Because that happened with Morrowind where people complained about the exact same thing right?This is gonna cost them a few sales and *** alot of people off.
draekab14_ESO wrote: »Honestly, I want the flattest land possible. I'm sick of the unnatural feeling that almost every zone in this game has. It's obvious time wasting and it looks inorganic. Forcing the player to constantly meander and snake through play areas.
I know we want playable areas and all but... they can't just remove mountains and volcanos from the world to make every section of every map explorable.
How many inside or separate from the base zone areas are there to explore?
draekab14_ESO wrote: »Honestly, I want the flattest land possible. I'm sick of the unnatural feeling that almost every zone in this game has. It's obvious time wasting and it looks inorganic. Forcing the player to constantly meander and snake through play areas.
Don't worry, with Hammerfell you will get your large flat map
draekab14_ESO wrote: »Honestly, I want the flattest land possible. I'm sick of the unnatural feeling that almost every zone in this game has. It's obvious time wasting and it looks inorganic. Forcing the player to constantly meander and snake through play areas.
Don't worry, with Hammerfell you will get your large flat map
Most likely instead of mountains there will be sand dunes too steep to climb or sandy slaughterfish
So stop complaining ZOS is lazy and not making content or maps are too small. Complain ZOS has invisible walls which don't allow you to climb mountains.Darkstorne wrote: »I know we want playable areas and all but... they can't just remove mountains and volcanos from the world to make every section of every map explorable.
How many inside or separate from the base zone areas are there to explore?
Turelus That argument falls completely flat when you look at Skyrim. Mountains are absolutely fine! So long as you can ascend them and explore them. When they're colossal impassable blocks like this purely designed to create the illusion of scale... that's not okay. It's certainly not TES.
But even in other TES games they were just areas with nothing of interest. ZOS would let us walk all over them but if there is nothing to actually be done there then... why?I don't care if these mountains are for immersion, more beautiful views or whatever.
I prefer Summerset to be completely flat like a damn desert, BUT at least filled with quests and other activities in these areas.
The problem isn't really mountains. It's that mountains in ESO are unexplorable (unlike previous TES games).
"See that mountain in the distance? You can't go there"
NoTimeToWait wrote: »But you really need to give a credit for the location design. Almost every part of Summerset is beautiful and feels like there were many many hours spent on it. Yes, it feels like a giant garden, and my heart still lies with arid terrain of the Vvardenfell, but I admit that some places in Summerset are just breathtaking
That's a very generous map of yours. Mine's even worse - although allegedly there are some areas accessible through specific quests, which I haven't found so far.
After scaling the maps based on town size, the world map should display Summerset about 25% smaller than it's currently being shown
[...]
That's a very generous map of yours. Mine's even worse - although allegedly there are some areas accessible through specific quests, which I haven't found so far.
I also felt like "Oh ok I want to go there" nope mountain in the way.
Ok lets go there, again mountain...
more mountains..
why
Orsinium felt way better, most of the area was actually accessible (or at least it felt like it was)
Yolokin_Swagonborn wrote: »
Unfortunately, forum anger doesn't result in lost sales for ZOS. People leave the game and others replace them. ZOS could announce Maelstrom weapons in crown crates tomorrow, and some people would leave the game but others would be happy.
They are unfortunately a monopoly and can abuse their playerbase as much as they see fit.
So in ESO this translates to some books, crafting nodes and chest spawn nodes.NoTimeToWait wrote: »But even in other TES games they were just areas with nothing of interest. ZOS would let us walk all over them but if there is nothing to actually be done there then... why?I don't care if these mountains are for immersion, more beautiful views or whatever.
I prefer Summerset to be completely flat like a damn desert, BUT at least filled with quests and other activities in these areas.
The problem isn't really mountains. It's that mountains in ESO are unexplorable (unlike previous TES games).
"See that mountain in the distance? You can't go there"
You weren't exploring the mountains quite well enough. In Skyrim there are a lot of hidden places in the mountains unmarked on the map, but having some lore, item or exploration value
So in ESO this translates to some books, crafting nodes and chest spawn nodes.NoTimeToWait wrote: »But even in other TES games they were just areas with nothing of interest. ZOS would let us walk all over them but if there is nothing to actually be done there then... why?I don't care if these mountains are for immersion, more beautiful views or whatever.
I prefer Summerset to be completely flat like a damn desert, BUT at least filled with quests and other activities in these areas.
The problem isn't really mountains. It's that mountains in ESO are unexplorable (unlike previous TES games).
"See that mountain in the distance? You can't go there"
You weren't exploring the mountains quite well enough. In Skyrim there are a lot of hidden places in the mountains unmarked on the map, but having some lore, item or exploration value
Sure they could do that, or they could focus the developer time on deeper content in the areas that most players will explore.
@Carbonised don't get me wrong I would be fine if ZOS had more added and fluffed out areas. However Skyrim have five years to fluff out the map, ZOS get months depending on when each team starts work on an update.
Also I go back to my comment that these threads always come up as ZOS is ripping us off because the zones are so small and they do it to deliberately avoid content creation.
However there is no content in those areas if you just make it nodes and views. Yes it's very nice and adds immersion but that's not what people make complaints about.
That or there are two sets of people complaining about the same thing for different reasons.
That's a very generous map of yours. Mine's even worse - although allegedly there are some areas accessible through specific quests, which I haven't found so far.
I also felt like "Oh ok I want to go there" nope mountain in the way.
Ok lets go there, again mountain...
more mountains..
why
Orsinium felt way better, most of the area was actually accessible (or at least it felt like it was)
After scaling the maps based on town size, the world map should display Summerset about 25% smaller than it's currently being shown
[...]
My addon HarvestMap has to measure the zone, so it can properly display 3D pins and compute distance between resources etc.
When I debugged HarvestMap to track the new jewelry resources, I realized that the size of the zone does not match the size of the 2D map.
Using the addon API, you can compute that Summerset is 84% of its size compared to the Tamriel map.
I've seen people trying to compare two different maps without taking scale into account. That's like taking a map of the world that is 10" x 10" and comparing it to a map of my city that is 12" x 12" and declaring my city is larger, because the map is larger.
Looking at a map of Auridon and a map of Summerset and comparing just the map size is . . . well . . wrong.
You need to know the scale of the map. For that we have two options. The first is number of in-game cells which to the engine is a standard unit of measure. Vvardenfell is 81 x 81. Summerset is 144 x 144. Can't find base-game zone sizes right now.
The second is to measure how how far one walks on the Tamriel map over a fixed set of time. For example getting an assist from Map Coordinates and walking in one direction for ten seconds in Vvardenfell you traverse 1.4958 Tamriel map units. Doing so in Summerset, you traverse 1.2179. Doing so in Auridon, you traverse 1.7084 units. This makes the scale of Summerset 40.27% larger than Auridon. That would look like this:
Are there mountains? Yep. Can you get UNDER those mountains (no spoilers)? Yep. . . . maybe I'll do more. And Don't forget about Arteum as a zone too which is part of Summerset the Chapter.
Then i additionally rescaled Summerset map using this information. It seems correct considering a little different shape of the island.My addon HarvestMap has to measure the zone, so it can properly display 3D pins and compute distance between resources etc.
When I debugged HarvestMap to track the new jewelry resources, I realized that the size of the zone does not match the size of the 2D map.
Using the addon API, you can compute that Summerset is 84% of its size compared to the Tamriel map.
I've seen people trying to compare two different maps without taking scale into account. That's like taking a map of the world that is 10" x 10" and comparing it to a map of my city that is 12" x 12" and declaring my city is larger, because the map is larger.
Looking at a map of Auridon and a map of Summerset and comparing just the map size is . . . well . . wrong.
You need to know the scale of the map. For that we have two options. The first is number of in-game cells which to the engine is a standard unit of measure. Vvardenfell is 81 x 81. Summerset is 144 x 144. Can't find base-game zone sizes right now.
The second is to measure how how far one walks on the Tamriel map over a fixed set of time. For example getting an assist from Map Coordinates and walking in one direction for ten seconds in Vvardenfell you traverse 1.4958 Tamriel map units. Doing so in Summerset, you traverse 1.2179. Doing so in Auridon, you traverse 1.7084 units. This makes the scale of Summerset 40.27% larger than Auridon. That would look like this:
Are there mountains? Yep. Can you get UNDER those mountains (no spoilers)? Yep. . . . maybe I'll do more. And Don't forget about Arteum as a zone too which is part of Summerset the Chapter.
Yolokin_Swagonborn wrote: »That's a very generous map of yours. Mine's even worse - although allegedly there are some areas accessible through specific quests, which I haven't found so far.
Welcome to "Chapters." DLCs that you pay extra for because ZOS decided to betray subscribers and go back on its promise to deliver 4DLC per quarter.Someone made a meme where they put huge volcanos in orsinium, I'm wondering if they'll do the same for summerset
Paging @MisterBigglesworth