And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
You learn how to play your class at a competitive level by completing veteran dungeons. Normals are so easy that they can be soloed around CP 200 (and probably sooner, for some people). I only truly understood how to make the most out of my roles when playing non-faceroll content, and by challenging myself to solo normal content when I was low CP.
And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
You learn how to play your class at a competitive level by completing veteran dungeons. Normals are so easy that they can be soloed around CP 200 (and probably sooner, for some people). I only truly understood how to make the most out of my roles when playing non-faceroll content, and by challenging myself to solo normal content when I was low CP.
I was simply making a point.
To many people are complaining that "unskilled" players show up in vet groups and that players should learn in dungeons not in vet dungeons how to play.
Yet you are saying dungeons are to easy so why waste time learning there....
Which leads directly to my point.
That it is laughably contradictory.
And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
You learn how to play your class at a competitive level by completing veteran dungeons. Normals are so easy that they can be soloed around CP 200 (and probably sooner, for some people). I only truly understood how to make the most out of my roles when playing non-faceroll content, and by challenging myself to solo normal content when I was low CP.
I was simply making a point.
To many people are complaining that "unskilled" players show up in vet groups and that players should learn in dungeons not in vet dungeons how to play.
Yet you are saying dungeons are to easy so why waste time learning there....
Which leads directly to my point.
That it is laughably contradictory.
One simply CAN’T become “skilled” by completing normal dungeons with a full group as the dungeons were “intended” to be completed. The mobs do barely any damage, meaning that you barely have to slot any healing skills as a healer. Because the mobs do barely any damage, tanks can get away with slotting a taunt and going full DPS. Damage dealers who are doing proper rotations with appropriate gear will barely have time to get off a full rotation on a trash pull, as everything dies so quickly. If you want to learn how to DPS while also being able to survive, you need to (1) practice on a target dummy, and (2) get comfortable with soloing normal dungeons. If you want to learn how to tank or heal, you first have to gear yourself appropriately and practice with people who know that you’re learning (e.g. guild mates) and are able to give tips. YOLO pugging a vet dungeon without appropriate practice is a sure fire way to annoy other players. And again, you’re not going to get adequate practice for vet content if you’re running normal dungeons with a full group.
And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
You learn how to play your class at a competitive level by completing veteran dungeons. Normals are so easy that they can be soloed around CP 200 (and probably sooner, for some people). I only truly understood how to make the most out of my roles when playing non-faceroll content, and by challenging myself to solo normal content when I was low CP.
I was simply making a point.
To many people are complaining that "unskilled" players show up in vet groups and that players should learn in dungeons not in vet dungeons how to play.
Yet you are saying dungeons are to easy so why waste time learning there....
Which leads directly to my point.
That it is laughably contradictory.
One simply CAN’T become “skilled” by completing normal dungeons with a full group as the dungeons were “intended” to be completed. The mobs do barely any damage, meaning that you barely have to slot any healing skills as a healer. Because the mobs do barely any damage, tanks can get away with slotting a taunt and going full DPS. Damage dealers who are doing proper rotations with appropriate gear will barely have time to get off a full rotation on a trash pull, as everything dies so quickly. If you want to learn how to DPS while also being able to survive, you need to (1) practice on a target dummy, and (2) get comfortable with soloing normal dungeons. If you want to learn how to tank or heal, you first have to gear yourself appropriately and practice with people who know that you’re learning (e.g. guild mates) and are able to give tips. YOLO pugging a vet dungeon without appropriate practice is a sure fire way to annoy other players. And again, you’re not going to get adequate practice for vet content if you’re running normal dungeons with a full group.
Soooo normal dungeons are for solo only now?
And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
You learn how to play your class at a competitive level by completing veteran dungeons. Normals are so easy that they can be soloed around CP 200 (and probably sooner, for some people). I only truly understood how to make the most out of my roles when playing non-faceroll content, and by challenging myself to solo normal content when I was low CP.
I was simply making a point.
To many people are complaining that "unskilled" players show up in vet groups and that players should learn in dungeons not in vet dungeons how to play.
Yet you are saying dungeons are to easy so why waste time learning there....
Which leads directly to my point.
That it is laughably contradictory.
One simply CAN’T become “skilled” by completing normal dungeons with a full group as the dungeons were “intended” to be completed. The mobs do barely any damage, meaning that you barely have to slot any healing skills as a healer. Because the mobs do barely any damage, tanks can get away with slotting a taunt and going full DPS. Damage dealers who are doing proper rotations with appropriate gear will barely have time to get off a full rotation on a trash pull, as everything dies so quickly. If you want to learn how to DPS while also being able to survive, you need to (1) practice on a target dummy, and (2) get comfortable with soloing normal dungeons. If you want to learn how to tank or heal, you first have to gear yourself appropriately and practice with people who know that you’re learning (e.g. guild mates) and are able to give tips. YOLO pugging a vet dungeon without appropriate practice is a sure fire way to annoy other players. And again, you’re not going to get adequate practice for vet content if you’re running normal dungeons with a full group.
Soooo normal dungeons are for solo only now?
Of course not. What I’m saying is that they’re not adequate preparation for vet dungeons. If you learn how to deal damage solely by doing normals (without spending time practicing your rotation or challenging yourself to soloing certain content), then you’re probably doing max 10k DPS, which is subpar for vet dungeons. If you learn how to tank or heal in normal dungeons, you’re not going to be even remotely adequately prepared for the harder vet HM dungeons.
And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
You learn how to play your class at a competitive level by completing veteran dungeons. Normals are so easy that they can be soloed around CP 200 (and probably sooner, for some people). I only truly understood how to make the most out of my roles when playing non-faceroll content, and by challenging myself to solo normal content when I was low CP.
I was simply making a point.
To many people are complaining that "unskilled" players show up in vet groups and that players should learn in dungeons not in vet dungeons how to play.
Yet you are saying dungeons are to easy so why waste time learning there....
Which leads directly to my point.
That it is laughably contradictory.
One simply CAN’T become “skilled” by completing normal dungeons with a full group as the dungeons were “intended” to be completed. The mobs do barely any damage, meaning that you barely have to slot any healing skills as a healer. Because the mobs do barely any damage, tanks can get away with slotting a taunt and going full DPS. Damage dealers who are doing proper rotations with appropriate gear will barely have time to get off a full rotation on a trash pull, as everything dies so quickly. If you want to learn how to DPS while also being able to survive, you need to (1) practice on a target dummy, and (2) get comfortable with soloing normal dungeons. If you want to learn how to tank or heal, you first have to gear yourself appropriately and practice with people who know that you’re learning (e.g. guild mates) and are able to give tips. YOLO pugging a vet dungeon without appropriate practice is a sure fire way to annoy other players. And again, you’re not going to get adequate practice for vet content if you’re running normal dungeons with a full group.
Soooo normal dungeons are for solo only now?
Of course not. What I’m saying is that they’re not adequate preparation for vet dungeons. If you learn how to deal damage solely by doing normals (without spending time practicing your rotation or challenging yourself to soloing certain content), then you’re probably doing max 10k DPS, which is subpar for vet dungeons. If you learn how to tank or heal in normal dungeons, you’re not going to be even remotely adequately prepared for the harder vet HM dungeons.
And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
You learn how to play your class at a competitive level by completing veteran dungeons. Normals are so easy that they can be soloed around CP 200 (and probably sooner, for some people). I only truly understood how to make the most out of my roles when playing non-faceroll content, and by challenging myself to solo normal content when I was low CP.
I was simply making a point.
To many people are complaining that "unskilled" players show up in vet groups and that players should learn in dungeons not in vet dungeons how to play.
Yet you are saying dungeons are to easy so why waste time learning there....
Which leads directly to my point.
That it is laughably contradictory.
One simply CAN’T...
And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
You learn how to play your class at a competitive level by completing veteran dungeons. Normals are so easy that they can be soloed around CP 200 (and probably sooner, for some people). I only truly understood how to make the most out of my roles when playing non-faceroll content, and by challenging myself to solo normal content when I was low CP.
I was simply making a point.
To many people are complaining that "unskilled" players show up in vet groups and that players should learn in dungeons not in vet dungeons how to play.
Yet you are saying dungeons are to easy so why waste time learning there....
Which leads directly to my point.
That it is laughably contradictory.
One simply CAN’T become “skilled” by completing normal dungeons with a full group as the dungeons were “intended” to be completed. The mobs do barely any damage, meaning that you barely have to slot any healing skills as a healer. Because the mobs do barely any damage, tanks can get away with slotting a taunt and going full DPS. Damage dealers who are doing proper rotations with appropriate gear will barely have time to get off a full rotation on a trash pull, as everything dies so quickly. If you want to learn how to DPS while also being able to survive, you need to (1) practice on a target dummy, and (2) get comfortable with soloing normal dungeons. If you want to learn how to tank or heal, you first have to gear yourself appropriately and practice with people who know that you’re learning (e.g. guild mates) and are able to give tips. YOLO pugging a vet dungeon without appropriate practice is a sure fire way to annoy other players. And again, you’re not going to get adequate practice for vet content if you’re running normal dungeons with a full group.
Soooo normal dungeons are for solo only now?
Of course not. What I’m saying is that they’re not adequate preparation for vet dungeons. If you learn how to deal damage solely by doing normals (without spending time practicing your rotation or challenging yourself to soloing certain content), then you’re probably doing max 10k DPS, which is subpar for vet dungeons. If you learn how to tank or heal in normal dungeons, you’re not going to be even remotely adequately prepared for the harder vet HM dungeons.
DPS is a dung-shoot, yes.
But don't make it out like tanking and healing are anything equally difficult to master in regards to performance. As a tank, you need high health and defenses, plus a sense of protection to your fellow man. As a Healer, you need healing abilities, means to buff your party and basically keep people alive.
And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
You learn how to play your class at a competitive level by completing veteran dungeons. Normals are so easy that they can be soloed around CP 200 (and probably sooner, for some people). I only truly understood how to make the most out of my roles when playing non-faceroll content, and by challenging myself to solo normal content when I was low CP.
I was simply making a point.
To many people are complaining that "unskilled" players show up in vet groups and that players should learn in dungeons not in vet dungeons how to play.
Yet you are saying dungeons are to easy so why waste time learning there....
Which leads directly to my point.
That it is laughably contradictory.
One simply CAN’T become “skilled” by completing normal dungeons with a full group as the dungeons were “intended” to be completed. The mobs do barely any damage, meaning that you barely have to slot any healing skills as a healer. Because the mobs do barely any damage, tanks can get away with slotting a taunt and going full DPS. Damage dealers who are doing proper rotations with appropriate gear will barely have time to get off a full rotation on a trash pull, as everything dies so quickly. If you want to learn how to DPS while also being able to survive, you need to (1) practice on a target dummy, and (2) get comfortable with soloing normal dungeons. If you want to learn how to tank or heal, you first have to gear yourself appropriately and practice with people who know that you’re learning (e.g. guild mates) and are able to give tips. YOLO pugging a vet dungeon without appropriate practice is a sure fire way to annoy other players. And again, you’re not going to get adequate practice for vet content if you’re running normal dungeons with a full group.
Soooo normal dungeons are for solo only now?
Of course not. What I’m saying is that they’re not adequate preparation for vet dungeons. If you learn how to deal damage solely by doing normals (without spending time practicing your rotation or challenging yourself to soloing certain content), then you’re probably doing max 10k DPS, which is subpar for vet dungeons. If you learn how to tank or heal in normal dungeons, you’re not going to be even remotely adequately prepared for the harder vet HM dungeons.
DPS is a dung-shoot, yes.
But don't make it out like tanking and healing are anything equally difficult to master in regards to performance. As a tank, you need high health and defenses, plus a sense of protection to your fellow man. As a Healer, you need healing abilities, means to buff your party and basically keep people alive.
As a tank you have to learn to have as little "high health and defenses" as possible in favor of support. There is not enough damage in normals to even require a tank. A one shot mechaninc from vet leaves you with 40% in normal. Same with healers. Average vigor will heal you through any add pack on normal.
And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
You learn how to play your class at a competitive level by completing veteran dungeons. Normals are so easy that they can be soloed around CP 200 (and probably sooner, for some people). I only truly understood how to make the most out of my roles when playing non-faceroll content, and by challenging myself to solo normal content when I was low CP.
I was simply making a point.
To many people are complaining that "unskilled" players show up in vet groups and that players should learn in dungeons not in vet dungeons how to play.
Yet you are saying dungeons are to easy so why waste time learning there....
Which leads directly to my point.
That it is laughably contradictory.
One simply CAN’T blahblahblahblahblah(ad infinium)...
LMMFAO.
The point I was trying to make is flying comepletely by you.
My POINT is
One half of the community is saying "STAY OUT OF VETS GO LEARN IN NORMALS"
And the other half is saying "NORMALS IS FOR SPEED NOT LEARNING."
That was it nothing else.
The fact you feel like you have to express your authority to me when it had nothing to do with what I was saying is funny.
Wanna do that quote somone who was debating the subject. I was simply making an amusing observation of the conflict at large not debating the mechanics of it
And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
You learn how to play your class at a competitive level by completing veteran dungeons. Normals are so easy that they can be soloed around CP 200 (and probably sooner, for some people). I only truly understood how to make the most out of my roles when playing non-faceroll content, and by challenging myself to solo normal content when I was low CP.
I was simply making a point.
To many people are complaining that "unskilled" players show up in vet groups and that players should learn in dungeons not in vet dungeons how to play.
Yet you are saying dungeons are to easy so why waste time learning there....
Which leads directly to my point.
That it is laughably contradictory.
One simply CAN’T become “skilled” by completing normal dungeons with a full group as the dungeons were “intended” to be completed. The mobs do barely any damage, meaning that you barely have to slot any healing skills as a healer. Because the mobs do barely any damage, tanks can get away with slotting a taunt and going full DPS. Damage dealers who are doing proper rotations with appropriate gear will barely have time to get off a full rotation on a trash pull, as everything dies so quickly. If you want to learn how to DPS while also being able to survive, you need to (1) practice on a target dummy, and (2) get comfortable with soloing normal dungeons. If you want to learn how to tank or heal, you first have to gear yourself appropriately and practice with people who know that you’re learning (e.g. guild mates) and are able to give tips. YOLO pugging a vet dungeon without appropriate practice is a sure fire way to annoy other players. And again, you’re not going to get adequate practice for vet content if you’re running normal dungeons with a full group.
Soooo normal dungeons are for solo only now?
Of course not. What I’m saying is that they’re not adequate preparation for vet dungeons. If you learn how to deal damage solely by doing normals (without spending time practicing your rotation or challenging yourself to soloing certain content), then you’re probably doing max 10k DPS, which is subpar for vet dungeons. If you learn how to tank or heal in normal dungeons, you’re not going to be even remotely adequately prepared for the harder vet HM dungeons.
DPS is a dung-shoot, yes.
But don't make it out like tanking and healing are anything equally difficult to master in regards to performance. As a tank, you need high health and defenses, plus a sense of protection to your fellow man. As a Healer, you need healing abilities, means to buff your party and basically keep people alive.
As a tank you have to learn to have as little "high health and defenses" as possible in favor of support. There is not enough damage in normals to even require a tank. A one shot mechaninc from vet leaves you with 40% in normal. Same with healers. Average vigor will heal you through any add pack on normal.
Are you saying I shouldn't have high health and defenses with that "As little "high jealth and defenses" as possible"?
Last I checked, tanks were meant to be meatshields that can withstand anything heading their way. Not semi-beefy yet less-deadly damage dealers.
Saying that they should have less health and armor kinda defeats the purpose and label of a tank.
In your first post, which I originally replied to, you implied that people DO learn how to play their classes in normal dungeons, and that speed running is the reason why they’re not learning.
And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
You learn how to play your class at a competitive level by completing veteran dungeons. Normals are so easy that they can be soloed around CP 200 (and probably sooner, for some people). I only truly understood how to make the most out of my roles when playing non-faceroll content, and by challenging myself to solo normal content when I was low CP.
I was simply making a point.
To many people are complaining that "unskilled" players show up in vet groups and that players should learn in dungeons not in vet dungeons how to play.
Yet you are saying dungeons are to easy so why waste time learning there....
Which leads directly to my point.
That it is laughably contradictory.
One simply CAN’T become “skilled” by completing normal dungeons with a full group as the dungeons were “intended” to be completed. The mobs do barely any damage, meaning that you barely have to slot any healing skills as a healer. Because the mobs do barely any damage, tanks can get away with slotting a taunt and going full DPS. Damage dealers who are doing proper rotations with appropriate gear will barely have time to get off a full rotation on a trash pull, as everything dies so quickly. If you want to learn how to DPS while also being able to survive, you need to (1) practice on a target dummy, and (2) get comfortable with soloing normal dungeons. If you want to learn how to tank or heal, you first have to gear yourself appropriately and practice with people who know that you’re learning (e.g. guild mates) and are able to give tips. YOLO pugging a vet dungeon without appropriate practice is a sure fire way to annoy other players. And again, you’re not going to get adequate practice for vet content if you’re running normal dungeons with a full group.
Soooo normal dungeons are for solo only now?
Of course not. What I’m saying is that they’re not adequate preparation for vet dungeons. If you learn how to deal damage solely by doing normals (without spending time practicing your rotation or challenging yourself to soloing certain content), then you’re probably doing max 10k DPS, which is subpar for vet dungeons. If you learn how to tank or heal in normal dungeons, you’re not going to be even remotely adequately prepared for the harder vet HM dungeons.
DPS is a dung-shoot, yes.
But don't make it out like tanking and healing are anything equally difficult to master in regards to performance. As a tank, you need high health and defenses, plus a sense of protection to your fellow man. As a Healer, you need healing abilities, means to buff your party and basically keep people alive.
As a tank you have to learn to have as little "high health and defenses" as possible in favor of support. There is not enough damage in normals to even require a tank. A one shot mechaninc from vet leaves you with 40% in normal. Same with healers. Average vigor will heal you through any add pack on normal.
Are you saying I shouldn't have high health and defenses with that "As little "high jealth and defenses" as possible"?
Last I checked, tanks were meant to be meatshields that can withstand anything heading their way. Not semi-beefy yet less-deadly damage dealers.
Saying that they should have less health and armor kinda defeats the purpose and label of a tank.
Taranthula wrote: »Jolipinator wrote: »
Yup. It's case of competing interests. Some people want to go slower, and some people want to go faster. How do we resolve the conflict? Compromise, or majority wins?
Best way is for the speedrunners to look at their own words for a second.
"Go join a rp guild."
Why don't you join a dungeon guild? Or ask for people in zone chat who have 30 seconds to spare before the world ends.
"I can solo this dungeon."
Then play it on your own.
"I don't have time for this."
Stop using group finder with strangers who could be new/low level/questing/having fun.
you do realize this thread was created by someone that complained about speedrunners, not the other way around?
i said it to the op, and i say it to you:
the speedrunners are not complaining about you.
you are complaining about the speedrunners.
so if you don't like to be thrown in with them and it bothers you, but not them, then you should check for alternatives to make your own life easier.
Uhm..have you actually read all the posts in this thread? O.o
If you get to 700 cp and don't know what you're doing, it's not the fault of RDF or normal dungeons.And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
You learn how to play your class at a competitive level by completing veteran dungeons. Normals are so easy that they can be soloed around CP 200 (and probably sooner, for some people). I only truly understood how to make the most out of my roles when playing non-faceroll content, and by challenging myself to solo normal content when I was low CP.
I was simply making a point.
To many people are complaining that "unskilled" players show up in vet groups and that players should learn in dungeons not in vet dungeons how to play.
Yet you are saying dungeons are to easy so why waste time learning there....
Which leads directly to my point.
That it is laughably contradictory.
And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
You learn how to play your class at a competitive level by completing veteran dungeons. Normals are so easy that they can be soloed around CP 200 (and probably sooner, for some people). I only truly understood how to make the most out of my roles when playing non-faceroll content, and by challenging myself to solo normal content when I was low CP.
I was simply making a point.
To many people are complaining that "unskilled" players show up in vet groups and that players should learn in dungeons not in vet dungeons how to play.
Yet you are saying dungeons are to easy so why waste time learning there....
Which leads directly to my point.
That it is laughably contradictory.
One simply CAN’T become “skilled” by completing normal dungeons with a full group as the dungeons were “intended” to be completed. The mobs do barely any damage, meaning that you barely have to slot any healing skills as a healer. Because the mobs do barely any damage, tanks can get away with slotting a taunt and going full DPS. Damage dealers who are doing proper rotations with appropriate gear will barely have time to get off a full rotation on a trash pull, as everything dies so quickly. If you want to learn how to DPS while also being able to survive, you need to (1) practice on a target dummy, and (2) get comfortable with soloing normal dungeons. If you want to learn how to tank or heal, you first have to gear yourself appropriately and practice with people who know that you’re learning (e.g. guild mates) and are able to give tips. YOLO pugging a vet dungeon without appropriate practice is a sure fire way to annoy other players. And again, you’re not going to get adequate practice for vet content if you’re running normal dungeons with a full group.
Soooo normal dungeons are for solo only now?
Of course not. What I’m saying is that they’re not adequate preparation for vet dungeons. If you learn how to deal damage solely by doing normals (without spending time practicing your rotation or challenging yourself to soloing certain content), then you’re probably doing max 10k DPS, which is subpar for vet dungeons. If you learn how to tank or heal in normal dungeons, you’re not going to be even remotely adequately prepared for the harder vet HM dungeons.
It is rather hypocritical when these people go and say "Get friends, join a guild, stfu and play with a premade group", only to say "We don't need to get a premade group/guild", as if their way is somehow infinitely superior to the slower. Why? Because they happen to be max CP while I am only 270CP away from being max as well, therefore I am not allowed to tell them to get a group/guild as well? I don't think so.
Yes, I am still being a little steamed up about this, primarily because I know that when I next start up a dungeon on an alt or my main, I will have to deal with the same rush-rush type of people and question myself why bother doing the dungeon.
Speedrunning is the "default" mode of doing dungeons because the majority of people have already cleared the dungeons hundreds of times before. It's as simple as that, really. Not because it's somehow innately superior. Nobody has said that, don't make it some kind of moral issue when it's not.
Is it nice/polite for groups to slow down and wait for you? Sure is. I always make the effort to do so when someone needs a quest. But y'all have to remember that you are asking other human beings to cater to you and take extra unnecessary time so that you can specifically do your own thing. They have every right to say no, because their time is valuable too (and/or they just might not want to), and you have to respect that. They do not owe you anything. Asking someone to take less time and asking someone to take more time are not equivalent things... because one is wasting someone's time, usually the majority of the party.
It is rather hypocritical when these people go and say "Get friends, join a guild, stfu and play with a premade group", only to say "We don't need to get a premade group/guild", as if their way is somehow infinitely superior to the slower. Why? Because they happen to be max CP while I am only 270CP away from being max as well, therefore I am not allowed to tell them to get a group/guild as well? I don't think so.
Yes, I am still being a little steamed up about this, primarily because I know that when I next start up a dungeon on an alt or my main, I will have to deal with the same rush-rush type of people and question myself why bother doing the dungeon.
Speedrunning is the "default" mode of doing dungeons because the majority of people have already cleared the dungeons hundreds of times before. It's as simple as that, really. Not because it's somehow innately superior. Nobody has said that, don't make it some kind of moral issue when it's not.
Is it nice/polite for groups to slow down and wait for you? Sure is. I always make the effort to do so when someone needs a quest. But y'all have to remember that you are asking other human beings to cater to you and take extra unnecessary time so that you can specifically do your own thing. They have every right to say no, because their time is valuable too (and/or they just might not want to), and you have to respect that. They do not owe you anything. Asking someone to take less time and asking someone to take more time are not equivalent things... because one is wasting someone's time, usually the majority of the party.
Your statement is false equivalency there.
Asking someone to cater to your playstyle (rushing dungeons so you can do something else after) is exactly the same as asking someone to cater to your playstyle (taking time in dungeons so you can do something else after).
Ultimately this is a game no matter how someone phrases it, everyone's free time is equal. The best solution would likely be adding a speed run and a story mode option (or perhaps make the quests repeatable so people will benefit from redoing them).
part of the issue is that so many high cp players do normal dungeons to power level so an new players get carried all the time and nobody care if he is only LA.Juju_beans wrote: »And people wonder why no one knows their class by the time they are 700 cp.
Its because this happens in all dungeons below vet.
Can't learn to play class when you spend the entire time engaged in sprint so you can at least hit a boss with an attack before they die.
You learn how to play your class at a competitive level by completing veteran dungeons. Normals are so easy that they can be soloed around CP 200 (and probably sooner, for some people). I only truly understood how to make the most out of my roles when playing non-faceroll content, and by challenging myself to solo normal content when I was low CP.
I was simply making a point.
To many people are complaining that "unskilled" players show up in vet groups and that players should learn in dungeons not in vet dungeons how to play.
Yet you are saying dungeons are to easy so why waste time learning there....
Which leads directly to my point.
That it is laughably contradictory.
One simply CAN’T become “skilled” by completing normal dungeons with a full group as the dungeons were “intended” to be completed. The mobs do barely any damage, meaning that you barely have to slot any healing skills as a healer. Because the mobs do barely any damage, tanks can get away with slotting a taunt and going full DPS. Damage dealers who are doing proper rotations with appropriate gear will barely have time to get off a full rotation on a trash pull, as everything dies so quickly. If you want to learn how to DPS while also being able to survive, you need to (1) practice on a target dummy, and (2) get comfortable with soloing normal dungeons. If you want to learn how to tank or heal, you first have to gear yourself appropriately and practice with people who know that you’re learning (e.g. guild mates) and are able to give tips. YOLO pugging a vet dungeon without appropriate practice is a sure fire way to annoy other players. And again, you’re not going to get adequate practice for vet content if you’re running normal dungeons with a full group.
Soooo normal dungeons are for solo only now?
Of course not. What I’m saying is that they’re not adequate preparation for vet dungeons. If you learn how to deal damage solely by doing normals (without spending time practicing your rotation or challenging yourself to soloing certain content), then you’re probably doing max 10k DPS, which is subpar for vet dungeons. If you learn how to tank or heal in normal dungeons, you’re not going to be even remotely adequately prepared for the harder vet HM dungeons.
They are no preparation at all if 3 people are just sprinting to follow that speed runner that's taking everything out by themselves.
Suddenly I have started questioning if it was a right move to make this thread.
Two sides bickering with each other (More like Faster runners trying to look like they're on a high horse while speaking in a false calm manner while slower players are being just as well smarmy, can't say I am not at fault for that either)
Only reason I see faster players say "Oh I am not bothered at all", is because they don't "Need" to be bothered by seeing a slower player, because they're too busy flexing at their own muscles about how they rushed ahead while the slower players are just walking behind them.
I am still of the opinion that faster players are a bunch of *Snip* and who should start making their own groups.
In before "Make ur own grp lel" comments roll in to counter my statement in a weak fashion.
Tell me, Kalgert: what does your group gain by fighting trash groups one at a time, instead of pulling multiple trash groups and burning them down in one large clump before the boss fight? Trash groups are little more than a time sink. They're an annoyance: http://massivelyop.com/2017/04/03/the-daily-grind-which-mmo-is-the-worst-for-trash-pulls/ There is NO strategy involved with dungeon trash, beyond group 'em up and burn 'em down as fast as possible. There are no special mechanics to learn, no unique experience that a competent damage dealer is depriving you of.
Also, how many times do we have to explain this to you? Blitzing through a normal dungeon is not about "flexing" our own "muscles" -- it's about getting the dungeon completed efficiently. You realize, right, that even IF a competent level-capped damage dealer were to slow-down and kill trash groups one at a time, it would STILL be a one-man/woman show? In order to give you the sort of slow dungeon experience you want, I would have to light attack my way through the entire dungeon (doing a grand total of 8k DPS), as a single cast of blockade + liquid lightning is enough to melt trash mobs almost instantaneously. It honestly sounds like you think level capped, competent DPSers do this just to make you look/feel bad. That is NOT the intent; if you feel bad, that's on you.
... it’s called mob clustering. It’s much more efficient (esp. in normal dungeons) to grab large bunches of mobs and aoe them down. There’s ZERO need to fight trash mobs one group at a time.
It honestly sounds like you think level capped, competent DPSers do this just to make you look/feel bad. That is NOT the intent; if you feel bad, that's on you.