debbiejenkinsrwb17_ESO wrote: »To me, as a DD, it means:
I am NOT a tank!
Protecting the Healer is priority. Stay close to, and give my life for the Healer if necessary.
Ads are my job. Always leave enough magika in reserve to burn down the ads.
Chip away at the boss.
Go nuts near end of fight, any Magika left over after the fight is Magika wasted.
I see it like a colony. As DD/DPS (whatever, semantics), I am a worker bee. If I wanted to be Queen, I would have chosen the role of Tank or Healer.
Stewart1874 wrote: »I don't understand how DD's hit upwards of 25k, 40k+ is insane and I'd love to see a build guide on how to pump out those numbers.
I'm putting out roughly 18/19k and pretty happy with it (No ultimate used). It gets me through normal content in my sleep and vet content as long as I pay attention. My rotation is a bit off, sometimes I'll have total brain farts and balls it up or the controller won't register i've swapped and *** everything up. I can't light attack weave efficiently yet either
Stewart1874 wrote: »I don't understand how DD's hit upwards of 25k, 40k+ is insane and I'd love to see a build guide on how to pump out those numbers.
I'm putting out roughly 18/19k and pretty happy with it (No ultimate used). It gets me through normal content in my sleep and vet content as long as I pay attention. My rotation is a bit off, sometimes I'll have total brain farts and balls it up or the controller won't register i've swapped and *** everything up. I can't light attack weave efficiently yet either
ilikepickles wrote: »@adeptusminor I'm at a point in my life where I'd rather drink bleach than ever put that much effort into an MMO again.
Your entire post made my soul cringe.
ilikepickles wrote: »@adeptusminor I'm at a point in my life where I'd rather drink bleach than ever put that much effort into an MMO again.
Your entire post made my soul cringe.
Thats what i've noticed too, in other games Dps would be crowd controllers as well as damage dealers.. its why DD makes no sense as a dps to me.. as they had multiple roles outside of hit hit hit....
Dps would be the ones flicking switches and opening doors, setting puzzle pieces etc because healers and tank roles had no time to do these things..
ESO wannabes here really seem like they have never played real raids.
What would the tanks do, then?? Where are "real raids??" The Middle East??
Finally, DPS did more than merely hit and hit and hit, which so far - compared to what I've read on the subject of TESO dps-ing - felt like a more satisfying and balanced gameplay, imo. They'd deal damage and do some controlling with individual stuns and snares and such. Some debuff too. There was a lot of room for individual playstyles.
These are my own two cents on the matter.
logarifmik wrote: »It's being a DD, not a DPS.
Both are the same thing.
Thats what i've noticed too, in other games Dps would be crowd controllers as well as damage dealers.. its why DD makes no sense as a dps to me.. as they had multiple roles outside of hit hit hit....
Dps would be the ones flicking switches and opening doors, setting puzzle pieces etc because healers and tank roles had no time to do these things..
ESO wannabes here really seem like they have never played real raids.
What would the tanks do, then?? Where are "real raids??" The Middle East??
Have you not played any non ESO mmos? there are many many games with real raids.. Laugh all you like but Runes of magic raids were insane at end game..
And the tanks (plural) where busy holding the bosses (Plural) at bay so they can't join up.. The healers (plural) were healing off tanks and off healers..
as a DD (bird flip to anyone who says DPS) in PvE you need to be able to
- pull at least 2 groups of NPCs, kill them quickly and survive without the help of the rest of the group
- survive boss fights without a healer (if the mechanic allows)
- hold aggro on the boss and tank him/her/it long enuf for the tank to get back up
- not f-word up in Trials
as a DD (bird flip to anyone who says DPS) in PvE you need to be able to
- pull at least 2 groups of NPCs, kill them quickly and survive without the help of the rest of the group
- survive boss fights without a healer (if the mechanic allows)
- hold aggro on the boss and tank him/her/it long enuf for the tank to get back up
- not f-word up in Trials
A damage dealer must;
1st) have enough awareness to avoid damage circles and other easily avoidable attacks that cause strain on the healer
2nd) be able to maintain atleast 25k dps
3rd) have enough knowledge and survivability that they dont spend most of the boss battles waiting for a revive