Here are my suggestions for some skill changes for pve. I don't really have experience for dd ,these are for tank and healer.
Mark Target > Reaper's Mark - I think this morph should be changed .Minor vulnerability from Lotus fan can be put here instead.
Path of Darkness > Refreshing Path - This is an okay skill for the most part but its aoe should match its other morph healing can be reduced a little to compansate.
Aspect of Terror > Mass Hysteria - Major Maim from Summon Shade should be put here instead .Tanks already have single target Major Maim source they need AoE ones.
Dark Vigor passive - This passive is very problematic I think because it makes your front and back bar health very uneven.It should be changed in some way.
Strife > Funnel Health - damage should be increased slightly , should heal 3 people (or 2 people and you ) to match radiating regeneration. Also it should heal every second, every 2 second is very unreliable for healing/tanking.
Siphoning Strikes > Siphoning Attacks - Major Brutality and Sorcery should be put here instead.
- I was gonna suggest magicka heal morph can heal allies as well but unlike Sorcerers, Nightblades actually have many healing abilities so I don't think it is a good idea-
Drain Power - I think this should be a ranged ability all the time with all magicka morphs.I don't know why a blood mage themed skilline only have this skill as the only melee one. One of the them should be a spammable heal and other one a spammable aoe. Both(or heal one) should have power extraction's damage reduction debuff.
Catalyst passive - should be changed completely.Siphoning skilline already has an ultimate generation passive.I think this can be changed to a some kind of major or minor buff.
Also one big change should be adding a basic aoe synergy skill for Nightblade. All of Nightblade's synergies are in their ultimates it is really displeasing that you can't provide a synergy reliably to your team with your class skills when it is needed.
1. Cloak in pvp is to strong, not really much risk in playing the class.
2. Incap has to low of a cost and to many effects. It would be nice if we had a bit longer rotation as spamming2 skills in pvp gets old.
If that were the case, no one would run Slimecraw.from what ive read, the minor berserk isnt even a good buff. that 8 percent damage bonus is actually lesser than that cuz of how you calculate damage.
i rather have fracture and old incap back, thats it.
1. Cloak in pvp is to strong, not really much risk in playing the class.
2. Incap has to low of a cost and to many effects. It would be nice if we had a bit longer rotation as spamming2 skills in pvp gets old.
Even in 5 light it costs nearly 4 k magicka and only lasts 3 seconds, and can be countered by 39480298432084280394 different things. It is not too low of a cost. Try playing a blinkblade if the duration gets shorter or if the ability costed more, itd be impossible.
Deathlord92 wrote: »As for stamblade I want my stun back on incap because damn I missed slamming noobs down with it major fracture back on SA and minor berserk back on grim focus both specs need minor berserk.
from what ive read, the minor berserk isnt even a good buff. that 8 percent damage bonus is actually lesser than that cuz of how you calculate damage.
i rather have fracture and old incap back, thats it.
I liked the stun on incap it looked really cool and it was incredibly satisfying slamming someone down with it even more so when it’s used to execute someone with. I refer to players as noobs if they zerg me or I x them I don’t actually mean pve players or low levels lol I literally mean some of the most toxic pvp players that will hunt you zerg you and yeah tbag you.Deathlord92 wrote: »As for stamblade I want my stun back on incap because damn I missed slamming noobs down with it major fracture back on SA and minor berserk back on grim focus both specs need minor berserk.
I would say you have some problems with self confidence since slamming noobs is, well, nothing to be proud at. They cannot really fight back, right?
Deathlord92 wrote: »I refer to players as noobs if they zerg me or I x them I don’t actually mean pve players or low levels lol I literally mean some of the most toxic pvp players that will hunt you zerg you and yeah tbag you.
Something needs to be done as I have said countless times I can kill decent to bad players np at all it’s when I fight good players running tanky builds on stamina warden stamina dk stamcro class I hate fighting the most both specs of templars this is when I feel my nerfs I can put all my effort into getting them at execute range and they can recover so easily loool I can still kill them it’s not impossible just hard and very tedious 😂Deathlord92 wrote: »I refer to players as noobs if they zerg me or I x them I don’t actually mean pve players or low levels lol I literally mean some of the most toxic pvp players that will hunt you zerg you and yeah tbag you.
These are not noobs but gankers in the original meaning (GANg Killers). I wloud love to have that stun back, but I am affraid they are too affraid to reintroduce it. Still I hope very much they will actualy do at least something. and soon. That constant nerfing of everything makes me really tired.
Deathlord92 wrote: »Defile is very good but I feel having the stun back on incap is a lot better especially with the off balance nerf coming as for major fracture back on SA yes please ffs we need it for tanks it was a horrible nerfdeepseamk20b14_ESO wrote: »There are three changes i would make.
Major fracture back on SA, defile back on incap (maybe even just minor defile), and dark cloak gets a better heal.
A lot of things people have mentioned are great....for their play style. Example, many call for minor berserk back because they dont care about mitigation. I disagree and i personally like the mitigation. I would say I'm stamina biased, so i wouldn't mind magicka based skills being fairly adjusted as well.
For a very long time the stun was when ever you used incap I’m damn certain before nb got butchered in previous patches they made the incap stun at 120 they nerf nb so much I can’t remember loldeepseamk20b14_ESO wrote: »Deathlord92 wrote: »Defile is very good but I feel having the stun back on incap is a lot better especially with the off balance nerf coming as for major fracture back on SA yes please ffs we need it for tanks it was a horrible nerfdeepseamk20b14_ESO wrote: »There are three changes i would make.
Major fracture back on SA, defile back on incap (maybe even just minor defile), and dark cloak gets a better heal.
A lot of things people have mentioned are great....for their play style. Example, many call for minor berserk back because they dont care about mitigation. I disagree and i personally like the mitigation. I would say I'm stamina biased, so i wouldn't mind magicka based skills being fairly adjusted as well.
Yeah, a stun would be nice. I cant remember, was the stun available as soon as ult was full or at 120? Anyways, what was once very strong is very lack luster compared to other damage ults now.
I just want everyone to fear nbs atm it’s a massive struggle to bring down tanky builds major fracture on surprise attack stun back on incap could really help or even buff mark give it a heavy dot or minor vulnerability as it’s underwhelming especially when you look at warden kit for example there source of major fracture a hard hitting aoe.Czekoludek wrote: »I really wish NB gets an interesting new mechanic (like necro fot corpse mechanic).
I think sacraments would be great. Basically skills that you can active for x% resource reserved (Reserved means for example 10% of your max magicka is in "reserved pool" and cannot be used until you toggle off the skill. We can gain more healing by reserving part of our HP, more damage by reserving HP, stamina or magicka. We can even got some interesting modifications (like casting siphoning increasing whole group ult regeneration). Something interesting and something that requires skill to master. Right now Nb is a shadow (ironic) of it's former self. Give us something that will remind everyone that we are assassins, blood mages, tanks using shadows for protection, etc.
Hello guys.
Just some news from Cyrodiil, nocp campaign.
You know what ?
I mean, there is maybe somthing to do. Maybe the Nightblade is the weakest actually ?
I'm NB, i'm #21 in the campaign and i'm the #1 NB with my little 440 cp. I think everybody here rerolled to a warden, a templar or dk/sorc, because their NB just sucks today.
please class rep do something.
Thedragonlolitucker wrote: »Hello guys.
Just some news from Cyrodiil, nocp campaign.
You know what ?
I mean, there is maybe somthing to do. Maybe the Nightblade is the weakest actually ?
I'm NB, i'm #21 in the campaign and i'm the #1 NB with my little 440 cp. I think everybody here rerolled to a warden, a templar or dk/sorc, because their NB just sucks today.
please class rep do something.
ap doesnt equal being good tho u could become emp on a nb
Thedragonlolitucker wrote: »Hello guys.
Just some news from Cyrodiil, nocp campaign.
You know what ?
I mean, there is maybe somthing to do. Maybe the Nightblade is the weakest actually ?
I'm NB, i'm #21 in the campaign and i'm the #1 NB with my little 440 cp. I think everybody here rerolled to a warden, a templar or dk/sorc, because their NB just sucks today.
please class rep do something.
ap doesnt equal being good tho u could become emp on a nb
Another thing we need is to have our gap closer function instantly, no pre-cast animation. Just a very quick shadowstep. No jump, just TP and hit.
I actually had some similar ideas in another thread. Figured I might as well post them here as well:Why don't they make Mark act like curse, except you only have a short window to land 3-5 direct damage abilities on your target to consume it, making it deal extra damage on top. OR EVEN BETTER let it consume on focus hit - this might be too OP though so please do care.
This would add so much needed delayed burst to our class as well as open the option to add a baseline penetration back to veiled strike. Fracture for Stam, Breach for Mag. OR just increase the 5% to at least 15% or 20%, or heck even add the speed to stamina as well.
There are so many simple options that just need to be experimented with.
Another much needed change would be to remove incap cast time, and focus travel time (that one's really easy to miss if you fight anyone half-competent.)
Another thing we need is to have our gap closer function instantly, no pre-cast animation. Just a very quick shadowstep. No jump, just TP and hit.
Siphoning Strikes needs a slight healing buff. At least to a 2000+ hp threshold. Should have brutality or sorcery as a baseline too, every other class has this kind of buff or access to it. (if I missed one then it should be added to the class too.) this allows to build easier for DW and PvE.
Path is also pathetic and needs a revision, or better yet, a step back into the past.
As a last thing, drain power needs to have a synergy added to it, and replace the major buffs with any sort of small buff beneficial to each spec. Though mainly mage and tank benefiting as Stam will just run whirlwind.
Please if anyone's in contact with ZOS just ask them to do all this on the next PTS just as an experiment.
What I'd like to see:
Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.
Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.
Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.
Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.
Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.
Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.
Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?
Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.
Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)
Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.
Cripple: Add Defile
Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.
I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.
Thedragonlolitucker wrote: »Hello guys.
Just some news from Cyrodiil, nocp campaign.
You know what ?
I mean, there is maybe somthing to do. Maybe the Nightblade is the weakest actually ?
I'm NB, i'm #21 in the campaign and i'm the #1 NB with my little 440 cp. I think everybody here rerolled to a warden, a templar or dk/sorc, because their NB just sucks today.
please class rep do something.
ap doesnt equal being good tho u could become emp on a nb
most nbs dont siege and farm ap thats all
Thedragonlolitucker wrote: »Hello guys.
Just some news from Cyrodiil, nocp campaign.
You know what ?
I mean, there is maybe somthing to do. Maybe the Nightblade is the weakest actually ?
I'm NB, i'm #21 in the campaign and i'm the #1 NB with my little 440 cp. I think everybody here rerolled to a warden, a templar or dk/sorc, because their NB just sucks today.
please class rep do something.
ap doesnt equal being good tho u could become emp on a nb
most nbs dont siege and farm ap thats all
I know, thx I got the achievement
Ofc AP is not the same than beeing good, but it's still an indicator that reveals things.
Do you play in cyrodiil ? I met rarely some NB, so rarely That i remember their name because they're always the same ppl.
But I met templars, templars, templars, templars, templars, warden ? warden warden too yes, and sorcs.
This indicator says that if people do not play NB, it means there is a problem. Maybe our class is ok but other classes are too op? maybe our class needs a up ? I dont know;
Why don't they make Mark act like curse, except you only have a short window to land 3-5 direct damage abilities on your target to consume it, making it deal extra damage on top. OR EVEN BETTER let it consume on focus hit - this might be too OP though so please do care.
This would add so much needed delayed burst to our class as well as open the option to add a baseline penetration back to veiled strike. Fracture for Stam, Breach for Mag. OR just increase the 5% to at least 15% or 20%, or heck even add the speed to stamina as well.
There are so many simple options that just need to be experimented with.
Another much needed change would be to remove incap cast time, and focus travel time (that one's really easy to miss if you fight anyone half-competent.)
Another thing we need is to have our gap closer function instantly, no pre-cast animation. Just a very quick shadowstep. No jump, just TP and hit.
Siphoning Strikes needs a slight healing buff. At least to a 2000+ hp threshold. Should have brutality or sorcery as a baseline too, every other class has this kind of buff or access to it. (if I missed one then it should be added to the class too.) this allows to build easier for DW and PvE.
Path is also pathetic and needs a revision, or better yet, a step back into the past.
As a last thing, drain power needs to have a synergy added to it, and replace the major buffs with any sort of small buff beneficial to each spec. Though mainly mage and tank benefiting as Stam will just run whirlwind.
Please if anyone's in contact with ZOS just ask them to do all this on the next PTS just as an experiment.
Pretty funny to see stamblades hide behind the underpowered magblade to ask for buffs, some even going as far as asking back the old completely overpowered 50 ult major defile + stun Incap.
Magblade definitely needs some help, I've never seen a class crutch as hard as magblade with Caluurion because they lack killing power otherwise. Even the new monster set, Kjalnar's Nightmare, seems to be another attempt at indirectly buffing their burst with its proc condition being the same as spectral bow.
Giving back minor berserk to Merciless Resolve (and only Merciless) and minor vitality to Swallow Soul would be a good start, removing major sorcery to Sap Essence and giving it to Siphoning Attacks would help with bar space/potion choice because it would no longer mean having to run Entropy/use spell power pots.