Avran_Sylt wrote: »@Ragnarock41
Yeah, which is why comparing BE to Strife isn’t a good idea. Even comparing Crippling Grasp to BE is crap. BE is most closely associated with Twin Slashes.
But with people so gung-*** about comparing strife to BE I wanted to specifically target the other parts of the skill.
What exactly is your reasoning for clarifying the heavy melee focus of the DK? I might not understand your point of view.
Avran_Sylt wrote: »@Ragnarock41
Mm, okay. My aim was to reinforce the idea that Strife and BE are not a good comparison. Seems we agree.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Can we also look at the cc from incap and how buggy it can be? (or is sliding on the floor a intended cc effect now?)
Avran_Sylt wrote: »Avran_Sylt wrote: »@Lucky28
Oh I completely agree that Burning Embers allows for easymode PvE. Slap it on any enemy, wait a few seconds, then heal for most of your health. (MagDK). I find it fitting for the class.
But unlike strife, spamming Burning Embers actually reduces the effectiveness of the skill. The heal is of course more consistent, but the damage is significantly lower. Strife gets the bonus of a heal as soon as the ability hits, while still retaining Trials worthy spammable damage. Which BE sacrifices if it is desired to be spammed.
Admittedly, Cripple itself isn't really a good comparison, just its morph, Crippling Grasp
Burning embers spam nets 4.5k healing per second and 6.5k DPS
Strife spam nets 2.5k healing per second and 9k DPS
These numbers seem pretty balanced to me. But with the new change to strife they are not balanced at all
... And Burning Embers is a morph, not the base skill, which Strife is. So you want to balance a morph to be equal to an unmorphed class skill?
Burning Embers is also melee locked, Strife is ranged.
These skills are not comparable.
Avran_Sylt wrote: »@Lucky28
Yep, but they always forget about the Minir Vitality buff when it comes to discussion, or the dual heal for the other morph.
Avran_Sylt wrote: »@Lucky28
It isn’t that the class lacks defensive skills, it’s more that their defensive skills rely more on proactive measures rather than reactive measures.
Positioning with Image, cloaking appropriately, applying Blur.
Which makes it a harder class to play defensively in PvP. But I find that to be part of its identity. A trade off for its offensive capabilities.
I have no doubt that there are areas that can be improved, however.
It feels most of the NB changes are going to have a bigger impact in PvP than PvE, yet I feel they were intended for PvE.
Bolstering is likely to become an excellent PvP skill, and swapping a self heal for invis might be to some of the more tanky types taste.
Which is a good thing since Nightblades were the only class that was non-beneficial to group PvP. The Bolstering darkness chance was a great one. It finally brings group utility to PvP. Before this the Nightblade was a pretty selfish play style.
Wait, bombers and hard ccing are non beneficial to group PvP?
Huh.
Groups pretty much ran magblade, (bomb) magsorc (negate) and magplar (heal) only. With maybe a token warden or DK acting as one of the other roles.
Not in battlegrounds. Typically if you have a Nightblade in your group they're pretty useless; although magblades can offer decent off healing, but it's nothing a magden, magplar can't do better.
Avran_Sylt wrote: »
exeeter702 wrote: »It feels most of the NB changes are going to have a bigger impact in PvP than PvE, yet I feel they were intended for PvE.
Bolstering is likely to become an excellent PvP skill, and swapping a self heal for invis might be to some of the more tanky types taste.
Which is a good thing since Nightblades were the only class that was non-beneficial to group PvP. The Bolstering darkness chance was a great one. It finally brings group utility to PvP. Before this the Nightblade was a pretty selfish play style.
Wait, bombers and hard ccing are non beneficial to group PvP?
Huh.
Groups pretty much ran magblade, (bomb) magsorc (negate) and magplar (heal) only. With maybe a token warden or DK acting as one of the other roles.
Not in battlegrounds. Typically if you have a Nightblade in your group they're pretty useless; although magblades can offer decent off healing, but it's nothing a magden, magplar can't do better.
Sorry but this couldnt be further from the truth. I hardly consider 400k to 800k average healing (depending on group) as usleless or "offheals". Magblades in BGs are very strong, its just that most people who play in bgs as NBs are trash.
exeeter702 wrote: »It feels most of the NB changes are going to have a bigger impact in PvP than PvE, yet I feel they were intended for PvE.
Bolstering is likely to become an excellent PvP skill, and swapping a self heal for invis might be to some of the more tanky types taste.
Which is a good thing since Nightblades were the only class that was non-beneficial to group PvP. The Bolstering darkness chance was a great one. It finally brings group utility to PvP. Before this the Nightblade was a pretty selfish play style.
Wait, bombers and hard ccing are non beneficial to group PvP?
Huh.
Groups pretty much ran magblade, (bomb) magsorc (negate) and magplar (heal) only. With maybe a token warden or DK acting as one of the other roles.
Not in battlegrounds. Typically if you have a Nightblade in your group they're pretty useless; although magblades can offer decent off healing, but it's nothing a magden, magplar can't do better.
Sorry but this couldnt be further from the truth. I hardly consider 400k to 800k average healing (depending on group) as usleless or "offheals". Magblades in BGs are very strong, its just that most people who play in bgs as NBs are trash.
I'm not going to disagree with you, but I'm basing my opinion on the average, and on the average Nightblades are AP fodder, and contribute nothing for the team. Magblades can absolutely offer great passive healing. Stamblades are still pretty meh, but with this ult it gives stamblades the option to be a great benefit to the team if they choose to.
Avran_Sylt wrote: »@Lucky28
Lol, Cept that made little diversity in PvE due to the low cost + spammable damage. PvP getting nerfed for PvE this time.
Avran_Sylt wrote: »@Lucky28
Yeah, at which point ability cost becomes paramount for rotations. Added utility is less of a concern. Hence the balancing aimed more at PvE.
Avran_Sylt wrote: »@Lucky28
Yeah, at which point ability cost becomes paramount for rotations. Added utility is less of a concern. Hence the balancing aimed more at PvE.
not really because once you know the mechanics there is no challenge in it. PvE is not dynamic it has no variations. doesn't matter what they do to classes that's not gonna change. they need to improve the AI if they want to make PvE more challenging and engaging imo.
Avran_Sylt wrote: »@Lucky28
Yeah, at which point ability cost becomes paramount for rotations. Added utility is less of a concern. Hence the balancing aimed more at PvE.
not really because once you know the mechanics there is no challenge in it. PvE is not dynamic it has no variations. doesn't matter what they do to classes that's not gonna change. they need to improve the AI if they want to make PvE more challenging and engaging imo.
I guess you have done every hm trial in the game right?
thankyourat wrote: »How do people really believe magblade doesn't need snare immunity and removal. A class that is based on mobility has to crutch on a two hand sword just to move in cyrodiil. That's ridiculous if you can't be mobile what's the point of playing magblade. Even with shade you'll waste all your stamina kiting away from your shade when someone is spamming you with roots. The fact that people really believe magblade doesn't need something to combat snares and roots leads me to believe that people just hate the class. A magblade should be just as mobile as a class wearing medium armor.
Maybe there's just too much damn cc in the game in general? The fact that it's so necessary to have the ability to remove these types of cc to be competitive in most scenarios says to me that there's either too much cc, or the current implementation of cc is wrong, although that's another discussion altogether.