NoTimeToWait wrote: »But you really need to give a credit for the location design. Almost every part of Summerset is beautiful and feels like there were many many hours spent on it. Yes, it feels like a giant garden, and my heart still lies with arid terrain of the Vvardenfell, but I admit that some places in Summerset are just breathtaking
Well, I was going to pay for Summerset to get new content, not pretty landscape.
Nice views won't give me dozens hours of content...
daniel.13b16_ESO wrote: »What are they actually working on in that studio? While other MMOs offer new continents with several new zones, complete base game overhauls, new classes, races and systems, ZOS gives us a zone comparably to one of the base game.
lordrichter wrote: »daniel.13b16_ESO wrote: »What are they actually working on in that studio? While other MMOs offer new continents with several new zones, complete base game overhauls, new classes, races and systems, ZOS gives us a zone comparably to one of the base game.
Game #2 is what I expect they are working on, and have been for a while now. ESO is the B Team.
psychotrip wrote: »You guys complaining about what ZOS is working on:
You realise that for zones they, unlike any other MMO, script and voice every single line of dialogue?
That adds in:
Casting and Recording and studio time
They record all of the chapter music with a live orchestra (seemingly)
So, again:
Scheduling that
Session and recording time
It's not just world building and flipping a switch. Time and money goes into new content. Recording all that dialogue and dropping it in takes time too. As do many other parts of building the world.
Now I agree that Summerset is not as large as it could have been. But if anyone here thinks that it is as easy as building a bit of scenery and dropping it in, then they clearly have no idea of what goes into making new content. And they do this 4 times a year.
If the price we have to pay for voice acting is less content, less environments, and generic worldbuilding for a ridiculous price given the content offered, then it’s not worth it.
ZOS is a AAA company with a huge budget. If they’re biting off more than they can chew, then that’s their fault, not mine.
psychotrip wrote: »You guys complaining about what ZOS is working on:
You realise that for zones they, unlike any other MMO, script and voice every single line of dialogue?
That adds in:
Casting and Recording and studio time
They record all of the chapter music with a live orchestra (seemingly)
So, again:
Scheduling that
Session and recording time
It's not just world building and flipping a switch. Time and money goes into new content. Recording all that dialogue and dropping it in takes time too. As do many other parts of building the world.
Now I agree that Summerset is not as large as it could have been. But if anyone here thinks that it is as easy as building a bit of scenery and dropping it in, then they clearly have no idea of what goes into making new content. And they do this 4 times a year.
If the price we have to pay for voice acting is less content, less environments, and generic worldbuilding for a ridiculous price given the content offered, then it’s not worth it.
ZOS is a AAA company with a huge budget. If they’re biting off more than they can chew, then that’s their fault, not mine.
Actually I like that it is all voice acted but the player's character - it give some flavor to the game and is not just a run from quest marker to quest marker - even some are playing it like this. But I really like the voice acting in the game, even with highly repetitive phrases or commentaries from NPC - this just breathes life into the game world.
Don't worry about it, next chapter we're clearly gonna get :
New skill line : mountain climbing.
Apache_Kid wrote: »MLGProPlayer wrote: »Apache_Kid wrote: »MLGProPlayer wrote: »Just going to re-post this here too:
How come everything in auridon looks so scrunched compared to the things in summerset?
This picture comparison is extremely deceptive. You can take one look at it and see this is a mere parlor trick.
Edit: I mean COME ON, look at the roads in your auridon landmass compared to the summerset ones. Who is falling for this?
Parlor tricks? It's called map scaling...
I suggest becoming educated on a topic before commenting.
One criticism is that the original Summerset image I used appears to have been a zoomed in screenshot, which would screw up the ratio. The Auridon map needs to be shrunk because it has fewer map cells. There is no warping or altering.
https://forums.elderscrollsonline.com/en/discussion/comment/5066171/#Comment_5066171
Imagine coming in to here and attempting to explain this away by posting a link to a basic geography concept as if none of us have even had a high school education. Your posts are always so condescending whenever you discuss with anyone on here.
I haven't traversed the isle on the PTS but I can see the other comparisons people have posted (like the one above) and see that yours is deceptive.
You guys complaining about what ZOS is working on:
You realise that for zones they, unlike any other MMO, script and voice every single line of dialogue?
That adds in:
Casting and Recording and studio time
They record all of the chapter music with a live orchestra (seemingly)
So, again:
Scheduling that
Session and recording time
It's not just world building and flipping a switch. Time and money goes into new content. Recording all that dialogue and dropping it in takes time too. As do many other parts of building the world.
Now I agree that Summerset is not as large as it could have been. But if anyone here thinks that it is as easy as building a bit of scenery and dropping it in, then they clearly have no idea of what goes into making new content. And they do this 4 times a year.
psychotrip wrote: »psychotrip wrote: »You guys complaining about what ZOS is working on:
You realise that for zones they, unlike any other MMO, script and voice every single line of dialogue?
That adds in:
Casting and Recording and studio time
They record all of the chapter music with a live orchestra (seemingly)
So, again:
Scheduling that
Session and recording time
It's not just world building and flipping a switch. Time and money goes into new content. Recording all that dialogue and dropping it in takes time too. As do many other parts of building the world.
Now I agree that Summerset is not as large as it could have been. But if anyone here thinks that it is as easy as building a bit of scenery and dropping it in, then they clearly have no idea of what goes into making new content. And they do this 4 times a year.
If the price we have to pay for voice acting is less content, less environments, and generic worldbuilding for a ridiculous price given the content offered, then it’s not worth it.
ZOS is a AAA company with a huge budget. If they’re biting off more than they can chew, then that’s their fault, not mine.
And that we can agree on.
However, I will never understand the mentality of if some game bugs you so much, you hang around.
If ESO started to bug me in the way it clearly bugs you, i'd be gone.
I hang around for two reasons:
1. Grew up with the IP and used to love it.
2. I like to hang around game forums so I have a sense of what the fanbase is feeling. Just part of my job.
MLGProPlayer wrote: »psychotrip wrote: »psychotrip wrote: »You guys complaining about what ZOS is working on:
You realise that for zones they, unlike any other MMO, script and voice every single line of dialogue?
That adds in:
Casting and Recording and studio time
They record all of the chapter music with a live orchestra (seemingly)
So, again:
Scheduling that
Session and recording time
It's not just world building and flipping a switch. Time and money goes into new content. Recording all that dialogue and dropping it in takes time too. As do many other parts of building the world.
Now I agree that Summerset is not as large as it could have been. But if anyone here thinks that it is as easy as building a bit of scenery and dropping it in, then they clearly have no idea of what goes into making new content. And they do this 4 times a year.
If the price we have to pay for voice acting is less content, less environments, and generic worldbuilding for a ridiculous price given the content offered, then it’s not worth it.
ZOS is a AAA company with a huge budget. If they’re biting off more than they can chew, then that’s their fault, not mine.
And that we can agree on.
However, I will never understand the mentality of if some game bugs you so much, you hang around.
If ESO started to bug me in the way it clearly bugs you, i'd be gone.
I hang around for two reasons:
1. Grew up with the IP and used to love it.
2. I like to hang around game forums so I have a sense of what the fanbase is feeling. Just part of my job.
You said you quit this game (and TES games in general). If you don't play these games anymore, why complain about them? Clearly other people enjoy them as the series has never been more popular. Not sure why you feel the need to complain about something you don't even play, especially when your complaints aren't even remotely constructive.
TelvanniWizard wrote: »MLGProPlayer wrote: »psychotrip wrote: »psychotrip wrote: »You guys complaining about what ZOS is working on:
You realise that for zones they, unlike any other MMO, script and voice every single line of dialogue?
That adds in:
Casting and Recording and studio time
They record all of the chapter music with a live orchestra (seemingly)
So, again:
Scheduling that
Session and recording time
It's not just world building and flipping a switch. Time and money goes into new content. Recording all that dialogue and dropping it in takes time too. As do many other parts of building the world.
Now I agree that Summerset is not as large as it could have been. But if anyone here thinks that it is as easy as building a bit of scenery and dropping it in, then they clearly have no idea of what goes into making new content. And they do this 4 times a year.
If the price we have to pay for voice acting is less content, less environments, and generic worldbuilding for a ridiculous price given the content offered, then it’s not worth it.
ZOS is a AAA company with a huge budget. If they’re biting off more than they can chew, then that’s their fault, not mine.
And that we can agree on.
However, I will never understand the mentality of if some game bugs you so much, you hang around.
If ESO started to bug me in the way it clearly bugs you, i'd be gone.
I hang around for two reasons:
1. Grew up with the IP and used to love it.
2. I like to hang around game forums so I have a sense of what the fanbase is feeling. Just part of my job.
You said you quit this game (and TES games in general). If you don't play these games anymore, why complain about them? Clearly other people enjoy them as the series has never been more popular. Not sure why you feel the need to complain about something you don't even play, especially when your complaints aren't even remotely constructive.
Don´t worry about him. I´m still playing the game and feel that Summerset is disappointing. That´s my pov, and I come here to express it. It´s a right, and @psychotrip also has this right, even if no longer plays, because he bought the product, and even if he doesn´t use it it´s good that he is still giving feedback. And, I can assure you, along the last threads involving the new "chapter", that is, architecture, lore, size... we have all been giving our point of view, trying always to be constructive. If devs don´t listen, that´s not my fault. But I came here to give and help building, and so, I´d say that, even if my ideas weren´t liked or shared, at least they were written, to "construct", to help giving a wider range of points of view and opinions.
MLGProPlayer wrote: »You guys complaining about what ZOS is working on:
You realise that for zones they, unlike any other MMO, script and voice every single line of dialogue?
That adds in:
Casting and Recording and studio time
They record all of the chapter music with a live orchestra (seemingly)
So, again:
Scheduling that
Session and recording time
It's not just world building and flipping a switch. Time and money goes into new content. Recording all that dialogue and dropping it in takes time too. As do many other parts of building the world.
Now I agree that Summerset is not as large as it could have been. But if anyone here thinks that it is as easy as building a bit of scenery and dropping it in, then they clearly have no idea of what goes into making new content. And they do this 4 times a year.
ZOS also releases DLC and expansions annually instead of every 2 years.
Seraphayel wrote: »Down from an entirely new class to just one new guild the logical next step would be giving us just passives like TG or DB.