No idea where this '25k' dps minimum came from that keeps being mentioned?
Is this in a dungeon boss fight for 1min with no group buffs
Trial boss for 10min with optimal group buffs
Dummy? What kind of dummy? Self buffed?
There is no magic universal number. Just pull to the best of your ability and see where it takes you
huschdeguddzje wrote: »For me it means to spam snipe
Facefister wrote: »Kiralyn2000 wrote: »Facefister wrote: »Calling a DD as a "DPS" is still wrong no matter how many times it has been discussed. You don't call your Healer "HPS" nor you call your Tank "TPS" or "Taunter".boombazookajd wrote: »logarifmik wrote: »It's being a DD, not a DPS.
this debate has been covered ad nauseam. there's little point in trying to argue which is correct. The terms are used interchangeably.
Honestly never heard this "DD" thing until the arguments on this forum. Everywhere else.... "are you in tank spec, or DPS spec?" "got tank & heals, need DPS", etc.
(this seems to fit in the same category as arguing with people over "ATM Machine" "But you're saying 'machine' twice!")
Well, it is the exact opposite for me. In my experience "DPS" is being used by people who can't speak english properly or at all.
No idea where this '25k' dps minimum came from that keeps being mentioned?
Is this in a dungeon boss fight for 1min with no group buffs
Trial boss for 10min with optimal group buffs
Dummy? What kind of dummy? Self buffed?
There is no magic universal number. Just pull to the best of your ability and see where it takes you
The 25k number refers to a self buffed 6mil dummy parse. The reason for that number is because it widely regarded that if you can reach 25k self buffed you have the capability to put out enough damage to pass the various dps checks that trials and even some vet dungeons put groups through.
No idea where this '25k' dps minimum came from that keeps being mentioned?
Is this in a dungeon boss fight for 1min with no group buffs
Trial boss for 10min with optimal group buffs
Dummy? What kind of dummy? Self buffed?
There is no magic universal number. Just pull to the best of your ability and see where it takes you
The 25k number refers to a self buffed 6mil dummy parse. The reason for that number is because it widely regarded that if you can reach 25k self buffed you have the capability to put out enough damage to pass the various dps checks that trials and even some vet dungeons put groups through.
Doing 25k dps on a stationary target does not equal doing 25k dps in a real boss fight. DPS is not all about numbers
No idea where this '25k' dps minimum came from that keeps being mentioned?
Is this in a dungeon boss fight for 1min with no group buffs
Trial boss for 10min with optimal group buffs
Dummy? What kind of dummy? Self buffed?
There is no magic universal number. Just pull to the best of your ability and see where it takes you
The 25k number refers to a self buffed 6mil dummy parse. The reason for that number is because it widely regarded that if you can reach 25k self buffed you have the capability to put out enough damage to pass the various dps checks that trials and even some vet dungeons put groups through.
Doing 25k dps on a stationary target does not equal doing 25k dps in a real boss fight. DPS is not all about numbers
If you can't do 25k dps against a stationary target you sure as hell can't do 25k in a real boss fight. The test weeds out bad dps, because if you can't manage to hit 25k even under ideal circumstances then you're going to be utterly useless in an actual boss fight. Plus most of the dps checks are in fact stationary burn phases, making the dummy parses quite relevant.
mesmerizedish wrote: »
ZOS_Holden wrote: »Hey there, @Tasear,
We'd first like to say, what the different roles mean to different players is an amazing topic, and we're loving the wide variety of answers we're seeing. In regards to what DPS means to us,
My previous online experience is from a FtP unknown probably shameful in MMO players' circles MMO in which the role's responsibilities weren't quite the same as TESO.
Tanks were mainly responsible for taunting and tanking. They would crowd control a bit and debuff some too but really most of it was concentrating in making sure the mobs hit THEM and THEM ONLY so that the healer(s) had a manageable workload.
Healers would heal (obviously), rez and buff. So much buffing. In-between, they were the ones in charge of another part of the group's debuffing of mobs. Depending on their specialization, they could also crowd control some, but that was a bonus.
Finally, DPS did more than merely hit and hit and hit, which so far - compared to what I've read on the subject of TESO dps-ing - felt like a more satisfying and balanced gameplay, imo. They'd deal damage and do some controlling with individual stuns and snares and such. Some debuff too. There was a lot of room for individual playstyles.
As much as I like TESO, I feel that the parties' roles are disappointingly unequal. Here, the crux of the party's survival relies solely on the tank and healer's shoulders - which explains why it's so much easier to find a group slot as a tank or healer compared to DPS, since most people will naturally want to do the most fun part of the playing.
These are my own two cents on the matter.
Thats what i've noticed too, in other games Dps would be crowd controllers as well as damage dealers.. its why DD makes no sense as a dps to me.. as they had multiple roles outside of hit hit hit....
Dps would be the ones flicking switches and opening doors, setting puzzle pieces etc because healers and tank roles had no time to do these things..
ESO wannabes here really seem like they have never played real raids.