wtlonewolf20 wrote: »https://youtu.be/bd4P_VvQoh4
1) Line of Sight
• Allows you to still hit your opponents as they try to hid behind a rock or crate.
• Denies opponents the ability to hide behind their zerg as you attempt to burst them down.
2) Situational Awareness
• Keep your full speed whilst jumping and doing a 360 spin with your camera to see how many opponents are chasing you.
3) Block Jumping
• Have a ~90% uptime on block with NO movement penalty.
4) Negate Self Snaring Skills (forgot to mention in video)
• Jump + cast allows you to keep full speed while using skills that would otherwise slow you down.
I made this video and post because a vast majority of the community seems to thoroughly misunderstand bunny hopping. I hope my explanation will help counter some truly crazy suggestions that it's a symptom of mental illness demonstrated in this thread, and many more like it. Outside of active combat bunny is also used so signal friendliness (combined with blocking) or to try and get the attention of some players at the edge of a zerg to come fight you.
Peace
-Tay
I see a patch to "fix" 3 and 4 coming in the future
central_scrutinizer wrote: »Stinkyremy wrote: »I remember bunny-hopping around 25 years ago!.. Only back then it was for a huge speed advantage..:
https://www.youtube.com/watch?v=v6jm9iGW2Co
Too old for that stuff now.. Knees are shot :-p
See this stuck around, and it no longer became about speed it became about moving hitboxes.
People do it in overwatch where the hitboxes are huge and it has no advantage at all.
They don't understand what it originally was, now it is just a meme that every multiplayer FPS game, you have to bunny hop.
It was cancerous then, and is still now. It was an unintended manipulation of the game (same as rocket jumping) that players found, not a dev intended mechanic (same as weaving in ESO)
People in battlefield bunny hop, where the devs purposely made it so that bunny hopping decreases your speed! in an attempt to get rid of it.
The worse culprit atm is titanfall 2, where it is bunny hopping, into slide and air strafe.
The game is brilliant but the crap you have to do just to compete is ridiculous.
Some of us played way, way too much quake and can't even stop. I just start doing it when I get into a flow of snap shotting, I have to consciously stop myself. The various cadences have been ingrained, I aim flawlessly when I can maintain it, even if only for a few seconds.
It wasn't cancerous back when it was actually relevant, it was fun as hell, especially when team fortress and Tribes and weapons factory and action quake ect came about. If you were actually around for it and didn't participate, I genuinely feel sorry for you, that's a long, long time to be stuck in molasses.
Sounds like you've been a walking pack of ammo for a quarter of a decade.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
https://youtu.be/bd4P_VvQoh4
1) Line of Sight
• Allows you to still hit your opponents as they try to hid behind a rock or crate.
• Denies opponents the ability to hide behind their zerg as you attempt to burst them down.
2) Situational Awareness
• Keep your full speed whilst jumping and doing a 360 spin with your camera to see how many opponents are chasing you.
3) Block Jumping
• Have a ~90% uptime on block with NO movement penalty.
4) Negate Self Snaring Skills (forgot to mention in video)
• Jump + cast allows you to keep full speed while using skills that would otherwise slow you down.
I made this video and post because a vast majority of the community seems to thoroughly misunderstand bunny hopping. I hope my explanation will help counter some truly crazy suggestions that it's a symptom of mental illness demonstrated in this thread, and many more like it. Outside of active combat bunny is also used so signal friendliness (combined with blocking) or to try and get the attention of some players at the edge of a zerg to come fight you.
Peace
-Tay