I don't care if these mountains are for immersion, more beautiful views or whatever.
I prefer Summerset to be completely flat like a damn desert, BUT at least filled with quests and other activities in these areas.
The problem isn't really mountains. It's that mountains in ESO are unexplorable (unlike previous TES games).
"See that mountain in the distance? You can't go there"
I know we want playable areas and all but... they can't just remove mountains and volcanos from the world to make every section of every map explorable.
How many inside or separate from the base zone areas are there to explore?
Kuramas9tails wrote: »This looks smaller than Auridon.
How?
Edit: It literally looks like you have more to explore in Auridon than here but it's suppose to be a bigger map.
But even in other TES games they were just areas with nothing of interest. ZOS would let us walk all over them but if there is nothing to actually be done there then... why?I don't care if these mountains are for immersion, more beautiful views or whatever.
I prefer Summerset to be completely flat like a damn desert, BUT at least filled with quests and other activities in these areas.
The problem isn't really mountains. It's that mountains in ESO are unexplorable (unlike previous TES games).
"See that mountain in the distance? You can't go there"
"But even in other TES games they were just areas with nothing of interest. "But even in other TES games they were just areas with nothing of interest. ZOS would let us walk all over them but if there is nothing to actually be done there then... why?I don't care if these mountains are for immersion, more beautiful views or whatever.
I prefer Summerset to be completely flat like a damn desert, BUT at least filled with quests and other activities in these areas.
The problem isn't really mountains. It's that mountains in ESO are unexplorable (unlike previous TES games).
"See that mountain in the distance? You can't go there"
Priyasekarssk wrote: »I don't care if these mountains are for immersion, more beautiful views or whatever.
I prefer Summerset to be completely flat like a damn desert, BUT at least filled with quests and other activities in these areas.
The problem isn't really mountains. It's that mountains in ESO are unexplorable (unlike previous TES games).
"See that mountain in the distance? You can't go there"
Mountains works like fillters in map. Just make map look big. Pure laziness and fooling people.
If you thought Vvardenfell was just Orsinium with volcano on top, look at Summerset map.
That transitus at the north end looks a bit lonely.
ClockworkCityBugs wrote: »can anyone find a quote from @ZOS_GinaBruno said on the similar screenshot its not true?
so Gina, why you lied to us?
ZOS_GinaBruno wrote: »zadrotscrolls wrote: »
nice
Not sure where this image came from (the red parts, that is) but just want to call out this isn't completely accurate and is not an exact representation of the playable area.
Crafts_Many_Boxes wrote: »Some of my fondest memories in Oblivion were exploring the mountain ranges. There were a lot of secret / hidden things up there, including a few dungeons, some unique items, and even a few unique enemies. Skyrim had some of this, but not as much.
Point being, I'm in the "let's have mountain exploration" camp. It really does make the world feel more alive when you can find signs of life in seemingly remote areas, or actually explore them for that matter.
This is a common packaging principle in business: Put smaller content in a bigger box so people think there's more in it than air. Most obvious examples are chips and cornflakes bags. Gaming is no exception to that. There's many ways where you can see that ZoS is trying to make the operations as effective as possible:
Reskins of the same mounts with every update. No new mounts coming with a patch that literally includes gryphons. They also remodel enemy textures almost exclusively.
Monsters in summerset use old models, such as velidreth, hungers etc. Only new ones are gryphons and Z'maja....
You can complain about it as much as you want, but companies have to be competitive nowadays, and it is these little things that save them lots of resources. I also noticed this though and was a bit disappointed...
It has less landscape than auridon, even though it should have at least 1.5 times the surface.
Unfortunately, mountains in ESO cannot be explored like mountains in old Bethesda games.
In ESO their role is being a filler, to fool customers about size of the map and content they are paying for.
But even in other TES games they were just areas with nothing of interest. ZOS would let us walk all over them but if there is nothing to actually be done there then... why?I don't care if these mountains are for immersion, more beautiful views or whatever.
I prefer Summerset to be completely flat like a damn desert, BUT at least filled with quests and other activities in these areas.
The problem isn't really mountains. It's that mountains in ESO are unexplorable (unlike previous TES games).
"See that mountain in the distance? You can't go there"
This is a common packaging principle in business: Put smaller content in a bigger box so people think there's more in it than air. Most obvious examples are chips and cornflakes bags. Gaming is no exception to that.