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To people who enjoy speedrunning...

Kalgert
Kalgert
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Get your own group together, if you want to skip most of the dungeon, while being rude enough to leave other people in the dust.

Lately I've been encountering more and more groups that has that one or two players who just rush ahead of everyone (Even the tank, because let's be honest, normal dungeons are that wee-easy), and then have the nerve to have a passive-aggressive attitude towards anyone who tells them "'Oy, stop running ahead of the rest of the group"

One occurence had people literary running past everything. Past mobs and kept running even when they aggroed them. It made me start asking myself why even bother being in the dungeon, if everyone's just gonna run ahead of everything. One run left me somewhat amused, just for how *** up it was, in seeing one tank being so eager to speedrun, that he was shouting frantic nonsense like "wtf why can't I go forward???" because he couldn't get to the last boss in Elden Hollow 1.

What's funny is that these rushers are all around the 600 to 720 in CP, which I understand, you're all high level players and you have people follow you and fawn over you and your high CP level. Well, let me just say I'm not feeling prepared to roll around over you just because of your high CP, and if I am a tank, it would be in your best interest to follow Me

Oh well. I can always let these people be stuck in a snag and have them wait for a tank to bail them through a tough encounter, while I can leave and find a new group in a matter of moments.

But tell me, ladies and gentlemen. How can I deal with this little dillema?
  • Dragath
    Dragath
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    well, normal dungeons are so easy that you can solo them.
    there is no need for a tank or healer. pugging those dungeons is often just a way to do them a little bit faster then if you would be alone.
    the thing about the dungeon finder is that everyone can join, whatever his/her intentions are.
    if you have a specific intention doing a dungeon (like the way you want to play it) and you don't want to encounter players that want to do the dungeon in a different way, i would advise you to not use the dungeon finder.
  • boombazookajd
    boombazookajd
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    Apache_Kid wrote: »
    Next time, maybe try finding a group of people who want to go slow and waste time just like you, that way you'll never be disappointed.

    it's nice in cool in that shade I bet. haha! ;)
    Edited by boombazookajd on April 22, 2018 2:50PM
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • Apache_Kid
    Apache_Kid
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    Apache_Kid wrote: »
    Next time, maybe try finding a group of people who want to go slow and waste time just like you, that way you'll never be disappointed.

    it's nice in cool in that shade I bet. haha! ;)

    Yeah I'm gonna change that. Sounds way too snarky. Thanks for pointing that out
  • boombazookajd
    boombazookajd
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    There's how I handle as a tank: "If you aggro it first, you can tank it until I get there. And I'm not sprinting."

    On my healer its "You'd better not blame me if you die before I get there."

    Now, for mob clustering, I only do that if the group can handle it and I usually know that after the first mob or two. If we've got a squishy DPS or the healer is slacking, I don't pull bigger mob clusters than the group can handle. If we're all blowing through the mobs like tissue paper, I'll pull bigger clusters no problem.

    @VaranisArano and in all fairness, that line of thinking is rare. Glad you play that way though.

    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • munster1404
    munster1404
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    There's how I handle as a tank: "If you aggro it first, you can tank it until I get there. And I'm not sprinting."

    On my healer its "You'd better not blame me if you die before I get there."

    Now, for mob clustering, I only do that if the group can handle it and I usually know that after the first mob or two. If we've got a squishy DPS or the healer is slacking, I don't pull bigger mob clusters than the group can handle. If we're all blowing through the mobs like tissue paper, I'll pull bigger clusters no problem.

    I always ask whether they wish to skip. I preferred not to actually. But will defer to the majority.
  • Drdeath20
    Drdeath20
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    Its a platforming game, people want to get through objectives as fast as possible. Its by design.
  • Guarlet
    Guarlet
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    Dragath wrote: »
    Kalgert wrote: »
    You realize I can turn this around on to you and say "Next time, maybe try finding a group of people who want to blitz through as fast as possible through a dungeon just like you, that way you'll never be disappointed."
    you can, but the issue here is, that you are the one complaining about the "speedrunners".
    they are not complaining about you.
    so if they have no issue with you being slow but you have an issue with them being fast, then you are the person who should consider doing it another way. that is, if it bothers you that much.

    This.

    At the OP: You do what the majority of the group wants, or you form your own group if you want to do it a certain way (I am quite sure there are other people out there who also may want to run dungeons more slowly). That's just common courtesy. The universe doesn't revolve around you, oddly enough. :)
    Edited by Guarlet on April 22, 2018 3:38PM
    AKA The Goblinator, PC/EU
  • Aurielle
    Aurielle
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    Kalgert wrote: »
    Well, for one, I am doing the dungeons with my girlfriend, and since she's fairly new, it would only be natural to stay by her and kill everything in our way (That is also what the dungeon's all about, no?), and seeing someone pretty much undermine the whole dungeon run kinda makes it... You know, a waste of time doing the dungeon.

    Also, mechanics in normal dungeons are still kind of important, believe it or not. At least for the Content-Pack dungeons. I cannot tell how many hairs on my head have been Dante'fied because the DPS don't think it's important to interrupt the shadows in Cradle of Shadows, or how standing behind a pillar is overrated in the first encounter of the Scalecaller dungeon.

    You're exactly the kind of player I don't want to be with- someone playing with their significant other. In my experience, those kind of players are the one's who A. don't pay attention to group chat B. don't pay attention to the group C. aren't in group voice.

    Those aren't the mechanics we are speaking of. Even on normal, Scalecaller is still easy compared to the Vet. Hell, I've noticed most players don't even know to break free from the final boss in Direfrost.

    You came in with an issue and many of us explained why the speed running happens. It's a fact of life, and frankly, is only indicative of an experienced player. I'm not asking you to kowtow to a CP 720, but when they do 95% of the work to clear the dungeon and all you have to do is follow, even if you die (which is kinda like a free ticket as you can't be hit and can run through any mobs still alive).

    I don't know your level, nor your experience in the game but if you've been around long enough you learn the dungeons and when you get two DD's who pull 10k dps combined, a tank with no taunts, or a healer that can't heal well, you learn to take care of yourself AND kill things.

    So thats why you see 600's+ speed running, they don't have time for a dps that spams light attacks, a healer with no shards, or a tank with no CC ability. They want the key, the clear, and at the moment, the box, so they can move on to the next task.

    Precisely. I’m only doing normals during this event for the boxes (and I do normals for the random XP bonus, though since I’ve hit 720, I’m less inclined to do so). I do not need a tank or a healer to do a normal dungeon. If low levels have the situational awareness to stay out of red circles, they do not need a tank or healer either; I do enough DPS to keep the vast majority of the trash attacking me. If said low-levels stop to attack small groups of mobs instead of following me (which I specifically ASK people to do at the beginning of a dungeon), then yeah, they’ll die to the groups of mobs that they’re attacking with their 5k DPS.

    I don’t want people to “fawn” over me for being level-capped; I just want to get that freaking chance at a Worm Cult motif at more than a glacial pace:
  • Aurielle
    Aurielle
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    It is not significantly slowing anyone down to pause 5 or 10 seconds ahead of a pull or fight to let everyone collect and stage for the fight.

    5 secs is not ruining anyone's day.

    It all adds up. Why kill trash groups one at a time when you can kill multiple groups in the same amount of time it would take to kill a single group? There are no AOE caps, so it simply makes sense to kill multiple groups of trash in one go. Spindleclutch 1, for instance, can be completed in under five minutes with zero deaths if you pull big groups of trash and AOE them down.

  • Chicharron
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    Time to time i see one of those.

    If someone needs the quest and they do not want to wait, before the final boss we kick him out.

    It's very funny to see how they get angry, it never fails.
  • DaveMoeDee
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    I feel the opposite way. I just go with the flow, but I love when I get matched with a speedrunner if I'm doing the random dungeon for the XP. I barely have time to run dungeons most days.
  • Aurielle
    Aurielle
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    Chicharron wrote: »
    Time to time i see one of those.

    If someone needs the quest and they do not want to wait, before the final boss we kick him out.

    It's very funny to see how they get angry, it never fails.

    The onus is on the person doing the quest to say they’re doing the quest. If they are, I always wait and let them get their skill point.

  • IndianaGeoff
    IndianaGeoff
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    Aurielle wrote: »
    It is not significantly slowing anyone down to pause 5 or 10 seconds ahead of a pull or fight to let everyone collect and stage for the fight.

    5 secs is not ruining anyone's day.

    It all adds up. Why kill trash groups one at a time when you can kill multiple groups in the same amount of time it would take to kill a single group? There are no AOE caps, so it simply makes sense to kill multiple groups of trash in one go. Spindleclutch 1, for instance, can be completed in under five minutes with zero deaths if you pull big groups of trash and AOE them down.

    Then take 5 secs, tell people what you are doing and give them time to keep up with you. An extra minute in the dungeon is killing no one.
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