MyKillv2.0 wrote: »If this is accurate, I cannot wait to watch the forums explode and burn everything to the ground when they realize that Spellcrafting will not be apart of Chapter II.
I dont know why people think spellcrafting would ever be a thing, outside of it says it once in some old datamine. Spellcrafting would be a balancing nightmare.
Seraphayel wrote: »
Seraphayel wrote: »
New skill line.. might not want to change what exists. Besides, since we have to pay crowns for slots, why do they care how many we have?
Seraphayel wrote: »
Contraptions wrote: »UESP staff member here. For people concerned about lack of end game content, don't worry. There will most likely be a trial for 12 players located near one of the larger towns in Summerset similar to how MW was set up. Don't ask how I know that.
I'm curious about one thing. How are they extracting all of these? I saw [datamined models](http://blog.uesp.net/index.php/2018/02/17/eso-update-17-data-mining-3). How? I never saw any tool...
MLGProPlayer wrote: »Motifs will become a thing of the past - you heard it here first.
That will make Master Writs an issue... Right now, Motif knowledge is tied to MW drop rates. Take away motifs and they’ll have to redo crafting. I’m not against the idea, but ZoS is known better for band-aiding problems, not doing a rewrite.
You misunderstand.
Current motifs will stay in the game as they currently are, however I foresee new styles introduced via dungeons, trials, and DLC going the “outfit style” route and not as motifs that drop as chapters in the traditional sense.
That won't happen since being able to farm and sell motifs is an incentive to run DLC dungeons.