ninjaguyman wrote: »I'd like a more compelling reason to choose soul harvest over incap in pvp. And by that I don't mean just nerf incap. If incap is nerfed and soul harvest is left as is, I'd just end up using soul tether again.
So, having been a Magicka Nightblade since day one, I think I know what I'm talking about regarding my first point:
1. How many instances of Major Expedition do we need from just our class abilities alone?! Cripple. Path of Darkness. Double Take (Blur morph). It feels overdone and I think some of this could be switched up a little. I'd say Major Expedition still be tied to Cripple (and morphs) since it's a "powerful" effect that should be concentrated on a single target. Perhaps change Path of Darkness (and morphs) to offer Minor Expedition and allow it to affect groupmates who also step into the path for group utility/convenience. Double Take can be left as is, seeing as that is more of a personal choice when morphing and it also doesn't break stealth when cast, which gives it some niche use.
2. More synergies would be welcome. We have all of two in Consuming Darkness and Soul Shred. While Nightblades do have other team-play options, I feel like a lot of them are lackluster. Built-in passive healing (Funnel Health, Refreshing Path, Sap Essence, Soul Siphon) is—again—overdone. For example, Mark Target could offer a Synergy that allows a specified amount of teammate(s) to share the "reward" of healing (or some other bonus) received upon killing a target. Path of Darkness could offer a synergy that grants Minor Evasion to allies in the path. That way they play better with groupmates who use Undaunted passives and sets that activate by triggering synergies, such as Roar of Alkosh and Moondancer.
I know, my pain points are less interesting, but I feel like Nightblades are mostly in a good spot (especially compared to the first year of the game's release...) at the moment of submitting this post.
This thread is supposed to be for 'pain points' only ... not solutions, not opinions about what is OP and needs to be nerfed.
* Pain points are not complaints/comments about NBs, their class, or their skills
* Pain points are complaints from NBs about what frustrates them about playing their class (what they are having problems with, what is making it difficult for them to play their class, etc.)
I don't want to call anyone out in particular on this, but I think it's important for it to be said in hopes that this thread doesn't end up like the overwhelming majority of other threads about NBs. Just saying.
NightbladeMechanics wrote: »(Snip.)
There are builds which use just path, cripple, or double take and not the other two. Nightblade is supposed to be a highly mobile class, so I hesitate to see one go. A common and related complaint is a request for in-class snare and root removal and immunity for mageblades -- i.e. it would need to be tied to an ability which stamblades wouldn't use.
More synergies is a common complaint as well. Do you have ideas for what you would like to see them do?
GreenSoup2HoT wrote: »I am a nightblade main. I will try my best to discuss the main things about nightblade that frustrate me.
1: Piercing Mark. Its just not fun. 2 purges to get rid of the effects on a stamina nightblade gross. Reduce invisibility reveal time to 4-8 seconds to mimic when detect potions got changed. Just change the skill. Theres already tons and tons of reveal options in the game but this one is just toxic and lasts for almost a minute!
2: No DoT mitigation if cloak is hard countered. Nightblades, especially medium armour wearers have very little healing. If we cant cloak, dots shred us like butter. I suggest bringing some form of purge back to the nightblade kit, not debuff purge like old dark cloak but at least a dot purge.
3: Surprise attack is to front loaded. Armour Debuff should only occur when using with cloak stun.
4: Mass Hysteria should not fear players who are not blocking. I feel all the cc's that counter blocking should only cc people who are actively blocking. Making it only strong against people who actively block.
5: Assassination ultimate should gain back its feature to only stun targets under 50% or something like that.
6: Assassination ultimate damage boost should only effect direct damage.
All you guys hating on cloak.remember magicka nb doesn’t have a class shield nor stamina to dodge roll forever. + there are over s dozen counters to cloak. Cloak is really our only defense without relying on shade morph. If anything it needs a buff.
All you guys hating on cloak.remember magicka nb doesn’t have a class shield nor stamina to dodge roll forever. + there are over s dozen counters to cloak. Cloak is really our only defense without relying on shade morph. If anything it needs a buff.
Top kek.
Counters are trash unless you are an NB. Shades are great, and cloak, shades and shields that actually synergize are more than enough. The defense is OP in its current form, it does too much, but the one thing it should do, actually hide you, isn't great.
NightbladeMechanics wrote: »ninjaguyman wrote: »I'd like a more compelling reason to choose soul harvest over incap in pvp. And by that I don't mean just nerf incap. If incap is nerfed and soul harvest is left as is, I'd just end up using soul tether again.
Yup about tether.
Did you use SH back when it was bugged and undodgeable (Morrowind through Clockwork City)? Did that feel like it was enough of a draw to compete with Incap? What would you personally like to see added to Soul Harvest.
All you guys hating on cloak.remember magicka nb doesn’t have a class shield nor stamina to dodge roll forever. + there are over s dozen counters to cloak. Cloak is really our only defense without relying on shade morph. If anything it needs a buff.
Top kek.
Counters are trash unless you are an NB. Shades are great, and cloak, shades and shields that actually synergize are more than enough. The defense is OP in its current form, it does too much, but the one thing it should do, actually hide you, isn't great.
Magelight
Detect invis pot
Caltrops
Flare
Shade summon (uncloaks/unstealth) other NB
Various Class, weapon, or poison Dots
Mark
Sloads set
Overwhelming set
Various monster helms that perform aoe procs
Defile? Don't remember
Aoes e.g., whirlwind, hurricane, etc
Trash you say? LoL. These are just the ones I took 10 seconds from the top of my head. Far from trash and any serious NB knows how deadly these counters are. I'm sure I could come up with a half a dozen more if I put some serious thought into it.
Oh and what shields? Healing ward? Compared to a sorc it's pathetic and cloak as an escape should make up for what Sorcs get in the way of shields and streak. Or what other classes get as hard counters or inherent damage/armor miigations.
Please explain how the defense is OP but the fact that it doesn't hide you is subpar. That's extremely contradictory. If it doesn't hide you, your dead. Period. That's all it does is hide you. Which it doesn't cause everyone and their grandmother has a counter. If your suggesting the guaranteed crit on shadow cloak is OP I would highly disagree. That's situational at best and crit in CP pvp is subpar anyways.
All you guys hating on cloak.remember magicka nb doesn’t have a class shield nor stamina to dodge roll forever. + there are over s dozen counters to cloak. Cloak is really our only defense without relying on shade morph. If anything it needs a buff.
Not sure how much discussion you want in here so I'll keep it brief.NightbladeMechanics wrote: »ninjaguyman wrote: »I'd like a more compelling reason to choose soul harvest over incap in pvp. And by that I don't mean just nerf incap. If incap is nerfed and soul harvest is left as is, I'd just end up using soul tether again.
Yup about tether.
Did you use SH back when it was bugged and undodgeable (Morrowind through Clockwork City)? Did that feel like it was enough of a draw to compete with Incap? What would you personally like to see added to Soul Harvest.
RavenSworn wrote: »1)The class lacks a group synergy skill. This will add more utility for the class with the healer or tank role. The best choice for this is Path of Darkness.
2) much has been done to alleviate tanking and healing for nb, thank you for the changes. I can't say much bout pvp but in terms of pve, Mirage / double take should switch places with aspect of terror. It doesn't make any sense for this ability to be in the assassin skill line when it's used defensively. It will also be in line with the shadow defensive / tanking tree.
Not sure how much discussion you want in here so I'll keep it brief.NightbladeMechanics wrote: »ninjaguyman wrote: »I'd like a more compelling reason to choose soul harvest over incap in pvp. And by that I don't mean just nerf incap. If incap is nerfed and soul harvest is left as is, I'd just end up using soul tether again.
Yup about tether.
Did you use SH back when it was bugged and undodgeable (Morrowind through Clockwork City)? Did that feel like it was enough of a draw to compete with Incap? What would you personally like to see added to Soul Harvest.
Going back to one of my issues previously posted, Soul Harvest not being ranged is annoying in PvE when all other Magicka build skills are ranged (with Impale specifically being made ranged to help with this), would making Soul Harvest ranged add interest to it in PvP as well?