Apache_Kid wrote: »Next time, maybe try finding a group of people who want to go slow and waste time just like you, that way you'll never be disappointed.
boombazookajd wrote: »Apache_Kid wrote: »Next time, maybe try finding a group of people who want to go slow and waste time just like you, that way you'll never be disappointed.
it's nice in cool in that shade I bet. haha!
VaranisArano wrote: »There's how I handle as a tank: "If you aggro it first, you can tank it until I get there. And I'm not sprinting."
On my healer its "You'd better not blame me if you die before I get there."
Now, for mob clustering, I only do that if the group can handle it and I usually know that after the first mob or two. If we've got a squishy DPS or the healer is slacking, I don't pull bigger mob clusters than the group can handle. If we're all blowing through the mobs like tissue paper, I'll pull bigger clusters no problem.
sylviermoone wrote: »If you're running normal dungeons, there's really no need for any role outside of DPS, because, like you said, they are easy-peasy. Who does mechanics in normal dungeons anyway?
Apache_Kid wrote: »Next time, maybe try finding a group of people who want to go slow just like you, that way you'll never be disappointed.
sylviermoone wrote: »If you're running normal dungeons, there's really no need for any role outside of DPS, because, like you said, they are easy-peasy. Who does mechanics in normal dungeons anyway?
you can, but the issue here is, that you are the one complaining about the "speedrunners".You realize I can turn this around on to you and say "Next time, maybe try finding a group of people who want to blitz through as fast as possible through a dungeon just like you, that way you'll never be disappointed."
VaranisArano wrote: »There's how I handle as a tank: "If you aggro it first, you can tank it until I get there. And I'm not sprinting."
On my healer its "You'd better not blame me if you die before I get there."
Now, for mob clustering, I only do that if the group can handle it and I usually know that after the first mob or two. If we've got a squishy DPS or the healer is slacking, I don't pull bigger mob clusters than the group can handle. If we're all blowing through the mobs like tissue paper, I'll pull bigger clusters no problem.
Well, for one, I am doing the dungeons with my girlfriend, and since she's fairly new, it would only be natural to stay by her and kill everything in our way (That is also what the dungeon's all about, no?), and seeing someone pretty much undermine the whole dungeon run kinda makes it... You know, a waste of time doing the dungeon.
Also, mechanics in normal dungeons are still kind of important, believe it or not. At least for the Content-Pack dungeons. I cannot tell how many hairs on my head have been Dante'fied because the DPS don't think it's important to interrupt the shadows in Cradle of Shadows, or how standing behind a pillar is overrated in the first encounter of the Scalecaller dungeon.
you can, but the issue here is, that you are the one complaining about the "speedrunners".You realize I can turn this around on to you and say "Next time, maybe try finding a group of people who want to blitz through as fast as possible through a dungeon just like you, that way you'll never be disappointed."
they are not complaining about you.
so if they have no issue with you being slow but you have an issue with them being fast, then you are the person who should consider doing it another way. that is, if it bothers you that much.
boombazookajd wrote: »Well, for one, I am doing the dungeons with my girlfriend, and since she's fairly new, it would only be natural to stay by her and kill everything in our way (That is also what the dungeon's all about, no?), and seeing someone pretty much undermine the whole dungeon run kinda makes it... You know, a waste of time doing the dungeon.
Also, mechanics in normal dungeons are still kind of important, believe it or not. At least for the Content-Pack dungeons. I cannot tell how many hairs on my head have been Dante'fied because the DPS don't think it's important to interrupt the shadows in Cradle of Shadows, or how standing behind a pillar is overrated in the first encounter of the Scalecaller dungeon.
You're exactly the kind of player I don't want to be with- someone playing with their significant other. In my experience, those kind of players are the one's who A. don't pay attention to group chat B. don't pay attention to the group C. aren't in group voice.
Those aren't the mechanics we are speaking of. Even on normal, Scalecaller is still easy compared to the Vet. Hell, I've noticed most players don't even know to break free from the final boss in Direfrost.
You came in with an issue and many of us explained why the speed running happens. It's a fact of life, and frankly, is only indicative of an experienced player. I'm not asking you to kowtow to a CP 720, but when they do 95% of the work to clear the dungeon and all you have to do is follow, even if you die (which is kinda like a free ticket as you can't be hit and can run through any mobs still alive).
I don't know your level, nor your experience in the game but if you've been around long enough you learn the dungeons and when you get two DD's who pull 10k dps combined, a tank with no taunts, or a healer that can't heal well, you learn to take care of yourself AND kill things.
So thats why you see 600's+ speed running, they don't have time for a dps that spams light attacks, a healer with no shards, or a tank with no CC ability. They want the key, the clear, and at the moment, the box, so they can move on to the next task.
IndianaGeoff wrote: »It is not significantly slowing anyone down to pause 5 or 10 seconds ahead of a pull or fight to let everyone collect and stage for the fight.
5 secs is not ruining anyone's day.
Chicharron wrote: »Time to time i see one of those.
If someone needs the quest and they do not want to wait, before the final boss we kick him out.
It's very funny to see how they get angry, it never fails.
Chicharron wrote: »Time to time i see one of those.
If someone needs the quest and they do not want to wait, before the final boss we kick him out.
It's very funny to see how they get angry, it never fails.
IndianaGeoff wrote: »It is not significantly slowing anyone down to pause 5 or 10 seconds ahead of a pull or fight to let everyone collect and stage for the fight.
5 secs is not ruining anyone's day.
It all adds up. Why kill trash groups one at a time when you can kill multiple groups in the same amount of time it would take to kill a single group? There are no AOE caps, so it simply makes sense to kill multiple groups of trash in one go. Spindleclutch 1, for instance, can be completed in under five minutes with zero deaths if you pull big groups of trash and AOE them down.
Complaining about people playing the game well? I bet you never even thank people for the carry.
Apache_Kid wrote: »Chicharron wrote: »Time to time i see one of those.
If someone needs the quest and they do not want to wait, before the final boss we kick him out.
It's very funny to see how they get angry, it never fails.
That makes you just as bad as the person rushing ahead. Worse actually. People can do the quest dialouge while others push ahead and kill the trash mobs. Nice on you to waste the time of others for a few laughs though.