brawler nightblades in pvp, both mag based and stam based, this was the first time a non sneaky invisibility nightblade builds where used to a great fun and success, and trust me this was nowhere OP in any way.
    Then dark cloak was nerfed to heal over 8 seconds, why? I have no idea.
    Also, two patches after this resolving vigor's healing was changed to be a self heal over 4 seconds, sounds familiar?
    Why was vigor not considered "OP" and dark cloak just had to be nerfed to 8 seconds? No idea.
    At least stamina nightblades now have a reliable burst heal!
    But guess who still doesn't?
    Mageblades.

    The past year ZOS talked about "standardizing" abilities, well, Dark cloak and vigor are miles apart!

    The change to Dark Cloak was why I stopped playing NB Tank in PvE. It wasnt overpwerfoming before, however now its a bad skill, not sure why it was nerfed, there was no need for it.

    It used to be 11% of your max HP each second for 4 seconds, now its 6% of your max HP each second for 8 seconds. Its pretty much useless on DDs, even for PvE tanking its a bad skill. For example you cant survive as a 40k HP tank the second boss in icereach (Sister Skelga/Hagraven), she does a drain attack which does damage over time (and cant be blocked) and the damage is more than the HoT with only Dark Cloak. You either need a healer or stack another HoT on top of Dark Cloak. Meanwhile on DK you can just spam Green Dragon Blood and survive with not stacking HoTs or a healer.

    The biggest difference is that Dark Cloak isnt spammable you HAVE to wait it out. The heals that are overperfoming are mostly burst heals. Be it Green Dragon Blood, Breath of Life and Twilight Matriarch.60% reduction will be pretty bad. They could have easily nerfed the overperfoming heals instead of indirectly nerfing the classes which arent overperfoming in the self heals department.
    Edited by xI_The_Owl_Ix on April 18, 2020 2:41PM
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    All I ask of zos is a slight damage buff to swallow soul maybe even a secondary effect and a big buff to concealed weapon and a class self heal or buff dark cloak heal please make magblade good I want a powerful blood mage assassin.
  • MusCanus
    MusCanus
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    Nah, they should focus on the strong sides of NBs, crafting and gathering. I'm looking forward to changes that will help with that.
  • Baraber
    Baraber
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    MusCanus wrote: »
    Nah, they should focus on the strong sides of NBs, crafting and gathering. I'm looking forward to changes that will help with that.

    Vampire sprint now gives invisibility, couple that with concealed weapon and you got yourself an even quicker gatherer!
    And here we are whining about nightblades never receiving any buffs! XD
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
    ✭✭✭✭✭
    Baraber wrote: »
    MusCanus wrote: »
    Nah, they should focus on the strong sides of NBs, crafting and gathering. I'm looking forward to changes that will help with that.

    Vampire sprint now gives invisibility, couple that with concealed weapon and you got yourself an even quicker gatherer!
    And here we are whining about nightblades never receiving any buffs! XD

    Cowards Gear, Concealed, Vamp

    NB bis meta
  • ninjaguyman
    ninjaguyman
    ✭✭✭
    With the sneak peak of the changes to arena weapons and the proposed changes to brp dw, I've almost no doubt brp resto will receive changes as well. It hasn't been said if the new mitigation value will even be less powerful on brp dw, I'm just guessing it is. Regardless, brp resto is practically a requirement for a magblade brawler build(we're talking pvp here of course), and even with it, it feels like I'm only just scraping by in open world. Depending on how brp resto is changed, it could be really bad for magblade brawler, which already kinda sucks compared to other brawling specs. It would great if magblade self healing/survivability would be buffed to a point where brp resto isn't a necessity anymore.

    Magblades HoT/mitgation centric defense kit works well enough in a 1v1, but quickly falls apart when there are multiple enemies, forcing one to roll like a wannabe stam build in order to let our hots get our health back up. Firstly, they could probably put minor maim back on fear. The fact that zos started putting multiple new mitigation sources into cloak and merciless resolve, then removing maim from fear still leaves me confused if slapping mitigation on everything was what they were going for. And I am still all for that as I think mitigation and HoTs synergize nicely.

    But giving a straight up burst heal to the class to address survivability might be a bit much with all the passive healing a brawl spec has. It would also be pretty insane on an invis build too, granted cloak actually worked. But how do you buff magblade brawler survivability in open world where there are multiple enemies while not buffing its survivability in a 1v1 where I think it is already acceptable? Well, it's already kind of in the toolkit in the form of sap essence, a scaling heal based on how many enemies are hit. Make its heal scale much more aggressively based on number of enemies hit, and increase its cost to compensate of course. My current buffed tooltip on sap essences starts its heal at just over 2k, which is halved by battlespirit and even more so next patch. They could increase the scaling on the heal to +100% or more per enemy hit and honestly I still think it would be fine because there is counter play that no other burst heal has of just moving out of range to deny healing. Maybe put a cap on the heal scale to 6 enemies(is that already the case?)

    OR (as in both of these proposed changes aren't needed), Teleporting to shade heals you based on how long the shade was out. Boom. magicka rally ez clap. Jokes aside, it would give shade a use when you're not abusing walls and line of sight on your enemies, allowing for a more apparent use in an open field rather than just a maim debuff in a 1v1. Helps stealth and non stealthers alike. BUT, besides time, the heal also scales based on how far away you are from the shade when teleporting. Where being farther away grants LESS healing, down to a certain percent to prevent excessive trolling on enemy melee builds. If you get a successful escape with shade, that should grant enough time for HoT's to do their job anyway. Additionally I propose teleporting to shadow image breaks tab target. Users of invis cloak might not notice it since they probably cloak as soon as they shade to ensure escape, but non stealth users get much less mileage out of using shade as a kiting tool against enemies that know how to press tab. They should at least have the courtesy of remembering where I place my shades instead of just waving their camera around to see where I'm highlighted. I think going into invisibility breaks tab target already(?) but giving a breaf window of invis when teleporting to our shade would also give us the miss/dodge on single target abilities that invis cloak normally gives. It makes more sense that way anyway given that we actually teleport out of the way of projectiles coming toward us.

    Offensively magblade as a whole is kinda in a bad state, stamblades too I guess. Remove ult cast times, give damage back to refreshing path, make siphoning/leeching strikes deal damage equal to the current heal are a few things that come to mind. Basically magblade relies way too much on merciless resolve for damage and kills(most brawlers wouldn't have impale due to current lack of survivability) and since a delayed attack like sorc's curse is probably not happening for nb, additional forms of pressure would be a good start.
    Edited by ninjaguyman on April 19, 2020 3:33AM
    Characters:
    AD breton nb: Shadowshinobi
    DC Altmer magicka nb: merc shot
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
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    Stamblade:
    • Increase Suprise Attack range to 7m instead of 5m
    • Remove cast times on ultimates
    • Remove hidden cast times on Relentless Focus and Ambush
    • Increase travel speed of Relentless Focus projectile
    • Add a unique debuff on Mark Target
    • Buff Mass Hysteria range to 8m and add back snare
    • Fix Shadow Cloak/Shadowy Disguise

    But for the love of god, BUFF NIGHTBLADES. PLEASE.

    Either that or introduce Class change tokens.
    Edited by xI_The_Owl_Ix on April 19, 2020 5:19PM
  • Hyyydra
    Hyyydra
    Soul Shriven
    Dear @ZOS_GinaBruno ,

    After all this time, can we get updates from the development team for Nightblades?

    Thanks in advance for your reply

    kind regards
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
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    A class change token would be really nice right now.


    What a disappointment.
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