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[Class Rep] Nightblade Feedback Thread

  • Thedragonlolitucker
    A class change token would be really nice right now.


    What a disappointment.

    jep, nothing
  • OWLTHEMAD
    OWLTHEMAD
    ✭✭✭✭
    A class change token would be really nice right now.


    What a disappointment.
    Screw class change tokens. How about game change tokens?
    Seriously, im about to quit this game for good. Been at it for yeaaaaars. But finally lost my patience.

    Its weird. They want to discourage ganking. Yet the let an entire class sit at a point where that is the only thing they are good at. In fact, some of the changes seem to further enable gank potential. Though now everyone will be doing it.

    Nightblades will be slightly better at it, but honestly the class is just irellevant now.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Well... could have been worse lol :joy:
  • Ragnaroek93
    Ragnaroek93
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    ✭✭✭
    They probably think that the class is fine or are too cocky to admit that they did mistakes. I haven't bought the last three DLCs and have barely played the game. Balance is at an all time low, we're at a point at which whole classes are banned from duel tournaments (this never happened before), do you really think this stupid game is in a better state now than it was 5 years ago? No, it's even worse. In which world is it ok to have a class with both specs being literal trash in every content for over a year?
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • VaxtinTheWolf
    VaxtinTheWolf
    ✭✭✭✭✭
    Vampirism should be an option, not a requirement to enjoy this class.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Jabbs_Giggity
    Jabbs_Giggity
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    Vampirism should be an option, not a requirement to enjoy this class.

    Welcome to the magplar dilemma for ages...

    Albeit aside, magNB has seriously been trash to play, ranged and melee. If viable melee magblade was possible I would maybe return to game.
  • Maulkin
    Maulkin
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    Class remains completely irrelevant. I think they see those magblade range dps'ing the only trial (AS+2) that requires ranged DDs and completing it in 3mins and believe all is dandy.

    Don't worry bois, 2021 will be our year.
    EU | PC | AD
  • Tommy_The_Gun
    Tommy_The_Gun
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    It is the 1st round of PTS. Last time, class changes were not introduced right away it 1st pts round, so we will wait & see.
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
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    It is the 1st round of PTS. Last time, class changes were not introduced right away it 1st pts round, so we will wait & see.

    Do you have any source on that? I know that PTS is delivered in rounds, but did a dev say that class changes are coming?
  • Tommy_The_Gun
    Tommy_The_Gun
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    It is the 1st round of PTS. Last time, class changes were not introduced right away it 1st pts round, so we will wait & see.

    Do you have any source on that? I know that PTS is delivered in rounds, but did a dev say that class changes are coming?
    Last PTS, class changes were in other "rounds" of PTS. So, no I don't have any solid proof. It is Purely my assumption, based on the previous PTSs.
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
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    It is the 1st round of PTS. Last time, class changes were not introduced right away it 1st pts round, so we will wait & see.

    Do you have any source on that? I know that PTS is delivered in rounds, but did a dev say that class changes are coming?
    Last PTS, class changes were in other "rounds" of PTS. So, no I don't have any solid proof. It is Purely my assumption, based on the previous PTSs.

    I hope thats true. Thanks for the info.
  • Langeston
    Langeston
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    It is the 1st round of PTS. Last time, class changes were not introduced right away it 1st pts round, so we will wait & see.

    Do you have any source on that? I know that PTS is delivered in rounds, but did a dev say that class changes are coming?
    Last PTS, class changes were in other "rounds" of PTS. So, no I don't have any solid proof. It is Purely my assumption, based on the previous PTSs.

    I certainly hope you're right.

    In any case, after spending a day trying to come up with a viable build using vampire skills, the entire skill line just seems so disjointed & haphazardly slapped together. I can see it potentially working on other classes, but not particularly well on a magblade.

    Werewolves, on the other hand, with it's AOE Off-Balance and Stuhn's/NMA/Kena will be insanely overpowered. I'm near the point where I'm just done trying to make magblade work. ZOS clearly doesn't care about NBs at all, nor do they care about magicka specs. "Play how you want" my [snip] — I've lost all faith in their ability to balance class/specs & I likely will be looking for another game to spend my time on.

    [edited for profanity bypass]
    Edited by ZOS_Icy on January 23, 2022 7:50PM
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
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    Langeston wrote: »
    It is the 1st round of PTS. Last time, class changes were not introduced right away it 1st pts round, so we will wait & see.

    Do you have any source on that? I know that PTS is delivered in rounds, but did a dev say that class changes are coming?
    Last PTS, class changes were in other "rounds" of PTS. So, no I don't have any solid proof. It is Purely my assumption, based on the previous PTSs.

    I certainly hope you're right.

    In any case, after spending a day trying to come up with a viable build using vampire skills, the entire skill line just seems so disjointed & haphazardly slapped together. For starters: Corrupting Bloody Mara, the food designed specifically for stage 4 vampires, has 505 health regen that stage 4 vampirism reduces to ZERO — and that's just the tip of the iceberg. WTF are they thinking? I can see it potentially working on other classes, but not particularly well on a magblade.

    Werewolves, on the other hand, with it's AOE Off-Balance and Stuhn's/NMA/Kena will be insanely overpowered. I'm near the point where I'm just done trying to make magblade work. ZOS clearly doesn't care about NBs at all, nor do they care about magicka specs. "Play how you want" my [snip] — I've lost all faith in their ability to balance class/specs & I likely will be looking for another game to spend my time on.

    Ive been there and I stopped trying. Im currently playing a stamblade. Incap being a stun again is a massive buff to stamblades. Generally Ive also had more success in 1v1s as a stamblade. I would suggest playing a stamblade as long as they dont buff/change nightblades, stamblade will remain the superior option.

    Stamblade and Magblade are both the lowest tier in stam/mag classes. However stamblade has better burst than magblade, just survivability is better on a magblade.

    [edited to remove quote]
    Edited by ZOS_Icy on January 23, 2022 7:50PM
  • Deathlord92
    Deathlord92
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    Langeston wrote: »
    It is the 1st round of PTS. Last time, class changes were not introduced right away it 1st pts round, so we will wait & see.

    Do you have any source on that? I know that PTS is delivered in rounds, but did a dev say that class changes are coming?
    Last PTS, class changes were in other "rounds" of PTS. So, no I don't have any solid proof. It is Purely my assumption, based on the previous PTSs.

    I certainly hope you're right.

    In any case, after spending a day trying to come up with a viable build using vampire skills, the entire skill line just seems so disjointed & haphazardly slapped together. For starters: Corrupting Bloody Mara, the food designed specifically for stage 4 vampires, has 505 health regen that stage 4 vampirism reduces to ZERO — and that's just the tip of the iceberg. WTF are they thinking? I can see it potentially working on other classes, but not particularly well on a magblade.

    Werewolves, on the other hand, with it's AOE Off-Balance and Stuhn's/NMA/Kena will be insanely overpowered. I'm near the point where I'm just done trying to make magblade work. ZOS clearly doesn't care about NBs at all, nor do they care about magicka specs. "Play how you want" my [snip] — I've lost all faith in their ability to balance class/specs & I likely will be looking for another game to spend my time on.
    If it ever gets to the point your not enjoying it definitely take a brake we have all been there but if you want my advice play stamblade it’s what I have done except I went to magblade lol both specs of nb are weaker then the other classes but they are still lethal in the right hands I promise you.

    [edited to remove quote]
    Edited by ZOS_Icy on January 23, 2022 7:50PM
  • Katahdin
    Katahdin
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    Hyyydra wrote: »

    We want to understand what the future awaits us for the Nightblades

    Oblivion is the future that awaits nightblades if they keep having everything they had that was unique stolen and given to other classes.
    Beta tester November 2013
  • GrumpyDuckling
    GrumpyDuckling
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    Can you please stop penalizing sneak speed on the class that is encouraged to sneak!
  • Hexyl
    Hexyl
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    Can you please stop penalizing sneak speed on the class that is encouraged to sneak!

    This. Ans dont forget other's have potion to counter our cloack and sneak. AND a potion that give them a shadow cloack.
    Or at least give us a potion to counter one spell of others class ? Hmm ? A potion to cancel DK Armor ? Or sorc pet ?
    Edited by Hexyl on April 22, 2020 11:42PM
  • Thedragonlolitucker
    class is dead, time to quit
  • Thedragonlolitucker
    class is dead, time to quit

    some of the best nbs on eu already quit, class is even more dead now xd
  • MindOfTheSwarm
    MindOfTheSwarm
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    The two things that bug me the most are:

    1. Swap Blur with Veiled Strike. Blur is a defensive skill and has a morph called Mirage that plays right into the Shadow theme. Veiled Strike and morphs is a DPS ability and fits the Assassination line better. This has bugged me and many others for years and just makes sense.


    2. Cloak is too spammy. Change it up and rework it. I suggest:

    1. 2 seconds of un-revealable on activation and cleanses all direct Dot's including skills such as Curse, Backlash etc. (negative non-damage debuffs and snares would remain, so not a true cleanse as such).

    2. Cloak is permanent until you activate a skill, take damage or get revealed. (Your Ground effects and DoT's such as Caltrops would not break your cloak if you threw them down BEFORE you cloaked.)

    3. Allow sprinting while cloaked.

    4. Instead of guaranteed crit out of Shadowy Disguise, increase all damage by 10% for 6-10 seconds when attacking out of cloak. (This gives it more PVE value and can work in a rotation).

    5. To offset these very powerful strengths give it a cooldown of 4-8 seconds before it can be activated again once invisibility is broken. At the same time add a subtle 'Predator' effect to cloaked NB's that are moving that would allow players with a keen eye reveal them, with true invisibility only available to NB's that are either not moving or for the first 2 seconds of activating cloak.

    This kind of change is massive yes, but fits into the 'assassin feel a bit better' and players that reveal them have longer to punish. Basically, removing its spammy nature and making it feel strong but at the same time open to stronger punishment if NB's make a bad engage or are caught out of position.
  • JayKwellen
    JayKwellen
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    So I just started playing a magblade a couple weeks ago. Before playing that I played a stamDK, before that a magplar, before that a magsorc - all PvP focused.

    I've found a reasonable amount of success, but it's definitely...different.

    In comparison to playing a magblade, those classes are easy. It's never easy to be truly great of course, as at that point it's also a matter of skill. However, it's easy to find a moderate level of success with relatively minimal input. The magblade on the other hand just seems to require a ton more work to achieve the same level of success as the others.

    From my own personal experience, it just seems that it does nothing as well as the others. Also it lacks a reliable "crutch", something that can be leaned on to help when you're in need.

    The magsorc had tremendous mobility, the ability to occasionally face tank some damage when necessary, a tremendous burst heal if you have a pet, and had great delayed burst.

    The templar didn't have the mobility but had incredible delayed burst, a very powerful self-heal, the best purge in the game (imo), good tankiness, and one of the best spammables in the game (by the numbers at least).

    The sDK didn't have the delayed burst or the mobility, but could tank incredible amounts of damage, had incredible self-healing, and one of the nastiest (and my personal favorite) ultimates in the game in leap.

    What does the magblade have though? No true burst heal, class healing that relies on landing slow projectiles against dodge-happy players (thus mitigating any healing), an ultimate that, because of the cast time, can be dodged even if the target is CC'd first, a burst ability that is incredibly slow and easy to dodge (and that everyone whos been playing for longer than 5 minutes knows when it's coming), and tankiness that's dependent on not using said burst ability.

    But what of cloak? That's a crutch right? I suppose it could be, if it worked properly. However, anyone who's ever played a cloakblade knows that, especially now, being pulled from it is incredibly easy. Light attacks, gap closers, AOEs, adds, DOTs, detect pots, camo hunter, magelight...all break it even when it does work. Even if you do cloak successfully, if you need to heal, shield, or dodge you're coming out of it too.

    Unlike any of the other three classes, I have no way to "brute force" my way through an enemy encounter. While I can still survive, on the magblade I feel I always need to be 5 steps ahead of my opponent.

    I have to place my shade, have to make sure its in a good spot, have to make sure I'm not pulling the enemy towards it if I need to escape, but also have to make sure I'm within its range, have to keep all my HOTs up, have to keep merciless up, have to keep ele drain up, have to keep major sorcery up, have to make sure I'm not going to get counter bursted if I use merciless since I'll be losing 10% mitigation, have to dodge AOE's in case I need to cloak, have to get in close to use soul harvest while avoiding AOE and avoiding a burst combo which could delete me now that I'm in their face, have to balance using fear offensively or defensively as if I use it defensively and then get a window to SH/MR them while theyre CC immune I just played myself as they'll just dodge it, have to purposely move in and out of range so as not to completely telegraph when I actually am going to use SH/MR. And so on.

    After a good fight on my magblade I feel almost mentally exhausted, whereas on my sDK or magplar I was already moving on to the next target.

    Somehow, despite all this, it's still my favorite character of them all. By far. But jesus, magblades really do need a little help, I just never realized what it was like until I was able to experience it for myself.
    Edited by JayKwellen on April 24, 2020 11:28AM
    Xbox NA - JaeKwellen
    AD PvP
    Trying to main a magcro. This is awful.
  • OWLTHEMAD
    OWLTHEMAD
    ✭✭✭✭
    JayKwellen wrote: »
    So I just started playing a magblade a couple weeks ago. Before playing that I played a stamDK, before that a magplar, before that a magsorc - all PvP focused.

    I've found a reasonable amount of success, but it's definitely...different.

    In comparison to playing a magblade, those classes are easy. It's never easy to be truly great of course, as at that point it's also a matter of skill. However, it's easy to find a moderate level of success with relatively minimal input. The magblade on the other hand just seems to require a ton more work to achieve the same level of success as the others.

    From my own personal experience, it just seems that it does nothing as well as the others. Also it lacks a reliable "crutch", something that can be leaned on to help when you're in need.

    The magsorc had tremendous mobility, the ability to occasionally face tank some damage when necessary, a tremendous burst heal if you have a pet, and had great delayed burst.

    The templar didn't have the mobility but had incredible delayed burst, a very powerful self-heal, the best purge in the game (imo), good tankiness, and one of the best spammables in the game (by the numbers at least).

    The sDK didn't have the delayed burst or the mobility, but could tank incredible amounts of damage, had incredible self-healing, and one of the nastiest (and my personal favorite) ultimates in the game in leap.

    What does the magblade have though? No true burst heal, class healing that relies on landing slow projectiles against dodge-happy players (thus mitigating any healing), an ultimate that, because of the cast time, can be dodged even if the target is CC'd first, a burst ability that is incredibly slow and easy to dodge (and that everyone whos been playing for longer than 5 minutes knows when it's coming), and tankiness that's dependent on not using said burst ability.

    But what of cloak? That's a crutch right? I suppose it could be, if it worked properly. However, anyone who's ever played a cloakblade knows that, especially now, being pulled from it is incredibly easy. Light attacks, gap closers, AOEs, adds, DOTs, detect pots, camo hunter, magelight...all break it even when it does work. Even if you do cloak successfully, if you need to heal, shield, or dodge you're coming out of it too.

    Unlike any of the other three classes, I have no way to "brute force" my way through an enemy encounter. While I can still survive, on the magblade I feel I always need to be 5 steps ahead of my opponent.

    I have to place my shade, have to make sure its in a good spot, have to make sure I'm not pulling the enemy towards it if I need to escape, but also have to make sure I'm within its range, have to keep all my HOTs up, have to keep merciless up, have to keep ele drain up, have to keep major sorcery up, have to make sure I'm not going to get counter bursted if I use merciless since I'll be losing 10% mitigation, have to dodge AOE's in case I need to cloak, have to get in close to use soul harvest while avoiding AOE and avoiding a burst combo which could delete me now that I'm in their face, have to balance using fear offensively or defensively as if I use it defensively and then get a window to SH/MR them while theyre CC immune I just played myself as they'll just dodge it, have to purposely move in and out of range so as not to completely telegraph when I actually am going to use SH/MR. And so on.

    After a good fight on my magblade I feel almost mentally exhausted, whereas on my sDK or magplar I was already moving on to the next target.

    Somehow, despite all this, it's still my favorite character of them all. By far. But jesus, magblades really do need a little help, I just never realized what it was like until I was able to experience it for myself.

    See i like this.

    When i complain about the current state of nightblades im often told to just switch classes, or to move on to something better. What a lot of people dont understand is why nightblades dont switch classes.

    There is an experience there that you simply CAN NOT get from any other class. To a nightblade main there is nothing better.

    To us nightblade purists, our enjoyment of the game as a whole is directly tied to our enjoyment of this class.

    When the class is left in such a poor state we simply cant enjoy the game like we did.

    I really wish more people could see that.

  • Czekoludek
    Czekoludek
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    OWLTHEMAD wrote: »
    JayKwellen wrote: »
    So I just started playing a magblade a couple weeks ago. Before playing that I played a stamDK, before that a magplar, before that a magsorc - all PvP focused.

    I've found a reasonable amount of success, but it's definitely...different.

    In comparison to playing a magblade, those classes are easy. It's never easy to be truly great of course, as at that point it's also a matter of skill. However, it's easy to find a moderate level of success with relatively minimal input. The magblade on the other hand just seems to require a ton more work to achieve the same level of success as the others.

    From my own personal experience, it just seems that it does nothing as well as the others. Also it lacks a reliable "crutch", something that can be leaned on to help when you're in need.

    The magsorc had tremendous mobility, the ability to occasionally face tank some damage when necessary, a tremendous burst heal if you have a pet, and had great delayed burst.

    The templar didn't have the mobility but had incredible delayed burst, a very powerful self-heal, the best purge in the game (imo), good tankiness, and one of the best spammables in the game (by the numbers at least).

    The sDK didn't have the delayed burst or the mobility, but could tank incredible amounts of damage, had incredible self-healing, and one of the nastiest (and my personal favorite) ultimates in the game in leap.

    What does the magblade have though? No true burst heal, class healing that relies on landing slow projectiles against dodge-happy players (thus mitigating any healing), an ultimate that, because of the cast time, can be dodged even if the target is CC'd first, a burst ability that is incredibly slow and easy to dodge (and that everyone whos been playing for longer than 5 minutes knows when it's coming), and tankiness that's dependent on not using said burst ability.

    But what of cloak? That's a crutch right? I suppose it could be, if it worked properly. However, anyone who's ever played a cloakblade knows that, especially now, being pulled from it is incredibly easy. Light attacks, gap closers, AOEs, adds, DOTs, detect pots, camo hunter, magelight...all break it even when it does work. Even if you do cloak successfully, if you need to heal, shield, or dodge you're coming out of it too.

    Unlike any of the other three classes, I have no way to "brute force" my way through an enemy encounter. While I can still survive, on the magblade I feel I always need to be 5 steps ahead of my opponent.

    I have to place my shade, have to make sure its in a good spot, have to make sure I'm not pulling the enemy towards it if I need to escape, but also have to make sure I'm within its range, have to keep all my HOTs up, have to keep merciless up, have to keep ele drain up, have to keep major sorcery up, have to make sure I'm not going to get counter bursted if I use merciless since I'll be losing 10% mitigation, have to dodge AOE's in case I need to cloak, have to get in close to use soul harvest while avoiding AOE and avoiding a burst combo which could delete me now that I'm in their face, have to balance using fear offensively or defensively as if I use it defensively and then get a window to SH/MR them while theyre CC immune I just played myself as they'll just dodge it, have to purposely move in and out of range so as not to completely telegraph when I actually am going to use SH/MR. And so on.

    After a good fight on my magblade I feel almost mentally exhausted, whereas on my sDK or magplar I was already moving on to the next target.

    Somehow, despite all this, it's still my favorite character of them all. By far. But jesus, magblades really do need a little help, I just never realized what it was like until I was able to experience it for myself.

    See i like this.

    When i complain about the current state of nightblades im often told to just switch classes, or to move on to something better. What a lot of people dont understand is why nightblades dont switch classes.

    There is an experience there that you simply CAN NOT get from any other class. To a nightblade main there is nothing better.

    To us nightblade purists, our enjoyment of the game as a whole is directly tied to our enjoyment of this class.

    When the class is left in such a poor state we simply cant enjoy the game like we did.

    I really wish more people could see that.

    Amen to that
  • Hyyydra
    Hyyydra
    Soul Shriven
    JayKwellen wrote: »
    So I just started playing a magblade a couple weeks ago. Before playing that I played a stamDK, before that a magplar, before that a magsorc - all PvP focused.

    See i like this.

    When i complain about the current state of nightblades im often told to just switch classes, or to move on to something better. What a lot of people dont understand is why nightblades dont switch classes.

    There is an experience there that you simply CAN NOT get from any other class. To a nightblade main there is nothing better.

    To us nightblade purists, our enjoyment of the game as a whole is directly tied to our enjoyment of this class.

    When the class is left in such a poor state we simply cant enjoy the game like we did.

    I really wish more people could see that.

    Hell if you're right!
  • Hyyydra
    Hyyydra
    Soul Shriven
    Katahdin wrote: »
    Hyyydra wrote: »

    We want to understand what the future awaits us for the Nightblades

    Oblivion is the future that awaits nightblades if they keep having everything they had that was unique stolen and given to other classes.

    Then let them say it, and explain why! It will be fun :D

    #make nightblades great again
  • Langeston
    Langeston
    ✭✭✭✭✭
    OWLTHEMAD wrote: »
    JayKwellen wrote: »
    So I just started playing a magblade a couple weeks ago. Before playing that I played a stamDK, before that a magplar, before that a magsorc - all PvP focused.

    I've found a reasonable amount of success, but it's definitely...different.

    In comparison to playing a magblade, those classes are easy. It's never easy to be truly great of course, as at that point it's also a matter of skill. However, it's easy to find a moderate level of success with relatively minimal input. The magblade on the other hand just seems to require a ton more work to achieve the same level of success as the others.

    From my own personal experience, it just seems that it does nothing as well as the others. Also it lacks a reliable "crutch", something that can be leaned on to help when you're in need.

    The magsorc had tremendous mobility, the ability to occasionally face tank some damage when necessary, a tremendous burst heal if you have a pet, and had great delayed burst.

    The templar didn't have the mobility but had incredible delayed burst, a very powerful self-heal, the best purge in the game (imo), good tankiness, and one of the best spammables in the game (by the numbers at least).

    The sDK didn't have the delayed burst or the mobility, but could tank incredible amounts of damage, had incredible self-healing, and one of the nastiest (and my personal favorite) ultimates in the game in leap.

    What does the magblade have though? No true burst heal, class healing that relies on landing slow projectiles against dodge-happy players (thus mitigating any healing), an ultimate that, because of the cast time, can be dodged even if the target is CC'd first, a burst ability that is incredibly slow and easy to dodge (and that everyone whos been playing for longer than 5 minutes knows when it's coming), and tankiness that's dependent on not using said burst ability.

    But what of cloak? That's a crutch right? I suppose it could be, if it worked properly. However, anyone who's ever played a cloakblade knows that, especially now, being pulled from it is incredibly easy. Light attacks, gap closers, AOEs, adds, DOTs, detect pots, camo hunter, magelight...all break it even when it does work. Even if you do cloak successfully, if you need to heal, shield, or dodge you're coming out of it too.

    Unlike any of the other three classes, I have no way to "brute force" my way through an enemy encounter. While I can still survive, on the magblade I feel I always need to be 5 steps ahead of my opponent.

    I have to place my shade, have to make sure its in a good spot, have to make sure I'm not pulling the enemy towards it if I need to escape, but also have to make sure I'm within its range, have to keep all my HOTs up, have to keep merciless up, have to keep ele drain up, have to keep major sorcery up, have to make sure I'm not going to get counter bursted if I use merciless since I'll be losing 10% mitigation, have to dodge AOE's in case I need to cloak, have to get in close to use soul harvest while avoiding AOE and avoiding a burst combo which could delete me now that I'm in their face, have to balance using fear offensively or defensively as if I use it defensively and then get a window to SH/MR them while theyre CC immune I just played myself as they'll just dodge it, have to purposely move in and out of range so as not to completely telegraph when I actually am going to use SH/MR. And so on.

    After a good fight on my magblade I feel almost mentally exhausted, whereas on my sDK or magplar I was already moving on to the next target.

    Somehow, despite all this, it's still my favorite character of them all. By far. But jesus, magblades really do need a little help, I just never realized what it was like until I was able to experience it for myself.

    See i like this.

    When i complain about the current state of nightblades im often told to just switch classes, or to move on to something better. What a lot of people dont understand is why nightblades dont switch classes.

    There is an experience there that you simply CAN NOT get from any other class. To a nightblade main there is nothing better.

    To us nightblade purists, our enjoyment of the game as a whole is directly tied to our enjoyment of this class.

    When the class is left in such a poor state we simply cant enjoy the game like we did.

    I really wish more people could see that.
    This is exactly how I feel.

    I've spent the last 3 days on the PTS trying to make sense of all of the changes that affect my build/playstyle, and it's not looking good. I've barely even had the desire to play on the live server because it just seems like a waste considering I know magblades are soon going to be even less viable than they already are. BGs are already tedious and unrewarding, and it's only going to get worse.

    The thing is, if I can't salvage my magblade I won't switch classes — I'll find a new game.
  • Atherakhia
    Atherakhia
    ✭✭✭✭
    I have only been playing since Christmas. The Mag Night Blade was the reason I got the game as I played a Mage Assassin in Shadowbane from ages past and thought a stealthy nuker would be a nice change of pace and something rarely offered in MMOs. I was highly disappointed with my experience with the class and tried stamina where I was equally unimpressed. Since I'm new and have no idea what the class was like prior and I've certainly not played enough of the game to experience everything, I'll simply provide my feedback on what I found lacking and you can take of it what you will.

    The first disappointing thing about the class was it didn't provide anything. While DPS classes in general and certainly the stealthy/rogue types often have less utility to offer groups, they at least provide something to assist with group play in both PvE and PvP. Since this game doesn't have a burst meta, the NB can't even do that right. A lack of class utility is a major issue. As a suggestion, allowing NBs to provide minor force to those around them wouldn't be an unreasonable thing to consider.

    The entire class revolving around spectral bow is not fun or effective. Either Mag or Stam, too much of the class is focused around this skill and the buff uptime is a nuisance to maintain. Contrast this to another similar ability like Crystal Frags and you see how clunky it is. Most sorcs don't even use Crystal Frag until it procs so the idea that this skill could simply be a passive that triggers a burst skill after some random event isn't not a far reach. As a suggestion, make it passively provide minor resolve and increase movement speed while hidden/invisible/stealth and make the morphs do something like "Every third crit within 20 seconds will allow you to fire a spectral bow. One morph could heal, the other could apply major force for 3 seconds or something. Just something that makes this skill more passive in nature and easier to use.

    Cloak just doesn't work well enough. Invis is too easily broken and too weak in my opinion. There has to be some middle ground that can be made to make it more reliable without making it overpowered or abusive. I'm also not convinced the heal on Dark Cloak is powerful enough to warrant losing the crit and the ability to stealth. Given the class' poor performance, I see people use it mostly reluctantly because they don't want to play another class and this cloak gives them the ability to stay alive long enough to semi-function. It just feels more like a choice out of desperation than anything else. I don't have any real suggestion as stealth mechanics are notoriously difficult to balance. I can only say I was very disappointed with cloak because it was unreliable and unenjoyable to use.

    Lastly, please reconsider some of the spell animations and sound effects. The magicka impale morph has a melee metal scratching sound. The Spectral Bow doesn't need to be a literal shadow bow. Surprise attack taking into consideration the weapon the user is holding. All I'm saying is a lot of the skills for this class are repetively used and all of them are using graphical animations that don't take into consideration the weapons being used or the playstyle being employed. More generic 'shadowy' type attacks that are more suitable regardless if a user is using a dagger, greatsword, or staff.

    In other games they sometimes employ attacks that apply a 'shield' on enemy players and the point of that shield isn't to block damage but rather absorb healing. While this game has defile, it's not strong enough given how powerful heals are in general. I realize the next patch is changing this and it will take time to adjust. But it's just something to consider and would be an interesting mechanic to add to Nightblades on some of the skills they don't use often (which is a lot of them). The idea is you hit a target and deal X damage and you could also apply a 'shield' that absorbs the next Y amount of healing done. Sometimes it's a shield based of the damage done. For example, you hit someone for 5k and you apply a shield that lasts 3 seconds blocking all healing until they are healed for 10k.

    As I said above, these are just my opinions on what I found disappointing with the class. You may not agree with them, and that's fine. I just figured I'd post them since this thread was available and I doubt I'll ever realistically consider playing this class again.
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    JayKwellen wrote: »
    So I just started playing a magblade a couple weeks ago. Before playing that I played a stamDK, before that a magplar, before that a magsorc - all PvP focused.

    I've found a reasonable amount of success, but it's definitely...different.

    In comparison to playing a magblade, those classes are easy. It's never easy to be truly great of course, as at that point it's also a matter of skill. However, it's easy to find a moderate level of success with relatively minimal input. The magblade on the other hand just seems to require a ton more work to achieve the same level of success as the others.

    From my own personal experience, it just seems that it does nothing as well as the others. Also it lacks a reliable "crutch", something that can be leaned on to help when you're in need.

    The magsorc had tremendous mobility, the ability to occasionally face tank some damage when necessary, a tremendous burst heal if you have a pet, and had great delayed burst.

    The templar didn't have the mobility but had incredible delayed burst, a very powerful self-heal, the best purge in the game (imo), good tankiness, and one of the best spammables in the game (by the numbers at least).

    The sDK didn't have the delayed burst or the mobility, but could tank incredible amounts of damage, had incredible self-healing, and one of the nastiest (and my personal favorite) ultimates in the game in leap.

    What does the magblade have though? No true burst heal, class healing that relies on landing slow projectiles against dodge-happy players (thus mitigating any healing), an ultimate that, because of the cast time, can be dodged even if the target is CC'd first, a burst ability that is incredibly slow and easy to dodge (and that everyone whos been playing for longer than 5 minutes knows when it's coming), and tankiness that's dependent on not using said burst ability.

    But what of cloak? That's a crutch right? I suppose it could be, if it worked properly. However, anyone who's ever played a cloakblade knows that, especially now, being pulled from it is incredibly easy. Light attacks, gap closers, AOEs, adds, DOTs, detect pots, camo hunter, magelight...all break it even when it does work. Even if you do cloak successfully, if you need to heal, shield, or dodge you're coming out of it too.

    Unlike any of the other three classes, I have no way to "brute force" my way through an enemy encounter. While I can still survive, on the magblade I feel I always need to be 5 steps ahead of my opponent.

    I have to place my shade, have to make sure its in a good spot, have to make sure I'm not pulling the enemy towards it if I need to escape, but also have to make sure I'm within its range, have to keep all my HOTs up, have to keep merciless up, have to keep ele drain up, have to keep major sorcery up, have to make sure I'm not going to get counter bursted if I use merciless since I'll be losing 10% mitigation, have to dodge AOE's in case I need to cloak, have to get in close to use soul harvest while avoiding AOE and avoiding a burst combo which could delete me now that I'm in their face, have to balance using fear offensively or defensively as if I use it defensively and then get a window to SH/MR them while theyre CC immune I just played myself as they'll just dodge it, have to purposely move in and out of range so as not to completely telegraph when I actually am going to use SH/MR. And so on.

    After a good fight on my magblade I feel almost mentally exhausted, whereas on my sDK or magplar I was already moving on to the next target.

    Somehow, despite all this, it's still my favorite character of them all. By far. But jesus, magblades really do need a little help, I just never realized what it was like until I was able to experience it for myself.
    It’s not just magblade that needs a buff stamblade maybe better in terms of damage but stamblade out of the stam classes is the weakest one unfortunately the whole nb class has been left in it’s awful state feels like combat team dislikes nbs man I wish we had wrobel back 😔
  • MusCanus
    MusCanus
    ✭✭✭✭✭
    the whole nb class has been left in it’s awful state feels like combat team dislikes nbs man I wish we had wrobel back 😔
    Yeah, would be cool. The current "team" should also be moved back to their former positions. Bookkeepers, I guess? Given the love for spreadsheets.
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    MusCanus wrote: »
    the whole nb class has been left in it’s awful state feels like combat team dislikes nbs man I wish we had wrobel back 😔
    Yeah, would be cool. The current "team" should also be moved back to their former positions. Bookkeepers, I guess? Given the love for spreadsheets.
    We need someone who cares about both magblade and stamblade because I don’t know about other nb fans but i personally love both specs.
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