I think we can agree that both magsorc and stamnb have the most toxic forum lobby.
Why this is i have some ideas but i better not share them
Littlebluelizard wrote: »Yea it wouldn't be the same it would have no were near the uptime as stamblade or even stamplars.A almost 30 ultimate difference is huge.Uptime wouldn't be anywhere close lets say its a 75% uptime now but it be only a 40% for a stamsorc if even that.Littlebluelizard wrote: »They can't increase the cost of incap because than PVE Stamblade DPS would go down the drain and be back to the weakest StamDPS.It would kinda F over Major slayer uptime.You can only run 1 stamplar in a group so no more major slayer and back to only Stamdk in groups.If any at all.Littlebluelizard wrote: »Only nerf they should consider to Death Stroke and it's morphs should be the ult cost. 70 ult is really cheap. Yes it does a lot, but it's pure single-target, contrary to DBoS.
I feel like NBs punish squishy people and outpositioned people and that's why people get triggered: They refuse to adapt. I am not sure if Incap actually deserves nerfs or it is mostly a L2P issue. Perhaps they could rework the ultimate to make it equally as strong but not as oppresive. How they would do that however, I don't know. But just blindly nerfing Incap is not the answer.
It wouldn't be that bad to be honest. Stamsorc uses War Machine and has decent uptime by using DB, which costs 105 for them I believe? EDIT: And Stamblade has better Ult gen.
Yeah 105 ult would be too much for Incap, I was thinking maybe 85-90.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Nightblade combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
Murador178 wrote: »I think we can agree that both magsorc and stamnb have the most toxic forum lobby.
Why this is i have some ideas but i better not share them
I think mDk also deserves are spot there
Edit: Incap doesnt need a nerf on the pts. If u fight the new magicka builds u will notice why. Of course incap always feels strong on the PTS vs EU players since we cant break free and roll assasins will because of ping issues.
Littlebluelizard wrote: »Yea it wouldn't be the same it would have no were near the uptime as stamblade or even stamplars.A almost 30 ultimate difference is huge.Uptime wouldn't be anywhere close lets say its a 75% uptime now but it be only a 40% for a stamsorc if even that.Littlebluelizard wrote: »They can't increase the cost of incap because than PVE Stamblade DPS would go down the drain and be back to the weakest StamDPS.It would kinda F over Major slayer uptime.You can only run 1 stamplar in a group so no more major slayer and back to only Stamdk in groups.If any at all.Littlebluelizard wrote: »Only nerf they should consider to Death Stroke and it's morphs should be the ult cost. 70 ult is really cheap. Yes it does a lot, but it's pure single-target, contrary to DBoS.
I feel like NBs punish squishy people and outpositioned people and that's why people get triggered: They refuse to adapt. I am not sure if Incap actually deserves nerfs or it is mostly a L2P issue. Perhaps they could rework the ultimate to make it equally as strong but not as oppresive. How they would do that however, I don't know. But just blindly nerfing Incap is not the answer.
It wouldn't be that bad to be honest. Stamsorc uses War Machine and has decent uptime by using DB, which costs 105 for them I believe? EDIT: And Stamblade has better Ult gen.
Yeah 105 ult would be too much for Incap, I was thinking maybe 85-90.
Any increase in cost to Incap would result in stamblades using Soul Harvest or DBoS; depending on content. Incap is perfectly balanced where it's at.
They wouldn't just increase the cost of incap they would increase the cost of the entire thing so they will increase the cost of death stroke.So both would cost 105 for example.Littlebluelizard wrote: »Yea it wouldn't be the same it would have no were near the uptime as stamblade or even stamplars.A almost 30 ultimate difference is huge.Uptime wouldn't be anywhere close lets say its a 75% uptime now but it be only a 40% for a stamsorc if even that.Littlebluelizard wrote: »They can't increase the cost of incap because than PVE Stamblade DPS would go down the drain and be back to the weakest StamDPS.It would kinda F over Major slayer uptime.You can only run 1 stamplar in a group so no more major slayer and back to only Stamdk in groups.If any at all.Littlebluelizard wrote: »Only nerf they should consider to Death Stroke and it's morphs should be the ult cost. 70 ult is really cheap. Yes it does a lot, but it's pure single-target, contrary to DBoS.
I feel like NBs punish squishy people and outpositioned people and that's why people get triggered: They refuse to adapt. I am not sure if Incap actually deserves nerfs or it is mostly a L2P issue. Perhaps they could rework the ultimate to make it equally as strong but not as oppresive. How they would do that however, I don't know. But just blindly nerfing Incap is not the answer.
It wouldn't be that bad to be honest. Stamsorc uses War Machine and has decent uptime by using DB, which costs 105 for them I believe? EDIT: And Stamblade has better Ult gen.
Yeah 105 ult would be too much for Incap, I was thinking maybe 85-90.
Any increase in cost to Incap would result in stamblades using Soul Harvest or DBoS; depending on content. Incap is perfectly balanced where it's at.
? You can only stun from stealth if you are in sneak (crouch) and you attack, or if you are in invis amd you use veiled strike and morphs. Otherwise you need a skill or set that stuns or the tactician passive
? You can only stun from stealth if you are in sneak (crouch) and you attack, or if you are in invis amd you use veiled strike and morphs. Otherwise you need a skill or set that stuns or the tactician passive
I suggest no one talks about Incap, it's only keeping non-NB on this thread covering the same old they have been for ever, and it's not even on topic. There are WAY more important things that need balancing, including (but not limited to) NB tanks, NB healers, DK healers, stamplars, tankplars, Sorc healers, races etc. All that Incap energy should be refocused in these areas. (of which most should be on other threads)
HalfEatenCornea wrote: »Extinct_Solo_Player wrote: »The flat damage bonus of 20 percent more damage for 6 seconds is too strong on an ultimate (incap) that already hits hard, has a stun and has a potent debuff such as major defile with it. Would be nice if you changed the flat percent damage buff to all your damage to something like empower which would make the skill much more in line for its low cost.
well put! nerf incap! take the 20 percent dmg amp and defile off, easy fix
They wouldn't just increase the cost of incap they would increase the cost of the entire thing so they will increase the cost of death stroke.So both would cost 105 for example.Littlebluelizard wrote: »Yea it wouldn't be the same it would have no were near the uptime as stamblade or even stamplars.A almost 30 ultimate difference is huge.Uptime wouldn't be anywhere close lets say its a 75% uptime now but it be only a 40% for a stamsorc if even that.Littlebluelizard wrote: »They can't increase the cost of incap because than PVE Stamblade DPS would go down the drain and be back to the weakest StamDPS.It would kinda F over Major slayer uptime.You can only run 1 stamplar in a group so no more major slayer and back to only Stamdk in groups.If any at all.Littlebluelizard wrote: »Only nerf they should consider to Death Stroke and it's morphs should be the ult cost. 70 ult is really cheap. Yes it does a lot, but it's pure single-target, contrary to DBoS.
I feel like NBs punish squishy people and outpositioned people and that's why people get triggered: They refuse to adapt. I am not sure if Incap actually deserves nerfs or it is mostly a L2P issue. Perhaps they could rework the ultimate to make it equally as strong but not as oppresive. How they would do that however, I don't know. But just blindly nerfing Incap is not the answer.
It wouldn't be that bad to be honest. Stamsorc uses War Machine and has decent uptime by using DB, which costs 105 for them I believe? EDIT: And Stamblade has better Ult gen.
Yeah 105 ult would be too much for Incap, I was thinking maybe 85-90.
Any increase in cost to Incap would result in stamblades using Soul Harvest or DBoS; depending on content. Incap is perfectly balanced where it's at.
They wouldn't just increase the cost of incap they would increase the cost of the entire thing so they will increase the cost of death stroke.So both would cost 105 for example.Littlebluelizard wrote: »Yea it wouldn't be the same it would have no were near the uptime as stamblade or even stamplars.A almost 30 ultimate difference is huge.Uptime wouldn't be anywhere close lets say its a 75% uptime now but it be only a 40% for a stamsorc if even that.Littlebluelizard wrote: »They can't increase the cost of incap because than PVE Stamblade DPS would go down the drain and be back to the weakest StamDPS.It would kinda F over Major slayer uptime.You can only run 1 stamplar in a group so no more major slayer and back to only Stamdk in groups.If any at all.Littlebluelizard wrote: »Only nerf they should consider to Death Stroke and it's morphs should be the ult cost. 70 ult is really cheap. Yes it does a lot, but it's pure single-target, contrary to DBoS.
I feel like NBs punish squishy people and outpositioned people and that's why people get triggered: They refuse to adapt. I am not sure if Incap actually deserves nerfs or it is mostly a L2P issue. Perhaps they could rework the ultimate to make it equally as strong but not as oppresive. How they would do that however, I don't know. But just blindly nerfing Incap is not the answer.
It wouldn't be that bad to be honest. Stamsorc uses War Machine and has decent uptime by using DB, which costs 105 for them I believe? EDIT: And Stamblade has better Ult gen.
Yeah 105 ult would be too much for Incap, I was thinking maybe 85-90.
Any increase in cost to Incap would result in stamblades using Soul Harvest or DBoS; depending on content. Incap is perfectly balanced where it's at.
And then every stam class with the exception of StamDK will be using DBoS. Also that would be a massive hit to stamblades in PvE because that would make War Machine useless for them. Which I'm sure is the intention of a lot of the posters in this thread. They're not concerned about this class's well-being, they just want it nerfed to the ground.
Yup exactlyThey wouldn't just increase the cost of incap they would increase the cost of the entire thing so they will increase the cost of death stroke.So both would cost 105 for example.Littlebluelizard wrote: »Yea it wouldn't be the same it would have no were near the uptime as stamblade or even stamplars.A almost 30 ultimate difference is huge.Uptime wouldn't be anywhere close lets say its a 75% uptime now but it be only a 40% for a stamsorc if even that.Littlebluelizard wrote: »They can't increase the cost of incap because than PVE Stamblade DPS would go down the drain and be back to the weakest StamDPS.It would kinda F over Major slayer uptime.You can only run 1 stamplar in a group so no more major slayer and back to only Stamdk in groups.If any at all.Littlebluelizard wrote: »Only nerf they should consider to Death Stroke and it's morphs should be the ult cost. 70 ult is really cheap. Yes it does a lot, but it's pure single-target, contrary to DBoS.
I feel like NBs punish squishy people and outpositioned people and that's why people get triggered: They refuse to adapt. I am not sure if Incap actually deserves nerfs or it is mostly a L2P issue. Perhaps they could rework the ultimate to make it equally as strong but not as oppresive. How they would do that however, I don't know. But just blindly nerfing Incap is not the answer.
It wouldn't be that bad to be honest. Stamsorc uses War Machine and has decent uptime by using DB, which costs 105 for them I believe? EDIT: And Stamblade has better Ult gen.
Yeah 105 ult would be too much for Incap, I was thinking maybe 85-90.
Any increase in cost to Incap would result in stamblades using Soul Harvest or DBoS; depending on content. Incap is perfectly balanced where it's at.
And then every stam class with the exception of StamDK will be using DBoS. Also that would be a massive hit to stamblades in PvE because that would make War Machine useless for them. Which I'm sure is the intention of a lot of the posters in this thread. They're not concerned about this class's well-being, they just want it nerfed to the ground.
It feels most of the NB changes are going to have a bigger impact in PvP than PvE, yet I feel they were intended for PvE.
Bolstering is likely to become an excellent PvP skill, and swapping a self heal for invis might be to some of the more tanky types taste.
It feels most of the NB changes are going to have a bigger impact in PvP than PvE, yet I feel they were intended for PvE.
Bolstering is likely to become an excellent PvP skill, and swapping a self heal for invis might be to some of the more tanky types taste.
It feels most of the NB changes are going to have a bigger impact in PvP than PvE, yet I feel they were intended for PvE.
Bolstering is likely to become an excellent PvP skill, and swapping a self heal for invis might be to some of the more tanky types taste.
that's true with most the changes they make. PvE is Static, they can't really change PvE by changes classes at least not significantly. to make changes to PvE they would have to actually change the mobs and their AI. otherwise, it's really pointless.
It feels most of the NB changes are going to have a bigger impact in PvP than PvE, yet I feel they were intended for PvE.
Bolstering is likely to become an excellent PvP skill, and swapping a self heal for invis might be to some of the more tanky types taste.
It feels most of the NB changes are going to have a bigger impact in PvP than PvE, yet I feel they were intended for PvE.
Bolstering is likely to become an excellent PvP skill, and swapping a self heal for invis might be to some of the more tanky types taste.
that's true with most the changes they make. PvE is Static, they can't really change PvE by changes classes at least not significantly. to make changes to PvE they would have to actually change the mobs and their AI. otherwise, it's really pointless.
For my tank (really excited about btw) I plan to have both aggressive Warhorn and Bolstering slotted. Each ultimate will have a use, it just depends on the situation. The Dark Cloak change is fantastic! I just wish it scaled off your highest stat since my tank usually has around 25% weapon crit, and 10% spell crit at all times. Oh and you can't forgot about the silver Leash change! Meditation will be great for resource management, and the time freeze move will be a great immobilizer for mobs. It's going to be a great time to be a Nightblade tank next update!
Littlebluelizard wrote: »It feels most of the NB changes are going to have a bigger impact in PvP than PvE, yet I feel they were intended for PvE.
Bolstering is likely to become an excellent PvP skill, and swapping a self heal for invis might be to some of the more tanky types taste.
Dark Cloak will heal for pityful numbers in PvP, and 3s of minor protection is not worth a slot. Bolstering being more useful in PvP is a good thing. Unless you're healing or offhealing, NBs usually have 0 group utility.
Littlebluelizard wrote: »It feels most of the NB changes are going to have a bigger impact in PvP than PvE, yet I feel they were intended for PvE.
Bolstering is likely to become an excellent PvP skill, and swapping a self heal for invis might be to some of the more tanky types taste.
Dark Cloak will heal for pityful numbers in PvP, and 3s of minor protection is not worth a slot. Bolstering being more useful in PvP is a good thing. Unless you're healing or offhealing, NBs usually have 0 group utility.
Dependa isn't it another heal over time if so if you make it scale off max crit if you have 25k health it pretty good and it allow you to drop rally.Littlebluelizard wrote: »It feels most of the NB changes are going to have a bigger impact in PvP than PvE, yet I feel they were intended for PvE.
Bolstering is likely to become an excellent PvP skill, and swapping a self heal for invis might be to some of the more tanky types taste.
Dark Cloak will heal for pityful numbers in PvP, and 3s of minor protection is not worth a slot. Bolstering being more useful in PvP is a good thing. Unless you're healing or offhealing, NBs usually have 0 group utility.
Dependa isn't it another heal over time if so if you make it scale off max crit if you have 25k health it pretty good and it allow you to drop rally.Littlebluelizard wrote: »It feels most of the NB changes are going to have a bigger impact in PvP than PvE, yet I feel they were intended for PvE.
Bolstering is likely to become an excellent PvP skill, and swapping a self heal for invis might be to some of the more tanky types taste.
Dark Cloak will heal for pityful numbers in PvP, and 3s of minor protection is not worth a slot. Bolstering being more useful in PvP is a good thing. Unless you're healing or offhealing, NBs usually have 0 group utility.