What baffles me is: What is ZOS actually working on?
We already "lost" one content DLC this year and got a dungeon DLC instead (plus presumably another one in Q3), and just assumed that working on the new chapter (Summerset) cost ZOS more development time. But instead, Summerset is even thinner than last year's Morrowind, with less land area, assets and world detail put into it - as much as I love the redacted. Which they obviously recognize themselves by pricing it 25% cheaper.
So, are they working on something bigger that costs them too much resources?
Do they even have anyone still working on new content?
Or are they just dedicated to the Crown Store now?
Again, for the second time, I am quoting this post. I would love for someone (not gonna happen) from ZOS to comment on this. Probably the greatest post that has ever been posted on these forums before.
What in the actual *** are you guys working on?
ZOS has ~300 employees. Only a small fraction of them work on designing Crown Store and crate items.
lordrichter wrote: »joaaocaampos wrote: »The truth is they didn't say that Summerset (alone) was larger than Vvardenfell. But, yes, Summerset + Artaeum.
What I would like to see from next year:
- DLC: 1 zone
- Chapter: 2 zones
What ZOS sees:
What I would like to see from next year:
- DLC: 1 Dungeon
- Chapter: a quarter of a zone with big mountains
Just wait for the rest of Skyrim to be added. At least I hope that each hold will be launched separately similar in size with Eastmarch and Rift instead of launching them all together and slightly bigger than the vanilla holds combined and the Throat of the World's peak inaccessible.
It will be a long time before they do the rest of Skyrim. By that time, the entire ESO development team will be Rich Lambert, an artist/animator, a part time writer, and whatever warm bodies they can grab from the other part of the studio when no one is watching. Rich will have to wear a T-Shirt that says "Yes, I still work for ZOS" so that building security doesn't toss him out.
Anyway... I expect it to be a while. Maybe not exactly like that, but a while.
I don't expect it to be launched sooner than 3 years and I don't want to. TES V is still too "recent" and there other zones that we haven't explored since Arena. We still have to see Black Marsh, Elsweyr and the rest of Morrowind and Hammerfell, not to mention many realms of Oblivion.
Ever since QuakeCon 2014, they keep the stuff they plan close to their chest. Best we can hope for are some news at E3. It's still baffling, though.What baffles me is: What is ZOS actually working on?
We already "lost" one content DLC this year and got a dungeon DLC instead (plus presumably another one in Q3), and just assumed that working on the new chapter (Summerset) cost ZOS more development time. But instead, Summerset is even thinner than last year's Morrowind, with less land area, assets and world detail put into it - as much as I love the redacted. Which they obviously recognize themselves by pricing it 25% cheaper.
So, are they working on something bigger that costs them too much resources?
Do they even have anyone still working on new content?
Or are they just dedicated to the Crown Store now?
Again, for the second time, I am quoting this post. I would love for someone (not gonna happen) from ZOS to comment on this. Probably the greatest post that has ever been posted on these forums before.
What in the actual *** are you guys working on?
The cadence they planned when they announced their chapter model was this:MLGProPlayer wrote: »What content DLC did we lose this year? The poster you are quoting is talking out of their ass.
Small zone DLCs are released in Q4 of every year. Q1 is either a free minor DLC (like housing) or a dungeon DLC (which is exactly what they delivered).
ZOS has ~300 employees. Only a small fraction of them work on designing Crown Store and crate items.
And obviously a smaller amount working on the game if this is all they can put out.....
Ever since QuakeCon 2014, they keep the stuff they plan close to their chest. Best we can hope for are some news at E3. It's still baffling, though.What baffles me is: What is ZOS actually working on?
We already "lost" one content DLC this year and got a dungeon DLC instead (plus presumably another one in Q3), and just assumed that working on the new chapter (Summerset) cost ZOS more development time. But instead, Summerset is even thinner than last year's Morrowind, with less land area, assets and world detail put into it - as much as I love the redacted. Which they obviously recognize themselves by pricing it 25% cheaper.
So, are they working on something bigger that costs them too much resources?
Do they even have anyone still working on new content?
Or are they just dedicated to the Crown Store now?
Again, for the second time, I am quoting this post. I would love for someone (not gonna happen) from ZOS to comment on this. Probably the greatest post that has ever been posted on these forums before.
What in the actual *** are you guys working on?The cadence they planned when they announced their chapter model was this:MLGProPlayer wrote: »What content DLC did we lose this year? The poster you are quoting is talking out of their ass.
Small zone DLCs are released in Q4 of every year. Q1 is either a free minor DLC (like housing) or a dungeon DLC (which is exactly what they delivered).
Additionally, we'll have a DLC in the first quarter of each year, a Chapter in the second quarter, a dungeon-based DLC in the third quarter, and a DLC in the 4th quarter.
https://www.elderscrollsonline.com/en-us/news/post/25913
Unless you think Matt is talking out of his ass, too?
ZOS has ~300 employees. Only a small fraction of them work on designing Crown Store and crate items.
And obviously a smaller amount working on the game if this is all they can put out.....
MLGProPlayer wrote: »What content DLC did we lose this year? The poster you are quoting is talking out of their ass.
Small zone DLCs are released in Q4 of every year. Q1 is either a free minor DLC (like housing) or a dungeon DLC (which is exactly what they delivered).
MLGProPlayer wrote: »Ever since QuakeCon 2014, they keep the stuff they plan close to their chest. Best we can hope for are some news at E3. It's still baffling, though.What baffles me is: What is ZOS actually working on?
We already "lost" one content DLC this year and got a dungeon DLC instead (plus presumably another one in Q3), and just assumed that working on the new chapter (Summerset) cost ZOS more development time. But instead, Summerset is even thinner than last year's Morrowind, with less land area, assets and world detail put into it - as much as I love the redacted. Which they obviously recognize themselves by pricing it 25% cheaper.
So, are they working on something bigger that costs them too much resources?
Do they even have anyone still working on new content?
Or are they just dedicated to the Crown Store now?
Again, for the second time, I am quoting this post. I would love for someone (not gonna happen) from ZOS to comment on this. Probably the greatest post that has ever been posted on these forums before.
What in the actual *** are you guys working on?The cadence they planned when they announced their chapter model was this:MLGProPlayer wrote: »What content DLC did we lose this year? The poster you are quoting is talking out of their ass.
Small zone DLCs are released in Q4 of every year. Q1 is either a free minor DLC (like housing) or a dungeon DLC (which is exactly what they delivered).
Additionally, we'll have a DLC in the first quarter of each year, a Chapter in the second quarter, a dungeon-based DLC in the third quarter, and a DLC in the 4th quarter.
https://www.elderscrollsonline.com/en-us/news/post/25913
Unless you think Matt is talking out of his ass, too?
We got a DLC in the first quarter... It's called "Dragon Bones". It can be purchased for crowns or accessed as part of ESO+. I'm really not sure if you're being serious or just trolling.
MLGProPlayer wrote: »What content DLC did we lose this year? The poster you are quoting is talking out of their ass.
Small zone DLCs are released in Q4 of every year. Q1 is either a free minor DLC (like housing) or a dungeon DLC (which is exactly what they delivered).MLGProPlayer wrote: »Ever since QuakeCon 2014, they keep the stuff they plan close to their chest. Best we can hope for are some news at E3. It's still baffling, though.What baffles me is: What is ZOS actually working on?
We already "lost" one content DLC this year and got a dungeon DLC instead (plus presumably another one in Q3), and just assumed that working on the new chapter (Summerset) cost ZOS more development time. But instead, Summerset is even thinner than last year's Morrowind, with less land area, assets and world detail put into it - as much as I love the redacted. Which they obviously recognize themselves by pricing it 25% cheaper.
So, are they working on something bigger that costs them too much resources?
Do they even have anyone still working on new content?
Or are they just dedicated to the Crown Store now?
Again, for the second time, I am quoting this post. I would love for someone (not gonna happen) from ZOS to comment on this. Probably the greatest post that has ever been posted on these forums before.
What in the actual *** are you guys working on?The cadence they planned when they announced their chapter model was this:MLGProPlayer wrote: »What content DLC did we lose this year? The poster you are quoting is talking out of their ass.
Small zone DLCs are released in Q4 of every year. Q1 is either a free minor DLC (like housing) or a dungeon DLC (which is exactly what they delivered).
Additionally, we'll have a DLC in the first quarter of each year, a Chapter in the second quarter, a dungeon-based DLC in the third quarter, and a DLC in the 4th quarter.
https://www.elderscrollsonline.com/en-us/news/post/25913
Unless you think Matt is talking out of his ass, too?
We got a DLC in the first quarter... It's called "Dragon Bones". It can be purchased for crowns or accessed as part of ESO+. I'm really not sure if you're being serious or just trolling.
Pal, no. They made a clear distinction between DLC and dungeon-based DLC. Everybody understood what it meant over a year ago. I'm sorry you don't remember, but your ignorance doesn't give you a pass to call other people trolls when proven wrong.
And I won't discuss this further as it's derailing the thread.
MLGProPlayer wrote: »
ZOS has ~300 employees. Only a small fraction of them work on designing Crown Store and crate items.
And obviously a smaller amount working on the game if this is all they can put out.....
Each year, they're releasing:
1 full zone (30 hours of quest content)
1 minor zone (10 hours of quest content)
2-4 dungeons
2 raids
Any number of new mechanics
I'd say that's a decent amount of annual content for an MMO.
Priyasekarssk wrote: »This is a common packaging principle in business: Put smaller content in a bigger box so people think there's more in it than air. Most obvious examples are chips and cornflakes bags. Gaming is no exception to that. There's many ways where you can see that ZoS is trying to make the operations as effective as possible:
Reskins of the same mounts with every update. No new mounts coming with a patch that literally includes gryphons. They also remodel enemy textures almost exclusively.
Monsters in summerset use old models, such as velidreth, hungers etc. Only new ones are gryphons and Z'maja....
You can complain about it as much as you want, but companies have to be competitive nowadays, and it is these little things that save them lots of resources. I also noticed this though and was a bit disappointed...
It has less landscape than auridon, even though it should have at least 1.5 times the surface.
Any business in the world is built on trust and it can last as long trust last. Trust is the premium currency. Big corporations are turned into dust in no time.
If this is the way to remain competitive forget it. There is no justification for betrayal. If a customer spends 10 dollars, he should feel at least the get around 8 dollars worth in it. Bad mouthing by 1 customer you losing 10 customers. Good luck!!!!
This actually how to become less competitive and become laughing stock of gaming community. Gamers once written off a gaming company , it is written off for ever. ITs very hard to come back. Remember ubisoft. Even later games doesnt deserve those harsh treatment , their fame of cut , copy pasting precedes their bad reputation.
They betrayed their customers in watch dogs 1. Everyone know what happened to watch dogs 2 & latest assasin creed edition. They tried to rectify hard, the errors, no gamers not even listen to them. Even ubisoft went a step higher by using bots & paid reviews. But gamer turned their back completely. See what happened to GTA 5. GTA is almost forgetted. No one is going to preorder or by GTA 6. No matter how rockstar cries and market. Gamers know legacy the GTA created in gaming industry.
Gaming companies often fool themselves by these practices , thinking themselves too smart. There is no other way around. Repeat customer is more important than just earning few extra pennies. After all they need people to buy next game. Its derailing the fame and legacy earned for so long in the name elder scrolls , after so much of hard work put in after all these years by so many people.
We have to wait and see , its another vvanderfall in disguise, when final version comes out.
MLGProPlayer wrote: »Just going to re-post this here too:
Apache_Kid wrote: »MLGProPlayer wrote: »Just going to re-post this here too:
How come everything in auridon looks so scrunched compared to the things in summerset?
This picture comparison is extremely deceptive. You can take one look at it and see this is a mere parlor trick.
Edit: I mean COME ON, look at the roads in your auridon landmass compared to the summerset ones. Who is falling for this?
MLGProPlayer wrote: »Apache_Kid wrote: »MLGProPlayer wrote: »Just going to re-post this here too:
How come everything in auridon looks so scrunched compared to the things in summerset?
This picture comparison is extremely deceptive. You can take one look at it and see this is a mere parlor trick.
Edit: I mean COME ON, look at the roads in your auridon landmass compared to the summerset ones. Who is falling for this?
Parlor tricks? It's called map scaling...
I suggest becoming educated on a topic before commenting.
One criticism is that the original Summerset image I used appears to have been a zoomed in screenshot, which would screw up the ratio. The Auridon map needs to be shrunk because it has fewer map cells. There is no warping or altering.
MLGProPlayer wrote: »Apache_Kid wrote: »MLGProPlayer wrote: »Just going to re-post this here too:
How come everything in auridon looks so scrunched compared to the things in summerset?
This picture comparison is extremely deceptive. You can take one look at it and see this is a mere parlor trick.
Edit: I mean COME ON, look at the roads in your auridon landmass compared to the summerset ones. Who is falling for this?
Parlor tricks? It's called map scaling...
I suggest becoming educated on a topic before commenting.
One criticism is that the original Summerset image I used appears to have been a zoomed in screenshot, which would screw up the ratio. The Auridon map needs to be shrunk because it has fewer map cells. There is no warping or altering.
Seraphayel wrote: »MLGProPlayer wrote: »
ZOS has ~300 employees. Only a small fraction of them work on designing Crown Store and crate items.
And obviously a smaller amount working on the game if this is all they can put out.....
Each year, they're releasing:
1 full zone (30 hours of quest content)
1 minor zone (10 hours of quest content)
2-4 dungeons
2 raids
Any number of new mechanics
I'd say that's a decent amount of annual content for an MMO.
Yeah that's a decent amount of content when you don't compare it to ANY other MMORPG.
There is no AAA MMO that sells dungeons as a DLC. Guess what, $30 expansions not just come with 4-5 new zones, there are 5-10 new dungeons as well. Except in ESO, there you get one zone for $30 and need to purchase two dungeons separately because their expansion isn't offering one.
The amount of (paid) content added to ESO is tiny when you compare it to WoW, FFXIV or any other AAA MMORPG.
MLGProPlayer wrote: »What content DLC did we lose this year? The poster you are quoting is talking out of their ass.
Small zone DLCs are released in Q4 of every year. Q1 is either a free minor DLC (like housing) or a dungeon DLC (which is exactly what they delivered).
Seraphayel wrote: »MLGProPlayer wrote: »
ZOS has ~300 employees. Only a small fraction of them work on designing Crown Store and crate items.
And obviously a smaller amount working on the game if this is all they can put out.....
Each year, they're releasing:
1 full zone (30 hours of quest content)
1 minor zone (10 hours of quest content)
2-4 dungeons
2 raids
Any number of new mechanics
I'd say that's a decent amount of annual content for an MMO.
Yeah that's a decent amount of content when you don't compare it to ANY other MMORPG.
There is no AAA MMO that sells dungeons as a DLC. Guess what, $30 expansions not just come with 4-5 new zones, there are 5-10 new dungeons as well. Except in ESO, there you get one zone for $30 and need to purchase two dungeons separately because their expansion isn't offering one.
The amount of (paid) content added to ESO is tiny when you compare it to WoW, FFXIV or any other AAA MMORPG.
You guys complaining about what ZOS is working on:
You realise that for zones they, unlike any other MMO, script and voice every single line of dialogue?
That adds in:
Casting and Recording and studio time
They record all of the chapter music with a live orchestra (seemingly)
So, again:
Scheduling that
Session and recording time
It's not just world building and flipping a switch. Time and money goes into new content. Recording all that dialogue and dropping it in takes time too. As do many other parts of building the world.
Now I agree that Summerset is not as large as it could have been. But if anyone here thinks that it is as easy as building a bit of scenery and dropping it in, then they clearly have no idea of what goes into making new content. And they do this 4 times a year.
psychotrip wrote: »You guys complaining about what ZOS is working on:
You realise that for zones they, unlike any other MMO, script and voice every single line of dialogue?
That adds in:
Casting and Recording and studio time
They record all of the chapter music with a live orchestra (seemingly)
So, again:
Scheduling that
Session and recording time
It's not just world building and flipping a switch. Time and money goes into new content. Recording all that dialogue and dropping it in takes time too. As do many other parts of building the world.
Now I agree that Summerset is not as large as it could have been. But if anyone here thinks that it is as easy as building a bit of scenery and dropping it in, then they clearly have no idea of what goes into making new content. And they do this 4 times a year.
If the price we have to pay for voice acting is less content, less environments, and generic worldbuilding for a ridiculous price given the content offered, then it’s not worth it.
ZOS is a AAA company with a huge budget. If they’re biting off more than they can chew, then that’s their fault, not mine.
psychotrip wrote: »You guys complaining about what ZOS is working on:
You realise that for zones they, unlike any other MMO, script and voice every single line of dialogue?
That adds in:
Casting and Recording and studio time
They record all of the chapter music with a live orchestra (seemingly)
So, again:
Scheduling that
Session and recording time
It's not just world building and flipping a switch. Time and money goes into new content. Recording all that dialogue and dropping it in takes time too. As do many other parts of building the world.
Now I agree that Summerset is not as large as it could have been. But if anyone here thinks that it is as easy as building a bit of scenery and dropping it in, then they clearly have no idea of what goes into making new content. And they do this 4 times a year.
If the price we have to pay for voice acting is less content, less environments, and generic worldbuilding for a ridiculous price given the content offered, then it’s not worth it.
ZOS is a AAA company with a huge budget. If they’re biting off more than they can chew, then that’s their fault, not mine.
And that we can agree on.
However, I will never understand the mentality of if some game bugs you so much, you hang around.
If ESO started to bug me in the way it clearly bugs you, i'd be gone.
I know we want playable areas and all but... they can't just remove mountains and volcanos from the world to make every section of every map explorable.
How many inside or separate from the base zone areas are there to explore?
daniel.13b16_ESO wrote: »I know we want playable areas and all but... they can't just remove mountains and volcanos from the world to make every section of every map explorable.
How many inside or separate from the base zone areas are there to explore?
How about making us actually travel to the top of a mountain? We can have sights or quests there and on the way too. Or how about open tunnels? This way they are just used to make the map look bigger.
ZOS appears to be happy delivering the bare minimum. As long as fanbois are happy to defend their laziness, half baked content is all we may get with ESO from now on.
There is so much more they could have done with the landmass of Summerset and Vvardenfell. A ton of missed opportunities to show off their talents and be really creative. Think I’m wrong? Take a look at the massive zones and varied environments that WoW, FFXIV, and GW2 released with their expansions.