beeing a DD means to me:
Not beeing on my main Role, so having to concentrate more.
I love templars, so my most played DD is a Magplar.
What it should be: Doing as much Dmg as possible, while not dying, and while occationaly rezzing other people.
What it comes with: the lovely joy of spending pricely pots on Dummyparses to keep my fingers used to the rotation.
What it actually is: Having less DPS in a raid than on the Dummy because my FPS dont allow me to weave (less painfull on a magplar than on a magblade, nontheless, pretty discouraging)
What i'd like it to be: Like the healers and the tanks, DDs should also participate in buffing a group. i really enjoyed the NMG/Sunder mechanics and i frankly dont get the point of the change to these sets.
Further i'd really like it to see the need of certrain DD-Characters/classes in a raid. Right now, we go for the following:
"Pick the Char that does the most DPS" "Ranged or melee" "WM/MA set"
Would be really cool if a 12 man group would actually need a magplar because only this char is able to fullfill a specific task. (magplar only beeing an example here)
IMO this would make the raids more challenging and more complex.
beeing a DD means to me:
Not beeing on my main Role, so having to concentrate more.
I love templars, so my most played DD is a Magplar.
What it should be: Doing as much Dmg as possible, while not dying, and while occationaly rezzing other people.
What it comes with: the lovely joy of spending pricely pots on Dummyparses to keep my fingers used to the rotation.
What it actually is: Having less DPS in a raid than on the Dummy because my FPS dont allow me to weave (less painfull on a magplar than on a magblade, nontheless, pretty discouraging)
What i'd like it to be: Like the healers and the tanks, DDs should also participate in buffing a group. i really enjoyed the NMG/Sunder mechanics and i frankly dont get the point of the change to these sets.
Further i'd really like it to see the need of certrain DD-Characters/classes in a raid. Right now, we go for the following:
"Pick the Char that does the most DPS" "Ranged or melee" "WM/MA set"
Would be really cool if a 12 man group would actually need a magplar because only this char is able to fullfill a specific task. (magplar only beeing an example here)
IMO this would make the raids more challenging and more complex.
What kind of tasks are thinking for classes?
What does mean to be a dps on your favorite class as dps? How would you describe damage dealer role in elder scrolls to you? There's no right or wrong just what does it mean to you.
boombazookajd wrote: »logarifmik wrote: »It's being a DD, not a DPS.
this debate has been covered ad nauseam. there's little point in trying to argue which is correct. The terms are used interchangeably.
logarifmik wrote: »It's being a DD, not a DPS.
This^Facefister wrote: »
Well, it is the exact opposite for me. In my experience "DPS" is being used by people who can't speak english properly or at all.
And that^
What’s next, calling runners KMH or MPH?
Writers, WPM?
WPM-Words Per Minute
MPH-Miles Per Hour
DPS-Damage Per Second
How is any of that improper english??
just to clear for some people what does what mean:
dps = damage per second
dd = damage dealer
dmg = damage
purple-magicb16_ESO wrote: »DPS is a starting class.
huschdeguddzje wrote: »For me it means to spam snipe
Don't forget to weave in a light attack between every snipe. That's what the professional snipe spammers do.
purple-magicb16_ESO wrote: »DPS is a starting class. It's the training wheels class for eso. I've settled into tank which I feel like is a medium challenge to play when it comes to classes. I haven't played much as a healer but I feel like they're even more challenging. Both tanks and healers are 'parent' classes. i.e. you take care of the dps kids. They stress about keeping the dps alive and take all the heat when things go wrong. Ever see one of these guys go through a public dungeon? They cut through everything, bosses included. And I'm not putting them down, I was one of them. Got bored though, so switched to tank. Got tired of watching enemies just collapse everytime they saw me. Insta-kill is not a recipe for a successful game.
for me its the other way arround. for me Healing is the easiest role, followed by tanking, ending in DD.
Healing is situational, you have to react. tanking is preemptive. DD is learing a rota, stretching it out to max and do that all during avoiding circles.
just to clear for some people what does what mean:
dps = damage per second
dd = damage dealer
dmg = damage
Kiralyn2000 wrote: »Is it a Europe server thing, is it a west coast server thing, what?
Kiralyn2000 wrote: »just to clear for some people what does what mean:
dps = damage per second
dd = damage dealer
dmg = damage
I'm still curious which gaming subculture this "DD" thing comes from, because it isn't "US MMOs". I've been playing them for 13+ years, and this is the first place I've heard it. Everywhere else I've played, people happily label the three roles as tank/healer/DPS.
It's great that everyone keeps repeating "DD means Damage Dealer". Yeah. I got that. What I want to know is where it comes from - what group of people has been using that terminology all this time, that I've somehow never seen before?
Is it a Europe server thing, is it a west coast server thing, what?
ilikepickles wrote: »@adeptusminor Fair, but I actually think "Wing it" is good advice. In any game I've ever played, getting good came from screwing around with every little aspect of everything until I manage to find an effective playstyle that suits me.
I think it's far more enjoyable. I don't intend to come off so condescending in response to you, but it's just I really take issue with the modern trend of so many people needing guides to play games and then imposing said playstyle. It's akin to having those friends that insisted on having strategy guides for every game they play. I'm also getting too old and jaded to the idea of sitting at a dummy doing testing for hours while pouring over every little bit of data. I've lived that life in so many games. :c
Might just be a personality defect, but I find more glory in being a godlike player by the sweat of my own brow. No joy in walking a path someone else laid out for you.
BejaProphet wrote: »https://www.youtube.com/watch?v=7TSP_FxCe3E
No! NO! NO! Smaug you utter ***! You are NOT fire! You are NOT death! You poor poor fool. This is not a matter of opinion, sir. This is a matter of mere logic. This is a matter of grammar. You spit fire, and you kill people. You are not fire and death itself. You are a dragon. You wouldn't call a car MPH, Smaug, you idiot.
There is no, what it means to me, words have a definition, dps means damage per second, it means doing damage while surviving, as much as you can do, that's it, everything else like support, self heal etc it's supplementary.