Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

[Class Rep] Nightblade Feedback Thread

  • Kittytravel
    Kittytravel
    ✭✭✭✭✭
    So that's why. I understand that Siphoning Strikes still refunds Magicka or Stamina, but that doesn't change the fact that Melee Light Attacks on a Magicka Nightblade aren't much use because of the inherent lack of Weapon Damage due to a lower Stamina.

    I just wanted to clear up that light attacks do just as well on both stam and magicka toons. Staves do LA damage based on Magicka. Here are those coefficients.
    Magicka light attack coefficients.

    Light Attack 16145 Magicka 1 · Deal $1 Magic Damage ($1 = 0.0450534 Magicka + 0.471911 SD - 0.674277 (Magicka, R2 = 0.999999, ratio = 10.47))
    And Stam light attack coefficients.

    Light Attack 16688 Stamina 1 · Deals $1 Physical Damage ($1 = 0.0450688 Stamina + 0.471815 WD - 0.735636 (Stamina, R2 = 0.999999, ratio = 10.47))

    As you see staves scale with both magicka and spell damage, just as melee weapons scale with stamina and weapon damage for light attack damage.
    Edited by Kittytravel on February 6, 2020 12:50AM
  • JobooAGS
    JobooAGS
    ✭✭✭✭✭
    So that's why. I understand that Siphoning Strikes still refunds Magicka or Stamina, but that doesn't change the fact that Melee Light Attacks on a Magicka Nightblade aren't much use because of the inherent lack of Weapon Damage due to a lower Stamina.

    I just wanted to clear up that light attacks do just as well on both stam and magicka toons. Staves do LA damage based on Magicka. Here are those coefficients.
    Magicka light attack coefficients.

    Light Attack 16145 Magicka 1 · Deal $1 Magic Damage ($1 = 0.0450534 Magicka + 0.471911 SD - 0.674277 (Magicka, R2 = 0.999999, ratio = 10.47))
    And Stam light attack coefficients.

    Light Attack 16688 Stamina 1 · Deals $1 Physical Damage ($1 = 0.0450688 Stamina + 0.471815 WD - 0.735636 (Stamina, R2 = 0.999999, ratio = 10.47))

    As you see staves scale with both magicka and spell damage, just as melee weapons scale with stamina and weapon damage for light attack damage.

    Couldn’t that be simplified from
    $1 = 0.0450688 Stamina + 0.471815 WD - 0.735636 Stamina
    to
    $1 = −0.6905672 Stamina + 0.471815 WD? Or there is something I am missing?
  • Kittytravel
    Kittytravel
    ✭✭✭✭✭
    JobooAGS wrote: »
    Couldn’t that be simplified from
    $1 = 0.0450688 Stamina + 0.471815 WD - 0.735636 Stamina
    to
    $1 = −0.6905672 Stamina + 0.471815 WD? Or there is something I am missing?

    Looks like it can but I grabbed the coefficients from an archive that's kept, I don't know if they were data mined or what I just know where the website is. ^^
  • nublife01
    nublife01
    ✭✭✭✭
    Here I am again, with a collection of simplified suggestions of things I've been thinking about for this class over a period of time. I don't care if you don't want or like to be told what to do at this point. I'm going to continue sharing these thoughts.


    Assassination
    • Assassination Ultimate - Don't taze me bro!

      Death Stroke (Base Ability): Retains current cost of 70 Ultimate and the effect of increasing your damage against the target. This ability will now apply Major Defile to the enemy when used with 120 ultimate or more. (Possibly increasing this proc to 150 ultimate instead.)

      Incapacitating Strike (Stamina Morph): Applies Major Defile and stuns for 2 seconds when used with 120 Ultimate or more. Removed silence effect. While slotted, gain the Reave effect.

      Soul Harvest (Magicka Morph): Applies Major Defile and silences for 3 seconds when used with 120 Ultimate or more. While slotted, gain passive Ultimate when achieving a killing blow.

    • Have the Blur ability also provide Minor Evasion to nearby allies (Not yourself, as you only gain Major Evasion from this) as an additional base effect.

    • Add to one of the Passives, possibly Master Assassin or Dark Veil, to grant 25/50% or at least 15/30% movement speed while in sneak, so Nightblades aren't 'required' to become a blood sucker to enjoy a better stealth gameplay experience.

    • Grim Focus

      To be honest, I'm not really even sure what the team wants this ability to actually do or become. I don't have any great ideas for it either, other than removing the heal component's melee range requirement. Alternatively you could just remove that effect entirely and replace it with something else, like a strong lingering DoT upon impact or allow it to pierce 50% of the target's resistances something.


    Shadow
    • Shift the +25% movement speed from Concealed Weapon to Veiled Strike as a base effect while retaining the stun if in sneak or while cloaked. Surprise attack continues to reduce the target's armor as a morph effect. I don't currently have any ideas for it myself, but Concealed Weapon could be granted a new unique(?) effect now.

    • Shadow Cloak

      ...No. I'm not touching this one. I'd probably be dragged off and disappear in a back alley or something.

    • Refreshing Path

      Option 1: Increase the range of this ability to match that of Twisting Path. Seriously, at least allow it to heal more than a tiny area to make it more appealing. I don't think most of the other ground AOE abilities that heal are this narrow of a space.

      Option 2: Although I'd like the range of this ability to be increased in general, I'd also be content with this skill doing half the coefficient of the heal as damage, mimicking the effect that Strife has between it's two morphs.

    • For the ability Aspect of Terror, I think it could use a slight bit of extra help after Turn Evil ripped the soul of this ability away from it. Maybe adding a 30% snare for 3-4 seconds after the Fear effect ends as a base morph effect would at least give it some crutches to try and stand on.

    • Extend the base duration of the Shadow Barrier passive that grants Major Resolve. Not everyone makes use of shadow abilities at all times, and I feel like I need to wear at least two pieces of Heavy Armor for the bonus duration when I'm only using one ability like Refreshing Path on my Healer. I believe increasing this to 10 seconds as the default would make it more ideal. Wearing 7 pieces of Heavy Armour would then give you 20.5 seconds of Major Resolve when using a Shadow Ability.


    Siphoning
    • Remove the cast time from the Soul Shred ultimate and it's morphs. Why is that on this ability? That actually bothers me more than the cast time on Death Stroke. With the changes to blocking and animation blending currently on the PTS, you could possibly work on making this skill's animation faster or have it run it's full course without it being immediately canceled by activating block. I have had more than a few extra deaths trying to make use of the Ultimate in PvP environments ever since the cast time was added.

    • Malevolent Offering

    • Remove the Major Brutality/Sorcery effect from Drain Power and add it as a base effect to Siphoning Strikes, as the skill in and of itself doesn't do that much. The morphs would retain their respective effects of returning Magicka or Stamina resources.

    • Drain Power

      (Base Ability): Damages the enemy and reduces their Weapon/Spell damage by x amount for 8 seconds.

      Power Extraction (Stamina Morph): In addition to the base effect, you gain the x value of Weapon/Spell damage that the enemy is to be reduced by for 4 seconds.

      Sap Essence (Magicka Morph): In addition to the base effect, it now heals for x amount and the heal is strengthened depending on the number of enemies hit.

    these are really good. the heal needs to be kept on grim focus like trust me in pvp that burst heal is really nice because of how much more damage we take than other classes. that and we need that major brutality/sorcery on siphoning strike or major fracture on surprise attack again. also dark cloak needs to be buffed so we can be bg viable.
  • nublife01
    nublife01
    ✭✭✭✭
    Iskiab wrote: »
    Xirks wrote: »
    Can I just ask, how did the nightblade nerfs get justified? How can you have an assassin class, one meant to be in and out quickly taking down one target get surprise attack's fracture removed and incap's stun and defile removed? Not only this but ADD a cast time to it? I feel as though playing this class I have to whisper the target and let him know not to move because I am going to be using my wet noodles for weapons to slowly kill them. Meanwhile the templar has the most op sweep ulti, no cast time added, a snare on every single jabs hit, AND an eclipse 100% snare on every hit. Please can we have this considered, if we could get that cast time removed and maybe the stun added to incap again I would be happy.. Soul harvest can keep the defile, I just want the stun and no cast time.

    Welcome to mmo's lol
    Rogue's are usually the most gutted class as years go on due to being designed in such a way that produces salt mines lol even though that's their gig.

    Source?

    I have to agree. Players choose a class usually based on their personality.

    Rogues - min-maxers
    Sorcs - cross dressers
    Tanky types - the little guy who was picked on in high school
    Healers - socializers

    Rogues usually min max best and then get punished for it, meanwhile other classes complain they can’t do well while eating Doritos and get ganked while sending tells to their friends.

    this is incredibly true lol. the amount of auto attacking aoe andy's i delt with 1vxing in imperial city last week lmaoooo
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    nublife01 wrote: »
    Iskiab wrote: »
    Xirks wrote: »
    Can I just ask, how did the nightblade nerfs get justified? How can you have an assassin class, one meant to be in and out quickly taking down one target get surprise attack's fracture removed and incap's stun and defile removed? Not only this but ADD a cast time to it? I feel as though playing this class I have to whisper the target and let him know not to move because I am going to be using my wet noodles for weapons to slowly kill them. Meanwhile the templar has the most op sweep ulti, no cast time added, a snare on every single jabs hit, AND an eclipse 100% snare on every hit. Please can we have this considered, if we could get that cast time removed and maybe the stun added to incap again I would be happy.. Soul harvest can keep the defile, I just want the stun and no cast time.

    Welcome to mmo's lol
    Rogue's are usually the most gutted class as years go on due to being designed in such a way that produces salt mines lol even though that's their gig.

    Source?

    I have to agree. Players choose a class usually based on their personality.

    Rogues - min-maxers
    Sorcs - cross dressers
    Tanky types - the little guy who was picked on in high school
    Healers - socializers

    Rogues usually min max best and then get punished for it, meanwhile other classes complain they can’t do well while eating Doritos and get ganked while sending tells to their friends.

    this is incredibly true lol. the amount of auto attacking aoe andy's i delt with 1vxing in imperial city last week lmaoooo

    Just look at the pvp complaints about high MMR and ‘sweaty fighting’. Most people don’t like the intensity and twitch required in high MMR and complain they need a break after a couple matches.

    Personally I love it, that’s probably because I’m used to it as a magblade with an unforgiving rotation that always requires concentration even in pve. Focusing and light attack weaving is a nightblade class requirement.
    Edited by Iskiab on February 6, 2020 6:06AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Eormenric
    Eormenric
    ✭✭✭
    Nightblade Tank here.

    I think Nightblades have a strong identity of movement and (de)buffs. Being able to zip around the room and negate enemy damage by buffing myself has been really enjoyable. Keep that! There are a couple pain points I have, though:

    1) There's too much setup and refresh with tanking. Here's how I have to start every pull:
    BEFORE PULL: Relentless Focus -> Mirage -> (possibly a morph of Siphoning Strikes) -> (possibly a morph of Summon Shade)
    AT PULL: Power Extraction -> Dark Cloak -> and then we get to situational/build-specific stuff before repeating.

    I wish the damage reduction of Relentless Focus could go into one of the other abilities, allowing us to drop off that skill for something else. Drain Power and it's Morphs could reduce damage taken by 5% for 10 seconds after use, stacking 2 times. Or the light/heavy attack build-up could be added to Siphoning Strikes. In turn, Relentless Focus could be more about damage, further allowing players to choose strong damage versus survivability. I could then keep it slotted for extra damage, or feel better trading that out for something the group needs more.

    2) Shadow Image has a really high skill cap to effectively use this in PvE.
    Understanding when to use it, knowing you'll be able to port back within 15s (and not accidentally into instant-death) makes me wish this ability had more flexibility. Would being able to target where it goes within 15m but teleport within 28m be balanced? Maybe the shade could stealth run to where it was placed within 3 seconds and you THEN be allowed to teleport to it? It'd be better if the shade looked like a physical copy of your character that way even if someone invests in invisibility detection, they could go for the wrong person. That tactic sure sounds like a sneaky Nightblade. I don't have experienced for PvP, though. Maybe there can be a suppression just like Frozen Gate.

    Those are my only pain points. I still enjoy the class!
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    All I want is everyone in cyrodiil to fear us again right now that is not happening we don’t have the damage of a proper rogue.
  • J0L0PPY
    J0L0PPY
    ✭✭
    From a Melee Magicka Nightblade perspective the class hasn't been complimented the best to keep it a thing. I run around in any PvP area be it Cyrodiil, Imperial City, Or Bgs and feel like the only person why plays this playstyle of Magicka Nightblade! The damage compared to our ranged side of the class is definitely not of equal.. everything about it seems pretty good except for light attacks and concealed weapon.

    Concealed Weapon doesn't feel strong at all. Some can say "Merciless and Soul harvest is all you need." that combo is very predictable and hard to get off clean.. I feel with Melee Magblade that's all you can do unless you wear a proc set which you shouldn't rely on a proc set. If the combo fails you're stuck fighting forever trying to hit the same combo over and over again leading the fight to be endless! Speed in stealth doesn't help being in the opponents face during combat, now I'm not saying to remove speed in stealth as I know there are Magblades who play hand in hand with stealth and Concealed Weapon.. I'm saying maybe a possibility to get a damage increase a debuff or a passive to improve it in any way shape or form.

    Light Attackswith melee weapons with any class should scale with the highest max/damage. This would help Melee magblades and would also help other mag classes who use melee weapons instead of staves. I would say this would be an interesting change to all magicka toons that prefer melee. If that somehow seems to overpowered make it a Melee Magblade only thing somehow whether it be passives or attached to concealed?

    This is my favourite way to play and many others.. but I only see myself in any pvp area playing this playstyle! please revive ZOS </3
  • Czekoludek
    Czekoludek
    ✭✭✭✭✭
    J0L0PPY wrote: »
    From a Melee Magicka Nightblade perspective the class hasn't been complimented the best to keep it a thing. I run around in any PvP area be it Cyrodiil, Imperial City, Or Bgs and feel like the only person why plays this playstyle of Magicka Nightblade! The damage compared to our ranged side of the class is definitely not of equal.. everything about it seems pretty good except for light attacks and concealed weapon.

    Concealed Weapon doesn't feel strong at all. Some can say "Merciless and Soul harvest is all you need." that combo is very predictable and hard to get off clean.. I feel with Melee Magblade that's all you can do unless you wear a proc set which you shouldn't rely on a proc set. If the combo fails you're stuck fighting forever trying to hit the same combo over and over again leading the fight to be endless! Speed in stealth doesn't help being in the opponents face during combat, now I'm not saying to remove speed in stealth as I know there are Magblades who play hand in hand with stealth and Concealed Weapon.. I'm saying maybe a possibility to get a damage increase a debuff or a passive to improve it in any way shape or form.

    Light Attackswith melee weapons with any class should scale with the highest max/damage. This would help Melee magblades and would also help other mag classes who use melee weapons instead of staves. I would say this would be an interesting change to all magicka toons that prefer melee. If that somehow seems to overpowered make it a Melee Magblade only thing somehow whether it be passives or attached to concealed?

    This is my favourite way to play and many others.. but I only see myself in any pvp area playing this playstyle! please revive ZOS </3

    They could introduce mythic item that allow your light and heavy attacks to scale with your highier offensive resource
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Czekoludek wrote: »
    J0L0PPY wrote: »
    From a Melee Magicka Nightblade perspective the class hasn't been complimented the best to keep it a thing. I run around in any PvP area be it Cyrodiil, Imperial City, Or Bgs and feel like the only person why plays this playstyle of Magicka Nightblade! The damage compared to our ranged side of the class is definitely not of equal.. everything about it seems pretty good except for light attacks and concealed weapon.

    Concealed Weapon doesn't feel strong at all. Some can say "Merciless and Soul harvest is all you need." that combo is very predictable and hard to get off clean.. I feel with Melee Magblade that's all you can do unless you wear a proc set which you shouldn't rely on a proc set. If the combo fails you're stuck fighting forever trying to hit the same combo over and over again leading the fight to be endless! Speed in stealth doesn't help being in the opponents face during combat, now I'm not saying to remove speed in stealth as I know there are Magblades who play hand in hand with stealth and Concealed Weapon.. I'm saying maybe a possibility to get a damage increase a debuff or a passive to improve it in any way shape or form.

    Light Attackswith melee weapons with any class should scale with the highest max/damage. This would help Melee magblades and would also help other mag classes who use melee weapons instead of staves. I would say this would be an interesting change to all magicka toons that prefer melee. If that somehow seems to overpowered make it a Melee Magblade only thing somehow whether it be passives or attached to concealed?

    This is my favourite way to play and many others.. but I only see myself in any pvp area playing this playstyle! please revive ZOS </3

    They could introduce mythic item that allow your light and heavy attacks to scale with your highier offensive resource

    I was hoping for that too but O don’t think it’s help that much tbh. The biggest help magblade could get would be to make rapid regen a self only heal. That would be an amazing starting place.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    As for stamblade I want my stun back on incap because damn I missed slamming noobs down with it major fracture back on SA and minor berserk back on grim focus both specs need minor berserk.
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    I keep hoping every pts is this the time they buff nb just got to keep hoping.
  • Czekoludek
    Czekoludek
    ✭✭✭✭✭
    Iskiab wrote: »
    Czekoludek wrote: »
    J0L0PPY wrote: »
    From a Melee Magicka Nightblade perspective the class hasn't been complimented the best to keep it a thing. I run around in any PvP area be it Cyrodiil, Imperial City, Or Bgs and feel like the only person why plays this playstyle of Magicka Nightblade! The damage compared to our ranged side of the class is definitely not of equal.. everything about it seems pretty good except for light attacks and concealed weapon.

    Concealed Weapon doesn't feel strong at all. Some can say "Merciless and Soul harvest is all you need." that combo is very predictable and hard to get off clean.. I feel with Melee Magblade that's all you can do unless you wear a proc set which you shouldn't rely on a proc set. If the combo fails you're stuck fighting forever trying to hit the same combo over and over again leading the fight to be endless! Speed in stealth doesn't help being in the opponents face during combat, now I'm not saying to remove speed in stealth as I know there are Magblades who play hand in hand with stealth and Concealed Weapon.. I'm saying maybe a possibility to get a damage increase a debuff or a passive to improve it in any way shape or form.

    Light Attackswith melee weapons with any class should scale with the highest max/damage. This would help Melee magblades and would also help other mag classes who use melee weapons instead of staves. I would say this would be an interesting change to all magicka toons that prefer melee. If that somehow seems to overpowered make it a Melee Magblade only thing somehow whether it be passives or attached to concealed?

    This is my favourite way to play and many others.. but I only see myself in any pvp area playing this playstyle! please revive ZOS </3

    They could introduce mythic item that allow your light and heavy attacks to scale with your highier offensive resource

    I was hoping for that too but O don’t think it’s help that much tbh. The biggest help magblade could get would be to make rapid regen a self only heal. That would be an amazing starting place.

    Well that was suggestion for melee magNB fans :) in my opinion, they should give us a choice: one morph of cloak giving invisibility, second good burst heal. So every Nb needs to choose what they need more. Also we need to change some of our abilities. Mark that will add damage to our direct damage attacks (or maybe working like a potl but with more Nb vibe?), Grim focus morphs without stupid, unreliable heal/mitigation but with something that will help with damage. Plenty of ideas to implement.
  • Langeston
    Langeston
    ✭✭✭✭✭
    Czekoludek wrote: »
    Iskiab wrote: »
    Czekoludek wrote: »
    J0L0PPY wrote: »
    From a Melee Magicka Nightblade perspective the class hasn't been complimented the best to keep it a thing. I run around in any PvP area be it Cyrodiil, Imperial City, Or Bgs and feel like the only person why plays this playstyle of Magicka Nightblade! The damage compared to our ranged side of the class is definitely not of equal.. everything about it seems pretty good except for light attacks and concealed weapon.

    Concealed Weapon doesn't feel strong at all. Some can say "Merciless and Soul harvest is all you need." that combo is very predictable and hard to get off clean.. I feel with Melee Magblade that's all you can do unless you wear a proc set which you shouldn't rely on a proc set. If the combo fails you're stuck fighting forever trying to hit the same combo over and over again leading the fight to be endless! Speed in stealth doesn't help being in the opponents face during combat, now I'm not saying to remove speed in stealth as I know there are Magblades who play hand in hand with stealth and Concealed Weapon.. I'm saying maybe a possibility to get a damage increase a debuff or a passive to improve it in any way shape or form.

    Light Attackswith melee weapons with any class should scale with the highest max/damage. This would help Melee magblades and would also help other mag classes who use melee weapons instead of staves. I would say this would be an interesting change to all magicka toons that prefer melee. If that somehow seems to overpowered make it a Melee Magblade only thing somehow whether it be passives or attached to concealed?

    This is my favourite way to play and many others.. but I only see myself in any pvp area playing this playstyle! please revive ZOS </3

    They could introduce mythic item that allow your light and heavy attacks to scale with your highier offensive resource

    I was hoping for that too but O don’t think it’s help that much tbh. The biggest help magblade could get would be to make rapid regen a self only heal. That would be an amazing starting place.

    Well that was suggestion for melee magNB fans :) in my opinion, they should give us a choice: one morph of cloak giving invisibility, second good burst heal. So every Nb needs to choose what they need more. Also we need to change some of our abilities. Mark that will add damage to our direct damage attacks (or maybe working like a potl but with more Nb vibe?), Grim focus morphs without stupid, unreliable heal/mitigation but with something that will help with damage. Plenty of ideas to implement.

    From what I understand, Grim Focus used to have Minor Berserk? I can't speak for anyone else, but I would find that *infinitely* more useful than the current mitigation and/or heal. I mean, this is the assassin class, I don't want to be tanky I want to do damage.
  • hakan
    hakan
    ✭✭✭✭✭
    from what ive read, the minor berserk isnt even a good buff. that 8 percent damage bonus is actually lesser than that cuz of how you calculate damage.

    i rather have fracture and old incap back, thats it.
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    hakan wrote: »
    from what ive read, the minor berserk isnt even a good buff. that 8 percent damage bonus is actually lesser than that cuz of how you calculate damage.

    i rather have fracture and old incap back, thats it.
    Tbh I would be very hyped just to have fracture back on SA and stun back on incap my biggest problem in eso is tanky builds now with the off balance change things will be that much harder.
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    JMadFour wrote: »
    Concealed Weapon feedback:

    Please consider adding the 25% movement speed bonus (in sneak or invisibility) from Concealed Weapon to the base skill! So Stamblades and Magblades can use it

    Reasoning:

    This passive bonus wouldn't increase the damage or effectiveness of Surprise Attack, but would prevent Stamblades from having to choose between their class stun + spammable (Surprise Attack) or the mobility + fun of Concealed Weapon
    then why chose concealed weapon? if you are making a suggestion, at least think about it a bit more.

    Make Concealed weapon a Cone AOE of some sort.

    Making concealed weapon a conal attack actually makes a lot of sense. If someone is slashing a knife or sword in a wide front sweeping strike similar to templar.

    There should also be a type of spinning knife attack.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Muizer
    Muizer
    ✭✭✭✭✭
    Eormenric wrote: »
    2) Shadow Image has a really high skill cap to effectively use this in PvE.
    Understanding when to use it, knowing you'll be able to port back within 15s (and not accidentally into instant-death) makes me wish this ability had more flexibility. Would being able to target where it goes within 15m but teleport within 28m be balanced? Maybe the shade could stealth run to where it was placed within 3 seconds and you THEN be allowed to teleport to it? It'd be better if the shade looked like a physical copy of your character that way even if someone invests in invisibility detection, they could go for the wrong person. That tactic sure sounds like a sneaky Nightblade. I don't have experienced for PvP, though. Maybe there can be a suppression just like Frozen Gate.

    Always though this skill has potential, but somehow I can't really make it work. I think I might prefer it if I summoning the shade did not initiate combat but instead you'd set a destination for it. It would stop and engage the moment it reaches its set destination or as soon as you teleport to it.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • llBlack_Heartll
    llBlack_Heartll
    ✭✭✭✭
    I wiped the cob webs off my Mag NB this weekend and have 2 ideas for the skills. (PVE)

    Concealed Weapon - I find that this spammable doesn’t really fit Mag play style.
    It would be nice if the Mag Morph could be used at ranged, just like Impale.
    Obviously their would be a trade off, so I’m not sure how PvP would go, either losing the stun or the sneak while slotted.

    Spectral Bow - I love this skill, however it’s just not as smooth as other Classes and their burst abilities (purifying light etc)
    It would be nice to remove the stacks for the protection side of things and just give minor protection for the duration.
    Also, the burst heal could be change to a HoT over 5s but that’s not a big need at all.

    Could we look at an over all cost of 2800 of the skill, decrease the duration to 18s but the actual Spectal Bow cast refreshes the duration of the skill.
    (I’m not sure what the Stam version costs)
    Although the skill is cheaper to cast, the Bow cost more to cast.



    I just find that having to activate the skill again is a lose and will make the ability more smooth in rotation, as well as bringing it in line with Other classes that have a similar skill.
    Edited by llBlack_Heartll on February 17, 2020 1:53AM
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
    ✭✭✭✭✭
    There are three changes i would make.

    Major fracture back on SA, defile back on incap (maybe even just minor defile), and dark cloak gets a better heal.

    A lot of things people have mentioned are great....for their play style. Example, many call for minor berserk back because they dont care about mitigation. I disagree and i personally like the mitigation. I would say I'm stamina biased, so i wouldn't mind magicka based skills being fairly adjusted as well.
    Hey everyone! Look! It's a signature!
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    There are three changes i would make.

    Major fracture back on SA, defile back on incap (maybe even just minor defile), and dark cloak gets a better heal.

    A lot of things people have mentioned are great....for their play style. Example, many call for minor berserk back because they dont care about mitigation. I disagree and i personally like the mitigation. I would say I'm stamina biased, so i wouldn't mind magicka based skills being fairly adjusted as well.

    I like the mitigation too and am magicka based. It’s good, the only thing people don’t like about it is it was added at the same time berserk was removed.

    To put the bow proc in line with other classes it’d probably be best for the stacks to build one per second regardless of whether you light attack or not. Most long time players will hate this because it’ll simplify the class, but it being easier to build stacks would improve the ability a lot.

    Concealed being ranged is a good idea, maybe even a 15m range and leave it as it.
    Edited by Iskiab on February 17, 2020 12:09AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • ThePedge
    ThePedge
    ✭✭✭✭✭
    Our class sources of Major Brutality/Sorcery and Major Breach/Fracture are very lackluster.

    The class seems a bit backwards to me.
    The archetype suggests it would be high single-target damage, but plays more like a tank.

    Shadow Barrier - one of the most overlooked passives and is fantastic, but it's defensive.

    Mitigation on Relentless/Merciless - Fantastic, but it's defensive.

    Having to pre-mark your target to get your Fracture/Breach gives the game away. Would be like stepping on a twig when sneaking up behind somebody.

    Major Brutality/Sorcery, need to cast a weak AoE ability and hit someone with it. Can't pre-buff.

    Compared to a Warden, who also have passive Minor Berserk, doesn't even need activation. Can pre-buff their damage bonus for free, with extra benefits. And penetration bonus comes from dealing damage with a delayed skill, which NB also has none of.

    May be true that Warden is the outlier, but they got some very good recent changes, and I hope NB gets the same treatment next patch.
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    There are three changes i would make.

    Major fracture back on SA, defile back on incap (maybe even just minor defile), and dark cloak gets a better heal.

    A lot of things people have mentioned are great....for their play style. Example, many call for minor berserk back because they dont care about mitigation. I disagree and i personally like the mitigation. I would say I'm stamina biased, so i wouldn't mind magicka based skills being fairly adjusted as well.
    Defile is very good but I feel having the stun back on incap is a lot better especially with the off balance nerf coming as for major fracture back on SA yes please ffs we need it for tanks it was a horrible nerf
  • llBlack_Heartll
    llBlack_Heartll
    ✭✭✭✭
    kaithuzar wrote: »
    JMadFour wrote: »
    Concealed Weapon feedback:

    Please consider adding the 25% movement speed bonus (in sneak or invisibility) from Concealed Weapon to the base skill! So Stamblades and Magblades can use it

    Reasoning:

    This passive bonus wouldn't increase the damage or effectiveness of Surprise Attack, but would prevent Stamblades from having to choose between their class stun + spammable (Surprise Attack) or the mobility + fun of Concealed Weapon
    then why chose concealed weapon? if you are making a suggestion, at least think about it a bit more.

    Make Concealed weapon a Cone AOE of some sort.

    Making concealed weapon a conal attack actually makes a lot of sense. If someone is slashing a knife or sword in a wide front sweeping strike similar to templar.

    There should also be a type of spinning knife attack.

    It doesn’t suit NB, it wouldn’t benefit from the fire staff passive and you lose 8% damage as it’s an AOE and not an ST skill.

  • Ventru7
    Ventru7
    Here are my suggestions for some skill changes for pve. I don't really have experience for dd ,these are for tank and healer.

    Mark Target > Reaper's Mark - I think this morph should be changed .Minor vulnerability from Lotus fan can be put here instead.

    Path of Darkness > Refreshing Path - This is an okay skill for the most part but its aoe should match its other morph healing can be reduced a little to compansate.

    Aspect of Terror > Mass Hysteria - Major Maim from Summon Shade should be put here instead .Tanks already have single target Major Maim source they need AoE ones.

    Dark Vigor passive - This passive is very problematic I think because it makes your front and back bar health very uneven.It should be changed in some way.

    Strife > Funnel Health - damage should be increased slightly , should heal 3 people (or 2 people and you ) to match radiating regeneration. Also it should heal every second, every 2 second is very unreliable for healing/tanking.

    Siphoning Strikes > Siphoning Attacks - Major Brutality and Sorcery should be put here instead.
    - I was gonna suggest magicka heal morph can heal allies as well but unlike Sorcerers, Nightblades actually have many healing abilities so I don't think it is a good idea-

    Drain Power - I think this should be a ranged ability all the time with all magicka morphs.I don't know why a blood mage themed skilline only have this skill as the only melee one. One of the them should be a spammable heal and other one a spammable aoe. Both(or heal one) should have power extraction's damage reduction debuff.

    Catalyst passive - should be changed completely.Siphoning skilline already has an ultimate generation passive.I think this can be changed to a some kind of major or minor buff.

    Also one big change should be adding a basic aoe synergy skill for Nightblade. All of Nightblade's synergies are in their ultimates it is really displeasing that you can't provide a synergy reliably to your team with your class skills when it is needed.
    Edited by Ventru7 on February 17, 2020 5:18PM
  • hakan
    hakan
    ✭✭✭✭✭
    Ventru7 wrote: »
    Here are my suggestions for some skill changes for pve. I don't really have experience for dd ,these are for tank and healer.

    Mark Target > Reaper's Mark - I think this morph should be changed .Minor vulnerability from Lotus fan can be put here instead.

    Path of Darkness > Refreshing Path - This is an okay skill for the most part but its aoe should match its other morph healing can be reduced a little to compansate.

    Aspect of Terror > Mass Hysteria - Major Maim from Summon Shade should be put here instead .Tanks already have single target Major Maim source they need AoE ones.

    Dark Vigor passive - This passive is very problematic I think because it makes your front and back bar health very uneven.It should be changed in some way.

    Strife > Funnel Health - damage should be increased slightly , should heal 3 people (or 2 people and you ) to match radiating regeneration. Also it should heal every second, every 2 second is very unreliable for healing/tanking.

    Siphoning Strikes > Siphoning Attacks - Major Brutality and Sorcery should be put here instead.
    - I was gonna suggest magicka heal morph can heal allies as well but unlike Sorcerers, Nightblades actually have many healing abilities so I don't think it is a good idea-

    Drain Power - I think this should be a ranged ability all the time with all magicka morphs.I don't know why a blood mage themed skilline only have this skill as the only melee one. One of the them should be a spammable heal and other one a spammable aoe. Both(or heal one) should have power extraction's damage reduction debuff.

    Catalyst passive - should be changed completely.Siphoning skilline already has an ultimate generation passive.I think this can be changed to a some kind of major or minor buff.

    Also one big change should be adding a basic aoe synergy skill for Nightblade. All of Nightblade's synergies are in their ultimates it is really displeasing that you can't provide a synergy reliably to your team with your class skills when it is need.

    No.

    Shadow barrier and catalyst alongside with Hemorrage are the best passives on NB.

    Barrier with SA allows you to be a little tanky while being offensive.

    Catalyst is awesome dont know what you are talking about.
  • Ventru7
    Ventru7
    hakan wrote: »
    Ventru7 wrote: »
    Here are my suggestions for some skill changes for pve. I don't really have experience for dd ,these are for tank and healer.

    Mark Target > Reaper's Mark - I think this morph should be changed .Minor vulnerability from Lotus fan can be put here instead.

    Path of Darkness > Refreshing Path - This is an okay skill for the most part but its aoe should match its other morph healing can be reduced a little to compansate.

    Aspect of Terror > Mass Hysteria - Major Maim from Summon Shade should be put here instead .Tanks already have single target Major Maim source they need AoE ones.

    Dark Vigor passive - This passive is very problematic I think because it makes your front and back bar health very uneven.It should be changed in some way.

    Strife > Funnel Health - damage should be increased slightly , should heal 3 people (or 2 people and you ) to match radiating regeneration. Also it should heal every second, every 2 second is very unreliable for healing/tanking.

    Siphoning Strikes > Siphoning Attacks - Major Brutality and Sorcery should be put here instead.
    - I was gonna suggest magicka heal morph can heal allies as well but unlike Sorcerers, Nightblades actually have many healing abilities so I don't think it is a good idea-

    Drain Power - I think this should be a ranged ability all the time with all magicka morphs.I don't know why a blood mage themed skilline only have this skill as the only melee one. One of the them should be a spammable heal and other one a spammable aoe. Both(or heal one) should have power extraction's damage reduction debuff.

    Catalyst passive - should be changed completely.Siphoning skilline already has an ultimate generation passive.I think this can be changed to a some kind of major or minor buff.

    Also one big change should be adding a basic aoe synergy skill for Nightblade. All of Nightblade's synergies are in their ultimates it is really displeasing that you can't provide a synergy reliably to your team with your class skills when it is need.

    No.

    Shadow barrier and catalyst alongside with Hemorrage are the best passives on NB.

    Barrier with SA allows you to be a little tanky while being offensive.

    Catalyst is awesome dont know what you are talking about.

    Catalyst pushes you into a really gimmicky playstyle that noone really want to do idk how you can think that passive is okay and healthy.It really should be a heroism buff or something if people really want more ulti regen(which I don't think nb needs)
  • Czekoludek
    Czekoludek
    ✭✭✭✭✭
    Ventru7 wrote: »
    hakan wrote: »
    Ventru7 wrote: »
    Here are my suggestions for some skill changes for pve. I don't really have experience for dd ,these are for tank and healer.

    Mark Target > Reaper's Mark - I think this morph should be changed .Minor vulnerability from Lotus fan can be put here instead.

    Path of Darkness > Refreshing Path - This is an okay skill for the most part but its aoe should match its other morph healing can be reduced a little to compansate.

    Aspect of Terror > Mass Hysteria - Major Maim from Summon Shade should be put here instead .Tanks already have single target Major Maim source they need AoE ones.

    Dark Vigor passive - This passive is very problematic I think because it makes your front and back bar health very uneven.It should be changed in some way.

    Strife > Funnel Health - damage should be increased slightly , should heal 3 people (or 2 people and you ) to match radiating regeneration. Also it should heal every second, every 2 second is very unreliable for healing/tanking.

    Siphoning Strikes > Siphoning Attacks - Major Brutality and Sorcery should be put here instead.
    - I was gonna suggest magicka heal morph can heal allies as well but unlike Sorcerers, Nightblades actually have many healing abilities so I don't think it is a good idea-

    Drain Power - I think this should be a ranged ability all the time with all magicka morphs.I don't know why a blood mage themed skilline only have this skill as the only melee one. One of the them should be a spammable heal and other one a spammable aoe. Both(or heal one) should have power extraction's damage reduction debuff.

    Catalyst passive - should be changed completely.Siphoning skilline already has an ultimate generation passive.I think this can be changed to a some kind of major or minor buff.

    Also one big change should be adding a basic aoe synergy skill for Nightblade. All of Nightblade's synergies are in their ultimates it is really displeasing that you can't provide a synergy reliably to your team with your class skills when it is need.

    No.

    Shadow barrier and catalyst alongside with Hemorrage are the best passives on NB.

    Barrier with SA allows you to be a little tanky while being offensive.

    Catalyst is awesome dont know what you are talking about.

    Catalyst pushes you into a really gimmicky playstyle that noone really want to do idk how you can think that passive is okay and healthy.It really should be a heroism buff or something if people really want more ulti regen(which I don't think nb needs)

    Catalyst is one of the best Nb passive, hands down. Ult regen is only thing that Nb's are great (before necro they were the best but nothing can beat necro ult regen)
  • Rianai
    Rianai
    ✭✭✭✭✭
    Catalyst equals to an ult generation of 0,44/s at best - which is the weakest ult passive of all. Yes, nb gets it in addition to their transfer passive, which is similar to other classes' ult generation passives, but warden has access to major heroism, which if far superior to any nb ult generation, so even before necro nb wasn't the best in this regard.

    The only situation where nb can pull ahead is with soul harvest slotted and lots of kills - but that is a very niche scenario.
Sign In or Register to comment.