xI_The_Owl_Ix wrote: »A class change token would be really nice right now.
What a disappointment.
Screw class change tokens. How about game change tokens?xI_The_Owl_Ix wrote: »A class change token would be really nice right now.
What a disappointment.
VaxtinTheWolf wrote: »Vampirism should be an option, not a requirement to enjoy this class.
Tommy_The_Gun wrote: »It is the 1st round of PTS. Last time, class changes were not introduced right away it 1st pts round, so we will wait & see.
Last PTS, class changes were in other "rounds" of PTS. So, no I don't have any solid proof. It is Purely my assumption, based on the previous PTSs.xI_The_Owl_Ix wrote: »Tommy_The_Gun wrote: »It is the 1st round of PTS. Last time, class changes were not introduced right away it 1st pts round, so we will wait & see.
Do you have any source on that? I know that PTS is delivered in rounds, but did a dev say that class changes are coming?
Tommy_The_Gun wrote: »Last PTS, class changes were in other "rounds" of PTS. So, no I don't have any solid proof. It is Purely my assumption, based on the previous PTSs.xI_The_Owl_Ix wrote: »Tommy_The_Gun wrote: »It is the 1st round of PTS. Last time, class changes were not introduced right away it 1st pts round, so we will wait & see.
Do you have any source on that? I know that PTS is delivered in rounds, but did a dev say that class changes are coming?
Tommy_The_Gun wrote: »Last PTS, class changes were in other "rounds" of PTS. So, no I don't have any solid proof. It is Purely my assumption, based on the previous PTSs.xI_The_Owl_Ix wrote: »Tommy_The_Gun wrote: »It is the 1st round of PTS. Last time, class changes were not introduced right away it 1st pts round, so we will wait & see.
Do you have any source on that? I know that PTS is delivered in rounds, but did a dev say that class changes are coming?
Tommy_The_Gun wrote: »Last PTS, class changes were in other "rounds" of PTS. So, no I don't have any solid proof. It is Purely my assumption, based on the previous PTSs.xI_The_Owl_Ix wrote: »Tommy_The_Gun wrote: »It is the 1st round of PTS. Last time, class changes were not introduced right away it 1st pts round, so we will wait & see.
Do you have any source on that? I know that PTS is delivered in rounds, but did a dev say that class changes are coming?
I certainly hope you're right.
In any case, after spending a day trying to come up with a viable build using vampire skills, the entire skill line just seems so disjointed & haphazardly slapped together. For starters: Corrupting Bloody Mara, the food designed specifically for stage 4 vampires, has 505 health regen that stage 4 vampirism reduces to ZERO — and that's just the tip of the iceberg. WTF are they thinking? I can see it potentially working on other classes, but not particularly well on a magblade.
Werewolves, on the other hand, with it's AOE Off-Balance and Stuhn's/NMA/Kena will be insanely overpowered. I'm near the point where I'm just done trying to make magblade work. ZOS clearly doesn't care about NBs at all, nor do they care about magicka specs. "Play how you want" my [snip] — I've lost all faith in their ability to balance class/specs & I likely will be looking for another game to spend my time on.
If it ever gets to the point your not enjoying it definitely take a brake we have all been there but if you want my advice play stamblade it’s what I have done except I went to magblade lol both specs of nb are weaker then the other classes but they are still lethal in the right hands I promise you.Tommy_The_Gun wrote: »Last PTS, class changes were in other "rounds" of PTS. So, no I don't have any solid proof. It is Purely my assumption, based on the previous PTSs.xI_The_Owl_Ix wrote: »Tommy_The_Gun wrote: »It is the 1st round of PTS. Last time, class changes were not introduced right away it 1st pts round, so we will wait & see.
Do you have any source on that? I know that PTS is delivered in rounds, but did a dev say that class changes are coming?
I certainly hope you're right.
In any case, after spending a day trying to come up with a viable build using vampire skills, the entire skill line just seems so disjointed & haphazardly slapped together. For starters: Corrupting Bloody Mara, the food designed specifically for stage 4 vampires, has 505 health regen that stage 4 vampirism reduces to ZERO — and that's just the tip of the iceberg. WTF are they thinking? I can see it potentially working on other classes, but not particularly well on a magblade.
Werewolves, on the other hand, with it's AOE Off-Balance and Stuhn's/NMA/Kena will be insanely overpowered. I'm near the point where I'm just done trying to make magblade work. ZOS clearly doesn't care about NBs at all, nor do they care about magicka specs. "Play how you want" my [snip] — I've lost all faith in their ability to balance class/specs & I likely will be looking for another game to spend my time on.
GrumpyDuckling wrote: »Can you please stop penalizing sneak speed on the class that is encouraged to sneak!
Thedragonlolitucker wrote: »class is dead, time to quit
JayKwellen wrote: »So I just started playing a magblade a couple weeks ago. Before playing that I played a stamDK, before that a magplar, before that a magsorc - all PvP focused.
I've found a reasonable amount of success, but it's definitely...different.
In comparison to playing a magblade, those classes are easy. It's never easy to be truly great of course, as at that point it's also a matter of skill. However, it's easy to find a moderate level of success with relatively minimal input. The magblade on the other hand just seems to require a ton more work to achieve the same level of success as the others.
From my own personal experience, it just seems that it does nothing as well as the others. Also it lacks a reliable "crutch", something that can be leaned on to help when you're in need.
The magsorc had tremendous mobility, the ability to occasionally face tank some damage when necessary, a tremendous burst heal if you have a pet, and had great delayed burst.
The templar didn't have the mobility but had incredible delayed burst, a very powerful self-heal, the best purge in the game (imo), good tankiness, and one of the best spammables in the game (by the numbers at least).
The sDK didn't have the delayed burst or the mobility, but could tank incredible amounts of damage, had incredible self-healing, and one of the nastiest (and my personal favorite) ultimates in the game in leap.
What does the magblade have though? No true burst heal, class healing that relies on landing slow projectiles against dodge-happy players (thus mitigating any healing), an ultimate that, because of the cast time, can be dodged even if the target is CC'd first, a burst ability that is incredibly slow and easy to dodge (and that everyone whos been playing for longer than 5 minutes knows when it's coming), and tankiness that's dependent on not using said burst ability.
But what of cloak? That's a crutch right? I suppose it could be, if it worked properly. However, anyone who's ever played a cloakblade knows that, especially now, being pulled from it is incredibly easy. Light attacks, gap closers, AOEs, adds, DOTs, detect pots, camo hunter, magelight...all break it even when it does work. Even if you do cloak successfully, if you need to heal, shield, or dodge you're coming out of it too.
Unlike any of the other three classes, I have no way to "brute force" my way through an enemy encounter. While I can still survive, on the magblade I feel I always need to be 5 steps ahead of my opponent.
I have to place my shade, have to make sure its in a good spot, have to make sure I'm not pulling the enemy towards it if I need to escape, but also have to make sure I'm within its range, have to keep all my HOTs up, have to keep merciless up, have to keep ele drain up, have to keep major sorcery up, have to make sure I'm not going to get counter bursted if I use merciless since I'll be losing 10% mitigation, have to dodge AOE's in case I need to cloak, have to get in close to use soul harvest while avoiding AOE and avoiding a burst combo which could delete me now that I'm in their face, have to balance using fear offensively or defensively as if I use it defensively and then get a window to SH/MR them while theyre CC immune I just played myself as they'll just dodge it, have to purposely move in and out of range so as not to completely telegraph when I actually am going to use SH/MR. And so on.
After a good fight on my magblade I feel almost mentally exhausted, whereas on my sDK or magplar I was already moving on to the next target.
Somehow, despite all this, it's still my favorite character of them all. By far. But jesus, magblades really do need a little help, I just never realized what it was like until I was able to experience it for myself.
JayKwellen wrote: »So I just started playing a magblade a couple weeks ago. Before playing that I played a stamDK, before that a magplar, before that a magsorc - all PvP focused.
I've found a reasonable amount of success, but it's definitely...different.
In comparison to playing a magblade, those classes are easy. It's never easy to be truly great of course, as at that point it's also a matter of skill. However, it's easy to find a moderate level of success with relatively minimal input. The magblade on the other hand just seems to require a ton more work to achieve the same level of success as the others.
From my own personal experience, it just seems that it does nothing as well as the others. Also it lacks a reliable "crutch", something that can be leaned on to help when you're in need.
The magsorc had tremendous mobility, the ability to occasionally face tank some damage when necessary, a tremendous burst heal if you have a pet, and had great delayed burst.
The templar didn't have the mobility but had incredible delayed burst, a very powerful self-heal, the best purge in the game (imo), good tankiness, and one of the best spammables in the game (by the numbers at least).
The sDK didn't have the delayed burst or the mobility, but could tank incredible amounts of damage, had incredible self-healing, and one of the nastiest (and my personal favorite) ultimates in the game in leap.
What does the magblade have though? No true burst heal, class healing that relies on landing slow projectiles against dodge-happy players (thus mitigating any healing), an ultimate that, because of the cast time, can be dodged even if the target is CC'd first, a burst ability that is incredibly slow and easy to dodge (and that everyone whos been playing for longer than 5 minutes knows when it's coming), and tankiness that's dependent on not using said burst ability.
But what of cloak? That's a crutch right? I suppose it could be, if it worked properly. However, anyone who's ever played a cloakblade knows that, especially now, being pulled from it is incredibly easy. Light attacks, gap closers, AOEs, adds, DOTs, detect pots, camo hunter, magelight...all break it even when it does work. Even if you do cloak successfully, if you need to heal, shield, or dodge you're coming out of it too.
Unlike any of the other three classes, I have no way to "brute force" my way through an enemy encounter. While I can still survive, on the magblade I feel I always need to be 5 steps ahead of my opponent.
I have to place my shade, have to make sure its in a good spot, have to make sure I'm not pulling the enemy towards it if I need to escape, but also have to make sure I'm within its range, have to keep all my HOTs up, have to keep merciless up, have to keep ele drain up, have to keep major sorcery up, have to make sure I'm not going to get counter bursted if I use merciless since I'll be losing 10% mitigation, have to dodge AOE's in case I need to cloak, have to get in close to use soul harvest while avoiding AOE and avoiding a burst combo which could delete me now that I'm in their face, have to balance using fear offensively or defensively as if I use it defensively and then get a window to SH/MR them while theyre CC immune I just played myself as they'll just dodge it, have to purposely move in and out of range so as not to completely telegraph when I actually am going to use SH/MR. And so on.
After a good fight on my magblade I feel almost mentally exhausted, whereas on my sDK or magplar I was already moving on to the next target.
Somehow, despite all this, it's still my favorite character of them all. By far. But jesus, magblades really do need a little help, I just never realized what it was like until I was able to experience it for myself.
See i like this.
When i complain about the current state of nightblades im often told to just switch classes, or to move on to something better. What a lot of people dont understand is why nightblades dont switch classes.
There is an experience there that you simply CAN NOT get from any other class. To a nightblade main there is nothing better.
To us nightblade purists, our enjoyment of the game as a whole is directly tied to our enjoyment of this class.
When the class is left in such a poor state we simply cant enjoy the game like we did.
I really wish more people could see that.
JayKwellen wrote: »So I just started playing a magblade a couple weeks ago. Before playing that I played a stamDK, before that a magplar, before that a magsorc - all PvP focused.
See i like this.
When i complain about the current state of nightblades im often told to just switch classes, or to move on to something better. What a lot of people dont understand is why nightblades dont switch classes.
There is an experience there that you simply CAN NOT get from any other class. To a nightblade main there is nothing better.
To us nightblade purists, our enjoyment of the game as a whole is directly tied to our enjoyment of this class.
When the class is left in such a poor state we simply cant enjoy the game like we did.
I really wish more people could see that.
This is exactly how I feel.JayKwellen wrote: »So I just started playing a magblade a couple weeks ago. Before playing that I played a stamDK, before that a magplar, before that a magsorc - all PvP focused.
I've found a reasonable amount of success, but it's definitely...different.
In comparison to playing a magblade, those classes are easy. It's never easy to be truly great of course, as at that point it's also a matter of skill. However, it's easy to find a moderate level of success with relatively minimal input. The magblade on the other hand just seems to require a ton more work to achieve the same level of success as the others.
From my own personal experience, it just seems that it does nothing as well as the others. Also it lacks a reliable "crutch", something that can be leaned on to help when you're in need.
The magsorc had tremendous mobility, the ability to occasionally face tank some damage when necessary, a tremendous burst heal if you have a pet, and had great delayed burst.
The templar didn't have the mobility but had incredible delayed burst, a very powerful self-heal, the best purge in the game (imo), good tankiness, and one of the best spammables in the game (by the numbers at least).
The sDK didn't have the delayed burst or the mobility, but could tank incredible amounts of damage, had incredible self-healing, and one of the nastiest (and my personal favorite) ultimates in the game in leap.
What does the magblade have though? No true burst heal, class healing that relies on landing slow projectiles against dodge-happy players (thus mitigating any healing), an ultimate that, because of the cast time, can be dodged even if the target is CC'd first, a burst ability that is incredibly slow and easy to dodge (and that everyone whos been playing for longer than 5 minutes knows when it's coming), and tankiness that's dependent on not using said burst ability.
But what of cloak? That's a crutch right? I suppose it could be, if it worked properly. However, anyone who's ever played a cloakblade knows that, especially now, being pulled from it is incredibly easy. Light attacks, gap closers, AOEs, adds, DOTs, detect pots, camo hunter, magelight...all break it even when it does work. Even if you do cloak successfully, if you need to heal, shield, or dodge you're coming out of it too.
Unlike any of the other three classes, I have no way to "brute force" my way through an enemy encounter. While I can still survive, on the magblade I feel I always need to be 5 steps ahead of my opponent.
I have to place my shade, have to make sure its in a good spot, have to make sure I'm not pulling the enemy towards it if I need to escape, but also have to make sure I'm within its range, have to keep all my HOTs up, have to keep merciless up, have to keep ele drain up, have to keep major sorcery up, have to make sure I'm not going to get counter bursted if I use merciless since I'll be losing 10% mitigation, have to dodge AOE's in case I need to cloak, have to get in close to use soul harvest while avoiding AOE and avoiding a burst combo which could delete me now that I'm in their face, have to balance using fear offensively or defensively as if I use it defensively and then get a window to SH/MR them while theyre CC immune I just played myself as they'll just dodge it, have to purposely move in and out of range so as not to completely telegraph when I actually am going to use SH/MR. And so on.
After a good fight on my magblade I feel almost mentally exhausted, whereas on my sDK or magplar I was already moving on to the next target.
Somehow, despite all this, it's still my favorite character of them all. By far. But jesus, magblades really do need a little help, I just never realized what it was like until I was able to experience it for myself.
See i like this.
When i complain about the current state of nightblades im often told to just switch classes, or to move on to something better. What a lot of people dont understand is why nightblades dont switch classes.
There is an experience there that you simply CAN NOT get from any other class. To a nightblade main there is nothing better.
To us nightblade purists, our enjoyment of the game as a whole is directly tied to our enjoyment of this class.
When the class is left in such a poor state we simply cant enjoy the game like we did.
I really wish more people could see that.
It’s not just magblade that needs a buff stamblade maybe better in terms of damage but stamblade out of the stam classes is the weakest one unfortunately the whole nb class has been left in it’s awful state feels like combat team dislikes nbs man I wish we had wrobel back 😔JayKwellen wrote: »So I just started playing a magblade a couple weeks ago. Before playing that I played a stamDK, before that a magplar, before that a magsorc - all PvP focused.
I've found a reasonable amount of success, but it's definitely...different.
In comparison to playing a magblade, those classes are easy. It's never easy to be truly great of course, as at that point it's also a matter of skill. However, it's easy to find a moderate level of success with relatively minimal input. The magblade on the other hand just seems to require a ton more work to achieve the same level of success as the others.
From my own personal experience, it just seems that it does nothing as well as the others. Also it lacks a reliable "crutch", something that can be leaned on to help when you're in need.
The magsorc had tremendous mobility, the ability to occasionally face tank some damage when necessary, a tremendous burst heal if you have a pet, and had great delayed burst.
The templar didn't have the mobility but had incredible delayed burst, a very powerful self-heal, the best purge in the game (imo), good tankiness, and one of the best spammables in the game (by the numbers at least).
The sDK didn't have the delayed burst or the mobility, but could tank incredible amounts of damage, had incredible self-healing, and one of the nastiest (and my personal favorite) ultimates in the game in leap.
What does the magblade have though? No true burst heal, class healing that relies on landing slow projectiles against dodge-happy players (thus mitigating any healing), an ultimate that, because of the cast time, can be dodged even if the target is CC'd first, a burst ability that is incredibly slow and easy to dodge (and that everyone whos been playing for longer than 5 minutes knows when it's coming), and tankiness that's dependent on not using said burst ability.
But what of cloak? That's a crutch right? I suppose it could be, if it worked properly. However, anyone who's ever played a cloakblade knows that, especially now, being pulled from it is incredibly easy. Light attacks, gap closers, AOEs, adds, DOTs, detect pots, camo hunter, magelight...all break it even when it does work. Even if you do cloak successfully, if you need to heal, shield, or dodge you're coming out of it too.
Unlike any of the other three classes, I have no way to "brute force" my way through an enemy encounter. While I can still survive, on the magblade I feel I always need to be 5 steps ahead of my opponent.
I have to place my shade, have to make sure its in a good spot, have to make sure I'm not pulling the enemy towards it if I need to escape, but also have to make sure I'm within its range, have to keep all my HOTs up, have to keep merciless up, have to keep ele drain up, have to keep major sorcery up, have to make sure I'm not going to get counter bursted if I use merciless since I'll be losing 10% mitigation, have to dodge AOE's in case I need to cloak, have to get in close to use soul harvest while avoiding AOE and avoiding a burst combo which could delete me now that I'm in their face, have to balance using fear offensively or defensively as if I use it defensively and then get a window to SH/MR them while theyre CC immune I just played myself as they'll just dodge it, have to purposely move in and out of range so as not to completely telegraph when I actually am going to use SH/MR. And so on.
After a good fight on my magblade I feel almost mentally exhausted, whereas on my sDK or magplar I was already moving on to the next target.
Somehow, despite all this, it's still my favorite character of them all. By far. But jesus, magblades really do need a little help, I just never realized what it was like until I was able to experience it for myself.
Yeah, would be cool. The current "team" should also be moved back to their former positions. Bookkeepers, I guess? Given the love for spreadsheets.Deathlord92 wrote: »the whole nb class has been left in it’s awful state feels like combat team dislikes nbs man I wish we had wrobel back 😔
We need someone who cares about both magblade and stamblade because I don’t know about other nb fans but i personally love both specs.Yeah, would be cool. The current "team" should also be moved back to their former positions. Bookkeepers, I guess? Given the love for spreadsheets.Deathlord92 wrote: »the whole nb class has been left in it’s awful state feels like combat team dislikes nbs man I wish we had wrobel back 😔