I still don't care if it provides advantage. I understand jumping to get LOS if there's a rock between you and opponent, but when I see someone just hopping over and over again for no reason in open field (no blocking) just hop, shoot, hop, shoot, hop, shoot and then hop some more after I'm dead it's kills my immersion completely. It's as annoying as trying to catch a stam sorc who runs around trees and towers at 4000% speed.
Unfortunately for any immersion fans like me, some PvPers are so extremely competitive that they will use every tiny advantage available and call you a noob/scrub/l2p-pleb if you don't hop around or run around a tree like a mad man.
Jumping should DEFINITELY cost stamina when 'In Combat' since as presented, it provides tactical as well as DPS and tanking advantage at currently NO COST. If anything, things like that should be patched up.
I made this video and post because a vast majority of the community seems to thoroughly misunderstand bunny hopping.
Bunny hopping to line of sight is weak and pathethic, YOU CRITICAL CHARGE FOR EXAMPLE TOWARDS YOUR TARGET, RIGHT TROUGH THE MASSIVE ZERG, YOU IGNORE ALL, YOU SPAM IMMOVABLE POTS AND SMASH THEM IN THE NUTS!!!!!!
See, i have a rage problem whenever i see or smell testicl3s of my enemies i cant contain my inner rage.
Even tough you might have a 99% change of failing, you MUST in all occasions PUSH towards whatever is your target! this way is the only way to prove yourself as a proud Orc in the name of Malacath!
Bonus points for brandishing your axe with the fire memento mid battle when the boss does his burst damage. Will get you the utmost respect from your healer and the admiration of fellow Orcs.
I remember bunny-hopping around 25 years ago!.. Only back then it was for a huge speed advantage..:
https://www.youtube.com/watch?v=v6jm9iGW2Co
Too old for that stuff now.. Knees are shot :-p
Dragonnord wrote: »Allow me to respond to OP's statements please.
1) Line of Sight
• Allows you to still hit your opponents as they try to hid behind a rock or crate.
R: Same way I can say that, if you jump, you are making their job easier to hit you from behind a rock or crate.
• Denies opponents the ability to hide behind their zerg as you attempt to burst them down.
R: Again, same way I can say that, if you jump, you are making their job easier to hit you from behind a zerg.
2) Situational Awareness
• Keep your full speed whilst jumping and doing a 360 spin with your camera to see how many opponents are chasing you.
R: No need to jump. You can just run full speed, click your mouse wheel and rotate the camera to look back, while still running full speed.
3) Block Jumping
• Have a ~90% uptime on block with NO movement penalty.
R: There's a passive already for blocking movement. Also, we're talking about bunny jumpers that use to to do short-distance jumps in this case, so it's like walking slowly too if you jump almost in the same place. Still, if we talk about CONSTANT long-distance jumps (like to chase or escape), to do a full running speed jump you need to release block first, you CAN'T run full speed and jump if you didn't release block first, so every full speed run jump you want to do you HAVE TO release block. So, again, if you want to maintain full speed while jumping you need to release block, and if you jump in place or almost in place it's like if you are advancing/moving slowly anyways.
4) Negate Self Snaring Skills (forgot to mention in video)
• Jump + cast allows you to keep full speed while using skills that would otherwise slow you down.
R: Jump + cast (so while on the air) prevents you from roll dodging. Casting those particular skills doesn't slow you down but you can't dodge anything, so that's worse. So you will get more hits that you CAN'T dodge.
One more disadvantage added:
5) While on the air, an opponent's wrecking blow will put you even higher in the air, defenseless, with nothing you can do. And so a sure death before you are back in solid ground.
Stinkyremy wrote: »Bunny hopping is cancer in all games, and every FPS game is full of it.
just leave that crap for quake.
Stinkyremy wrote: »I remember bunny-hopping around 25 years ago!.. Only back then it was for a huge speed advantage..:
https://www.youtube.com/watch?v=v6jm9iGW2Co
Too old for that stuff now.. Knees are shot :-p
See this stuck around, and it no longer became about speed it became about moving hitboxes.
People do it in overwatch where the hitboxes are huge and it has no advantage at all.
They don't understand what it originally was, now it is just a meme that every multiplayer FPS game, you have to bunny hop.
It was cancerous then, and is still now. It was an unintended manipulation of the game (same as rocket jumping) that players found, not a dev intended mechanic (same as weaving in ESO)
People in battlefield bunny hop, where the devs purposely made it so that bunny hopping decreases your speed! in an attempt to get rid of it.
The worse culprit atm is titanfall 2, where it is bunny hopping, into slide and air strafe.
The game is brilliant but the crap you have to do just to compete is ridiculous.
Wrecking_Blow_Spam wrote: »Yes but riddle me this...
Why do bunny hoppers hop around to everywhere in PVE? I understand they practicing their rotation, as you see them barswap and fire off skills, whilst light attacking in between (all whilst running to a point and hopping).
To me this is weird and unhealthy behaviour, maybe as a one off but when they do it everywhere then I think they need to just shut off for a moment.
Wrecking_Blow_Spam wrote: »Still looks ridiculous and childish.
Takes me back to the days of Halo where everyone was leaping around noscoping with sniper rifles or sticking you with grenades while in midair.
The extreme on halo, was to jump and spam your crouch button mid air - during a Battle Rifle (BR) standoff.