I mean, sure. There are a couple viable options, but non are particularly strong or highly desirable, and it's not like picking up dungeon or trial sets is all that hard or time consuming.Never quite understood excitement over jewelry crafting. There are almost no instances where you want two crafted sets equipped, so.. Unless they do something radically different with it, it's pretty much useless.Wouldn't Jewerly crafting break the game?
Would we be able to craft trial sets? if not, then why have it in? Cause people are always going to want trial sets.
Hist's + Tava's? NMG + Hunding's? Kag's + Julianos? And all the fancy PvP combinations you can come up with...
There are some interesting ideas out there.
Vanthras79 wrote: »Remember not to anger the Devs:
or...
Gina's true form will show.
TheTwistedRune wrote: »Seraphayel wrote: »Surely the centrepiece of the chapter is the story and content though. I know that expansions always come with that "cool new thing" but their main points have always been the story and extra content.Seraphayel wrote: »Seraphayel wrote: »DeadlyRecluse wrote: »MyKillv2.0 wrote: »If this is accurate, I cannot wait to watch the forums explode and burn everything to the ground when they realize that Spellcrafting will not be apart of Chapter II.
I never saw any evidence that spellcrafting WOULD be a part of chapter 2. Not sure how that notion became so popular with the forumfolk.
We speculated and people wanted to believe it.
Either way if it doesn't have spell crafting, it has to have a new class. If it has neither, I'm not spending 50 dollars to run around flirting with NPCs.
If the Psijik skill line is just 5 skills + Ultimate + passives I will be very disappointed. That really adds nothing substantial to the game.
i didn't expect to ever become a Psiijic (apart from single-player + HAX) but i assumed if ESO included it, it would have to be a World or Guild Skill Line (like Mages Guild or Vampire). think of this: no one is born a Psiijic; they're recruited, and if they don't pass muster they're kicked out. they don't even sell class change tokens, so there's no way to stop being a Dragon Knight, but the lore definitely has that Order prescribed as joiners and members. it's not immutable like class.
but, well, that's just like, my opinion, man.
I agree with you and it should be a guild skill line as you said. I just don't think that it should be the centerpiece of a Chapter. A skill line (like Mage's or Fighter's Guild) is just not big enough to be one of the main features of a Chapter. It could work as a DLC thing but compared to an entire class or battlegrounds a usual skill line is like... nothing.
Those saying no class means less value are interesting considering we don't yet know if Summerset is the same size as Morrowind. If it was 4x the size in story and maps, but lacked a class would that still be "less value"?
If the centerpiece is story and content we don't need a Chapter. A DLC covers that as well (Clockwork City for example). Chapters should introduce new, meaningful gameplay mechanics or additions to the game.
Agreed. It was bad enough getting shafted last year with the whole ESO plus "Its a chapter not a DLC" debacle. I was annoyed but had to admit it did have more content than a regular DLC because of the new class and BG. Both were significant additions to the game. But one new skill line? Surely they don't feel just that is enough to warrant calling it a "Chapter". And they thought people got annoyed and disappointed last year......
A new landmass and story may be enough for some, and that's fine. But if they don't at least match Morrowind in terms of content, then it's a DLC in everything but name.........and PRICE.
MyKillv2.0 wrote: »If this is accurate, I cannot wait to watch the forums explode and burn everything to the ground when they realize that Spellcrafting will not be apart of Chapter II.
VerboseQuips wrote: »TheTwistedRune wrote: »Seraphayel wrote: »Surely the centrepiece of the chapter is the story and content though. I know that expansions always come with that "cool new thing" but their main points have always been the story and extra content.Seraphayel wrote: »Seraphayel wrote: »DeadlyRecluse wrote: »MyKillv2.0 wrote: »If this is accurate, I cannot wait to watch the forums explode and burn everything to the ground when they realize that Spellcrafting will not be apart of Chapter II.
I never saw any evidence that spellcrafting WOULD be a part of chapter 2. Not sure how that notion became so popular with the forumfolk.
We speculated and people wanted to believe it.
Either way if it doesn't have spell crafting, it has to have a new class. If it has neither, I'm not spending 50 dollars to run around flirting with NPCs.
If the Psijik skill line is just 5 skills + Ultimate + passives I will be very disappointed. That really adds nothing substantial to the game.
i didn't expect to ever become a Psiijic (apart from single-player + HAX) but i assumed if ESO included it, it would have to be a World or Guild Skill Line (like Mages Guild or Vampire). think of this: no one is born a Psiijic; they're recruited, and if they don't pass muster they're kicked out. they don't even sell class change tokens, so there's no way to stop being a Dragon Knight, but the lore definitely has that Order prescribed as joiners and members. it's not immutable like class.
but, well, that's just like, my opinion, man.
I agree with you and it should be a guild skill line as you said. I just don't think that it should be the centerpiece of a Chapter. A skill line (like Mage's or Fighter's Guild) is just not big enough to be one of the main features of a Chapter. It could work as a DLC thing but compared to an entire class or battlegrounds a usual skill line is like... nothing.
Those saying no class means less value are interesting considering we don't yet know if Summerset is the same size as Morrowind. If it was 4x the size in story and maps, but lacked a class would that still be "less value"?
If the centerpiece is story and content we don't need a Chapter. A DLC covers that as well (Clockwork City for example). Chapters should introduce new, meaningful gameplay mechanics or additions to the game.
Agreed. It was bad enough getting shafted last year with the whole ESO plus "Its a chapter not a DLC" debacle. I was annoyed but had to admit it did have more content than a regular DLC because of the new class and BG. Both were significant additions to the game. But one new skill line? Surely they don't feel just that is enough to warrant calling it a "Chapter". And they thought people got annoyed and disappointed last year......
A new landmass and story may be enough for some, and that's fine. But if they don't at least match Morrowind in terms of content, then it's a DLC in everything but name.........and PRICE.
Especially as we have already had two DLCs featuring a new skill line (admittedly, with a smaller landmass).
Motifs will become a thing of the past - you heard it here first.
That will make Master Writs an issue... Right now, Motif knowledge is tied to MW drop rates. Take away motifs and they’ll have to redo crafting. I’m not against the idea, but ZoS is known better for band-aiding problems, not doing a rewrite.
Seraphayel wrote: »Seraphayel wrote: »DeadlyRecluse wrote: »MyKillv2.0 wrote: »If this is accurate, I cannot wait to watch the forums explode and burn everything to the ground when they realize that Spellcrafting will not be apart of Chapter II.
I never saw any evidence that spellcrafting WOULD be a part of chapter 2. Not sure how that notion became so popular with the forumfolk.
We speculated and people wanted to believe it.
Either way if it doesn't have spell crafting, it has to have a new class. If it has neither, I'm not spending 50 dollars to run around flirting with NPCs.
If the Psijik skill line is just 5 skills + Ultimate + passives I will be very disappointed. That really adds nothing substantial to the game.
i didn't expect to ever become a Psiijic (apart from single-player + HAX) but i assumed if ESO included it, it would have to be a World or Guild Skill Line (like Mages Guild or Vampire). think of this: no one is born a Psiijic; they're recruited, and if they don't pass muster they're kicked out. they don't even sell class change tokens, so there's no way to stop being a Dragon Knight, but the lore definitely has that Order prescribed as joiners and members. it's not immutable like class.
but, well, that's just like, my opinion, man.
I agree with you and it should be a guild skill line as you said. I just don't think that it should be the centerpiece of a Chapter. A skill line (like Mage's or Fighter's Guild) is just not big enough to be one of the main features of a Chapter. It could work as a DLC thing but compared to an entire class or battlegrounds a usual skill line is like... nothing.
So, wanted to say that if you look well on this picture, you can see the Ceporah tower on the left, so i assume the Oblivion portal in the " Dreaming cave " which is on the same isle than the Ceporah tower ( The Artaeum) will lead to the Mephala's Realm.
Either it will be part of the Main Quest of the capther, or this will be a new " Raid ".
So you enter in the Dreaming cave and you discover that the Oblivion portal isn't " sealed off " like it used to be, and you need to close it from the inside ( i assume Vanus galerion will help us, like Davith fyr helped us with the Hall of the fabrication ) then you enter in the Mephala's realm.
Summerset Isles:
- Jewelry crafting system
- New zone
- Probably a raid.
- a new skill line
Clockwork city:
- Transmutation system
- New zone
- a raid
it deserves to be called a DLC .. not a " Chapter".
jevans1342nub18_ESO wrote: »Hmm. Blood Shadow Steeds and Nightmare Senches don't seem very Summerset-y to me. Jewelry crafting might be interesting, and nothing that obviously leads to spellcrafting.
As a crafter, I can't say I'm thrilled with a style that is outfit system only. Much less than thrilled, in fact, due to the cost of per-character outfit slots.
I hope the new housing isn't going to be in those caverns shown in the loading screens. I'd really like to see some crystal spires, and views of the islands. Come to think of it, no definite housing reference is in this datamine.
I guess we'll find out when the devs do the reveal, because I really want to like the Summerset Isles, I love Auridon, and want more High Elfy stuff.
So, wanted to say that if you look well on this picture, you can see the Ceporah tower on the left, so i assume the Oblivion portal in the " Dreaming cave " which is on the same isle than the Ceporah tower ( The Artaeum) will lead to the Mephala's Realm.
Either it will be part of the Main Quest of the capther, or this will be a new " Raid ".
So you enter in the Dreaming cave and you discover that the Oblivion portal isn't " sealed off " like it used to be, and you need to close it from the inside ( i assume Vanus galerion will help us, like Davith fyr helped us with the Hall of the fabrication ) then you enter in the Mephala's realm.
Summerset Isles:
- Jewelry crafting system
- New zone
- Probably a raid.
- a new skill line
Clockwork city:
- Transmutation system
- New zone
- a raid
it deserves to be called a DLC .. not a " Chapter".
From what I've heard the island of Artaeum alone will be DLC sized (CWC/ABah's landing sized I'd imagine), which would mean that island alone will have a skill line (Psijic Order) and a raid. Then there's Alinor proper which is on a 12x12 cell rather than MW's 9x9 cell. So it's a good bit larger. I could be wrong about all this but frankly dropping 40$ just to look at pretty scenery (which we are getting if that main image is any indication) is well worth it in my mind.
psychotrip wrote: »
Where did you hear this?
Vanthras79 wrote: »They've hinted this update will have class balance changes. They've probably been working on base game (existing classes/skills/sets) rather than new ones.No new class ? anything about spell crafting ?
Pretty disappointed, hope there will be big class change or i don't understand what the "Combat & gameplay " team is doing since Clockwork city patch.
Pics or it never happened
Darkstorne wrote: »
Official lore for Summerset Isles architecture:
Human traders were only allowed at its ports, and they described the city as 'made from glass or insect wings.' Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, 'a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."
ZOS's interpretation of the lore:
"Sounds like they build castles with stone!"
I'll remain hopeful until we see Alinor with in game footage. I was impressed with how ZOS built Vivec, Balmora, and Ald-Ruhn, so I'm not giving up yet. But if they really have spent the past year building this place without any attention to lore whatsoever... I might be skipping this one. I already have to stay away from Valenwood as it is, for how insanely lore inaccurate that place is.
Vanthras79 wrote: »They've hinted this update will have class balance changes. They've probably been working on base game (existing classes/skills/sets) rather than new ones.No new class ? anything about spell crafting ?
Pretty disappointed, hope there will be big class change or i don't understand what the "Combat & gameplay " team is doing since Clockwork city patch.
Pics or it never happened
there are always rebalances, in every update! why wouldn't there be any just this one time? give it a month, once the first patch note hits the forums will have more posts on combat changes than on the upcoming content, just like every quarter previous.
Motifs will become a thing of the past - you heard it here first.
That will make Master Writs an issue... Right now, Motif knowledge is tied to MW drop rates. Take away motifs and they’ll have to redo crafting. I’m not against the idea, but ZoS is known better for band-aiding problems, not doing a rewrite.
You misunderstand.
Current motifs will stay in the game as they currently are, however I foresee new styles introduced via dungeons, trials, and DLC going the “outfit style” route and not as motifs that drop as chapters in the traditional sense.
Darkstorne wrote: »
Official lore for Summerset Isles architecture:
Human traders were only allowed at its ports, and they described the city as 'made from glass or insect wings.' Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, 'a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."
ZOS's interpretation of the lore:
"Sounds like they build castles with stone!"
I'll remain hopeful until we see Alinor with in game footage. I was impressed with how ZOS built Vivec, Balmora, and Ald-Ruhn, so I'm not giving up yet. But if they really have spent the past year building this place without any attention to lore whatsoever... I might be skipping this one. I already have to stay away from Valenwood as it is, for how insanely lore inaccurate that place is.
It perfectly matchest with the less fantastic accounts
psychotrip wrote: »Darkstorne wrote: »
Official lore for Summerset Isles architecture:
Human traders were only allowed at its ports, and they described the city as 'made from glass or insect wings.' Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, 'a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."
ZOS's interpretation of the lore:
"Sounds like they build castles with stone!"
I'll remain hopeful until we see Alinor with in game footage. I was impressed with how ZOS built Vivec, Balmora, and Ald-Ruhn, so I'm not giving up yet. But if they really have spent the past year building this place without any attention to lore whatsoever... I might be skipping this one. I already have to stay away from Valenwood as it is, for how insanely lore inaccurate that place is.
It perfectly matchest with the less fantastic accounts
Why does Zenimax insist on going less fantastic with anything that's not Morrowind or Valenwood? I'm honestly tired of it. At every turn, they seem insistent on making Tamriel a more generic medieval fantasy world.
VerboseQuips wrote: »Without spellcrafting, I have the feeling the new Chapter will add much less, on the mechanics side, than Morrowind did. Let's see what the Psijic skill line still has to offer...
Also, I see much more marble and alabaster in these loading screens than coral, glass and insect wings...
Consider me anxious.
MyKillv2.0 wrote: »DeadlyRecluse wrote: »DeadlyRecluse wrote: »MyKillv2.0 wrote: »If this is accurate, I cannot wait to watch the forums explode and burn everything to the ground when they realize that Spellcrafting will not be apart of Chapter II.
I never saw any evidence that spellcrafting WOULD be a part of chapter 2. Not sure how that notion became so popular with the forumfolk.
We speculated and people wanted to believe it.
Either way if it doesn't have spell crafting, it has to have a new class. If it has neither, I'm not spending 50 dollars to run around flirting with NPCs.
As much as people downplayed the new features in Morrowind, it came with 2 HUGE gameplay additions: a new class, and an entirely new gameplay mode that they've consistently expanded on (battlegrounds).
And more normal DLC stuff like the trial, quests, etc.
If I don't see at least one significant game play addition (and I mean something new like BGs, not a new version of established content, like "a new dungeon") then I don't really see this chapter as being worth it either.
They have been lowkey hyping a 2man vMA type of game play for awhile, that may very well be their big "new feature" as well as a new trial. Maybe a smaller one, vAS was OK with popularity, right? It seemed to be in my social circle anyways. They may throw in a larger one since it has been almost a year since the last major trial was released. And who knows, maybe something pvp related....
Seriously though, I would agree with you. If the Chapter ll doesn't include any new "significant gameplay additions", I would consider it a bust but I seriously doubt that we will get a Chapter that does't include at least a couple "significant gameplay additions". But you are right, if they do not include anything like that, it will be a bust.
I mean, sure. There are a couple viable options, but non are particularly strong or highly desirable, and it's not like picking up dungeon or trial sets is all that hard or time consuming.Never quite understood excitement over jewelry crafting. There are almost no instances where you want two crafted sets equipped, so.. Unless they do something radically different with it, it's pretty much useless.Wouldn't Jewerly crafting break the game?
Would we be able to craft trial sets? if not, then why have it in? Cause people are always going to want trial sets.
Hist's + Tava's? NMG + Hunding's? Kag's + Julianos? And all the fancy PvP combinations you can come up with...
There are some interesting ideas out there.
Also I'm a bit concerned about jewelry improvement, if not implemented right it could kill one of the few trial progression instances left, that is gold jewelry drops.
If they do end up adding jewelry crafting on this patch I wish it's something more interesting and unique, like augmenting current rings and necklaces with special buffs or abilities, instead of just another crafting station with the same properties as the rest of them.
psychotrip wrote: »Darkstorne wrote: »
Official lore for Summerset Isles architecture:
Human traders were only allowed at its ports, and they described the city as 'made from glass or insect wings.' Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, 'a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."
ZOS's interpretation of the lore:
"Sounds like they build castles with stone!"
I'll remain hopeful until we see Alinor with in game footage. I was impressed with how ZOS built Vivec, Balmora, and Ald-Ruhn, so I'm not giving up yet. But if they really have spent the past year building this place without any attention to lore whatsoever... I might be skipping this one. I already have to stay away from Valenwood as it is, for how insanely lore inaccurate that place is.
It perfectly matchest with the less fantastic accounts
Why does Zenimax insist on going less fantastic with anything that's not Morrowind or Valenwood? I'm honestly tired of it. At every turn, they seem insistent on making Tamriel a more generic medieval fantasy world. I really thought they'd have the courage to get creative with this one. I've been waiting to see this place since I was a kid. But yet again, everything I liked about it was a "transcription error".
MLGProPlayer wrote: »psychotrip wrote: »Darkstorne wrote: »
Official lore for Summerset Isles architecture:
Human traders were only allowed at its ports, and they described the city as 'made from glass or insect wings.' Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, 'a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."
ZOS's interpretation of the lore:
"Sounds like they build castles with stone!"
I'll remain hopeful until we see Alinor with in game footage. I was impressed with how ZOS built Vivec, Balmora, and Ald-Ruhn, so I'm not giving up yet. But if they really have spent the past year building this place without any attention to lore whatsoever... I might be skipping this one. I already have to stay away from Valenwood as it is, for how insanely lore inaccurate that place is.
It perfectly matchest with the less fantastic accounts
Why does Zenimax insist on going less fantastic with anything that's not Morrowind or Valenwood? I'm honestly tired of it. At every turn, they seem insistent on making Tamriel a more generic medieval fantasy world. I really thought they'd have the courage to get creative with this one. I've been waiting to see this place since I was a kid. But yet again, everything I liked about it was a "transcription error".
You haven't seen the zone yet...
@Vanthras79 yeah I got nothing, went through all the posts threads looking for it but found nothing. I either imagined it or they said it on ESO Live.Vanthras79 wrote: »They've hinted this update will have class balance changes. They've probably been working on base game (existing classes/skills/sets) rather than new ones.No new class ? anything about spell crafting ?
Pretty disappointed, hope there will be big class change or i don't understand what the "Combat & gameplay " team is doing since Clockwork city patch.
Pics or it never happened
@Vanthras79 yeah I got nothing, went through all the posts threads looking for it but found nothing. I either imagined it or they said it on ESO Live.Vanthras79 wrote: »They've hinted this update will have class balance changes. They've probably been working on base game (existing classes/skills/sets) rather than new ones.No new class ? anything about spell crafting ?
Pretty disappointed, hope there will be big class change or i don't understand what the "Combat & gameplay " team is doing since Clockwork city patch.
Pics or it never happened