Here I thought nb suppose to be king of dps lol what a joke why play a nb when you can play stamcro 100% uptime on major defile better healing better damage and more tanky 🤣🤣🤣martinhpb16_ESO wrote: »What's going on Zos?
https://www.youtube.com/watch?v=h0NiIiT0oA8
Results
Stam Warden 48.4k
Stam Necro 48.3k
Stam DK 46.3k
Stam Sorc 42.6k
Stam Temp 42.4k
Stam NB 42.3k
Class is losing its hallmarks to everybody else. We had fear, then necro had fear, then everybody had fear.
We had self healing by attacking. Now everybody (except maybe sorc?) Has self healing built in to attacks.
We had an ulit that increased our damage. Templar got a better one, then later necros got an Aoe ulti that increased EVERYBODY'S damage even more.
We have very little group utility and certainly nothing unique and unreplaceable. We dont fit as an invaluable part of a team under any niche. We dont do the most damage, we dont do the most healing, we dont make the best tanks (tbf were doing pretty okay in that department right now situationally, but far from best) we dont excel in pvp, hell it can be argued that you can build other classes to be equally good gankers if not better for pure damage. Hell a sorc could lie in wait in stealth, burst you down then streak away before anyone catches you and hide again. In fact, that exact scenario happened during my last imp city excursion, WHILE i was in stealth. Feels bad man
Ive barely been playing lately because its just not rewarding to play my MAIN character anymore.
In pve we have really high 'potential' dps, but its so difficult to get there most players will realistically never get those numbers and most groups will take a minor dps loss in exchange for the group utility provided by any other class. Like its easier to hit hard on any other class. Ive played templar and the rotation is so easy, and is almost completely cyclical.
I dont get it and hope they fix it in next chapter, because its getting old and really killing this game for me.
Class is losing its hallmarks to everybody else. We had fear, then necro had fear, then everybody had fear.
We had self healing by attacking. Now everybody (except maybe sorc?) Has self healing built in to attacks.
We had an ulit that increased our damage. Templar got a better one, then later necros got an Aoe ulti that increased EVERYBODY'S damage even more.
We have very little group utility and certainly nothing unique and unreplaceable. We dont fit as an invaluable part of a team under any niche. We dont do the most damage, we dont do the most healing, we dont make the best tanks (tbf were doing pretty okay in that department right now situationally, but far from best) we dont excel in pvp, hell it can be argued that you can build other classes to be equally good gankers if not better for pure damage. Hell a sorc could lie in wait in stealth, burst you down then streak away before anyone catches you and hide again. In fact, that exact scenario happened during my last imp city excursion, WHILE i was in stealth. Feels bad man
Ive barely been playing lately because its just not rewarding to play my MAIN character anymore.
In pve we have really high 'potential' dps, but its so difficult to get there most players will realistically never get those numbers and most groups will take a minor dps loss in exchange for the group utility provided by any other class. Like its easier to hit hard on any other class. Ive played templar and the rotation is so easy, and is almost completely cyclical.
I dont get it and hope they fix it in next chapter, because its getting old and really killing this game for me.
Yeah, Sorcs get heals from attacks too — all of them. Critical Surge heals for 3300 every time they crit. So if they have 25% crit & are spamming LA/Force Pulse, statistically they should be healing for 3.3k every second. (For reference, Swallow Soul heals for less than half of that unless you crit.)
The balance in this game is a [snip] joke when it comes to every other class vs NBs. I'm done spending any money on it (not buying Greymoor & cancelling ESO+ as soon as it's up) and if ZOS doesn't fix NB in the next patch I'm pretty sure I'm done. It's a pity too, I really like the game.
deepseamk20b14_ESO wrote: »If it bugs you that much its very easy to level another character. I'd suggest stam sorc. Very fast and easy rotation in PvE. At least something to do in the meantime right?
deepseamk20b14_ESO wrote: »Class is losing its hallmarks to everybody else. We had fear, then necro had fear, then everybody had fear.
We had self healing by attacking. Now everybody (except maybe sorc?) Has self healing built in to attacks.
We had an ulit that increased our damage. Templar got a better one, then later necros got an Aoe ulti that increased EVERYBODY'S damage even more.
We have very little group utility and certainly nothing unique and unreplaceable. We dont fit as an invaluable part of a team under any niche. We dont do the most damage, we dont do the most healing, we dont make the best tanks (tbf were doing pretty okay in that department right now situationally, but far from best) we dont excel in pvp, hell it can be argued that you can build other classes to be equally good gankers if not better for pure damage. Hell a sorc could lie in wait in stealth, burst you down then streak away before anyone catches you and hide again. In fact, that exact scenario happened during my last imp city excursion, WHILE i was in stealth. Feels bad man
Ive barely been playing lately because its just not rewarding to play my MAIN character anymore.
In pve we have really high 'potential' dps, but its so difficult to get there most players will realistically never get those numbers and most groups will take a minor dps loss in exchange for the group utility provided by any other class. Like its easier to hit hard on any other class. Ive played templar and the rotation is so easy, and is almost completely cyclical.
I dont get it and hope they fix it in next chapter, because its getting old and really killing this game for me.
Yeah, Sorcs get heals from attacks too — all of them. Critical Surge heals for 3300 every time they crit. So if they have 25% crit & are spamming LA/Force Pulse, statistically they should be healing for 3.3k every second. (For reference, Swallow Soul heals for less than half of that unless you crit.)
The balance in this game is a ******* joke when it comes to every other class vs NBs. I'm done spending any money on it (not buying Greymoor & cancelling ESO+ as soon as it's up) and if ZOS doesn't fix NB in the next patch I'm pretty sure I'm done. It's a pity too, I really like the game.
You can still effectively do all content. Even if, like in the video posted, Stam blade is last for DPS, its not like you can't finish content like that. Not to mention dummy parses aren't be all end all compared to actual dungeons.
In PvP NB is still decent. Do other classes have it easier? I believe so. I can make more mistakes on my sort and DK and be fine. NB isn't trash like everyone makes it out to be though.
I'd love Major fracture back and I personally like my mark Idea I posted here, but we got what we got. If it bugs you that much its very easy to level another character. I'd suggest stam sorc. Very fast and easy rotation in PvE. At least something to do in the meantime right?
deepseamk20b14_ESO wrote: »Class is losing its hallmarks to everybody else. We had fear, then necro had fear, then everybody had fear.
We had self healing by attacking. Now everybody (except maybe sorc?) Has self healing built in to attacks.
We had an ulit that increased our damage. Templar got a better one, then later necros got an Aoe ulti that increased EVERYBODY'S damage even more.
We have very little group utility and certainly nothing unique and unreplaceable. We dont fit as an invaluable part of a team under any niche. We dont do the most damage, we dont do the most healing, we dont make the best tanks (tbf were doing pretty okay in that department right now situationally, but far from best) we dont excel in pvp, hell it can be argued that you can build other classes to be equally good gankers if not better for pure damage. Hell a sorc could lie in wait in stealth, burst you down then streak away before anyone catches you and hide again. In fact, that exact scenario happened during my last imp city excursion, WHILE i was in stealth. Feels bad man
Ive barely been playing lately because its just not rewarding to play my MAIN character anymore.
In pve we have really high 'potential' dps, but its so difficult to get there most players will realistically never get those numbers and most groups will take a minor dps loss in exchange for the group utility provided by any other class. Like its easier to hit hard on any other class. Ive played templar and the rotation is so easy, and is almost completely cyclical.
I dont get it and hope they fix it in next chapter, because its getting old and really killing this game for me.
Yeah, Sorcs get heals from attacks too — all of them. Critical Surge heals for 3300 every time they crit. So if they have 25% crit & are spamming LA/Force Pulse, statistically they should be healing for 3.3k every second. (For reference, Swallow Soul heals for less than half of that unless you crit.)
The balance in this game is a ******* joke when it comes to every other class vs NBs. I'm done spending any money on it (not buying Greymoor & cancelling ESO+ as soon as it's up) and if ZOS doesn't fix NB in the next patch I'm pretty sure I'm done. It's a pity too, I really like the game.
You can still effectively do all content. Even if, like in the video posted, Stam blade is last for DPS, its not like you can't finish content like that. Not to mention dummy parses aren't be all end all compared to actual dungeons.
In PvP NB is still decent. Do other classes have it easier? I believe so. I can make more mistakes on my sort and DK and be fine. NB isn't trash like everyone makes it out to be though.
I'd love Major fracture back and I personally like my mark Idea I posted here, but we got what we got. If it bugs you that much its very easy to level another character. I'd suggest stam sorc. Very fast and easy rotation in PvE. At least something to do in the meantime right?
deepseamk20b14_ESO wrote: »Class is losing its hallmarks to everybody else. We had fear, then necro had fear, then everybody had fear.
We had self healing by attacking. Now everybody (except maybe sorc?) Has self healing built in to attacks.
We had an ulit that increased our damage. Templar got a better one, then later necros got an Aoe ulti that increased EVERYBODY'S damage even more.
We have very little group utility and certainly nothing unique and unreplaceable. We dont fit as an invaluable part of a team under any niche. We dont do the most damage, we dont do the most healing, we dont make the best tanks (tbf were doing pretty okay in that department right now situationally, but far from best) we dont excel in pvp, hell it can be argued that you can build other classes to be equally good gankers if not better for pure damage. Hell a sorc could lie in wait in stealth, burst you down then streak away before anyone catches you and hide again. In fact, that exact scenario happened during my last imp city excursion, WHILE i was in stealth. Feels bad man
Ive barely been playing lately because its just not rewarding to play my MAIN character anymore.
In pve we have really high 'potential' dps, but its so difficult to get there most players will realistically never get those numbers and most groups will take a minor dps loss in exchange for the group utility provided by any other class. Like its easier to hit hard on any other class. Ive played templar and the rotation is so easy, and is almost completely cyclical.
I dont get it and hope they fix it in next chapter, because its getting old and really killing this game for me.
Yeah, Sorcs get heals from attacks too — all of them. Critical Surge heals for 3300 every time they crit. So if they have 25% crit & are spamming LA/Force Pulse, statistically they should be healing for 3.3k every second. (For reference, Swallow Soul heals for less than half of that unless you crit.)
The balance in this game is a ******* joke when it comes to every other class vs NBs. I'm done spending any money on it (not buying Greymoor & cancelling ESO+ as soon as it's up) and if ZOS doesn't fix NB in the next patch I'm pretty sure I'm done. It's a pity too, I really like the game.
You can still effectively do all content. Even if, like in the video posted, Stam blade is last for DPS, its not like you can't finish content like that. Not to mention dummy parses aren't be all end all compared to actual dungeons.
In PvP NB is still decent. Do other classes have it easier? I believe so. I can make more mistakes on my sort and DK and be fine. NB isn't trash like everyone makes it out to be though.
I'd love Major fracture back and I personally like my mark Idea I posted here, but we got what we got. If it bugs you that much its very easy to level another character. I'd suggest stam sorc. Very fast and easy rotation in PvE. At least something to do in the meantime right?
In PVE they're fine, but I rarely play PVE anymore — I play PVP pretty much exclusively. Once you get out of the lower MMR BGs, magblades are basically complete garbage. I can't heal myself effectively, I can't outdamage other classes' heals, and I can't build as tanky as other classes or else I won't do any damage at all — so if I make the slightest mistake I get curb stomped. I can literally put any random blue/purple sets on my magsorc & it'll still do more damage without even trying. It's a complete joke.
I can tell how weak the class is just based on how much easier certain players are to kill depending on what class they're playing. There are some people that I just can't beat when they're on their DK/Warden/Templar/Sorc — but when they're on their Nightblade I completely destroy them.
Stamblades are a bit stronger, but I don't like the playstyle as much anymore.
I love my stamblade a lot but it’s definitely a trash class compared to the other classes and stamcro like a god class compared to the others it’s on a whole new lv of op lol 😂Czekoludek wrote: »deepseamk20b14_ESO wrote: »Class is losing its hallmarks to everybody else. We had fear, then necro had fear, then everybody had fear.
We had self healing by attacking. Now everybody (except maybe sorc?) Has self healing built in to attacks.
We had an ulit that increased our damage. Templar got a better one, then later necros got an Aoe ulti that increased EVERYBODY'S damage even more.
We have very little group utility and certainly nothing unique and unreplaceable. We dont fit as an invaluable part of a team under any niche. We dont do the most damage, we dont do the most healing, we dont make the best tanks (tbf were doing pretty okay in that department right now situationally, but far from best) we dont excel in pvp, hell it can be argued that you can build other classes to be equally good gankers if not better for pure damage. Hell a sorc could lie in wait in stealth, burst you down then streak away before anyone catches you and hide again. In fact, that exact scenario happened during my last imp city excursion, WHILE i was in stealth. Feels bad man
Ive barely been playing lately because its just not rewarding to play my MAIN character anymore.
In pve we have really high 'potential' dps, but its so difficult to get there most players will realistically never get those numbers and most groups will take a minor dps loss in exchange for the group utility provided by any other class. Like its easier to hit hard on any other class. Ive played templar and the rotation is so easy, and is almost completely cyclical.
I dont get it and hope they fix it in next chapter, because its getting old and really killing this game for me.
Yeah, Sorcs get heals from attacks too — all of them. Critical Surge heals for 3300 every time they crit. So if they have 25% crit & are spamming LA/Force Pulse, statistically they should be healing for 3.3k every second. (For reference, Swallow Soul heals for less than half of that unless you crit.)
The balance in this game is a ******* joke when it comes to every other class vs NBs. I'm done spending any money on it (not buying Greymoor & cancelling ESO+ as soon as it's up) and if ZOS doesn't fix NB in the next patch I'm pretty sure I'm done. It's a pity too, I really like the game.
You can still effectively do all content. Even if, like in the video posted, Stam blade is last for DPS, its not like you can't finish content like that. Not to mention dummy parses aren't be all end all compared to actual dungeons.
In PvP NB is still decent. Do other classes have it easier? I believe so. I can make more mistakes on my sort and DK and be fine. NB isn't trash like everyone makes it out to be though.
I'd love Major fracture back and I personally like my mark Idea I posted here, but we got what we got. If it bugs you that much its very easy to level another character. I'd suggest stam sorc. Very fast and easy rotation in PvE. At least something to do in the meantime right?
If the weakest class in the game (at least for PvP, but even in PvE it's mediocre at best) shouldn't be called trash, how we should call it? Handicap, liability for the group, best at being worst?
It’s also true that because NB is unforgiving it makes you a better player, it’s good practice.
Deathlord92 wrote: »I love my stamblade a lot but it’s definitely a trash class compared to the other classes and stamcro like a god class compared to the others it’s on a whole new lv of op lol 😂
martinhpb16_ESO wrote: »What's going on Zos?
https://www.youtube.com/watch?v=h0NiIiT0oA8
Results
Stam Warden 48.4k
Stam Necro 48.3k
Stam DK 46.3k
Stam Sorc 42.6k
Stam Temp 42.4k
Stam NB 42.3k
Tommy_The_Gun wrote: »Well, I did not exactly know where to post it... this seems to be best place for it.
So I know that pretty much all NBs (stam in particular) are using Turn Evil skill, instead of their own class skill - Mass Hysteria. Just by looking at the tooltips in the wiki I could see why. But recently I levelled this skill up (Turn Evil) and started using it in practise... and by saw how huge difference is...
Mass Hysteria (Instant):
- Summon a dark spirit to terrify up to 6 enemies, causing them to cower in fear for 3 seconds.
- 3% more health for slotting it (Dark Vigor passive),
Turn Evil (Instant):
- You and your allies in the area gain Minor Protection - reducing your damage taken by 8%.
- You and your allies in the area gain Minor Endurance - increasing your Stamina Recovery by 10%.
- AOE on the ground lasts for 20 seconds.
- Upon activation, enemies in the area are feared for 5 seconds.
- 3% more weapon damage for slotting it (Slayer passive).
So, if compare to NB class, skill, fighters guild skill has:
- 3% more weapon damage, which is way, way more useful & powerful than 3% more health (it makes all your stamina skills stronger).
- Two quite strong minor buffs on top of fear.
- Fear is 2 seconds longer on Turn Evil (3 seconds vs 5 seconds).
- Buffs also affect allies, which means that this skill has group utility, (that NB skill does not have).
- It stays on the ground for 20 seconds, while NB skill is just a small 0.1 second "temporary" poof.
- It fears ALL enemies in the AOE, meaning that it does not have target cap, while NB has a target cap of 6 - making it probably either the only AOE that still has target cap or one of the few left, as I can't recall any other AOE with target cap.
- The 2 minor buffs also do not seem to have target cap. You can cast it and ALL players in the area get the buff...
- Cost of this skill is comparable. - There may be some error in the wiki, as on live, Mass Hysteria costs 3,7K magicka while Turn Evil costs 3,8K stamina (I have 1 pcs light & 1pcs medium on my build so the cost reduction may come from this).
Idk about you, but Mass Hysteria fells kinda "bare", like it was missing something. It is simply underperforming. It literally has one effect - small AOE fear cc around you with target cap of 6. It should have... something. Idk, either reduce cost by half or add something to it.
Also, I think ZOS said some time ago (new combat team) that they want class skills to be stronger, but the weapon / world / guild skill to be weaker, but act like a "supplement" - so you could use then if your toolkit is missing something. Mass Hysteria vs Turn Evil is the opposite of that...
It's a bit biased because all parses are self buffed. On trial dummy are stam templars one of the best dps with braindead rotation, while stam NB stays at the bottom.
Tommy_The_Gun wrote: »Well, I did not exactly know where to post it... this seems to be best place for it.
So I know that pretty much all NBs (stam in particular) are using Turn Evil skill, instead of their own class skill - Mass Hysteria. Just by looking at the tooltips in the wiki I could see why. But recently I levelled this skill up (Turn Evil) and started using it in practise... and saw how huge difference is...
Mass Hysteria (Instant):
- Summon a dark spirit to terrify up to 6 enemies, causing them to cower in fear for 3 seconds.
- 3% more health for slotting it (Dark Vigor passive),
Turn Evil (Instant):
- You and your allies in the area gain Minor Protection - reducing your damage taken by 8%.
- You and your allies in the area gain Minor Endurance - increasing your Stamina Recovery by 10%.
- AOE on the ground lasts for 20 seconds.
- Upon activation, enemies in the area are feared for 5 seconds.
- 3% more weapon damage for slotting it (Slayer passive).
So, if compare to NB class, skill, fighters guild skill has:
- 3% more weapon damage, which is way, way more useful & powerful than 3% more health (it makes all your stamina skills stronger).
- Two quite strong minor buffs on top of fear.
- Fear is 2 seconds longer on Turn Evil (3 seconds vs 5 seconds).
- Buffs also affect allies, which means that this skill has group utility, (that NB skill does not have).
- It stays on the ground for 20 seconds, while NB skill is just a small 0.1 second "temporary" poof.
- It fears ALL enemies in the AOE, meaning that it does not have target cap, while NB has a target cap of 6 - making it probably either the only AOE that still has target cap or one of the few left, as I can't recall any other AOE with target cap.
- The 2 minor buffs also do not seem to have target cap. You can cast it and ALL players in the area get the buff...
- Cost of this skill is comparable. - There may be some error in the wiki, as on live, Mass Hysteria costs 3,7K magicka while Turn Evil costs 3,8K stamina (I have 1 pcs light & 1pcs medium on my build so the cost reduction may come from this).
Idk about you, but Mass Hysteria fells kinda "bare", like it was missing something. It is simply underperforming. It literally has one effect - small AOE fear cc around you with target cap of 6. It should have... something. Idk, either reduce cost by half or add something to it.
Also, I think ZOS said some time ago (new combat team) that they want class skills to be stronger, but the weapon / world / guild skill to be weaker, but act like a "supplement" - so you could use then if your toolkit is missing something. Mass Hysteria vs Turn Evil is the opposite of that...
Problem: other classes have too much damage so they are able to build tanky
Idk how many times this needs to be said, I’m going to start copy pasting..
Hello everyone!
I've just come back to the game after more than a year of not playing, and I don't really understand what's going on with DPS now. My main character has always been a stamblade and during summerset-murkmire period I felt pretty ok with my ~50k DPS, but now it is obviously lost.
I've got myself some of new skills and gear to test, particulary now I try to run Releq+NMA sets with Velidreth and Master's bow, but I absolutely can't get past 35k DPS even having 700+ CP and kinda trained rotation with weaving and all that stuff.
At the same time I found a few not old videos of stamblades doing over 70k and got my understanding completely ruined, but here now I see that DPS cap for stamblade is actually about 40k now? Which of these results is the REAL truth?
I would also be grateful to talk or have some advices from experienced stamnbs, definitely smth that I need now.