MisterBigglesworth wrote: »Yolokin_Swagonborn wrote: »That's a very generous map of yours. Mine's even worse - although allegedly there are some areas accessible through specific quests, which I haven't found so far.
Welcome to "Chapters." DLCs that you pay extra for because ZOS decided to betray subscribers and go back on its promise to deliver 4DLC per quarter.Someone made a meme where they put huge volcanos in orsinium, I'm wondering if they'll do the same for summerset
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After scaling the maps based on town size, the world map should display Summerset about 25% smaller than it's currently being shown
1: The world map with direct overlays. The visual scale discrepancies are pretty clear here
2: checking town sizes and scale discrepancies, included all beachfront and docks for the towns sizing. Based on PTS experience, the Summerset towns are the same size or smaller than Skywatch in horizontal space taken, Summerset towns have much more verticality and winding corridors.
3: scaled summerset zone based on town sizes. Even very forgiving size references show a major problem in how the zone was designed.
MisterBigglesworth wrote: »Yolokin_Swagonborn wrote: »That's a very generous map of yours. Mine's even worse - although allegedly there are some areas accessible through specific quests, which I haven't found so far.
Welcome to "Chapters." DLCs that you pay extra for because ZOS decided to betray subscribers and go back on its promise to deliver 4DLC per quarter.Someone made a meme where they put huge volcanos in orsinium, I'm wondering if they'll do the same for summerset
Paging @MisterBigglesworth
are we having fun yet?
I've seen people trying to compare two different maps without taking scale into account. That's like taking a map of the world that is 10" x 10" and comparing it to a map of my city that is 12" x 12" and declaring my city is larger, because the map is larger.
Looking at a map of Auridon and a map of Summerset and comparing just the map size is . . . well . . wrong.
You need to know the scale of the map. For that we have two options. The first is number of in-game cells which to the engine is a standard unit of measure. Vvardenfell is 81 x 81. Summerset is 144 x 144. Can't find base-game zone sizes right now.
The second is to measure how how far one walks on the Tamriel map over a fixed set of time. For example getting an assist from Map Coordinates and walking in one direction for ten seconds in Vvardenfell you traverse 1.4958 Tamriel map units. Doing so in Summerset, you traverse 1.2179. Doing so in Auridon, you traverse 1.7084 units. This makes the scale of Summerset 40.27% larger than Auridon. That would look like this:
Are there mountains? Yep. Can you get UNDER those mountains (no spoilers)? Yep. . . . maybe I'll do more. And Don't forget about Arteum as a zone too which is part of Summerset the Chapter.
I think your assumptions is wrong. If in-game cells is a standart unit of measure, then at any map, travel distance will be the same, cause it's standart. Or you'll need to rescale all 3D objects and speed at different maps, that no one will do. I think something else is a standart and in-game cells are scaleable.
I took ships in docks as reference point, cause they use same model like in Auridon, and rescaled maps accordingly.Then i additionally rescaled Summerset map using this information. It seems correct considering a little different shape of the island.My addon HarvestMap has to measure the zone, so it can properly display 3D pins and compute distance between resources etc.
When I debugged HarvestMap to track the new jewelry resources, I realized that the size of the zone does not match the size of the 2D map.
Using the addon API, you can compute that Summerset is 84% of its size compared to the Tamriel map.
Summerset is definitely smaller than Auridon.
By just comparing the roads from Auridon to summerset: Auridon has very thin roads displayed on its maps, while Summerset displays the roads as much thickier:
FloppyTouch wrote: »I don't want summerset at all like i just don't care about quest or the land and lore I'll run through it just for something to do but i want jewelry crafting so i have to buy it.
WhiteCoatSyndrome wrote: »FloppyTouch wrote: »I don't want summerset at all like i just don't care about quest or the land and lore I'll run through it just for something to do but i want jewelry crafting so i have to buy it.
@FloppyTouch Suggestion: wait for it to go on sale. Then you get the content and they don't get full price for it. Last year Morrowind went on sale fairly soon after it was released. Jewelry looks like it's going to be a sufficient grind that you can probably spend the interim saving up deconnable rings and might actually be able to level your skill and have a tidy pile of mats to use once you do buy it.
I know we want playable areas and all but... they can't just remove mountains and volcanos from the world to make every section of every map explorable.
How many inside or separate from the base zone areas are there to explore?
psychotrip wrote: »I know we want playable areas and all but... they can't just remove mountains and volcanos from the world to make every section of every map explorable.
How many inside or separate from the base zone areas are there to explore?
These mountains were never part of Summerset before though (except Eton Nir of course). ZOS decided to add these giant mountains. It's not a matter of established lore or geography.
If you thought Vvardenfell was just Orsinium with volcano on top, look at Summerset map.
I spent quite a lot of time and explored as much as I could on my mount and feet. These areas are not accessible, they are just mountains blocking everything.
I'm sick of it, everytime ZOS is too lazy to put more content in DLCs / Chapters, they just put bunch of mountains so the map looks less empty.
I don't care if these mountains are for immersion, more beautiful views or whatever.
I prefer Summerset to be completely flat like a damn desert, BUT at least filled with quests and other activities in these areas.
MisterBigglesworth wrote: »Yolokin_Swagonborn wrote: »That's a very generous map of yours. Mine's even worse - although allegedly there are some areas accessible through specific quests, which I haven't found so far.
Welcome to "Chapters." DLCs that you pay extra for because ZOS decided to betray subscribers and go back on its promise to deliver 4DLC per quarter.Someone made a meme where they put huge volcanos in orsinium, I'm wondering if they'll do the same for summerset
Paging @MisterBigglesworth
are we having fun yet?
You forgot to add another volcano in the north of Summerset.
Lore wise... no wonder the Altmer had their borders closed for so long! Visitors would be disappointed with the amount of climbing and slow-motion frozen ragdoll falling.
I will just pretend that my Altmer character left Summerset as a child and you know how everything you remember from childhood seemed bigger? Yes. That's a good back story!
MisterBigglesworth wrote: »MisterBigglesworth wrote: »Yolokin_Swagonborn wrote: »That's a very generous map of yours. Mine's even worse - although allegedly there are some areas accessible through specific quests, which I haven't found so far.
Welcome to "Chapters." DLCs that you pay extra for because ZOS decided to betray subscribers and go back on its promise to deliver 4DLC per quarter.Someone made a meme where they put huge volcanos in orsinium, I'm wondering if they'll do the same for summerset
Paging @MisterBigglesworth
are we having fun yet?
You forgot to add another volcano in the north of Summerset.
Lore wise... no wonder the Altmer had their borders closed for so long! Visitors would be disappointed with the amount of climbing and slow-motion frozen ragdoll falling.
I will just pretend that my Altmer character left Summerset as a child and you know how everything you remember from childhood seemed bigger? Yes. That's a good back story!
Okay, I added another volcano. Unfortunately I also set off an irreversible chain of events.
So here it is: The Third and Final Chapter of the Elder Scrolls Online Saga...
After scaling the maps based on town size, the world map should display Summerset about 25% smaller than it's currently being shown
1: The world map with direct overlays. The visual scale discrepancies are pretty clear here
2: checking town sizes and scale discrepancies, included all beachfront and docks for the towns sizing. Based on PTS experience, the Summerset towns are the same size or smaller than Skywatch in horizontal space taken, Summerset towns have much more verticality and winding corridors.
3: scaled summerset zone based on town sizes. Even very forgiving size references show a major problem in how the zone was designed.
I would have no issue if they simply would admit: Hey guys the area is just too large for 1 year of development, so we have to put some invisible walls at the border of the map. Actually, they should have put invisible walls already around the Gold Coast rather than building a Chinese Wall.
As I saw the size of Summerset in the original world maps my thought was: Wow if they really managed to create the entire island this would be a very large expansion. Later on I thought that they might only create half its size and put some invisible walls or a mountain divide.
But now we have the entire island in form of a rather small area. I think we really have had enough of these 'translation errors' recently ... Also the community suggestion made in this thread
https://forums.elderscrollsonline.com/en/discussion/402045/summerset-architecture/p1
seems to have fallen on deaf ears.
Now I hope that the inaccessible areas can get some love in a later expansion of this chapter at least.
I would have no issue if they simply would admit: Hey guys the area is just too large for 1 year of development, so we have to put some invisible walls at the border of the map. Actually, they should have put invisible walls already around the Gold Coast rather than building a Chinese Wall.
As I saw the size of Summerset in the original world maps my thought was: Wow if they really managed to create the entire island this would be a very large expansion. Later on I thought that they might only create half its size and put some invisible walls or a mountain divide.
But now we have the entire island in form of a rather small area. I think we really have had enough of these 'translation errors' recently ... Also the community suggestion made in this thread
https://forums.elderscrollsonline.com/en/discussion/402045/summerset-architecture/p1
seems to have fallen on deaf ears.
Now I hope that the inaccessible areas can get some love in a later expansion of this chapter at least.
ZO$ is lying again, but they will get away with it, again. Too many people have already preordered because of that silly mount, and because jewlery crafting is behind that paywall. Cash is flowing.
"All future content will be included in ESO plus" LIE.
"Summerset will be the biggest zone so far." LIE.
I don't even start with gambling crates.
Looks like Orsinium/Wrothgar will forever stay the best ESO-expansion.
This entire endeavor of an "expansion" is practically a scam on the ZOS part.
They had all the money earned from Morrowind expansion, they had all the money earned from Crown Store and ESO+ subscription.
We were given a promise of "new Vvardenfell". And the best they could give us is another Auridon.
And to make things even worse - it's not even that great. All we got is one fancy human-looking city that isn't even that great. We haven't got anything breathtaking as it was described in the lore. And they dare to make up excuses like "Tamriel is pretty mundane at it's core".
Yet 'mundane' things like Ashlander tribes in TES3: Morrowind felt unique and this feels like the most generic low-effort fantasy land ever possible.
MalakithAlamahdi wrote: »Man. ESO has a lot to learn when it comes to adding new zones. The first DLC for GW2 was about the same price but about 5 times this size. We need more dlc's like Orsinium, that one was awesome!
psychotrip wrote: »This entire endeavor of an "expansion" is practically a scam on the ZOS part.
They had all the money earned from Morrowind expansion, they had all the money earned from Crown Store and ESO+ subscription.
We were given a promise of "new Vvardenfell". And the best they could give us is another Auridon.
And to make things even worse - it's not even that great. All we got is one fancy human-looking city that isn't even that great. We haven't got anything breathtaking as it was described in the lore. And they dare to make up excuses like "Tamriel is pretty mundane at it's core".
Yet 'mundane' things like Ashlander tribes in TES3: Morrowind felt unique and this feels like the most generic low-effort fantasy land ever possible.MalakithAlamahdi wrote: »Man. ESO has a lot to learn when it comes to adding new zones. The first DLC for GW2 was about the same price but about 5 times this size. We need more dlc's like Orsinium, that one was awesome!
Meanwhile even WoW has a new city that's probably half the size of Summerset from what I've seen of it so far. Packed with diverse, wacky quests (not just "go here, kill this"), expansive worldbuilding, new models for monsters, tons of npcs giving just for immersion's sake.
I was chasing around tiny dinosaurs who were stealing from shop-keepers, only to come across the god of scavengers who turned me into a tiny dinosaur so I'd understand what it's like to be a scavenger and give me a taste of my own medicine.
And this is just one city within one zone, within one of two new continents.
How much are they charging for this?