LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Merciless Resolve are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
So you’re saying that stamden has better burst than nb because of dawnbreaker? Did you really think this through?
Sub assault + 125 ult ability + finisher
Relentless + 75 ult ability + finisher
So basically, sub assault has a lower tooltip than relentless, dawnbreaker is more expensive than incap (and usually has a lower tooltip) but apparently stamden burst wins? Ok now I really don’t get it.
Stamden burst is telegraphed and easy to avoid. Outside their 125 ult burst window they do jack *** to you (especially if they run wrecking blow LOL), and if you’re smart you know how to play around that. The thing that makes stamden overpowered is not the burst, it is the passives. Burst is inferior to stamblade period.
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.
I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.
Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.
If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?
When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.
1. PC EU is the most tryharding Server you can find
Incap is not balanced especially not in 1v1.
The CC opens up 1-2 gcd that's too much for a class with a higher frontloaded burst than other classes get as a backloaded burst.
An easy was too see this is what you have to do to kill an enemy with a certain skill level:
You put enough pressure on your enemies that's you can often skip to LA weave because of how hard incap hits and every SA afterwards hits even harder. On any other class you can forget getting any kills against anything except for the worst players out there iif you don't LA weave.
But that's subjective because you can't measure player skill all the time.
With the stun on incap you are guaranteed to hit your following ability. This means an enemy that takes an incap to the face also gets hit by the next ability and he's still CC'ed meaning he can't block or dodge the skill.
This means for stamnb:
1.GCD: Heavy attack+incap+ disease enchant ~ 9-11k damage
2. GCD: LA+ SA = 9-11k as well due to buffs or LA+ Will ~ 11-13k damage
That is 18-24k damage out of the dark in 2 gcds with not much reactive counterplay, in order to block or dodge incap you have to do it before the enemy is using it. When you AC incap you will hit it if you know when to use it unless the enemy is running major evasion but this is maybe the case for 20% of all players meaning:
Incaps dodged by shuffle are only 3% when you evenly fight against all classes.
And no nightblade isn't meant to kill the player in 1-2 GCD. The extra damage buff is there to give stamnb after it uses the ultimate a spammable that hits for more than the ultimate itself to kill the enemy even when he's defending himself. This is completely countered by the CC on incap that gets you so many kills and puts the enemy under pressure because he eats 2 skills with the damage of an ultimate if he can't block/ dodge incap which is pure luck.
Also a skill that is completely overperfoming in 1v1 isn't balanced because it's not good for other situations. 1v1 is the most elemental fight and a lot of things come down to a 1v1 if we are excluding bomb groups.
Incap is too strong in 1v1 as it let's you win fights where you aren't even in danger of getting one single hit by an enemy.
The removal of incap CC wil balance stamina nightblade but it will not kill them not at all.
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.
I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.
Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.
If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?
When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.
1. PC EU is the most tryharding Server you can find
Incap is not balanced especially not in 1v1.
The CC opens up 1-2 gcd that's too much for a class with a higher frontloaded burst than other classes get as a backloaded burst.
An easy was too see this is what you have to do to kill an enemy with a certain skill level:
You put enough pressure on your enemies that's you can often skip to LA weave because of how hard incap hits and every SA afterwards hits even harder. On any other class you can forget getting any kills against anything except for the worst players out there iif you don't LA weave.
But that's subjective because you can't measure player skill all the time.
With the stun on incap you are guaranteed to hit your following ability. This means an enemy that takes an incap to the face also gets hit by the next ability and he's still CC'ed meaning he can't block or dodge the skill.
This means for stamnb:
1.GCD: Heavy attack+incap+ disease enchant ~ 9-11k damage
2. GCD: LA+ SA = 9-11k as well due to buffs or LA+ Will ~ 11-13k damage
That is 18-24k damage out of the dark in 2 gcds with not much reactive counterplay, in order to block or dodge incap you have to do it before the enemy is using it. When you AC incap you will hit it if you know when to use it unless the enemy is running major evasion but this is maybe the case for 20% of all players meaning:
Incaps dodged by shuffle are only 3% when you evenly fight against all classes.
And no nightblade isn't meant to kill the player in 1-2 GCD. The extra damage buff is there to give stamnb after it uses the ultimate a spammable that hits for more than the ultimate itself to kill the enemy even when he's defending himself. This is completely countered by the CC on incap that gets you so many kills and puts the enemy under pressure because he eats 2 skills with the damage of an ultimate if he can't block/ dodge incap which is pure luck.
Also a skill that is completely overperfoming in 1v1 isn't balanced because it's not good for other situations. 1v1 is the most elemental fight and a lot of things come down to a 1v1 if we are excluding bomb groups.
Incap is too strong in 1v1 as it let's you win fights where you aren't even in danger of getting one single hit by an enemy.
The removal of incap CC wil balance stamina nightblade but it will not kill them not at all.
I don’t know about removing the CC on incap though.. we gotta tread carefully or we’ll be back to every stamblade using soul harvest like it was before they changed incap. Incap without a stun doesn’t really “incapacitate”. I really don’t know what to do to be completely fair. I mean removing the damage passive would ruin stamblades for pve. Maybe removing the defile? Tough choice, I feel like any nerfs to incap will be a pill that’s hard to swallow for the long time stamblade mains.
I’ve dueled with a very very good rollerblade quite a lot lately, and I’ve come to realize that despite their burst stamblades (rollerblades, bleedblades are stupid op imo) aren’t really doing much. They are easily instagibbed and the only thing that carries them now is the ability to dodge around then go in cloak to reset the cooldown on dodge. If anything, we need to change cloak first.
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.
I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.
Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.
If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?
When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.
1. PC EU is the most tryharding Server you can find
Incap is not balanced especially not in 1v1.
The CC opens up 1-2 gcd that's too much for a class with a higher frontloaded burst than other classes get as a backloaded burst.
An easy was too see this is what you have to do to kill an enemy with a certain skill level:
You put enough pressure on your enemies that's you can often skip to LA weave because of how hard incap hits and every SA afterwards hits even harder. On any other class you can forget getting any kills against anything except for the worst players out there iif you don't LA weave.
But that's subjective because you can't measure player skill all the time.
With the stun on incap you are guaranteed to hit your following ability. This means an enemy that takes an incap to the face also gets hit by the next ability and he's still CC'ed meaning he can't block or dodge the skill.
This means for stamnb:
1.GCD: Heavy attack+incap+ disease enchant ~ 9-11k damage
2. GCD: LA+ SA = 9-11k as well due to buffs or LA+ Will ~ 11-13k damage
That is 18-24k damage out of the dark in 2 gcds with not much reactive counterplay, in order to block or dodge incap you have to do it before the enemy is using it. When you AC incap you will hit it if you know when to use it unless the enemy is running major evasion but this is maybe the case for 20% of all players meaning:
Incaps dodged by shuffle are only 3% when you evenly fight against all classes.
And no nightblade isn't meant to kill the player in 1-2 GCD. The extra damage buff is there to give stamnb after it uses the ultimate a spammable that hits for more than the ultimate itself to kill the enemy even when he's defending himself. This is completely countered by the CC on incap that gets you so many kills and puts the enemy under pressure because he eats 2 skills with the damage of an ultimate if he can't block/ dodge incap which is pure luck.
Also a skill that is completely overperfoming in 1v1 isn't balanced because it's not good for other situations. 1v1 is the most elemental fight and a lot of things come down to a 1v1 if we are excluding bomb groups.
Incap is too strong in 1v1 as it let's you win fights where you aren't even in danger of getting one single hit by an enemy.
The removal of incap CC wil balance stamina nightblade but it will not kill them not at all.
I don’t know about removing the CC on incap though.. we gotta tread carefully or we’ll be back to every stamblade using soul harvest like it was before they changed incap. Incap without a stun doesn’t really “incapacitate”. I really don’t know what to do to be completely fair. I mean removing the damage passive would ruin stamblades for pve. Maybe removing the defile? Tough choice, I feel like any nerfs to incap will be a pill that’s hard to swallow for the long time stamblade mains.
I’ve dueled with a very very good rollerblade quite a lot lately, and I’ve come to realize that despite their burst stamblades (rollerblades, bleedblades are stupid op imo) aren’t really doing much. They are easily instagibbed and the only thing that carries them now is the ability to dodge around then go in cloak to reset the cooldown on dodge. If anything, we need to change cloak first.
I mentioned before that removing the defile on Soul Harvest and leaving it only on incap would keep incap in the game. Soul Harvest caters so much more to PvE / bomb zergs with it's buff that i don't see too big of a problem removing it's defile.
Also nerfing cloak will result in something even worse. Every NB will just put everything into damage to really one shot players so they never have to rely on cloak again. With the removal of incap CC they are forced to stay in combat longer without cloaking around which also translates into an easier time to kill them.
They would still be able to dodge all the time but they aren't a threat then meaning they have to decide if they want to get the kill or play save and keep on dodging/ cloaking.
Also curious which class you were playing with vs the nb
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.
I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.
Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.
If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?
When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.
1. PC EU is the most tryharding Server you can find
Incap is not balanced especially not in 1v1.
The CC opens up 1-2 gcd that's too much for a class with a higher frontloaded burst than other classes get as a backloaded burst.
An easy was too see this is what you have to do to kill an enemy with a certain skill level:
You put enough pressure on your enemies that's you can often skip to LA weave because of how hard incap hits and every SA afterwards hits even harder. On any other class you can forget getting any kills against anything except for the worst players out there iif you don't LA weave.
But that's subjective because you can't measure player skill all the time.
With the stun on incap you are guaranteed to hit your following ability. This means an enemy that takes an incap to the face also gets hit by the next ability and he's still CC'ed meaning he can't block or dodge the skill.
This means for stamnb:
1.GCD: Heavy attack+incap+ disease enchant ~ 9-11k damage
2. GCD: LA+ SA = 9-11k as well due to buffs or LA+ Will ~ 11-13k damage
That is 18-24k damage out of the dark in 2 gcds with not much reactive counterplay, in order to block or dodge incap you have to do it before the enemy is using it. When you AC incap you will hit it if you know when to use it unless the enemy is running major evasion but this is maybe the case for 20% of all players meaning:
Incaps dodged by shuffle are only 3% when you evenly fight against all classes.
And no nightblade isn't meant to kill the player in 1-2 GCD. The extra damage buff is there to give stamnb after it uses the ultimate a spammable that hits for more than the ultimate itself to kill the enemy even when he's defending himself. This is completely countered by the CC on incap that gets you so many kills and puts the enemy under pressure because he eats 2 skills with the damage of an ultimate if he can't block/ dodge incap which is pure luck.
Also a skill that is completely overperfoming in 1v1 isn't balanced because it's not good for other situations. 1v1 is the most elemental fight and a lot of things come down to a 1v1 if we are excluding bomb groups.
Incap is too strong in 1v1 as it let's you win fights where you aren't even in danger of getting one single hit by an enemy.
The removal of incap CC wil balance stamina nightblade but it will not kill them not at all.
I don’t know about removing the CC on incap though.. we gotta tread carefully or we’ll be back to every stamblade using soul harvest like it was before they changed incap. Incap without a stun doesn’t really “incapacitate”. I really don’t know what to do to be completely fair. I mean removing the damage passive would ruin stamblades for pve. Maybe removing the defile? Tough choice, I feel like any nerfs to incap will be a pill that’s hard to swallow for the long time stamblade mains.
I’ve dueled with a very very good rollerblade quite a lot lately, and I’ve come to realize that despite their burst stamblades (rollerblades, bleedblades are stupid op imo) aren’t really doing much. They are easily instagibbed and the only thing that carries them now is the ability to dodge around then go in cloak to reset the cooldown on dodge. If anything, we need to change cloak first.
I mentioned before that removing the defile on Soul Harvest and leaving it only on incap would keep incap in the game. Soul Harvest caters so much more to PvE / bomb zergs with it's buff that i don't see too big of a problem removing it's defile.
Also nerfing cloak will result in something even worse. Every NB will just put everything into damage to really one shot players so they never have to rely on cloak again. With the removal of incap CC they are forced to stay in combat longer without cloaking around which also translates into an easier time to kill them.
They would still be able to dodge all the time but they aren't a threat then meaning they have to decide if they want to get the kill or play save and keep on dodging/ cloaking.
Also curious which class you were playing with vs the nb
Magsorc at the time, arguably one of the biggest counters to rollerblades hahaha. Camp mines and instagib with rune cage
If I am on my magblade rollerblades usually have the upper hand (good ones that know what they’re doing at least). Nothing we have is undodgeable and there is not enough damage to instagib them, especially since incap > merciless doesn’t actually work against most good players cause they can just break and dodge.
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.
I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.
Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.
If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?
When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.
1. PC EU is the most tryharding Server you can find
Incap is not balanced especially not in 1v1.
The CC opens up 1-2 gcd that's too much for a class with a higher frontloaded burst than other classes get as a backloaded burst.
An easy was too see this is what you have to do to kill an enemy with a certain skill level:
You put enough pressure on your enemies that's you can often skip to LA weave because of how hard incap hits and every SA afterwards hits even harder. On any other class you can forget getting any kills against anything except for the worst players out there iif you don't LA weave.
But that's subjective because you can't measure player skill all the time.
With the stun on incap you are guaranteed to hit your following ability. This means an enemy that takes an incap to the face also gets hit by the next ability and he's still CC'ed meaning he can't block or dodge the skill.
This means for stamnb:
1.GCD: Heavy attack+incap+ disease enchant ~ 9-11k damage
2. GCD: LA+ SA = 9-11k as well due to buffs or LA+ Will ~ 11-13k damage
That is 18-24k damage out of the dark in 2 gcds with not much reactive counterplay, in order to block or dodge incap you have to do it before the enemy is using it. When you AC incap you will hit it if you know when to use it unless the enemy is running major evasion but this is maybe the case for 20% of all players meaning:
Incaps dodged by shuffle are only 3% when you evenly fight against all classes.
And no nightblade isn't meant to kill the player in 1-2 GCD. The extra damage buff is there to give stamnb after it uses the ultimate a spammable that hits for more than the ultimate itself to kill the enemy even when he's defending himself. This is completely countered by the CC on incap that gets you so many kills and puts the enemy under pressure because he eats 2 skills with the damage of an ultimate if he can't block/ dodge incap which is pure luck.
Also a skill that is completely overperfoming in 1v1 isn't balanced because it's not good for other situations. 1v1 is the most elemental fight and a lot of things come down to a 1v1 if we are excluding bomb groups.
Incap is too strong in 1v1 as it let's you win fights where you aren't even in danger of getting one single hit by an enemy.
The removal of incap CC wil balance stamina nightblade but it will not kill them not at all.
I don’t know about removing the CC on incap though.. we gotta tread carefully or we’ll be back to every stamblade using soul harvest like it was before they changed incap. Incap without a stun doesn’t really “incapacitate”. I really don’t know what to do to be completely fair. I mean removing the damage passive would ruin stamblades for pve. Maybe removing the defile? Tough choice, I feel like any nerfs to incap will be a pill that’s hard to swallow for the long time stamblade mains.
I’ve dueled with a very very good rollerblade quite a lot lately, and I’ve come to realize that despite their burst stamblades (rollerblades, bleedblades are stupid op imo) aren’t really doing much. They are easily instagibbed and the only thing that carries them now is the ability to dodge around then go in cloak to reset the cooldown on dodge. If anything, we need to change cloak first.
I mentioned before that removing the defile on Soul Harvest and leaving it only on incap would keep incap in the game. Soul Harvest caters so much more to PvE / bomb zergs with it's buff that i don't see too big of a problem removing it's defile.
Also nerfing cloak will result in something even worse. Every NB will just put everything into damage to really one shot players so they never have to rely on cloak again. With the removal of incap CC they are forced to stay in combat longer without cloaking around which also translates into an easier time to kill them.
They would still be able to dodge all the time but they aren't a threat then meaning they have to decide if they want to get the kill or play save and keep on dodging/ cloaking.
Also curious which class you were playing with vs the nb
Magsorc at the time, arguably one of the biggest counters to rollerblades hahaha. Camp mines and instagib with rune cage
If I am on my magblade rollerblades usually have the upper hand (good ones that know what they’re doing at least). Nothing we have is undodgeable and there is not enough damage to instagib them, especially since incap > merciless doesn’t actually work against most good players cause they can just break and dodge.
Get your tinfoil hats, i noticed along with the guys I'm playing with that it is much easier to break free from incap and dodge again after break free than on any other class. It really sounds stupid but whenever i run around with my Stamnb incap is no issue i get stunned but can break free and dodge with ease. As soon as i change my class it seems to be almost impossible to break free fast enough. I also noticed this the other way around when fighting stamnbs or other specs with my meele magnb or my stamnb. The stamnbs don't have much issue with incap+ will and often avoid it but others just take it straight to the face even when they already dodged. @Derra has a discussion about dodge and incap recently
Well bleedblade with mark is also a great counter
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.
I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.
Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.
If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?
When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.
1. PC EU is the most tryharding Server you can find
Incap is not balanced especially not in 1v1.
The CC opens up 1-2 gcd that's too much for a class with a higher frontloaded burst than other classes get as a backloaded burst.
An easy was too see this is what you have to do to kill an enemy with a certain skill level:
You put enough pressure on your enemies that's you can often skip to LA weave because of how hard incap hits and every SA afterwards hits even harder. On any other class you can forget getting any kills against anything except for the worst players out there iif you don't LA weave.
But that's subjective because you can't measure player skill all the time.
With the stun on incap you are guaranteed to hit your following ability. This means an enemy that takes an incap to the face also gets hit by the next ability and he's still CC'ed meaning he can't block or dodge the skill.
This means for stamnb:
1.GCD: Heavy attack+incap+ disease enchant ~ 9-11k damage
2. GCD: LA+ SA = 9-11k as well due to buffs or LA+ Will ~ 11-13k damage
That is 18-24k damage out of the dark in 2 gcds with not much reactive counterplay, in order to block or dodge incap you have to do it before the enemy is using it. When you AC incap you will hit it if you know when to use it unless the enemy is running major evasion but this is maybe the case for 20% of all players meaning:
Incaps dodged by shuffle are only 3% when you evenly fight against all classes.
And no nightblade isn't meant to kill the player in 1-2 GCD. The extra damage buff is there to give stamnb after it uses the ultimate a spammable that hits for more than the ultimate itself to kill the enemy even when he's defending himself. This is completely countered by the CC on incap that gets you so many kills and puts the enemy under pressure because he eats 2 skills with the damage of an ultimate if he can't block/ dodge incap which is pure luck.
Also a skill that is completely overperfoming in 1v1 isn't balanced because it's not good for other situations. 1v1 is the most elemental fight and a lot of things come down to a 1v1 if we are excluding bomb groups.
Incap is too strong in 1v1 as it let's you win fights where you aren't even in danger of getting one single hit by an enemy.
The removal of incap CC wil balance stamina nightblade but it will not kill them not at all.
I don’t know about removing the CC on incap though.. we gotta tread carefully or we’ll be back to every stamblade using soul harvest like it was before they changed incap. Incap without a stun doesn’t really “incapacitate”. I really don’t know what to do to be completely fair. I mean removing the damage passive would ruin stamblades for pve. Maybe removing the defile? Tough choice, I feel like any nerfs to incap will be a pill that’s hard to swallow for the long time stamblade mains.
I’ve dueled with a very very good rollerblade quite a lot lately, and I’ve come to realize that despite their burst stamblades (rollerblades, bleedblades are stupid op imo) aren’t really doing much. They are easily instagibbed and the only thing that carries them now is the ability to dodge around then go in cloak to reset the cooldown on dodge. If anything, we need to change cloak first.
I mentioned before that removing the defile on Soul Harvest and leaving it only on incap would keep incap in the game. Soul Harvest caters so much more to PvE / bomb zergs with it's buff that i don't see too big of a problem removing it's defile.
Also nerfing cloak will result in something even worse. Every NB will just put everything into damage to really one shot players so they never have to rely on cloak again. With the removal of incap CC they are forced to stay in combat longer without cloaking around which also translates into an easier time to kill them.
They would still be able to dodge all the time but they aren't a threat then meaning they have to decide if they want to get the kill or play save and keep on dodging/ cloaking.
Also curious which class you were playing with vs the nb
Magsorc at the time, arguably one of the biggest counters to rollerblades hahaha. Camp mines and instagib with rune cage
If I am on my magblade rollerblades usually have the upper hand (good ones that know what they’re doing at least). Nothing we have is undodgeable and there is not enough damage to instagib them, especially since incap > merciless doesn’t actually work against most good players cause they can just break and dodge.
Get your tinfoil hats, i noticed along with the guys I'm playing with that it is much easier to break free from incap and dodge again after break free than on any other class. It really sounds stupid but whenever i run around with my Stamnb incap is no issue i get stunned but can break free and dodge with ease. As soon as i change my class it seems to be almost impossible to break free fast enough. I also noticed this the other way around when fighting stamnbs or other specs with my meele magnb or my stamnb. The stamnbs don't have much issue with incap+ will and often avoid it but others just take it straight to the face even when they already dodged. @Derra has a discussion about dodge and incap recently
Well bleedblade with mark is also a great counter
I think @Ragnaroek93 and @DDuke tested the incap relentless thing actually. Think there’s even a video? Not sure, but due to the newly prolonged travel time on the bow you can now break free and dodge even if point blank. It’s really stupid to be completely fair, it makes magblade burst bleh against decent players.
-Eric Wrobel, September 2017 (https://forums.elderscrollsonline.com/en/discussion/comment/4532149#Comment_4532149)ZOS_Wrobel wrote: »We’d like to address a few common concerns we’ve been seeing in this thread. First: Agony. We appreciate all the feedback we’ve received so far on the changes to this ability, but understand some of you feel casting Agony on multiple players currently feels too risky. To counter this, we’re planning to change this to an upfront cost instead of damage each tick, and reduce its duration. We also want to make Executioner more useful, and will be implementing some changes in an upcoming PTS patch. This will include having it give resources back instantly, and making it proc when an enemy dies within a couple seconds of using an Assassination ability.
As an aside, we’re also looking at making Assassin’s Will an instant cast instead of having it be a super short cast.
We’ve also seen requests to modify Power Extraction, and to add an ability that scales off your maximum health. While we won’t be addressing these in this update, it’s something we’re exploring for the future.
We appreciate everyone who’s taken the time to test the class changes on the PTS and provide feedback. Keep it coming!
@ZOS_Wrobel Please consider adding snare removal and short snare immunity to double take.Ranged magicka nightblade really need this in open world..anything breaks you out of cloak these days.
And that’s why discussing NB in this forum is so ridiculous. You want snare removal. And snare immunity. And Major Evasion for 26 (!) seconds. And Major Expedition for 4 seconds. On a skill with 3510 magicka base cost.
While we’re at it, would you like Major Heroism on the skill too? I mean it’s not like it’s overloaded then yet. And I don’t even want to go to the topic of Heavy Armour stamBlades that can slot Rally if they get snare removal on Blur.
try playing a magicka nightblade in cyrodiil open world solo for a day you'll see what I meanThey could remove major evasion for snare removal and short immunity for all I care. It's one of the hardest spec to play because most of the time we can't cloak to heal because of the snares and all the things that breaks cloak. I believe major evasion on magicka is not needed it belongs to medium armor imo.
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.
I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.
Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.
If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?
When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.
1. PC EU is the most tryharding Server you can find
Incap is not balanced especially not in 1v1.
The CC opens up 1-2 gcd that's too much for a class with a higher frontloaded burst than other classes get as a backloaded burst.
An easy was too see this is what you have to do to kill an enemy with a certain skill level:
You put enough pressure on your enemies that's you can often skip to LA weave because of how hard incap hits and every SA afterwards hits even harder. On any other class you can forget getting any kills against anything except for the worst players out there iif you don't LA weave.
But that's subjective because you can't measure player skill all the time.
With the stun on incap you are guaranteed to hit your following ability. This means an enemy that takes an incap to the face also gets hit by the next ability and he's still CC'ed meaning he can't block or dodge the skill.
This means for stamnb:
1.GCD: Heavy attack+incap+ disease enchant ~ 9-11k damage
2. GCD: LA+ SA = 9-11k as well due to buffs or LA+ Will ~ 11-13k damage
That is 18-24k damage out of the dark in 2 gcds with not much reactive counterplay, in order to block or dodge incap you have to do it before the enemy is using it. When you AC incap you will hit it if you know when to use it unless the enemy is running major evasion but this is maybe the case for 20% of all players meaning:
Incaps dodged by shuffle are only 3% when you evenly fight against all classes.
And no nightblade isn't meant to kill the player in 1-2 GCD. The extra damage buff is there to give stamnb after it uses the ultimate a spammable that hits for more than the ultimate itself to kill the enemy even when he's defending himself. This is completely countered by the CC on incap that gets you so many kills and puts the enemy under pressure because he eats 2 skills with the damage of an ultimate if he can't block/ dodge incap which is pure luck.
Also a skill that is completely overperfoming in 1v1 isn't balanced because it's not good for other situations. 1v1 is the most elemental fight and a lot of things come down to a 1v1 if we are excluding bomb groups.
Incap is too strong in 1v1 as it let's you win fights where you aren't even in danger of getting one single hit by an enemy.
The removal of incap CC wil balance stamina nightblade but it will not kill them not at all.
I don’t know about removing the CC on incap though.. we gotta tread carefully or we’ll be back to every stamblade using soul harvest like it was before they changed incap. Incap without a stun doesn’t really “incapacitate”. I really don’t know what to do to be completely fair. I mean removing the damage passive would ruin stamblades for pve. Maybe removing the defile? Tough choice, I feel like any nerfs to incap will be a pill that’s hard to swallow for the long time stamblade mains.
I’ve dueled with a very very good rollerblade quite a lot lately, and I’ve come to realize that despite their burst stamblades (rollerblades, bleedblades are stupid op imo) aren’t really doing much. They are easily instagibbed and the only thing that carries them now is the ability to dodge around then go in cloak to reset the cooldown on dodge. If anything, we need to change cloak first.
I mentioned before that removing the defile on Soul Harvest and leaving it only on incap would keep incap in the game. Soul Harvest caters so much more to PvE / bomb zergs with it's buff that i don't see too big of a problem removing it's defile.
Also nerfing cloak will result in something even worse. Every NB will just put everything into damage to really one shot players so they never have to rely on cloak again. With the removal of incap CC they are forced to stay in combat longer without cloaking around which also translates into an easier time to kill them.
They would still be able to dodge all the time but they aren't a threat then meaning they have to decide if they want to get the kill or play save and keep on dodging/ cloaking.
Also curious which class you were playing with vs the nb
Did you just suggest nerfing the lesser used morph as a trade off to “nerf” the more used morph? Lol
Removing the stun would do very little considering NBs have stuns to chose from with fear and concealed weapon ( early. Can’t think of base ability) . The problem with Incap over those is people can’t break free as quickly as the concealed weapon stun, and fear is as buggy but runs players away from you making it have opportunity cost and it costs magicka.
If they made the stun more reasonable to break free it would be fine. No need to make the other morph become a dead slot for passives even more.
ALOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.
I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.
Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.
If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?
When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.
1. PC EU is the most tryharding Server you can find
Incap is not balanced especially not in 1v1.
The CC opens up 1-2 gcd that's too much for a class with a higher frontloaded burst than other classes get as a backloaded burst.
An easy was too see this is what you have to do to kill an enemy with a certain skill level:
You put enough pressure on your enemies that's you can often skip to LA weave because of how hard incap hits and every SA afterwards hits even harder. On any other class you can forget getting any kills against anything except for the worst players out there iif you don't LA weave.
But that's subjective because you can't measure player skill all the time.
With the stun on incap you are guaranteed to hit your following ability. This means an enemy that takes an incap to the face also gets hit by the next ability and he's still CC'ed meaning he can't block or dodge the skill.
This means for stamnb:
1.GCD: Heavy attack+incap+ disease enchant ~ 9-11k damage
2. GCD: LA+ SA = 9-11k as well due to buffs or LA+ Will ~ 11-13k damage
That is 18-24k damage out of the dark in 2 gcds with not much reactive counterplay, in order to block or dodge incap you have to do it before the enemy is using it. When you AC incap you will hit it if you know when to use it unless the enemy is running major evasion but this is maybe the case for 20% of all players meaning:
Incaps dodged by shuffle are only 3% when you evenly fight against all classes.
And no nightblade isn't meant to kill the player in 1-2 GCD. The extra damage buff is there to give stamnb after it uses the ultimate a spammable that hits for more than the ultimate itself to kill the enemy even when he's defending himself. This is completely countered by the CC on incap that gets you so many kills and puts the enemy under pressure because he eats 2 skills with the damage of an ultimate if he can't block/ dodge incap which is pure luck.
Also a skill that is completely overperfoming in 1v1 isn't balanced because it's not good for other situations. 1v1 is the most elemental fight and a lot of things come down to a 1v1 if we are excluding bomb groups.
Incap is too strong in 1v1 as it let's you win fights where you aren't even in danger of getting one single hit by an enemy.
The removal of incap CC wil balance stamina nightblade but it will not kill them not at all.
I don’t know about removing the CC on incap though.. we gotta tread carefully or we’ll be back to every stamblade using soul harvest like it was before they changed incap. Incap without a stun doesn’t really “incapacitate”. I really don’t know what to do to be completely fair. I mean removing the damage passive would ruin stamblades for pve. Maybe removing the defile? Tough choice, I feel like any nerfs to incap will be a pill that’s hard to swallow for the long time stamblade mains.
I’ve dueled with a very very good rollerblade quite a lot lately, and I’ve come to realize that despite their burst stamblades (rollerblades, bleedblades are stupid op imo) aren’t really doing much. They are easily instagibbed and the only thing that carries them now is the ability to dodge around then go in cloak to reset the cooldown on dodge. If anything, we need to change cloak first.
I mentioned before that removing the defile on Soul Harvest and leaving it only on incap would keep incap in the game. Soul Harvest caters so much more to PvE / bomb zergs with it's buff that i don't see too big of a problem removing it's defile.
Also nerfing cloak will result in something even worse. Every NB will just put everything into damage to really one shot players so they never have to rely on cloak again. With the removal of incap CC they are forced to stay in combat longer without cloaking around which also translates into an easier time to kill them.
They would still be able to dodge all the time but they aren't a threat then meaning they have to decide if they want to get the kill or play save and keep on dodging/ cloaking.
Also curious which class you were playing with vs the nb
Magsorc at the time, arguably one of the biggest counters to rollerblades hahaha. Camp mines and instagib with rune cage
If I am on my magblade rollerblades usually have the upper hand (good ones that know what they’re doing at least). Nothing we have is undodgeable and there is not enough damage to instagib them, especially since incap > merciless doesn’t actually work against most good players cause they can just break and dodge.
Get your tinfoil hats, i noticed along with the guys I'm playing with that it is much easier to break free from incap and dodge again after break free than on any other class. It really sounds stupid but whenever i run around with my Stamnb incap is no issue i get stunned but can break free and dodge with ease. As soon as i change my class it seems to be almost impossible to break free fast enough. I also noticed this the other way around when fighting stamnbs or other specs with my meele magnb or my stamnb. The stamnbs don't have much issue with incap+ will and often avoid it but others just take it straight to the face even when they already dodged. @Derra has a discussion about dodge and incap recently
Well bleedblade with mark is also a great counter
I think @Ragnaroek93 and @DDuke tested the incap relentless thing actually. Think there’s even a video? Not sure, but due to the newly prolonged travel time on the bow you can now break free and dodge even if point blank. It’s really stupid to be completely fair, it makes magblade burst bleh against decent players.
With the current Sound bug of will i seem to hit all of them and most of the time will into incap seems to be better than vice versa against decent players as they know the normal burst combo what they don't expect is getting hit by cancelled will without any sound followed by an incap with SA.
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.
I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.
Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.
If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?
When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.
1. PC EU is the most tryharding Server you can find
Incap is not balanced especially not in 1v1.
The CC opens up 1-2 gcd that's too much for a class with a higher frontloaded burst than other classes get as a backloaded burst.
An easy was too see this is what you have to do to kill an enemy with a certain skill level:
You put enough pressure on your enemies that's you can often skip to LA weave because of how hard incap hits and every SA afterwards hits even harder. On any other class you can forget getting any kills against anything except for the worst players out there iif you don't LA weave.
But that's subjective because you can't measure player skill all the time.
With the stun on incap you are guaranteed to hit your following ability. This means an enemy that takes an incap to the face also gets hit by the next ability and he's still CC'ed meaning he can't block or dodge the skill.
This means for stamnb:
1.GCD: Heavy attack+incap+ disease enchant ~ 9-11k damage
2. GCD: LA+ SA = 9-11k as well due to buffs or LA+ Will ~ 11-13k damage
That is 18-24k damage out of the dark in 2 gcds with not much reactive counterplay, in order to block or dodge incap you have to do it before the enemy is using it. When you AC incap you will hit it if you know when to use it unless the enemy is running major evasion but this is maybe the case for 20% of all players meaning:
Incaps dodged by shuffle are only 3% when you evenly fight against all classes.
And no nightblade isn't meant to kill the player in 1-2 GCD. The extra damage buff is there to give stamnb after it uses the ultimate a spammable that hits for more than the ultimate itself to kill the enemy even when he's defending himself. This is completely countered by the CC on incap that gets you so many kills and puts the enemy under pressure because he eats 2 skills with the damage of an ultimate if he can't block/ dodge incap which is pure luck.
Also a skill that is completely overperfoming in 1v1 isn't balanced because it's not good for other situations. 1v1 is the most elemental fight and a lot of things come down to a 1v1 if we are excluding bomb groups.
Incap is too strong in 1v1 as it let's you win fights where you aren't even in danger of getting one single hit by an enemy.
The removal of incap CC wil balance stamina nightblade but it will not kill them not at all.
I don’t know about removing the CC on incap though.. we gotta tread carefully or we’ll be back to every stamblade using soul harvest like it was before they changed incap. Incap without a stun doesn’t really “incapacitate”. I really don’t know what to do to be completely fair. I mean removing the damage passive would ruin stamblades for pve. Maybe removing the defile? Tough choice, I feel like any nerfs to incap will be a pill that’s hard to swallow for the long time stamblade mains.
I’ve dueled with a very very good rollerblade quite a lot lately, and I’ve come to realize that despite their burst stamblades (rollerblades, bleedblades are stupid op imo) aren’t really doing much. They are easily instagibbed and the only thing that carries them now is the ability to dodge around then go in cloak to reset the cooldown on dodge. If anything, we need to change cloak first.
I mentioned before that removing the defile on Soul Harvest and leaving it only on incap would keep incap in the game. Soul Harvest caters so much more to PvE / bomb zergs with it's buff that i don't see too big of a problem removing it's defile.
Also nerfing cloak will result in something even worse. Every NB will just put everything into damage to really one shot players so they never have to rely on cloak again. With the removal of incap CC they are forced to stay in combat longer without cloaking around which also translates into an easier time to kill them.
They would still be able to dodge all the time but they aren't a threat then meaning they have to decide if they want to get the kill or play save and keep on dodging/ cloaking.
Also curious which class you were playing with vs the nb
Did you just suggest nerfing the lesser used morph as a trade off to “nerf” the more used morph? Lol
Removing the stun would do very little considering NBs have stuns to chose from with fear and concealed weapon ( early. Can’t think of base ability) . The problem with Incap over those is people can’t break free as quickly as the concealed weapon stun, and fear is as buggy but runs players away from you making it have opportunity cost and it costs magicka.
If they made the stun more reasonable to break free it would be fine. No need to make the other morph become a dead slot for passives even more.
ALOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.
I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.
Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.
If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?
When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.
1. PC EU is the most tryharding Server you can find
Incap is not balanced especially not in 1v1.
The CC opens up 1-2 gcd that's too much for a class with a higher frontloaded burst than other classes get as a backloaded burst.
An easy was too see this is what you have to do to kill an enemy with a certain skill level:
You put enough pressure on your enemies that's you can often skip to LA weave because of how hard incap hits and every SA afterwards hits even harder. On any other class you can forget getting any kills against anything except for the worst players out there iif you don't LA weave.
But that's subjective because you can't measure player skill all the time.
With the stun on incap you are guaranteed to hit your following ability. This means an enemy that takes an incap to the face also gets hit by the next ability and he's still CC'ed meaning he can't block or dodge the skill.
This means for stamnb:
1.GCD: Heavy attack+incap+ disease enchant ~ 9-11k damage
2. GCD: LA+ SA = 9-11k as well due to buffs or LA+ Will ~ 11-13k damage
That is 18-24k damage out of the dark in 2 gcds with not much reactive counterplay, in order to block or dodge incap you have to do it before the enemy is using it. When you AC incap you will hit it if you know when to use it unless the enemy is running major evasion but this is maybe the case for 20% of all players meaning:
Incaps dodged by shuffle are only 3% when you evenly fight against all classes.
And no nightblade isn't meant to kill the player in 1-2 GCD. The extra damage buff is there to give stamnb after it uses the ultimate a spammable that hits for more than the ultimate itself to kill the enemy even when he's defending himself. This is completely countered by the CC on incap that gets you so many kills and puts the enemy under pressure because he eats 2 skills with the damage of an ultimate if he can't block/ dodge incap which is pure luck.
Also a skill that is completely overperfoming in 1v1 isn't balanced because it's not good for other situations. 1v1 is the most elemental fight and a lot of things come down to a 1v1 if we are excluding bomb groups.
Incap is too strong in 1v1 as it let's you win fights where you aren't even in danger of getting one single hit by an enemy.
The removal of incap CC wil balance stamina nightblade but it will not kill them not at all.
I don’t know about removing the CC on incap though.. we gotta tread carefully or we’ll be back to every stamblade using soul harvest like it was before they changed incap. Incap without a stun doesn’t really “incapacitate”. I really don’t know what to do to be completely fair. I mean removing the damage passive would ruin stamblades for pve. Maybe removing the defile? Tough choice, I feel like any nerfs to incap will be a pill that’s hard to swallow for the long time stamblade mains.
I’ve dueled with a very very good rollerblade quite a lot lately, and I’ve come to realize that despite their burst stamblades (rollerblades, bleedblades are stupid op imo) aren’t really doing much. They are easily instagibbed and the only thing that carries them now is the ability to dodge around then go in cloak to reset the cooldown on dodge. If anything, we need to change cloak first.
I mentioned before that removing the defile on Soul Harvest and leaving it only on incap would keep incap in the game. Soul Harvest caters so much more to PvE / bomb zergs with it's buff that i don't see too big of a problem removing it's defile.
Also nerfing cloak will result in something even worse. Every NB will just put everything into damage to really one shot players so they never have to rely on cloak again. With the removal of incap CC they are forced to stay in combat longer without cloaking around which also translates into an easier time to kill them.
They would still be able to dodge all the time but they aren't a threat then meaning they have to decide if they want to get the kill or play save and keep on dodging/ cloaking.
Also curious which class you were playing with vs the nb
Magsorc at the time, arguably one of the biggest counters to rollerblades hahaha. Camp mines and instagib with rune cage
If I am on my magblade rollerblades usually have the upper hand (good ones that know what they’re doing at least). Nothing we have is undodgeable and there is not enough damage to instagib them, especially since incap > merciless doesn’t actually work against most good players cause they can just break and dodge.
Get your tinfoil hats, i noticed along with the guys I'm playing with that it is much easier to break free from incap and dodge again after break free than on any other class. It really sounds stupid but whenever i run around with my Stamnb incap is no issue i get stunned but can break free and dodge with ease. As soon as i change my class it seems to be almost impossible to break free fast enough. I also noticed this the other way around when fighting stamnbs or other specs with my meele magnb or my stamnb. The stamnbs don't have much issue with incap+ will and often avoid it but others just take it straight to the face even when they already dodged. @Derra has a discussion about dodge and incap recently
Well bleedblade with mark is also a great counter
I think @Ragnaroek93 and @DDuke tested the incap relentless thing actually. Think there’s even a video? Not sure, but due to the newly prolonged travel time on the bow you can now break free and dodge even if point blank. It’s really stupid to be completely fair, it makes magblade burst bleh against decent players.
With the current Sound bug of will i seem to hit all of them and most of the time will into incap seems to be better than vice versa against decent players as they know the normal burst combo what they don't expect is getting hit by cancelled will without any sound followed by an incap with SA.
Yeah, I usually hit it too in open world. Hell I 1v2d frostsoul with an incap/will combo because he didn't expect that big of a damage right up front (neither did he really know me at the time, didn't really know what he was getting into). In a duel, however, the enemy usually survives the combo so they learn to expect a merciless/relentless after every incap, so after every stun they break and roll dodge right away, no reason not to if the stam sustain is balanced.
If you don't break, it lands. If you break + dodge right after incap, it gets dodged 100% of the time with no exceptions, simply due to the bow's travel time. I experienced this firsthand in many stupidly annoying fights that could've been ended much faster if it was actually connecting ... Q_Q
ALOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.
I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.
Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.
If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?
When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.
1. PC EU is the most tryharding Server you can find
Incap is not balanced especially not in 1v1.
The CC opens up 1-2 gcd that's too much for a class with a higher frontloaded burst than other classes get as a backloaded burst.
An easy was too see this is what you have to do to kill an enemy with a certain skill level:
You put enough pressure on your enemies that's you can often skip to LA weave because of how hard incap hits and every SA afterwards hits even harder. On any other class you can forget getting any kills against anything except for the worst players out there iif you don't LA weave.
But that's subjective because you can't measure player skill all the time.
With the stun on incap you are guaranteed to hit your following ability. This means an enemy that takes an incap to the face also gets hit by the next ability and he's still CC'ed meaning he can't block or dodge the skill.
This means for stamnb:
1.GCD: Heavy attack+incap+ disease enchant ~ 9-11k damage
2. GCD: LA+ SA = 9-11k as well due to buffs or LA+ Will ~ 11-13k damage
That is 18-24k damage out of the dark in 2 gcds with not much reactive counterplay, in order to block or dodge incap you have to do it before the enemy is using it. When you AC incap you will hit it if you know when to use it unless the enemy is running major evasion but this is maybe the case for 20% of all players meaning:
Incaps dodged by shuffle are only 3% when you evenly fight against all classes.
And no nightblade isn't meant to kill the player in 1-2 GCD. The extra damage buff is there to give stamnb after it uses the ultimate a spammable that hits for more than the ultimate itself to kill the enemy even when he's defending himself. This is completely countered by the CC on incap that gets you so many kills and puts the enemy under pressure because he eats 2 skills with the damage of an ultimate if he can't block/ dodge incap which is pure luck.
Also a skill that is completely overperfoming in 1v1 isn't balanced because it's not good for other situations. 1v1 is the most elemental fight and a lot of things come down to a 1v1 if we are excluding bomb groups.
Incap is too strong in 1v1 as it let's you win fights where you aren't even in danger of getting one single hit by an enemy.
The removal of incap CC wil balance stamina nightblade but it will not kill them not at all.
I don’t know about removing the CC on incap though.. we gotta tread carefully or we’ll be back to every stamblade using soul harvest like it was before they changed incap. Incap without a stun doesn’t really “incapacitate”. I really don’t know what to do to be completely fair. I mean removing the damage passive would ruin stamblades for pve. Maybe removing the defile? Tough choice, I feel like any nerfs to incap will be a pill that’s hard to swallow for the long time stamblade mains.
I’ve dueled with a very very good rollerblade quite a lot lately, and I’ve come to realize that despite their burst stamblades (rollerblades, bleedblades are stupid op imo) aren’t really doing much. They are easily instagibbed and the only thing that carries them now is the ability to dodge around then go in cloak to reset the cooldown on dodge. If anything, we need to change cloak first.
I mentioned before that removing the defile on Soul Harvest and leaving it only on incap would keep incap in the game. Soul Harvest caters so much more to PvE / bomb zergs with it's buff that i don't see too big of a problem removing it's defile.
Also nerfing cloak will result in something even worse. Every NB will just put everything into damage to really one shot players so they never have to rely on cloak again. With the removal of incap CC they are forced to stay in combat longer without cloaking around which also translates into an easier time to kill them.
They would still be able to dodge all the time but they aren't a threat then meaning they have to decide if they want to get the kill or play save and keep on dodging/ cloaking.
Also curious which class you were playing with vs the nb
Magsorc at the time, arguably one of the biggest counters to rollerblades hahaha. Camp mines and instagib with rune cage
If I am on my magblade rollerblades usually have the upper hand (good ones that know what they’re doing at least). Nothing we have is undodgeable and there is not enough damage to instagib them, especially since incap > merciless doesn’t actually work against most good players cause they can just break and dodge.
Get your tinfoil hats, i noticed along with the guys I'm playing with that it is much easier to break free from incap and dodge again after break free than on any other class. It really sounds stupid but whenever i run around with my Stamnb incap is no issue i get stunned but can break free and dodge with ease. As soon as i change my class it seems to be almost impossible to break free fast enough. I also noticed this the other way around when fighting stamnbs or other specs with my meele magnb or my stamnb. The stamnbs don't have much issue with incap+ will and often avoid it but others just take it straight to the face even when they already dodged. @Derra has a discussion about dodge and incap recently
Well bleedblade with mark is also a great counter
I think @Ragnaroek93 and @DDuke tested the incap relentless thing actually. Think there’s even a video? Not sure, but due to the newly prolonged travel time on the bow you can now break free and dodge even if point blank. It’s really stupid to be completely fair, it makes magblade burst bleh against decent players.
With the current Sound bug of will i seem to hit all of them and most of the time will into incap seems to be better than vice versa against decent players as they know the normal burst combo what they don't expect is getting hit by cancelled will without any sound followed by an incap with SA.
Yeah, I usually hit it too in open world. Hell I 1v2d frostsoul with an incap/will combo because he didn't expect that big of a damage right up front (neither did he really know me at the time, didn't really know what he was getting into). In a duel, however, the enemy usually survives the combo so they learn to expect a merciless/relentless after every incap, so after every stun they break and roll dodge right away, no reason not to if the stam sustain is balanced.
If you don't break, it lands. If you break + dodge right after incap, it gets dodged 100% of the time with no exceptions, simply due to the bow's travel time. I experienced this firsthand in many stupidly annoying fights that could've been ended much faster if it was actually connecting ... Q_Q
really try using the bow up front and then incap+SA. with the Buggy Sound cue People don't see and notice that they got hit by will until it's too late as they expect it to come after incap. Had so many fights where People were asking me how killed them because they didn't noticed the will
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.
I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.
Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.
If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?
When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.
1. PC EU is the most tryharding Server you can find
Incap is not balanced especially not in 1v1.
The CC opens up 1-2 gcd that's too much for a class with a higher frontloaded burst than other classes get as a backloaded burst.
An easy was too see this is what you have to do to kill an enemy with a certain skill level:
You put enough pressure on your enemies that's you can often skip to LA weave because of how hard incap hits and every SA afterwards hits even harder. On any other class you can forget getting any kills against anything except for the worst players out there iif you don't LA weave.
But that's subjective because you can't measure player skill all the time.
With the stun on incap you are guaranteed to hit your following ability. This means an enemy that takes an incap to the face also gets hit by the next ability and he's still CC'ed meaning he can't block or dodge the skill.
This means for stamnb:
1.GCD: Heavy attack+incap+ disease enchant ~ 9-11k damage
2. GCD: LA+ SA = 9-11k as well due to buffs or LA+ Will ~ 11-13k damage
That is 18-24k damage out of the dark in 2 gcds with not much reactive counterplay, in order to block or dodge incap you have to do it before the enemy is using it. When you AC incap you will hit it if you know when to use it unless the enemy is running major evasion but this is maybe the case for 20% of all players meaning:
Incaps dodged by shuffle are only 3% when you evenly fight against all classes.
And no nightblade isn't meant to kill the player in 1-2 GCD. The extra damage buff is there to give stamnb after it uses the ultimate a spammable that hits for more than the ultimate itself to kill the enemy even when he's defending himself. This is completely countered by the CC on incap that gets you so many kills and puts the enemy under pressure because he eats 2 skills with the damage of an ultimate if he can't block/ dodge incap which is pure luck.
Also a skill that is completely overperfoming in 1v1 isn't balanced because it's not good for other situations. 1v1 is the most elemental fight and a lot of things come down to a 1v1 if we are excluding bomb groups.
Incap is too strong in 1v1 as it let's you win fights where you aren't even in danger of getting one single hit by an enemy.
The removal of incap CC wil balance stamina nightblade but it will not kill them not at all.
I don’t know about removing the CC on incap though.. we gotta tread carefully or we’ll be back to every stamblade using soul harvest like it was before they changed incap. Incap without a stun doesn’t really “incapacitate”. I really don’t know what to do to be completely fair. I mean removing the damage passive would ruin stamblades for pve. Maybe removing the defile? Tough choice, I feel like any nerfs to incap will be a pill that’s hard to swallow for the long time stamblade mains.
I’ve dueled with a very very good rollerblade quite a lot lately, and I’ve come to realize that despite their burst stamblades (rollerblades, bleedblades are stupid op imo) aren’t really doing much. They are easily instagibbed and the only thing that carries them now is the ability to dodge around then go in cloak to reset the cooldown on dodge. If anything, we need to change cloak first.
I mentioned before that removing the defile on Soul Harvest and leaving it only on incap would keep incap in the game. Soul Harvest caters so much more to PvE / bomb zergs with it's buff that i don't see too big of a problem removing it's defile.
Also nerfing cloak will result in something even worse. Every NB will just put everything into damage to really one shot players so they never have to rely on cloak again. With the removal of incap CC they are forced to stay in combat longer without cloaking around which also translates into an easier time to kill them.
They would still be able to dodge all the time but they aren't a threat then meaning they have to decide if they want to get the kill or play save and keep on dodging/ cloaking.
Also curious which class you were playing with vs the nb
Magsorc at the time, arguably one of the biggest counters to rollerblades hahaha. Camp mines and instagib with rune cage
If I am on my magblade rollerblades usually have the upper hand (good ones that know what they’re doing at least). Nothing we have is undodgeable and there is not enough damage to instagib them, especially since incap > merciless doesn’t actually work against most good players cause they can just break and dodge.
Get your tinfoil hats, i noticed along with the guys I'm playing with that it is much easier to break free from incap and dodge again after break free than on any other class. It really sounds stupid but whenever i run around with my Stamnb incap is no issue i get stunned but can break free and dodge with ease. As soon as i change my class it seems to be almost impossible to break free fast enough. I also noticed this the other way around when fighting stamnbs or other specs with my meele magnb or my stamnb. The stamnbs don't have much issue with incap+ will and often avoid it but others just take it straight to the face even when they already dodged. @Derra has a discussion about dodge and incap recently
Well bleedblade with mark is also a great counter
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Merciless Resolve are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
So you’re saying that stamden has better burst than nb because of dawnbreaker? Did you really think this through?
Sub assault + 125 ult ability + finisher
Relentless + 75 ult ability + finisher
So basically, sub assault has a lower tooltip than relentless, dawnbreaker is more expensive than incap (and usually has a lower tooltip) but apparently stamden burst wins? Ok now I really don’t get it.
Stamden burst is telegraphed and easy to avoid. Outside their 125 ult burst window they do jack *** to you (especially if they run wrecking blow LOL), and if you’re smart you know how to play around that. The thing that makes stamden overpowered is not the burst, it is the passives. Burst is inferior to stamblade period.
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.
I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.
Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.
If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?
When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.
1. PC EU is the most tryharding Server you can find
Incap is not balanced especially not in 1v1.
The CC opens up 1-2 gcd that's too much for a class with a higher frontloaded burst than other classes get as a backloaded burst.
An easy was too see this is what you have to do to kill an enemy with a certain skill level:
You put enough pressure on your enemies that's you can often skip to LA weave because of how hard incap hits and every SA afterwards hits even harder. On any other class you can forget getting any kills against anything except for the worst players out there iif you don't LA weave.
But that's subjective because you can't measure player skill all the time.
With the stun on incap you are guaranteed to hit your following ability. This means an enemy that takes an incap to the face also gets hit by the next ability and he's still CC'ed meaning he can't block or dodge the skill.
This means for stamnb:
1.GCD: Heavy attack+incap+ disease enchant ~ 9-11k damage
2. GCD: LA+ SA = 9-11k as well due to buffs or LA+ Will ~ 11-13k damage
That is 18-24k damage out of the dark in 2 gcds with not much reactive counterplay, in order to block or dodge incap you have to do it before the enemy is using it. When you AC incap you will hit it if you know when to use it unless the enemy is running major evasion but this is maybe the case for 20% of all players meaning:
Incaps dodged by shuffle are only 3% when you evenly fight against all classes.
And no nightblade isn't meant to kill the player in 1-2 GCD. The extra damage buff is there to give stamnb after it uses the ultimate a spammable that hits for more than the ultimate itself to kill the enemy even when he's defending himself. This is completely countered by the CC on incap that gets you so many kills and puts the enemy under pressure because he eats 2 skills with the damage of an ultimate if he can't block/ dodge incap which is pure luck.
Also a skill that is completely overperfoming in 1v1 isn't balanced because it's not good for other situations. 1v1 is the most elemental fight and a lot of things come down to a 1v1 if we are excluding bomb groups.
Incap is too strong in 1v1 as it let's you win fights where you aren't even in danger of getting one single hit by an enemy.
The removal of incap CC wil balance stamina nightblade but it will not kill them not at all.
I don’t know about removing the CC on incap though.. we gotta tread carefully or we’ll be back to every stamblade using soul harvest like it was before they changed incap. Incap without a stun doesn’t really “incapacitate”. I really don’t know what to do to be completely fair. I mean removing the damage passive would ruin stamblades for pve. Maybe removing the defile? Tough choice, I feel like any nerfs to incap will be a pill that’s hard to swallow for the long time stamblade mains.
I’ve dueled with a very very good rollerblade quite a lot lately, and I’ve come to realize that despite their burst stamblades (rollerblades, bleedblades are stupid op imo) aren’t really doing much. They are easily instagibbed and the only thing that carries them now is the ability to dodge around then go in cloak to reset the cooldown on dodge. If anything, we need to change cloak first.
I mentioned before that removing the defile on Soul Harvest and leaving it only on incap would keep incap in the game. Soul Harvest caters so much more to PvE / bomb zergs with it's buff that i don't see too big of a problem removing it's defile.
Also nerfing cloak will result in something even worse. Every NB will just put everything into damage to really one shot players so they never have to rely on cloak again. With the removal of incap CC they are forced to stay in combat longer without cloaking around which also translates into an easier time to kill them.
They would still be able to dodge all the time but they aren't a threat then meaning they have to decide if they want to get the kill or play save and keep on dodging/ cloaking.
Also curious which class you were playing with vs the nb
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Merciless Resolve are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
So you’re saying that stamden has better burst than nb because of dawnbreaker? Did you really think this through?
Sub assault + 125 ult ability + finisher
Relentless + 75 ult ability + finisher
So basically, sub assault has a lower tooltip than relentless, dawnbreaker is more expensive than incap (and usually has a lower tooltip) but apparently stamden burst wins? Ok now I really don’t get it.
Stamden burst is telegraphed and easy to avoid. Outside their 125 ult burst window they do jack *** to you (especially if they run wrecking blow LOL), and if you’re smart you know how to play around that. The thing that makes stamden overpowered is not the burst, it is the passives. Burst is inferior to stamblade period.
Yes. I did think it through. Sub and DBoS can hit you in the same GCD where Incap and Relentless can’t. The cost of the ultimate is irrelevant to the amount of damage you can take in one second. Incap is easy to avoid too. So is the bow. Dizzying swing is easy to avoid on Stamina. Not so much on some Magic classes.
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Assassin’s Will are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
i really wouldn't talk crap about dueling with Sub. that guy wipes the Floor with almost any Player on pc eu in 1v1.
Neither do we want to see stamnb become a dead class but we also don't want to see it in its current overperfoming state.
I’m not talking crap. I’m calling you out for making disingenuous exaggerated posts. I don’t care how good he is on PC EU because I don’t have a clue how good everyone else is there by comparison. I know exactly who the top players are on Xbox NA and the classes they run. I try to be unbiased and look at StamNB as a person who duels and PvP’s on one and one who PvP’s against and duels them on other classes.
Incap is a strong ultimate that is balanced by the fact that it is single target, blockable, and dodgeable. It hits more regularly against magic classes but shields render the defile almost useless. It hits less frequently on stamina but the defile now comes into play when it does. Templar can purge the defile all together. This leaves the stun and 20% damage for 6 seconds. DBoS has a stun (same as Incap) and a DOT (similar to 20% extra damage) but is AOE. So in essence, against stamina it’s unique in the fact that you get a defile but is counterbalanced by the fact that it can be blocked, dodged and shuffled. Against magica the defile is much less useful but the ultimate hits more often. And it is single target.
If I line my burst up perfectly shouldn’t I be able to kill someone. If not how else should I do it? It seems the only way these days. Too many classes can survive and heal to full or shield stack if you leave them hanging on. I also duel a lot on my MagDK. I roast people all the time with Meteor/Fossilize/Whip. That’s as OP as anything else. Is that next?
When you say things like Incap lands 9/10 times this simply isn’t true. No one hits me for 9/10 of their incaps. I don’t know a single person who would agree with this number. And I know some very good players. Maybe PC EU players are bad, potatoes, have bad connections, whatever. But when you make a blanket statement like this then apply it to the whole game, across all platforms, it makes it hard to take you serious. That’s my opinion.
1. PC EU is the most tryharding Server you can find
Incap is not balanced especially not in 1v1.
The CC opens up 1-2 gcd that's too much for a class with a higher frontloaded burst than other classes get as a backloaded burst.
An easy was too see this is what you have to do to kill an enemy with a certain skill level:
You put enough pressure on your enemies that's you can often skip to LA weave because of how hard incap hits and every SA afterwards hits even harder. On any other class you can forget getting any kills against anything except for the worst players out there iif you don't LA weave.
But that's subjective because you can't measure player skill all the time.
With the stun on incap you are guaranteed to hit your following ability. This means an enemy that takes an incap to the face also gets hit by the next ability and he's still CC'ed meaning he can't block or dodge the skill.
This means for stamnb:
1.GCD: Heavy attack+incap+ disease enchant ~ 9-11k damage
2. GCD: LA+ SA = 9-11k as well due to buffs or LA+ Will ~ 11-13k damage
That is 18-24k damage out of the dark in 2 gcds with not much reactive counterplay, in order to block or dodge incap you have to do it before the enemy is using it. When you AC incap you will hit it if you know when to use it unless the enemy is running major evasion but this is maybe the case for 20% of all players meaning:
Incaps dodged by shuffle are only 3% when you evenly fight against all classes.
And no nightblade isn't meant to kill the player in 1-2 GCD. The extra damage buff is there to give stamnb after it uses the ultimate a spammable that hits for more than the ultimate itself to kill the enemy even when he's defending himself. This is completely countered by the CC on incap that gets you so many kills and puts the enemy under pressure because he eats 2 skills with the damage of an ultimate if he can't block/ dodge incap which is pure luck.
Also a skill that is completely overperfoming in 1v1 isn't balanced because it's not good for other situations. 1v1 is the most elemental fight and a lot of things come down to a 1v1 if we are excluding bomb groups.
Incap is too strong in 1v1 as it let's you win fights where you aren't even in danger of getting one single hit by an enemy.
The removal of incap CC wil balance stamina nightblade but it will not kill them not at all.
I don’t know about removing the CC on incap though.. we gotta tread carefully or we’ll be back to every stamblade using soul harvest like it was before they changed incap. Incap without a stun doesn’t really “incapacitate”. I really don’t know what to do to be completely fair. I mean removing the damage passive would ruin stamblades for pve. Maybe removing the defile? Tough choice, I feel like any nerfs to incap will be a pill that’s hard to swallow for the long time stamblade mains.
I’ve dueled with a very very good rollerblade quite a lot lately, and I’ve come to realize that despite their burst stamblades (rollerblades, bleedblades are stupid op imo) aren’t really doing much. They are easily instagibbed and the only thing that carries them now is the ability to dodge around then go in cloak to reset the cooldown on dodge. If anything, we need to change cloak first.
People issues with giving NB snare and root immunity is that stamblade can use it and so they don't want it for NB at all.thankyourat wrote: »How do people really believe magblade doesn't need snare immunity and removal. A class that is based on mobility has to crutch on a two hand sword just to move in cyrodiil. That's ridiculous if you can't be mobile what's the point of playing magblade. Even with shade you'll waste all your stamina kiting away from your shade when someone is spamming you with roots. The fact that people really believe magblade doesn't need something to combat snares and roots leads me to believe that people just hate the class. A magblade should be just as mobile as a class wearing medium armor.
LOL... Hitting Incap 9/10 times? This tells me everything I need to know about you. You are a tourist on the class. As I have stated before you rolled a Nightblade and immediately ran to the forums crying the class needs buffed. You dueled your buddy against his Nightblade then decided the class needed nerfed. Off to the forums you go. I’m not making this up. These were your own posts.NightbladeMechanics wrote: »People will complain about Incap. A low cost ulti which applies a ton of debuffs is a sound concept for the debuff class. It just can’t burst as hard as it does currently.Teleport Strike: Fixed an issue where casting this ability and its morphs would not remove you from invisibility.
I have a serious problem with this. Being able to cloak > Teleport Strike > Veiled Strike stun targets has been a core nightblades class mechanic since forever. Removing it is an unnecessary reduction of the class’s mechanical depth. It’s diluting class identity and pulling power out of the class to compensate for power creep from item sets and CP. It’s a slap in the face to nightblades honestly.
You already reduced Ambush > Incap stealth gank damage by reworking empower. Weaving to take advantage of the new empower would pull you out of stealth upon arrival anyways.
If it’s an issue with the extended cc duration passive layering with the stuns, then just get rid of the passive.
The combination of ambush + incap without breaking stealth was pretty devastating.
You got lots of buffs for your skills by using this.
Empower, both skills have access to 10% more weapon damage, both skills are guaranteed crits if you were stealthed which means another 10% extra crit damage.
And in the end it was a bug in the end.
On incap i stated numerous times that the stun has to go. For everyone who doesn't think the stun makes incap way more powerful than death stroke/ soul harvest. Create a magnb or a stamnb. Use Soul harvest for two weeks in pvp and then swap to incap afterwards.
Even with the small loss in damage when using incap on a magnb you'll notice how you can win lots of fights in less than 2 seconds after leaving cloak by simply hitting your enemy with incap + will.
The stun just opens a too big offensive window that makes a bursty class like NB way too powerful and in combination with their ability to disengage at will it's extremely unfair to play against.
I see you are still going strong on the nerf Nightblade campaign trail. Incap is a single target, dodgeable, and blockable ultimate. The defile is next to useless against shield users and the “low cost ultimate” often times translates into 140/210 ultimate after shuffles, blocks, and roll dodges are figured in. The defile only really hurts stamina (and not even Stamplar) and stamina has many tools to counter it. The stun and extra damage is on par with DBoS which is undodgeable, AOE, and has a DOT.
Nightblades have poor group utility (unlike every other class), no layered burst (unlike every other class aside from DK), and now you would see them have their single target effectiveness watered down even further.
If you were to have your way, why on earth would I ever play this class over a Stamplar, Stam Sorc, or Stam Warden, which offers so much more. Nightblades only claim to fame is strength in 1v1 and yet Stamblade is middle of the pack in this regard except against potatoes but who isn’t good against that.
if you fail to hit 9/10 incaps it's your fault. you ac it and no one will avoid it wiht block or dodge, that single miss is due to passive Evasion but a good nb will always hit you.
Summoning @Subversus to tell People which spec is currently dominating everything (small hint it's stamnb)
Stamnb is the only class with enough burst skills to don't care about delayed burst skills.
Incap into will is 20k damage without LA weaving who cares if i had another delayed burst skill that guy is dead as the following 5 seconds every SA will hit harder than that incap also he has defile on him.
i'm sure incap is on par with DBoS when every nb is running incap including magnbs why aren't they running dbos when it's just as good or even better as you say? Because it's not with incap you can kill an enemy in 2 gcds and that's what makes a class which can disengage at will too strong. A delayed skill wouldn't even be needed most of the time you end mayn of your fights in few gcds after you leave cloak there wouldn't even be time to wait for the delayed burst to happen.
Incap is better single target then DBoS. As it should be for SINGLE target. DBoS is better against groups and in a group. Period. I know every trick for landing Incap and I assure you with shuffle, random roll dodges, lag, and people block canceling skills lightning fast, you are not anywhere near 9/10 Incaps landing.
You invent scenarios to support your argument and exaggerate to promote your agenda.
I'm not a tourist, i just like to see everything rather than others who just stick to NB and nothing else.
I rolled my nb in the pre beta and not later when NB got buffs.
I decided the class needs nerf in my eyes after playing every other spec in the class and then returning to stamnb. When i played stamnb only like you do i thought it was weak but it's not.
What does it help that Dbos is better against groups when a NB can fight groups much better with Incap one by one. If you go full Rambo i know why you think stamnb is weak you try to force something that will not work because you are in a disadvantage.
You don't know every Trick if you don't hit atleast 8/10 incaps. You react to your enemy because he can't react to your incap if you AC it. The only reason your incap should miss is if you get unlucky with shuffle every other miss is a L2p issue on your side.
Ahhh. We are down to 8/10 now. Progress. Or maybe this is another completely fabricated number. Much like the time you claimed you killed 3 people in 10 seconds, with your Incap showing on every one of their recaps. I’ll clue you in on some things . If someone block cancels a skill at the same time I am Incapping. Blocked. If someone roll dodges the same time I AC cancel Incap. Dodged. Hell, I inadvertently block Incap all the time on my MagDK and Magplar, just from block canceling skills. This is the reality of it. And it happens with frustrating regularity. The only way to somewhat reliably land Incap is to Fear first, which renders the CC from Incap null and void.
I honestly don’t know what your getting at here. You say NB has too much burst? You obviously haven’t played against a good Stam Warden. If you are complaining about getting ganked then channel your uninformed and completely biased energy towards Focus Aim.
Stamden burst is not even close to stamblade burst. What does stamden have lmfaoooo, sub assault? Wrecking blow? Lol you’re full of bs. Incap is broken. If it wasn’t I wouldn’t use it on my MAGICKA nightblade over like 4 other possible ultimates.
Oh sweet! BohnT’s back up. WTF are you even talking about? Sub assault hitting in the same GCD as DBoS then Reverse Slice are about as nasty as it comes and this comes on a class with more group utility and great defensive options. As I’ve said before MagNB is top of the food chain 1v1 right now but gear sets and Merciless Resolve are as much to blame as anything. What I don’t want to see happen is StamNB get watered down into a class that really doesn’t bring anything to the PvP table anymore. Lmfaooo all you want but incap needs to stay as is.
So you’re saying that stamden has better burst than nb because of dawnbreaker? Did you really think this through?
Sub assault + 125 ult ability + finisher
Relentless + 75 ult ability + finisher
So basically, sub assault has a lower tooltip than relentless, dawnbreaker is more expensive than incap (and usually has a lower tooltip) but apparently stamden burst wins? Ok now I really don’t get it.
Stamden burst is telegraphed and easy to avoid. Outside their 125 ult burst window they do jack *** to you (especially if they run wrecking blow LOL), and if you’re smart you know how to play around that. The thing that makes stamden overpowered is not the burst, it is the passives. Burst is inferior to stamblade period.
Yes. I did think it through. Sub and DBoS can hit you in the same GCD where Incap and Relentless can’t. The cost of the ultimate is irrelevant to the amount of damage you can take in one second. Incap is easy to avoid too. So is the bow. Dizzying swing is easy to avoid on Stamina. Not so much on some Magic classes.
With the small difference that incap does more damage than Dbos and shalks do less damage than will. Also it doesn't matter if there is one gcd in between if you have a stun on one ability because the stun generally guarantees the next skill to hit.
Also if you survive wardens burst he can't do much to you for atleast 1 second, atleast 3 if you know how to counter dizzying, but as you said it's hard to avoid i start to realise why you say stamnb is balanced. You can simply walk through your enemy to avoid dizzying it doesn't even cost you anything to completely negate the ability. If you survive the stamnb burst however the nb has a spammable that hits harder than incap with 20% extra damage on all other damage aswell and even better you'll have major defile on you.
Stamwarden burst either kills you in the first hit or it takes atleast 3 seconds for the next burst to Kick in, stamnb either kills you in the first hit and if that doesn't work the next 6 seconds it will have even more pressure on you.
thankyourat wrote: »How do people really believe magblade doesn't need snare immunity and removal. A class that is based on mobility has to crutch on a two hand sword just to move in cyrodiil. That's ridiculous if you can't be mobile what's the point of playing magblade. Even with shade you'll waste all your stamina kiting away from your shade when someone is spamming you with roots. The fact that people really believe magblade doesn't need something to combat snares and roots leads me to believe that people just hate the class. A magblade should be just as mobile as a class wearing medium armor.
thankyourat wrote: »How do people really believe magblade doesn't need snare immunity and removal. A class that is based on mobility has to crutch on a two hand sword just to move in cyrodiil. That's ridiculous if you can't be mobile what's the point of playing magblade. Even with shade you'll waste all your stamina kiting away from your shade when someone is spamming you with roots. The fact that people really believe magblade doesn't need something to combat snares and roots leads me to believe that people just hate the class. A magblade should be just as mobile as a class wearing medium armor.
It’s the one class I think removal without immunity would work with it cloak in exchange for the auto crit. Disappearing and stealth attacks are potent enough without auto crit